2009 |
17 | EE | Mark Perry,
Oskar Juhlin,
Mattias Esbjörnsson,
Arvid Engström:
Lean collaboration through video gestures: co-ordinating the production of live televised sport.
CHI 2009: 2279-2288 |
2008 |
16 | EE | Oskar Juhlin,
Alexandra Weilenmann:
Hunting for fun: solitude and attentiveness in collaboration.
CSCW 2008: 57-66 |
15 | EE | Arvid Engström,
Mattias Esbjörnsson,
Oskar Juhlin:
Mobile collaborative live video mixing.
Mobile HCI 2008: 157-166 |
14 | EE | Arvid Engström,
Mattias Esbjörnsson,
Oskar Juhlin,
Mark Perry:
Producing collaborative video: developing an interactive user experience for mobile tv.
UXTV 2008: 115-124 |
2006 |
13 | EE | Anton Gustafsson,
John Bichard,
Liselott Brunnberg,
Oskar Juhlin,
Marco Combetto:
Believable environments: generating interactive storytelling in vast location-based pervasive games.
Advances in Computer Entertainment Technology 2006: 24 |
12 | EE | Mattias Esbjörnsson,
Barry A. T. Brown,
Oskar Juhlin,
Daniel Normark,
Mattias Östergren,
Eric Laurier:
Watching the cars go round and round: designing for active spectating.
CHI 2006: 1221-1224 |
11 | EE | John Bichard,
Liselott Brunnberg,
Marco Combetto,
Anton Gustafsson,
Oskar Juhlin:
Backseat Playgrounds: Pervasive Storytelling in Vast Location Based Games.
ICEC 2006: 117-122 |
10 | EE | Oskar Juhlin,
Mattias Östergren:
Time to meet face-to-face and device-to-device.
Mobile HCI 2006: 77-80 |
9 | EE | Liselott Brunnberg,
Oskar Juhlin:
Keep Your Eyes on the Road and Your Finger on the Trigger - Designing for Mixed Focus of Attention in a Mobile Game for Brief Encounters.
Pervasive 2006: 169-186 |
2005 |
8 | | Mattias Östergren,
Oskar Juhlin:
Road Talk: a Roadside Location-Dependent Audio Message System for Car Drivers.
J. Mobile Multimedia 1(1): 47-61 (2005) |
2004 |
7 | EE | Mattias Esbjörnsson,
Oskar Juhlin,
Mattias Östergren:
Traffic encounters and Hocman: Associating motorcycle ethnography with design.
Personal and Ubiquitous Computing 8(2): 92-99 (2004) |
2003 |
6 | EE | Mattias Esbjörnsson,
Oskar Juhlin,
Mattias Östergren:
Motorcycling and social interaction: design for the enjoyment of brief traffic encounters.
GROUP 2003: 85-94 |
5 | | Liselott Brunnberg,
Oskar Juhlin:
Movement and Spatiality in a Gaming Situation - Boosting Mobile Computer Games with the Highway Experience.
INTERACT 2003 |
4 | EE | Mattias Esbjörnsson,
Oskar Juhlin,
Mattias Östergren:
Motorcyclists Using Hocman - Field Trials on Mobile Interaction.
Mobile HCI 2003: 32-44 |
3 | | Barry A. T. Brown,
Nicola Green,
Richard H. R. Harper,
Oskar Juhlin:
Wireless World - Social and Interactional Aspects of the Mobile Age.
Computer Supported Cooperative Work 12(1): 133-136 (2003) |
2002 |
2 | EE | Mattias Esbjörnsson,
Oskar Juhlin:
Placememo - Supporting Mobile Articulation In A Vast Working Area Through Position Based Information.
ECIS 2002 |
2001 |
1 | | Oskar Juhlin,
Alexandra Weilenmann:
Decentralizing the control room: Mobile work and institutional order.
ECSCW 2001: 379-398 |