2006 |
6 | EE | Anton Gustafsson,
John Bichard,
Liselott Brunnberg,
Oskar Juhlin,
Marco Combetto:
Believable environments: generating interactive storytelling in vast location-based pervasive games.
Advances in Computer Entertainment Technology 2006: 24 |
5 | EE | John Bichard,
Liselott Brunnberg,
Marco Combetto,
Anton Gustafsson,
Oskar Juhlin:
Backseat Playgrounds: Pervasive Storytelling in Vast Location Based Games.
ICEC 2006: 117-122 |
4 | EE | Liselott Brunnberg,
Oskar Juhlin:
Keep Your Eyes on the Road and Your Finger on the Trigger - Designing for Mixed Focus of Attention in a Mobile Game for Brief Encounters.
Pervasive 2006: 169-186 |
2004 |
3 | EE | Liselott Brunnberg:
The Road Rager: making use of traffic encounters in a mobile multiplayer game.
MUM 2004: 33-39 |
2003 |
2 | | Liselott Brunnberg,
Oskar Juhlin:
Movement and Spatiality in a Gaming Situation - Boosting Mobile Computer Games with the Highway Experience.
INTERACT 2003 |
2002 |
1 | EE | Liselott Brunnberg:
Backseat gaming: expolaration of mobile properties for fun.
CHI Extended Abstracts 2002: 854-855 |