2006 |
25 | EE | Ian Frank,
Nobuhisa Sanbou,
Katsuaki Terashima:
Some positive effects of online gaming.
Advances in Computer Entertainment Technology 2006: 73 |
2004 |
24 | EE | Itiro Siio,
Noyuri Mima,
Ian Frank,
Tetsuo Ono,
Hillel Weintraub:
Making recipes in the kitchen of the future.
CHI Extended Abstracts 2004: 1554 |
23 | EE | Kumiko Tanaka-Ishii,
Ian Frank:
Dit4dah: Predictive Pruning for Morse Code Text Entry.
IJCNLP 2004: 765-775 |
2003 |
22 | EE | Gal A. Kaminka,
Ian Frank,
Katsuto Arai,
Kumiko Tanaka-Ishii:
Performance Competitions as Research Infrastructure: Large Scale Comparative Studies of Multi-Agent Teams.
Autonomous Agents and Multi-Agent Systems 7(1-2): 121-144 (2003) |
2002 |
21 | | T. Anthony Marsland,
Ian Frank:
Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers
Springer 2002 |
20 | | Naohiro Matsunami,
Kumiko Tanaka-Ishii,
Ian Frank,
Hitoshi Matsubara:
Lego mindstorms cheerleading robots.
IWEC 2002: 199-206 |
2001 |
19 | EE | Ian Frank,
Kumiko Tanaka-Ishii,
Hitoshi Matsubara,
Eiichi Osawa:
Walkie-Talkie MIKE.
RoboCup 2001: 343-349 |
18 | EE | Ian Frank,
David A. Basin:
A theoretical and empirical investigation of search in imperfect information games.
Theor. Comput. Sci. 252(1-2): 217-256 (2001) |
2000 |
17 | | Ian Frank,
David A. Basin,
Alan Bundy:
Combining Knowledge and Search to Solve Single-Suit Bridge.
AAAI/IAAI 2000: 195-200 |
16 | EE | Kumiko Tanaka-Ishii,
Ian Frank:
Multi-Agent Explanation Strategies in Real-Time Domains.
ACL 2000 |
15 | EE | Itsuki Noda,
Ian Frank:
Review: RoboCup through 2000.
Computers and Games 2000: 423-432 |
14 | EE | Ian Frank,
Kumiko Tanaka-Ishii,
Hiroshi G. Okuno,
Junichi Akita,
Yukiko Nakagawa,
Kazuaki Maeda,
Kazuhiro Nakadai,
Hiroaki Kitano:
And the Fans Are Going Wild! SIG plus MIKE.
RoboCup 2000: 139-148 |
13 | EE | Ian Frank,
Kumiko Tanaka-Ishii,
Katsuto Arai,
Hitoshi Matsubara:
The Statistics Proxy Server.
RoboCup 2000: 303-308 |
12 | | Kumiko Tanaka-Ishii,
Ian Frank,
Katsuto Arai:
Trying to Understand RoboCup.
AI Magazine 21(3): 19-24 (2000) |
1999 |
11 | | Kumiko Tanaka-Ishii,
Ian Frank,
Itsuki Noda,
Hitoshi Matsubara:
A Statistical Perspective on the RoboCup Simulator League: Progress and Prospects.
RoboCup 1999: 114-127 |
1998 |
10 | | Ian Frank,
David A. Basin,
Hitoshi Matsubara:
Finding Optimal Strategies for Imperfect Information Games.
AAAI/IAAI 1998: 500-507 |
9 | EE | Ian Frank,
David A. Basin:
Optimal Play against Best Defence: Complexity and Heuristics.
Computers and Games 1998: 50-73 |
8 | | Kumiko Tanaka-Ishii,
Itsuki Noda,
Ian Frank,
Hideyuki Nakashima,
Kôiti Hasida,
Hitoshi Matsubara:
MIKE: An Automatic Commentary System for Soccer.
ICMAS 1998: 285-292 |
7 | EE | Hitoshi Matsubara,
Itsuki Noda,
Ian Frank,
Hideyuki Nakashima,
Kumiko Tanaka-Ishii,
Kôiti Hasida:
Automatic Soccer Commentary and RoboCup.
RoboCup 1998: 34-49 |
6 | EE | Itsuki Noda,
Ian Frank:
Investigating the Complex with Virtual Soccer.
Virtual Worlds 1998: 241-253 |
5 | EE | Itsuki Noda,
Hitoshi Matsubara,
Kazuo Hiraki,
Ian Frank:
Soccer Server: A Tool for Research on Multiagent Systems.
Applied Artificial Intelligence 12(2-3): 233-250 (1998) |
4 | EE | Ian Frank,
David A. Basin:
Search in Games with Incomplete Information: A Case Study Using Bridge Card Play.
Artif. Intell. 100(1-2): 87-123 (1998) |
1997 |
3 | | Ian Frank:
Football in Recent Times: What We Can Learn from the Newspapers.
RoboCup 1997: 216-230 |
2 | | Ian Frank,
Bernard Manderick,
Tetsuya Higuchi:
Recent Advances in Evolvable Systems - ICES 96 (International Conference on Evolvable Systems).
Evolutionary Computation 5(1): 105-114 (1997) |
1992 |
1 | | Ian Frank,
David A. Basin,
Alan Bundy:
An Adaptation of Proof-Planning to Declarer Play in Bridge.
ECAI 1992: 72-76 |