| 2008 |
| 22 | EE | Sylvia Irawati,
Sengpyo Hong,
Jinwook Kim,
Heedong Ko:
3D edutainment environment: learning physics through VR/AR experiences.
Advances in Computer Entertainment Technology 2008: 21-24 |
| 21 | EE | Sylvia Irawati,
Sang Chul Ahn,
Jinwook Kim,
Heedong Ko:
VARU Framework: Enabling Rapid Prototyping of VR, AR and Ubiquitous Applications.
VR 2008: 201-208 |
| 2007 |
| 20 | EE | ChangHoon Park,
TaeSeok Jin,
Michitaka Hirose,
Heedong Ko:
A Framework for VR Application Based on Spatial, Temporal and Semantic Relationship.
HCI (14) 2007: 329-337 |
| 2006 |
| 19 | EE | Qonita M. Shahab,
Yong-Moo Kwon,
Heedong Ko:
Virtual experience: interactive domino simulation.
Advances in Computer Entertainment Technology 2006: 100 |
| 18 | EE | ChangHoon Park,
Michitaka Hirose,
Heedong Ko:
A Platform for Interactive VR Storytelling.
Edutainment 2006: 193-202 |
| 17 | EE | Seulki Kang,
Heedong Ko,
YoonChul Choy:
4-Dimensional Context Management for Interactive Virtual Storytelling.
Edutainment 2006: 438-443 |
| 16 | EE | Sylvia Irawati,
Scott Green,
Mark Billinghurst,
Andreas Dünser,
Heedong Ko:
An Evaluation of an Augmented Reality Multimodal Interface Using Speech and Paddle Gestures.
ICAT 2006: 272-283 |
| 15 | EE | Sang Chul Ahn,
Jung-Woo Lee,
Kiwoong Lim,
Heedong Ko,
Yong-Moo Kwon,
Hyoung-Gon Kim:
Requirements to UPnP for Robot Middleware.
IROS 2006: 4716-4721 |
| 14 | EE | Sylvia Irawati,
Scott Green,
Mark Billinghurst,
Andreas Dünser,
Heedong Ko:
"Move the couch where?" : developing an augmented reality multimodal interface.
ISMAR 2006: 183-186 |
| 13 | EE | Jinwook Kim,
Soojae Kim,
Heedong Ko,
Demetri Terzopoulos:
Fast GPU computation of the mass properties of a general shape and its application to buoyancy simulation.
The Visual Computer 22(9-11): 856-864 (2006) |
| 2005 |
| 12 | | Sang Chul Ahn,
Jin Hak Kim,
Kiwoong Lim,
Heedong Ko,
Yong-Moo Kwon,
Hyoung-Gon Kim:
UPnP Approach for Robot Middleware.
ICRA 2005: 1959-1963 |
| 2004 |
| 11 | EE | ChangHoon Park,
Koichi Hirota,
Michitaka Hirose,
Heedong Ko:
A Flexible and Efficient Scheme for Interest Management in HLA.
AsiaSim 2004: 141-149 |
| 2003 |
| 10 | EE | ChangHoon Park,
Heedong Ko,
Taiyun Kim:
NAVER: Networked and Augmented Virtual Environment aRchitecture; design and implementation of VR framework for Gyeongju VR Theater.
Computers & Graphics 27(2): 223-230 (2003) |
| 9 | | ChangHoon Park,
Sang Chul Ahn,
Yong-Moo Kwon,
Hyoung-Gon Kim,
Heedong Ko,
Taiyun Kim:
Gyeongju VR Theater: A Journey into the Breath of Seorabol.
Presence 12(2): 125-139 (2003) |
| 2002 |
| 8 | EE | ChangHoon Park,
Heedong Ko,
Ig-Jae Kim,
Sang Chul Ahn,
Yong-Moo Kwon,
Hyoung-Gon Kim:
The Making of Kyongju VR Theatre.
VR 2002: 269-270 |
| 2001 |
| 7 | EE | Sang Chul Ahn,
Ig-Jae Kim,
Hyoung-Gon Kim,
Yong-Moo Kwon,
Heedong Ko:
Audience interaction for virtual reality theater and its implementation.
VRST 2001: 41-45 |
| 6 | EE | Moonho Park,
Heedong Ko,
Hyeran Byun:
Blending video with synthetic images created from matched viewing environments.
Pattern Recognition 34(12): 2569-2572 (2001) |
| 2000 |
| 5 | EE | ChangHun Park,
Heedong Ko,
Taiyun Kim:
Multi-resolution spatial model for large-scale virtual environment.
VRST 2000: 92-96 |
| 1999 |
| 4 | EE | Laehyun Kim,
Heedong Ko,
Mooho Park,
Hyeran Byun:
Interactive virtual studio and immersive televiewer environment.
VRST 1999: 172-173 |
| 1994 |
| 3 | EE | Heedong Ko,
Moon-Sang Kim,
Hyun-Goo Park,
Seung-Woo Kim:
Face sculpturing robot with recognition capability.
Computer-Aided Design 26(11): 814-821 (1994) |
| 2 | EE | Yong-yil Kim,
Heedong Ko,
Byung-Hong Choe:
Virtual reality infrastructure and its application to telerobotics.
Computers & Graphics 18(5): 667-673 (1994) |
| 1993 |
| 1 | EE | Hyun Suk Kim,
Heedong Ko,
Kunwoo Lee:
Incremental feature-based modeling.
Solid Modeling and Applications 1993: 469-470 |