Carsten Magerkurth

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25 Ali Dada, Carsten Magerkurth: RFID based Anti-Counterfeiting Utilizing Supply Chain Proximity. IWRT 2008: 101-114
24EECarsten Röcker, Carsten Magerkurth: Privacy and Interruptions in Team Awareness Systems. HCI (5) 2007: 273-283
23EECarsten Röcker, Steve Hinske, Carsten Magerkurth: Intelligent Privacy Support for Large Public Displays. HCI (6) 2007: 198-207
22EENorbert A. Streitz, Thorsten Prante, Carsten Röcker, Daniel van Alphen, Richard Stenzel, Carsten Magerkurth, Saadi Lahlou, Valery Nosulenko, Francois Jegou, Frank Sonder, Daniela Alina Plewe: Smart Artefacts as Affordances for Awareness in Distributed Teams. The Disappearing Computer 2007: 3-29
21EECarsten Magerkurth, Timo Engelke, Daniel H. Grollman: A component based architecture for distributed, pervasive gaming applications. Advances in Computer Entertainment Technology 2006: 15
20EECarsten Magerkurth, Timo Engelke, Carsten Röcker: The Smart Dice Cup: A Radio Controlled Sentient Interaction Device. ICEC 2006: 211-216
19EECarsten Röcker, Carsten Magerkurth, Maral Haar: User Interfaces for Pervasive Games: Experiences of a Formative Multi-method Evaluation and Its Implications for System Development. Universal Access in Ambient Intelligence Environments 2006: 352-368
18EEVlad Coroama, Vassilis Kostakos, Carsten Magerkurth, Irene Lopez de Vallejo: UbiSoc 2005: first international workshop on social implications of ubiquitous computing. CHI Extended Abstracts 2005: 2111-2112
17EECarsten Magerkurth, Maral Memisoglu: Design and Evaluation of a Hybrid Games System Combining Physical and Virtual Components. DIGRA Conf. 2005
16EESteve Benford, Carsten Magerkurth, Peter Ljungstrand: Bridging the physical and digital in pervasive gaming. Commun. ACM 48(3): 54-57 (2005)
15EECarsten Magerkurth, Adrian David Cheok, Regan L. Mandryk, Trond Nilsen: Pervasive games: bringing computer entertainment back to the real world. Computers in Entertainment 3(3): 4 (2005)
14EENorbert A. Streitz, Carsten Röcker, Thorsten Prante, Daniel van Alphen, Richard Stenzel, Carsten Magerkurth: Designing Smart Artifacts for Smart Environments. IEEE Computer 38(3): 41-49 (2005)
13EENorbert A. Streitz, Carsten Magerkurth, Thorsten Prante, Carsten Röcker: From information design to experience design: smart artefacts and the disappearing computer. Interactions 12(4): 21-25 (2005)
12EECarsten Magerkurth, Timo Engelke, Maral Memisoglu: Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology. Advances in Computer Entertainment Technology 2004: 163-172
11EEThorsten Prante, Richard Stenzel, Carsten Röcker, Norbert A. Streitz, Carsten Magerkurth: Ambient agoras: InfoRiver, SIAM, Hello.Wall. CHI Extended Abstracts 2004: 763-764
10 Carsten Magerkurth: Spielanwendungen im Kontext realweltlicher Parameter. GI Jahrestagung (1) 2004: 170-174
9 Carsten Magerkurth, Maral Memisoglu, Timo Engelke, Norbert A. Streitz: Towards the Next Generation of Tabletop Gaming Experiences. Graphics Interface 2004: 73-80
8EECarsten Magerkurth, Timo Engelke, Maral Memisoglu: Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology. Computers in Entertainment 2(4): 12 (2004)
7EECarsten Magerkurth, Richard Stenzel: Computerunterstütztes Kooperartives Spielen -- Die Zukunft des Spieltisches. Mensch & Computer 2003
6EECarsten Magerkurth, Richard Stenzel: A Pervasive Keyboard - Separating Input from Display. PerCom 2003: 388-
5EECarsten Magerkurth, Richard Stenzel: Rechnergestützte Brettspiele für die Erlebniswelten der Zukunft. i-com 3(3): 4-10 (2003)
4EENorbert A. Streitz, Thorsten Prante, Christian Müller-Tomfelde, Peter Tandler, Carsten Magerkurth: Roomware: the second generation. CHI Extended Abstracts 2002: 506-507
3EEThorsten Prante, Carsten Magerkurth, Norbert A. Streitz: Developing CSCW tools for idea finding -: empirical results and implications for design. CSCW 2002: 106-115
2EECarsten Magerkurth: Entwicklung und Evaluation eines alternativen Texteingabesystems für Persönliche Digitale Assistenten. Mensch & Computer 2002
1EECarsten Magerkurth, Thorsten Prante: "Metaplan" für die Westentasche: Mobile Computerunterstützung für Kreativitätssitzungen. Mensch & Computer 2001

Coauthor Index

1Daniel van Alphen [14] [22]
2Steve Benford [16]
3Adrian David Cheok [15]
4Vlad Coroama [18]
5Ali Dada [25]
6Timo Engelke [8] [9] [12] [20] [21]
7Daniel H. Grollman [21]
8Maral Haar [19]
9Steve Hinske [23]
10Francois Jegou [22]
11Vassilis Kostakos [18]
12Saadi Lahlou [22]
13Peter Ljungstrand [16]
14Regan L. Mandryk [15]
15Maral Memisoglu [8] [9] [12] [17]
16Christian Müller-Tomfelde [4]
17Trond Nilsen [15]
18Valery Nosulenko [22]
19Daniela Alina Plewe [22]
20Thorsten Prante [1] [3] [4] [11] [13] [14] [22]
21Carsten Röcker [11] [13] [14] [19] [20] [22] [23] [24]
22Frank Sonder [22]
23Richard Stenzel [5] [6] [7] [11] [14] [22]
24Norbert A. Streitz (Norbert Streitz, N. Streitz) [3] [4] [9] [11] [13] [14] [22]
25Peter Tandler (Peter Seitz) [4]
26Irene Lopez de Vallejo [18]

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Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)