2009 | ||
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21 | Nicolas Villar, Shahram Izadi, Mike Fraser, Steve Benford: Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, Cambridge, UK, February 16-18, 2009 ACM 2009 | |
2008 | ||
20 | Albrecht Schmidt, Hans Gellersen, Elise van den Hoven, Ali Mazalek, Paul Holleis, Nicolas Villar: Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, Bonn, Germany, February 18-20, 2008 ACM 2008 | |
19 | EE | William W. Gaver, Andy Boucher, Andy Law, Sarah Pennington, John Bowers, Jacob Beaver, Jan Humble, Tobie Kerridge, Nicolas Villar, Alex Wilkie: Threshold devices: looking out from the home. CHI 2008: 1429-1438 |
18 | EE | Florian Block, Nicolas Villar, Hans Gellersen: A malleable physical interface for copying, pasting, and organizing digital clips. Tangible and Embedded Interaction 2008: 117-120 |
17 | EE | Thomas Seifried, Matthew Jervis, Michael Haller, Masood Masoodian, Nicolas Villar: Integration of virtual and real document organization. Tangible and Embedded Interaction 2008: 81-88 |
16 | EE | Shahram Izadi, Steve Hodges, Stuart Taylor, Dan Rosenfeld, Nicolas Villar, Alex Butler, Jonathan Westhues: Going beyond the display: a surface technology with an electronically switchable diffuser. UIST 2008: 269-278 |
2007 | ||
15 | EE | Nicolas Villar, Hans Gellersen: A malleable control structure for softwired user interfaces. Tangible and Embedded Interaction 2007: 49-56 |
14 | EE | Wolfgang Spiessl, Nicolas Villar, Hans-Werner Gellersen, Albrecht Schmidt: VoodooFlash: authoring across physical and digital form. Tangible and Embedded Interaction 2007: 97-100 |
13 | EE | Nicolas Villar, Kiel Mark Gilleade, Devina Ramduny-Ellis, Hans Gellersen: The VoodooIO gaming kit: a real-time adaptable gaming controller. Computers in Entertainment 5(3): (2007) |
2006 | ||
12 | EE | Nicolas Villar, Kiel Mark Gilleade, Devina Ramduny-Ellis, Hans-Werner Gellersen: The VoodooIO gaming kit: a real-time adaptable gaming controller. Advances in Computer Entertainment Technology 2006: 1 |
11 | EE | Nicolas Villar, Kiel Mark Gilleade, Devina Ramduny-Ellis, Hans-Werner Gellersen: The VoodooIO gaming kit: a real-time adaptable gaming controller. Advances in Computer Entertainment Technology 2006: 82 |
10 | EE | William W. Gaver, John Bowers, Andy Boucher, Andy Law, Sarah Pennington, Nicolas Villar: The history tablecloth: illuminating domestic activity. Conference on Designing Interactive Systems 2006: 199-208 |
9 | Florian Block, Hans-Werner Gellersen, Mike Hazas, David Molyneaux, Nicolas Villar: Locating Physical Interface Objects on Interactive Surfaces. GI Jahrestagung (2) 2006: 374-381 | |
8 | Nicolas Villar, Hans Gellersen: The Friday Afternoon Project: A Two-Hour VoodooIO Prototyping Exercise. GI Jahrestagung (2) 2006: 411-420 | |
7 | EE | John Bowers, Nicolas Villar: Creating Ad Hoc Instruments with Pin&Play&Perform. NIME 2006: 234-239 |
2005 | ||
6 | EE | Nicolas Villar, Adam Lindsay, Hans-Werner Gellersen: Pin&Play&Perform: A rearrangeable tangible interface for musical composition and performance. NIME 2005: 188-191 |
5 | EE | Keith Cheverst, Hee Byun, Dan Fitton, Corina Sas, Christian Kray, Nicolas Villar: Exploring Issues of User Model Transparency and Proactive Behaviour in an Office Environment Control System. User Model. User-Adapt. Interact. 15(3-4): 235-273 (2005) |
2004 | ||
4 | EE | William W. Gaver, John Bowers, Andrew Boucher, Hans Gellersen, Sarah Pennington, Albrecht Schmidt, Anthony Steed, Nicolas Villar, Brendan Walker: The drift table: designing for ludic engagement. CHI Extended Abstracts 2004: 885-900 |
3 | EE | Florian Block, Albrecht Schmidt, Nicolas Villar, Hans-Werner Gellersen: Towards a Playful User Interface for Home Entertainment Systems. EUSAI 2004: 207-217 |
2003 | ||
2 | EE | Kristof Van Laerhoven, Nicolas Villar, Albrecht Schmidt, Gerd Kortuem, Hans-Werner Gellersen: Using an autonomous cube for basic navigation and input. ICMI 2003: 203-210 |
1 | EE | Nicolas Villar, Albrecht Schmidt, Gerd Kortuem, Hans-Werner Gellersen: Interacting with proactive public displays. Computers & Graphics 27(6): 849-857 (2003) |