2009 |
21 | | Nicolas Villar,
Shahram Izadi,
Mike Fraser,
Steve Benford:
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, Cambridge, UK, February 16-18, 2009
ACM 2009 |
2008 |
20 | | Albrecht Schmidt,
Hans Gellersen,
Elise van den Hoven,
Ali Mazalek,
Paul Holleis,
Nicolas Villar:
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, Bonn, Germany, February 18-20, 2008
ACM 2008 |
19 | EE | William W. Gaver,
Andy Boucher,
Andy Law,
Sarah Pennington,
John Bowers,
Jacob Beaver,
Jan Humble,
Tobie Kerridge,
Nicolas Villar,
Alex Wilkie:
Threshold devices: looking out from the home.
CHI 2008: 1429-1438 |
18 | EE | Florian Block,
Nicolas Villar,
Hans Gellersen:
A malleable physical interface for copying, pasting, and organizing digital clips.
Tangible and Embedded Interaction 2008: 117-120 |
17 | EE | Thomas Seifried,
Matthew Jervis,
Michael Haller,
Masood Masoodian,
Nicolas Villar:
Integration of virtual and real document organization.
Tangible and Embedded Interaction 2008: 81-88 |
16 | EE | Shahram Izadi,
Steve Hodges,
Stuart Taylor,
Dan Rosenfeld,
Nicolas Villar,
Alex Butler,
Jonathan Westhues:
Going beyond the display: a surface technology with an electronically switchable diffuser.
UIST 2008: 269-278 |
2007 |
15 | EE | Nicolas Villar,
Hans Gellersen:
A malleable control structure for softwired user interfaces.
Tangible and Embedded Interaction 2007: 49-56 |
14 | EE | Wolfgang Spiessl,
Nicolas Villar,
Hans-Werner Gellersen,
Albrecht Schmidt:
VoodooFlash: authoring across physical and digital form.
Tangible and Embedded Interaction 2007: 97-100 |
13 | EE | Nicolas Villar,
Kiel Mark Gilleade,
Devina Ramduny-Ellis,
Hans Gellersen:
The VoodooIO gaming kit: a real-time adaptable gaming controller.
Computers in Entertainment 5(3): (2007) |
2006 |
12 | EE | Nicolas Villar,
Kiel Mark Gilleade,
Devina Ramduny-Ellis,
Hans-Werner Gellersen:
The VoodooIO gaming kit: a real-time adaptable gaming controller.
Advances in Computer Entertainment Technology 2006: 1 |
11 | EE | Nicolas Villar,
Kiel Mark Gilleade,
Devina Ramduny-Ellis,
Hans-Werner Gellersen:
The VoodooIO gaming kit: a real-time adaptable gaming controller.
Advances in Computer Entertainment Technology 2006: 82 |
10 | EE | William W. Gaver,
John Bowers,
Andy Boucher,
Andy Law,
Sarah Pennington,
Nicolas Villar:
The history tablecloth: illuminating domestic activity.
Conference on Designing Interactive Systems 2006: 199-208 |
9 | | Florian Block,
Hans-Werner Gellersen,
Mike Hazas,
David Molyneaux,
Nicolas Villar:
Locating Physical Interface Objects on Interactive Surfaces.
GI Jahrestagung (2) 2006: 374-381 |
8 | | Nicolas Villar,
Hans Gellersen:
The Friday Afternoon Project: A Two-Hour VoodooIO Prototyping Exercise.
GI Jahrestagung (2) 2006: 411-420 |
7 | EE | John Bowers,
Nicolas Villar:
Creating Ad Hoc Instruments with Pin&Play&Perform.
NIME 2006: 234-239 |
2005 |
6 | EE | Nicolas Villar,
Adam Lindsay,
Hans-Werner Gellersen:
Pin&Play&Perform: A rearrangeable tangible interface for musical composition and performance.
NIME 2005: 188-191 |
5 | EE | Keith Cheverst,
Hee Byun,
Dan Fitton,
Corina Sas,
Christian Kray,
Nicolas Villar:
Exploring Issues of User Model Transparency and Proactive Behaviour in an Office Environment Control System.
User Model. User-Adapt. Interact. 15(3-4): 235-273 (2005) |
2004 |
4 | EE | William W. Gaver,
John Bowers,
Andrew Boucher,
Hans Gellersen,
Sarah Pennington,
Albrecht Schmidt,
Anthony Steed,
Nicolas Villar,
Brendan Walker:
The drift table: designing for ludic engagement.
CHI Extended Abstracts 2004: 885-900 |
3 | EE | Florian Block,
Albrecht Schmidt,
Nicolas Villar,
Hans-Werner Gellersen:
Towards a Playful User Interface for Home Entertainment Systems.
EUSAI 2004: 207-217 |
2003 |
2 | EE | Kristof Van Laerhoven,
Nicolas Villar,
Albrecht Schmidt,
Gerd Kortuem,
Hans-Werner Gellersen:
Using an autonomous cube for basic navigation and input.
ICMI 2003: 203-210 |
1 | EE | Nicolas Villar,
Albrecht Schmidt,
Gerd Kortuem,
Hans-Werner Gellersen:
Interacting with proactive public displays.
Computers & Graphics 27(6): 849-857 (2003) |