2009 |
73 | EE | Ben Salem,
Ryohei Nakatsu,
Matthias Rauterberg:
Kansei Experience: Aesthetic, Emotions and Inner Balance.
IJCINI 3(2): 18-36 (2009) |
2008 |
72 | EE | Kuniya Shinozaki,
Satoshi Tsuda,
Ryohei Nakatsu:
Development and evaluation of a centaur robot.
DIMEA 2008: 219-223 |
71 | EE | Takaaki Kato,
Koji Miyazaki,
Ryohei Nakatsu:
Analysis of Japanese folktales for the purpose of story generation.
DIMEA 2008: 415-419 |
70 | EE | Daisuke Ninomiya,
Koji Miyazaki,
Ryohei Nakatsu:
Networked Virtual Marionette Theater.
Edutainment 2008: 619-627 |
69 | EE | Hiroyuki Nakagawa,
Ryohei Nakatsu:
Achievement of Carrying Objects by Small-Sized Humanoid Robot.
ICEC 2008: 106-115 |
68 | EE | Satoshi Tsuda,
Kuniya Shinozaki,
Ryohei Nakatsu:
Development and Evaluation of a Centaur Robot.
ICEC 2008: 57-66 |
67 | EE | Takaaki Kato,
Takenori Wama,
Koji Miyazaki,
Ryohei Nakatsu:
Analysis of Japanese Folktales for the Purpose of Story Generation.
ICEC 2008: 67-76 |
66 | EE | Daisuke Ninomiya,
Koji Miyazaki,
Ryohei Nakatsu:
Networked Virtual Marionette Theater.
KES (1) 2008: 440-447 |
65 | EE | Kuniya Shinozaki,
Akitsugu Iwatani,
Ryohei Nakatsu:
Construction and Evaluation of a Robot Dance System.
KES (1) 2008: 682-691 |
64 | EE | Satoshi Tsuda,
Kuniya Shinozaki,
Ryohei Nakatsu:
Development and Evaluation of a Centaur Robot.
KES (1) 2008: 692-700 |
63 | EE | Kuniya Shinozaki,
Akitsugu Iwatani,
Ryohei Nakatsu:
Construction and Evaluation of a Robot Dance System.
T. Edutainment 1: 86-95 (2008) |
2007 |
62 | | Lizhuang Ma,
Matthias Rauterberg,
Ryohei Nakatsu:
Entertainment Computing - ICEC 2007, 6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings
Springer 2007 |
61 | EE | Kuniya Shinozaki,
Akitsugu Iwatani,
Ryohei Nakatsu:
Concept and construction of a dance robot system.
DIMEA 2007: 161-164 |
60 | EE | Satoshi Tsuda,
Kuniya Shinozaki,
Ryohei Nakatsu:
Concept and architecture of a centaur robot.
DIMEA 2007: 165-168 |
59 | EE | Daisuke Ninomiya,
Koji Miyazaki,
Ryohei Nakatsu:
Virtual marionette theater using hand recognition.
DIMEA 2007: 4 |
58 | EE | Benjamin Salem,
Ryohei Nakatsu:
Kansei games: entertaining your emotions.
DIMEA 2007: 5 |
57 | EE | Koji Miyazaki,
Yurika Nagai,
Ryohei Nakatsu:
Concept and construction of an interactive folktale system.
DIMEA 2007: 79-83 |
56 | EE | Ryohei Nakatsu,
Yurika Nagai,
Kojzi Miyazaki,
Yurika Nagai,
Takenori Wama:
An Interactive Folktale System and an Authoring System That Supports Its Realization.
Edutainment 2007: 1 |
55 | EE | Kojzi Miyazaki,
Yurika Nagai,
Takenori Wama,
Ryohei Nakatsu:
Concept and Construction of an Interactive Folktale System.
ICEC 2007: 162-170 |
54 | EE | Satoshi Tsuda,
Yousuke Oda,
Kuniya Shinozaki,
Ryohei Nakatsu:
Concept and Architecture of a Centaur Robot.
ICEC 2007: 381-388 |
53 | EE | Kuniya Shinozaki,
Akitsugu Iwatani,
Ryohei Nakatsu:
Concept and Construction of a Robot Dance System.
IJVR 6(3): 29-34 (2007) |
2006 |
52 | EE | Koji Miyazaki,
Yurika Nagai,
Ryohei Nakatsu:
Architecture of an authoring system to support the creation of interactive contents.
Advances in Computer Entertainment Technology 2006: 108 |
51 | EE | Kuniya Shinozaki,
Yousuke Oda,
Satoshi Tsuda,
Ryohei Nakatsu,
Akitsugu Iwatani:
Study of Dance Entertainment Using Robots.
Edutainment 2006: 473-483 |
50 | EE | Kojzi Miyazaki,
Yurika Nagai,
Ryohei Nakatsu:
Architecture of an Authoring System to Support Interactive Contents Creation for Games/E-Learning.
Edutainment 2006: 70-79 |
49 | EE | Ben Salem,
Matthias Rauterberg,
Ryohei Nakatsu:
Kansei Mediated Entertainment.
ICEC 2006: 103-116 |
48 | EE | Kojzi Miyazaki,
Yurika Nagai,
Anne-Gwenn Bosser,
Ryohei Nakatsu:
Architecture of an Authoring System to Support the Creation of Interactive Contents.
ICEC 2006: 165-174 |
47 | EE | Anne-Gwenn Bosser,
Ryohei Nakatsu:
Hardcore Gamers and Casual Gamers Playing Online Together.
ICEC 2006: 374-377 |
46 | EE | Scott T. Acton,
Fumio Kishino,
Ryohei Nakatsu,
Jinshan Tang,
Matthias Rauterberg:
Editorial Introduction to multimedia system technologies for educational tools.
Multimedia Syst. 11(3): 201-202 (2006) |
45 | EE | Ryohei Nakatsu,
Matthias Rauterberg,
Ben Salem:
Forms and theories of communication: from multimedia to Kansei Mediation.
Multimedia Syst. 11(3): 304-312 (2006) |
2005 |
44 | EE | Ryohei Nakatsu,
Matthias Rauterberg,
Peter Vorderer:
A New Framework for Entertainment Computing: From Passive to Active Experience.
ICEC 2005: 1-12 |
43 | EE | Naoko Tosa,
Seigo Matsuoka,
Brad Ellis,
Hirotada Ueda,
Ryohei Nakatsu:
Cultural Computing with Context-Aware Application: ZENetic Computer.
ICEC 2005: 13-23 |
42 | EE | Ryota Oiwa,
Haruhiro Katayose,
Ryohei Nakatsu:
Making Collaborative Interactive Art "Ohka Rambu".
ICEC 2005: 515-518 |
41 | EE | Kuniya Shinozaki,
Hajime Sakamoto,
Takaho Tanaka,
Ryohei Nakatsu:
Communication and Control of a Home Robot Using a Mobile Phone.
PCM (1) 2005: 373-383 |
40 | EE | Florent Servillat,
Ryohei Nakatsu,
Xiao-feng Wu,
Kazuo Itoh:
Concept and Construction of the Caddy Robot.
PCM (2) 2005: 1039-1048 |
39 | EE | Lars C. Wolf,
Ryohei Nakatsu,
Jesse Schell:
Networking issues in entertainment computing - Editorial.
Computer Networks 49(1): 1-3 (2005) |
2004 |
38 | EE | Takenori Wama,
Masayuki Higuchi,
Hajime Sakamoto,
Ryohei Nakatsu:
Realization of Tai-Chi Motion Using a Humanoid Robot.
ICEC 2004: 14-19 |
37 | | Takenori Wama,
Masayuki Higuchi,
Hajime Sakamoto,
Ryohei Nakatsu:
Realization of tai-chi motion using a humanoid robot.
IFIP Congress Topical Sessions 2004: 59-64 |
2003 |
36 | | Ryohei Nakatsu,
Jun'ichi Hoshino:
Entertainment Computing: Technologies and Applications, IFIP First International Workshop on Entertainment Computing (IWEC 2002), May 14-17, 2002, Makuhari, Japan
Kluwer 2003 |
35 | EE | Michita Imai,
Kazuo Hiraki,
Tsutomu Miyasato,
Ryohei Nakatsu,
Yuichiro Anzai:
Interaction With Robots: Physical Constraints on the Interpretation of Demonstrative Pronouns.
Int. J. Hum. Comput. Interaction 16(2): 367-384 (2003) |
2002 |
34 | | Takayuki Kanda,
Hiroshi Ishiguro,
Tetsuo Ono,
Michita Imai,
Ryohei Nakatsu:
Development and Evaluation of an Interactive Humanoid Robot "Robovie".
ICRA 2002: 1848-1855 |
33 | EE | Ryohei Nakatsu:
Integration of Multimedia and Art for New Human-Computer Communications.
PRICAI 2002: 19-28 |
2001 |
32 | EE | Ryohei Nakatsu,
Makoto Tadenuma,
Tadao Maekawa:
Computer technologies that support Kansei expression using the body.
ACM Multimedia 2001: 358-364 |
31 | EE | Yukio Tada,
Tadao Maekawa,
Romain Rouve,
Kenji Mase,
Ryohei Nakatsu,
Kazushi Nishimoto:
Towards Forming Communities Using Wearable Musical Instruments.
ICDCS Workshops 2001: 260-265 |
30 | EE | Ryohei Nakatsu,
Makoto Tadenuma,
Tadao Maekawa:
Computer Technologies That Support Kansei Expression Using the Body.
ICME 2001 |
29 | EE | Kazushi Nishimoto,
Tadao Maekawa,
Yukio Tada,
Kenji Mase,
Ryohei Nakatsu:
Networked Wearable Musical Instruments Will Bring A New Musical Culture.
ISWC 2001: 55- |
28 | EE | Ryohei Nakatsu,
Naoko Tosa,
Takeshi Ochi:
Concept and Construction Example of an Interactive Movie System.
VLSI Signal Processing 27(1-2): 141-160 (2001) |
2000 |
27 | EE | Jinshan Tang,
Ryohei Nakatsu:
A Head Gesture Recognition Algorithm.
ICMI 2000: 72-80 |
26 | | Jun Ohya,
Ryohei Nakatsu,
Shinjiro Kawato,
Tatsumi Sakaguchi:
Virtual Me: A Virtual Communication Method that Enables Simultaneous Multiple Existence as an Avatar and/or Agents.
IEEE International Conference on Multimedia and Expo (III) 2000: 1657-1660 |
25 | EE | Naoko Tosa,
Ryohei Nakatsu:
Interactive Art for Zen: "Unconscious Flow".
IV 2000: 535-540 |
24 | EE | Ryohei Nakatsu,
Naoko Tosa:
Active immersion: the goal of communications with interactive agents.
KES 2000: 85-89 |
23 | EE | Hiroo Iwata,
Ryohei Nakatsu,
John M. Hollerbach,
James F. Kramer,
Thomas Massie:
The Haptic Interfaces of the Next Decade (Panel).
VR 2000: 241- |
22 | EE | Tetsuo Ono,
Michita Imai,
Ryohei Nakatsu:
Reading a robot's mind: a model of utterance understanding based on the theory of mind mechanism.
Advanced Robotics 14(4): 311-326 (2000) |
21 | EE | Ryohei Nakatsu,
Joy Nicholson,
Naoko Tosa:
Emotion recognition and its application to computer agents with spontaneous interactive capabilities.
Knowl.-Based Syst. 13(7-8): 497-504 (2000) |
20 | | Ryotaro Suzuki,
Yuichi Iwadate,
Ryohei Nakatsu,
Michihiko Minoh:
Multimedia Montage-Counterpoint Synthesis of Movies.
Multimedia Tools Appl. 11(3): 311-331 (2000) |
19 | EE | Ryohei Nakatsu,
Naoko Tosa,
Takeshi Ochi,
Hideaki Suzuki:
Concept and construction of an interactive movie system.
Systems and Computers in Japan 31(3): 94-103 (2000) |
1999 |
18 | EE | Ryohei Nakatsu,
Joy Nicholson,
Naoko Tosa:
Emotion recognition and its application to computer agents with spontaneous interactive capabilities.
ACM Multimedia (1) 1999: 343-351 |
17 | EE | Ryohei Nakatsu,
Joy Nicholson,
Naoko Tosa:
Emotion recognition and its application to computer agents with spontaneous interactive capabilities.
Creativity & Cognition 1999: 135-143 |
16 | | Ryohei Nakatsu,
Joy Nicholson,
Naoko Tosa:
Emotion recognition and its application to computer agents with spontaneous interactive capabilities.
HCI (2) 1999: 142-146 |
15 | EE | Ryohei Nakatsu,
Alexandre Solomides,
Naoko Tosa:
Emotion Recognition and Its Application to Computer Agents with Spontaneous Interactive Capabilities.
ICMCS, Vol. 2 1999: 804-808 |
14 | EE | Jun Ohya,
Jun Kurumisawa,
Ryohei Nakatsu,
Kazuyuki Ebihara,
Shoichiro Iwasawa,
David Harwood,
Thanarat Horprasert:
Virtual Metamorphosis.
IEEE MultiMedia 6(2): 29-39 (1999) |
13 | EE | Koichi Hata,
Jun Ohya,
Fumio Kishino,
Ryohei Nakatsu:
Automatic extraction and tracking of complex contours.
Systems and Computers in Japan 30(8): 40-50 (1999) |
1998 |
12 | EE | Naoko Tosa,
Ryohei Nakatsu:
Interactive Poem System.
ACM Multimedia 1998: 115-118 |
11 | EE | Ryohei Nakatsu,
Naoko Tosa,
Takeshi Ochi:
Interactive Movie System with Multi-Person Participation and Anytime Interaction Capabilities.
ACM Multimedia 1998: 129-137 |
10 | EE | Ryohei Nakatsu:
Contents Creation for Interactive Media.
AMCP 1998: 397-405 |
9 | EE | Ryohei Nakatsu:
Social, Psychological and Artistic Aspects of the Human Interface.
Community Computing and Support Systems 1998: 94-107 |
8 | | Ryohei Nakatsu:
Nonverbal Information Recognition and Its Application to Communications.
FG 1998: 2-9 |
7 | | Lawrence S. Chen,
Thomas S. Huang,
Tsutomu Miyasato,
Ryohei Nakatsu:
Multimodal Human Emotion/Expression Recognition.
FG 1998: 366-371 |
6 | EE | Ryohei Nakatsu,
Naoko Tosa,
Takeshi Ochi:
Construction of Interactive Movie System for Multi-Person Participation.
ICMCS 1998: 228-232 |
5 | EE | Ryohei Nakatsu,
Naoko Tosa,
Takeshi Ochi:
Interactive Movie: A Virtual World with Narratives.
Virtual Worlds 1998: 107-116 |
4 | EE | Kazushi Nishimoto,
Yasuyuki Sumi,
Rieko Kadobayashi,
Kenji Mase,
Ryohei Nakatsu:
Group thinking support with multiple agents.
Systems and Computers in Japan 29(14): 21-31 (1998) |
1997 |
3 | | Ryohei Nakatsu,
Naoko Tosa:
Toward the Realization of Interactive Movies - Inter Communication Theater: Concept and System.
ICMCS 1997: 71-77 |
1996 |
2 | | Naoko Tosa,
Ryohei Nakatsu:
Life-Like Communication Agent - Emotion-Sensing Character ``MIC'' and Feeling Session Character ``MUSE''.
ICMCS 1996: 12-19 |
1990 |
1 | | Ryohei Nakatsu:
Anser: An Application of Speech Technology to the Japanese Banking Industry.
IEEE Computer 23(8): 43-48 (1990) |