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| 2008 | ||
|---|---|---|
| 8 | EE | Kathryn Elizabeth Merrick: Designing Toys That Come Alive: Curious Robots for Creative Play. ICEC 2008: 149-154 |
| 7 | EE | Kathryn Elizabeth Merrick: Modelling Behaviour Cycles for Life-Long Learning in Motivated Agents. SEAL 2008: 1-10 |
| 2007 | ||
| 6 | EE | Kathryn Elizabeth Merrick, Mary Lou Maher: Motivated reinforcement learning for adaptive characters in open-ended simulation games. Advances in Computer Entertainment Technology 2007: 127-134 |
| 5 | EE | Mary Lou Maher, Michael Rosenman, Kathryn Elizabeth Merrick: Agents for multidisciplinary design in virtual worlds. AI EDAM 21(3): 267-277 (2007) |
| 4 | EE | Kathryn Elizabeth Merrick: Modeling motivation for adaptive nonplayer characters in dynamic computer game worlds. Computers in Entertainment 5(4): (2007) |
| 2006 | ||
| 3 | EE | Kathryn Elizabeth Merrick, Mary Lou Maher: Motivated reinforcement learning for non-player characters in persistent computer game worlds. Advances in Computer Entertainment Technology 2006: 3 |
| 2 | EE | Mary Lou Maher, Kathryn Elizabeth Merrick, Owen Macindoe: Intrinsically Motivated Intelligent Sensed Environments. EG-ICE 2006: 455-475 |
| 2005 | ||
| 1 | EE | Mary Lou Maher, Kathryn Elizabeth Merrick: Agent Models for Dynamic 3D Virtual Worlds. CW 2005: 27-34 |
| 1 | Owen Macindoe | [2] |
| 2 | Mary Lou Maher | [1] [2] [3] [5] [6] |
| 3 | Michael Rosenman | [5] |