2009 | ||
---|---|---|
73 | EE | Ben Salem, Ryohei Nakatsu, Matthias Rauterberg: Kansei Experience: Aesthetic, Emotions and Inner Balance. IJCINI 3(2): 18-36 (2009) |
2008 | ||
72 | EE | Kuniya Shinozaki, Satoshi Tsuda, Ryohei Nakatsu: Development and evaluation of a centaur robot. DIMEA 2008: 219-223 |
71 | EE | Takaaki Kato, Koji Miyazaki, Ryohei Nakatsu: Analysis of Japanese folktales for the purpose of story generation. DIMEA 2008: 415-419 |
70 | EE | Daisuke Ninomiya, Koji Miyazaki, Ryohei Nakatsu: Networked Virtual Marionette Theater. Edutainment 2008: 619-627 |
69 | EE | Hiroyuki Nakagawa, Ryohei Nakatsu: Achievement of Carrying Objects by Small-Sized Humanoid Robot. ICEC 2008: 106-115 |
68 | EE | Satoshi Tsuda, Kuniya Shinozaki, Ryohei Nakatsu: Development and Evaluation of a Centaur Robot. ICEC 2008: 57-66 |
67 | EE | Takaaki Kato, Takenori Wama, Koji Miyazaki, Ryohei Nakatsu: Analysis of Japanese Folktales for the Purpose of Story Generation. ICEC 2008: 67-76 |
66 | EE | Daisuke Ninomiya, Koji Miyazaki, Ryohei Nakatsu: Networked Virtual Marionette Theater. KES (1) 2008: 440-447 |
65 | EE | Kuniya Shinozaki, Akitsugu Iwatani, Ryohei Nakatsu: Construction and Evaluation of a Robot Dance System. KES (1) 2008: 682-691 |
64 | EE | Satoshi Tsuda, Kuniya Shinozaki, Ryohei Nakatsu: Development and Evaluation of a Centaur Robot. KES (1) 2008: 692-700 |
63 | EE | Kuniya Shinozaki, Akitsugu Iwatani, Ryohei Nakatsu: Construction and Evaluation of a Robot Dance System. T. Edutainment 1: 86-95 (2008) |
2007 | ||
62 | Lizhuang Ma, Matthias Rauterberg, Ryohei Nakatsu: Entertainment Computing - ICEC 2007, 6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings Springer 2007 | |
61 | EE | Kuniya Shinozaki, Akitsugu Iwatani, Ryohei Nakatsu: Concept and construction of a dance robot system. DIMEA 2007: 161-164 |
60 | EE | Satoshi Tsuda, Kuniya Shinozaki, Ryohei Nakatsu: Concept and architecture of a centaur robot. DIMEA 2007: 165-168 |
59 | EE | Daisuke Ninomiya, Koji Miyazaki, Ryohei Nakatsu: Virtual marionette theater using hand recognition. DIMEA 2007: 4 |
58 | EE | Benjamin Salem, Ryohei Nakatsu: Kansei games: entertaining your emotions. DIMEA 2007: 5 |
57 | EE | Koji Miyazaki, Yurika Nagai, Ryohei Nakatsu: Concept and construction of an interactive folktale system. DIMEA 2007: 79-83 |
56 | EE | Ryohei Nakatsu, Yurika Nagai, Kojzi Miyazaki, Yurika Nagai, Takenori Wama: An Interactive Folktale System and an Authoring System That Supports Its Realization. Edutainment 2007: 1 |
55 | EE | Kojzi Miyazaki, Yurika Nagai, Takenori Wama, Ryohei Nakatsu: Concept and Construction of an Interactive Folktale System. ICEC 2007: 162-170 |
54 | EE | Satoshi Tsuda, Yousuke Oda, Kuniya Shinozaki, Ryohei Nakatsu: Concept and Architecture of a Centaur Robot. ICEC 2007: 381-388 |
53 | EE | Kuniya Shinozaki, Akitsugu Iwatani, Ryohei Nakatsu: Concept and Construction of a Robot Dance System. IJVR 6(3): 29-34 (2007) |
2006 | ||
52 | EE | Koji Miyazaki, Yurika Nagai, Ryohei Nakatsu: Architecture of an authoring system to support the creation of interactive contents. Advances in Computer Entertainment Technology 2006: 108 |
51 | EE | Kuniya Shinozaki, Yousuke Oda, Satoshi Tsuda, Ryohei Nakatsu, Akitsugu Iwatani: Study of Dance Entertainment Using Robots. Edutainment 2006: 473-483 |
50 | EE | Kojzi Miyazaki, Yurika Nagai, Ryohei Nakatsu: Architecture of an Authoring System to Support Interactive Contents Creation for Games/E-Learning. Edutainment 2006: 70-79 |
49 | EE | Ben Salem, Matthias Rauterberg, Ryohei Nakatsu: Kansei Mediated Entertainment. ICEC 2006: 103-116 |
48 | EE | Kojzi Miyazaki, Yurika Nagai, Anne-Gwenn Bosser, Ryohei Nakatsu: Architecture of an Authoring System to Support the Creation of Interactive Contents. ICEC 2006: 165-174 |
47 | EE | Anne-Gwenn Bosser, Ryohei Nakatsu: Hardcore Gamers and Casual Gamers Playing Online Together. ICEC 2006: 374-377 |
46 | EE | Scott T. Acton, Fumio Kishino, Ryohei Nakatsu, Jinshan Tang, Matthias Rauterberg: Editorial Introduction to multimedia system technologies for educational tools. Multimedia Syst. 11(3): 201-202 (2006) |
45 | EE | Ryohei Nakatsu, Matthias Rauterberg, Ben Salem: Forms and theories of communication: from multimedia to Kansei Mediation. Multimedia Syst. 11(3): 304-312 (2006) |
2005 | ||
44 | EE | Ryohei Nakatsu, Matthias Rauterberg, Peter Vorderer: A New Framework for Entertainment Computing: From Passive to Active Experience. ICEC 2005: 1-12 |
43 | EE | Naoko Tosa, Seigo Matsuoka, Brad Ellis, Hirotada Ueda, Ryohei Nakatsu: Cultural Computing with Context-Aware Application: ZENetic Computer. ICEC 2005: 13-23 |
42 | EE | Ryota Oiwa, Haruhiro Katayose, Ryohei Nakatsu: Making Collaborative Interactive Art "Ohka Rambu". ICEC 2005: 515-518 |
41 | EE | Kuniya Shinozaki, Hajime Sakamoto, Takaho Tanaka, Ryohei Nakatsu: Communication and Control of a Home Robot Using a Mobile Phone. PCM (1) 2005: 373-383 |
40 | EE | Florent Servillat, Ryohei Nakatsu, Xiao-feng Wu, Kazuo Itoh: Concept and Construction of the Caddy Robot. PCM (2) 2005: 1039-1048 |
39 | EE | Lars C. Wolf, Ryohei Nakatsu, Jesse Schell: Networking issues in entertainment computing - Editorial. Computer Networks 49(1): 1-3 (2005) |
2004 | ||
38 | EE | Takenori Wama, Masayuki Higuchi, Hajime Sakamoto, Ryohei Nakatsu: Realization of Tai-Chi Motion Using a Humanoid Robot. ICEC 2004: 14-19 |
37 | Takenori Wama, Masayuki Higuchi, Hajime Sakamoto, Ryohei Nakatsu: Realization of tai-chi motion using a humanoid robot. IFIP Congress Topical Sessions 2004: 59-64 | |
2003 | ||
36 | Ryohei Nakatsu, Jun'ichi Hoshino: Entertainment Computing: Technologies and Applications, IFIP First International Workshop on Entertainment Computing (IWEC 2002), May 14-17, 2002, Makuhari, Japan Kluwer 2003 | |
35 | EE | Michita Imai, Kazuo Hiraki, Tsutomu Miyasato, Ryohei Nakatsu, Yuichiro Anzai: Interaction With Robots: Physical Constraints on the Interpretation of Demonstrative Pronouns. Int. J. Hum. Comput. Interaction 16(2): 367-384 (2003) |
2002 | ||
34 | Takayuki Kanda, Hiroshi Ishiguro, Tetsuo Ono, Michita Imai, Ryohei Nakatsu: Development and Evaluation of an Interactive Humanoid Robot "Robovie". ICRA 2002: 1848-1855 | |
33 | EE | Ryohei Nakatsu: Integration of Multimedia and Art for New Human-Computer Communications. PRICAI 2002: 19-28 |
2001 | ||
32 | EE | Ryohei Nakatsu, Makoto Tadenuma, Tadao Maekawa: Computer technologies that support Kansei expression using the body. ACM Multimedia 2001: 358-364 |
31 | EE | Yukio Tada, Tadao Maekawa, Romain Rouve, Kenji Mase, Ryohei Nakatsu, Kazushi Nishimoto: Towards Forming Communities Using Wearable Musical Instruments. ICDCS Workshops 2001: 260-265 |
30 | EE | Ryohei Nakatsu, Makoto Tadenuma, Tadao Maekawa: Computer Technologies That Support Kansei Expression Using the Body. ICME 2001 |
29 | EE | Kazushi Nishimoto, Tadao Maekawa, Yukio Tada, Kenji Mase, Ryohei Nakatsu: Networked Wearable Musical Instruments Will Bring A New Musical Culture. ISWC 2001: 55- |
28 | EE | Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi: Concept and Construction Example of an Interactive Movie System. VLSI Signal Processing 27(1-2): 141-160 (2001) |
2000 | ||
27 | EE | Jinshan Tang, Ryohei Nakatsu: A Head Gesture Recognition Algorithm. ICMI 2000: 72-80 |
26 | Jun Ohya, Ryohei Nakatsu, Shinjiro Kawato, Tatsumi Sakaguchi: Virtual Me: A Virtual Communication Method that Enables Simultaneous Multiple Existence as an Avatar and/or Agents. IEEE International Conference on Multimedia and Expo (III) 2000: 1657-1660 | |
25 | EE | Naoko Tosa, Ryohei Nakatsu: Interactive Art for Zen: "Unconscious Flow". IV 2000: 535-540 |
24 | EE | Ryohei Nakatsu, Naoko Tosa: Active immersion: the goal of communications with interactive agents. KES 2000: 85-89 |
23 | EE | Hiroo Iwata, Ryohei Nakatsu, John M. Hollerbach, James F. Kramer, Thomas Massie: The Haptic Interfaces of the Next Decade (Panel). VR 2000: 241- |
22 | EE | Tetsuo Ono, Michita Imai, Ryohei Nakatsu: Reading a robot's mind: a model of utterance understanding based on the theory of mind mechanism. Advanced Robotics 14(4): 311-326 (2000) |
21 | EE | Ryohei Nakatsu, Joy Nicholson, Naoko Tosa: Emotion recognition and its application to computer agents with spontaneous interactive capabilities. Knowl.-Based Syst. 13(7-8): 497-504 (2000) |
20 | Ryotaro Suzuki, Yuichi Iwadate, Ryohei Nakatsu, Michihiko Minoh: Multimedia Montage-Counterpoint Synthesis of Movies. Multimedia Tools Appl. 11(3): 311-331 (2000) | |
19 | EE | Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi, Hideaki Suzuki: Concept and construction of an interactive movie system. Systems and Computers in Japan 31(3): 94-103 (2000) |
1999 | ||
18 | EE | Ryohei Nakatsu, Joy Nicholson, Naoko Tosa: Emotion recognition and its application to computer agents with spontaneous interactive capabilities. ACM Multimedia (1) 1999: 343-351 |
17 | EE | Ryohei Nakatsu, Joy Nicholson, Naoko Tosa: Emotion recognition and its application to computer agents with spontaneous interactive capabilities. Creativity & Cognition 1999: 135-143 |
16 | Ryohei Nakatsu, Joy Nicholson, Naoko Tosa: Emotion recognition and its application to computer agents with spontaneous interactive capabilities. HCI (2) 1999: 142-146 | |
15 | EE | Ryohei Nakatsu, Alexandre Solomides, Naoko Tosa: Emotion Recognition and Its Application to Computer Agents with Spontaneous Interactive Capabilities. ICMCS, Vol. 2 1999: 804-808 |
14 | EE | Jun Ohya, Jun Kurumisawa, Ryohei Nakatsu, Kazuyuki Ebihara, Shoichiro Iwasawa, David Harwood, Thanarat Horprasert: Virtual Metamorphosis. IEEE MultiMedia 6(2): 29-39 (1999) |
13 | EE | Koichi Hata, Jun Ohya, Fumio Kishino, Ryohei Nakatsu: Automatic extraction and tracking of complex contours. Systems and Computers in Japan 30(8): 40-50 (1999) |
1998 | ||
12 | EE | Naoko Tosa, Ryohei Nakatsu: Interactive Poem System. ACM Multimedia 1998: 115-118 |
11 | EE | Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi: Interactive Movie System with Multi-Person Participation and Anytime Interaction Capabilities. ACM Multimedia 1998: 129-137 |
10 | EE | Ryohei Nakatsu: Contents Creation for Interactive Media. AMCP 1998: 397-405 |
9 | EE | Ryohei Nakatsu: Social, Psychological and Artistic Aspects of the Human Interface. Community Computing and Support Systems 1998: 94-107 |
8 | Ryohei Nakatsu: Nonverbal Information Recognition and Its Application to Communications. FG 1998: 2-9 | |
7 | Lawrence S. Chen, Thomas S. Huang, Tsutomu Miyasato, Ryohei Nakatsu: Multimodal Human Emotion/Expression Recognition. FG 1998: 366-371 | |
6 | EE | Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi: Construction of Interactive Movie System for Multi-Person Participation. ICMCS 1998: 228-232 |
5 | EE | Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi: Interactive Movie: A Virtual World with Narratives. Virtual Worlds 1998: 107-116 |
4 | EE | Kazushi Nishimoto, Yasuyuki Sumi, Rieko Kadobayashi, Kenji Mase, Ryohei Nakatsu: Group thinking support with multiple agents. Systems and Computers in Japan 29(14): 21-31 (1998) |
1997 | ||
3 | Ryohei Nakatsu, Naoko Tosa: Toward the Realization of Interactive Movies - Inter Communication Theater: Concept and System. ICMCS 1997: 71-77 | |
1996 | ||
2 | Naoko Tosa, Ryohei Nakatsu: Life-Like Communication Agent - Emotion-Sensing Character ``MIC'' and Feeling Session Character ``MUSE''. ICMCS 1996: 12-19 | |
1990 | ||
1 | Ryohei Nakatsu: Anser: An Application of Speech Technology to the Japanese Banking Industry. IEEE Computer 23(8): 43-48 (1990) |