2008 |
25 | | Ali Dada,
Carsten Magerkurth:
RFID based Anti-Counterfeiting Utilizing Supply Chain Proximity.
IWRT 2008: 101-114 |
2007 |
24 | EE | Carsten Röcker,
Carsten Magerkurth:
Privacy and Interruptions in Team Awareness Systems.
HCI (5) 2007: 273-283 |
23 | EE | Carsten Röcker,
Steve Hinske,
Carsten Magerkurth:
Intelligent Privacy Support for Large Public Displays.
HCI (6) 2007: 198-207 |
22 | EE | Norbert A. Streitz,
Thorsten Prante,
Carsten Röcker,
Daniel van Alphen,
Richard Stenzel,
Carsten Magerkurth,
Saadi Lahlou,
Valery Nosulenko,
Francois Jegou,
Frank Sonder,
Daniela Alina Plewe:
Smart Artefacts as Affordances for Awareness in Distributed Teams.
The Disappearing Computer 2007: 3-29 |
2006 |
21 | EE | Carsten Magerkurth,
Timo Engelke,
Daniel H. Grollman:
A component based architecture for distributed, pervasive gaming applications.
Advances in Computer Entertainment Technology 2006: 15 |
20 | EE | Carsten Magerkurth,
Timo Engelke,
Carsten Röcker:
The Smart Dice Cup: A Radio Controlled Sentient Interaction Device.
ICEC 2006: 211-216 |
19 | EE | Carsten Röcker,
Carsten Magerkurth,
Maral Haar:
User Interfaces for Pervasive Games: Experiences of a Formative Multi-method Evaluation and Its Implications for System Development.
Universal Access in Ambient Intelligence Environments 2006: 352-368 |
2005 |
18 | EE | Vlad Coroama,
Vassilis Kostakos,
Carsten Magerkurth,
Irene Lopez de Vallejo:
UbiSoc 2005: first international workshop on social implications of ubiquitous computing.
CHI Extended Abstracts 2005: 2111-2112 |
17 | EE | Carsten Magerkurth,
Maral Memisoglu:
Design and Evaluation of a Hybrid Games System Combining Physical and Virtual Components.
DIGRA Conf. 2005 |
16 | EE | Steve Benford,
Carsten Magerkurth,
Peter Ljungstrand:
Bridging the physical and digital in pervasive gaming.
Commun. ACM 48(3): 54-57 (2005) |
15 | EE | Carsten Magerkurth,
Adrian David Cheok,
Regan L. Mandryk,
Trond Nilsen:
Pervasive games: bringing computer entertainment back to the real world.
Computers in Entertainment 3(3): 4 (2005) |
14 | EE | Norbert A. Streitz,
Carsten Röcker,
Thorsten Prante,
Daniel van Alphen,
Richard Stenzel,
Carsten Magerkurth:
Designing Smart Artifacts for Smart Environments.
IEEE Computer 38(3): 41-49 (2005) |
13 | EE | Norbert A. Streitz,
Carsten Magerkurth,
Thorsten Prante,
Carsten Röcker:
From information design to experience design: smart artefacts and the disappearing computer.
Interactions 12(4): 21-25 (2005) |
2004 |
12 | EE | Carsten Magerkurth,
Timo Engelke,
Maral Memisoglu:
Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology.
Advances in Computer Entertainment Technology 2004: 163-172 |
11 | EE | Thorsten Prante,
Richard Stenzel,
Carsten Röcker,
Norbert A. Streitz,
Carsten Magerkurth:
Ambient agoras: InfoRiver, SIAM, Hello.Wall.
CHI Extended Abstracts 2004: 763-764 |
10 | | Carsten Magerkurth:
Spielanwendungen im Kontext realweltlicher Parameter.
GI Jahrestagung (1) 2004: 170-174 |
9 | | Carsten Magerkurth,
Maral Memisoglu,
Timo Engelke,
Norbert A. Streitz:
Towards the Next Generation of Tabletop Gaming Experiences.
Graphics Interface 2004: 73-80 |
8 | EE | Carsten Magerkurth,
Timo Engelke,
Maral Memisoglu:
Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology.
Computers in Entertainment 2(4): 12 (2004) |
2003 |
7 | EE | Carsten Magerkurth,
Richard Stenzel:
Computerunterstütztes Kooperartives Spielen -- Die Zukunft des Spieltisches.
Mensch & Computer 2003 |
6 | EE | Carsten Magerkurth,
Richard Stenzel:
A Pervasive Keyboard - Separating Input from Display.
PerCom 2003: 388- |
5 | EE | Carsten Magerkurth,
Richard Stenzel:
Rechnergestützte Brettspiele für die Erlebniswelten der Zukunft.
i-com 3(3): 4-10 (2003) |
2002 |
4 | EE | Norbert A. Streitz,
Thorsten Prante,
Christian Müller-Tomfelde,
Peter Tandler,
Carsten Magerkurth:
Roomware: the second generation.
CHI Extended Abstracts 2002: 506-507 |
3 | EE | Thorsten Prante,
Carsten Magerkurth,
Norbert A. Streitz:
Developing CSCW tools for idea finding -: empirical results and implications for design.
CSCW 2002: 106-115 |
2 | EE | Carsten Magerkurth:
Entwicklung und Evaluation eines alternativen Texteingabesystems für Persönliche Digitale Assistenten.
Mensch & Computer 2002 |
2001 |
1 | EE | Carsten Magerkurth,
Thorsten Prante:
"Metaplan" für die Westentasche: Mobile Computerunterstützung für Kreativitätssitzungen.
Mensch & Computer 2001 |