other persons with the same name:
2008 | ||
---|---|---|
17 | Suhas Virmani, Yatin Kanetkar, Manish Mehta, Santiago Ontañón, Ashwin Ram: An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games. AIIDE 2008 | |
16 | EE | Manish Mehta, Andrea Corradini: Handling out of domain topics by a conversational character. DIMEA 2008: 273-280 |
15 | EE | Santiago Ontañón, Abhishek Jain, Manish Mehta, Ashwin Ram: Developing a Drama Management Architecture for Interactive Fiction Games. ICIDS 2008: 186-197 |
2007 | ||
14 | EE | Manish Mehta, Steven Dow, Michael Mateas, Blair MacIntyre: Evaluating a conversation-centered interactive drama. AAMAS 2007: 8 |
13 | Christina R. Strong, Manish Mehta, Kinshuk Mishra, Alistair Jones, Ashwin Ram: Emotionally Driven Natural Language Generation for Personality Rich Characters in Interactive Games. AIIDE 2007: 98-100 | |
12 | EE | Steven Dow, Manish Mehta, Ellie Harmon, Blair MacIntyre, Michael Mateas: Presence and engagement in an interactive drama. CHI 2007: 1475-1484 |
11 | Ashwin Ram, Santiago Ontañón, Manish Mehta: Artificial Intelligence for Adaptive Computer Games. FLAIRS Conference 2007: 22-29 | |
10 | Manish Mehta, Andrea Corradini: Towards Handling General Purpose Topics for a Conversational Character. FLAIRS Conference 2007: 265-266 | |
9 | Manu Sharma, Santiago Ontañón, Christina R. Strong, Manish Mehta, Ashwin Ram: Towards Player Preference Modeling for Drama Management in Interactive Stories. FLAIRS Conference 2007: 571- | |
8 | EE | Manish Mehta, Andrea Corradini: Developing a Conversational Agent Using Ontologies. HCI (3) 2007: 154-164 |
7 | EE | Peng Zang, Manish Mehta, Michael Mateas, Ashwin Ram: Towards Runtime Behavior Adaptation for Embodied Characters. IJCAI 2007: 1557-1562 |
6 | EE | Steven Dow, Manish Mehta, Blair MacIntyre, Michael Mateas: AR façade: an augmented reality interactve drama. VRST 2007: 215-216 |
2006 | ||
5 | EE | Steven Dow, Manish Mehta, Annie Lausier, Blair MacIntyre, Michael Mateas: Initial lessons from AR Façade, an interactive augmented reality drama. Advances in Computer Entertainment Technology 2006: 28 |
2005 | ||
4 | EE | Andrea Corradini, Manish Mehta, Niels Ole Bernsen, Marcela Charfuelan: Animating an interactive conversational character for an educational game system. IUI 2005: 183-190 |
2004 | ||
3 | EE | Niels Ole Bernsen, Marcela Charfuelan, Andrea Corradini, Laila Dybkjær, Thomas Hansen, Svend Kiilerich, Mykola Kolodnytsky, Dmytro Kupkin, Manish Mehta: Conversational H.C. Andersen First Prototype Description. ADS 2004: 305-308 |
2 | EE | Niels Ole Bernsen, Marcela Charfuelan, Andrea Corradini, Laila Dybkjær, Thomas Hansen, Svend Kiilerich, Mykola Kolodnytsky, Dmytro Kupkin, Manish Mehta: First prototype of conversational H.C. Andersen. AVI 2004: 458-461 |
1 | EE | Andrea Corradini, Morgan Fredriksson, Manish Mehta, Jürgen Königsmann, Niels Ole Bernsen, Lasse Johannesson: Towards Believable Behavior Generation for Embodied Conversational Agents. International Conference on Computational Science 2004: 946-953 |
1 | Niels Ole Bernsen | [1] [2] [3] [4] |
2 | Marcela Charfuelan | [2] [3] [4] |
3 | Andrea Corradini | [1] [2] [3] [4] [8] [10] [16] |
4 | Steven Dow | [5] [6] [12] [14] |
5 | Laila Dybkjær | [2] [3] |
6 | Morgan Fredriksson | [1] |
7 | Thomas Hansen | [2] [3] |
8 | Ellie Harmon | [12] |
9 | Abhishek Jain | [15] |
10 | Lasse Johannesson | [1] |
11 | Alistair Jones | [13] |
12 | Yatin Kanetkar | [17] |
13 | Svend Kiilerich | [2] [3] |
14 | Mykola Kolodnytsky | [2] [3] |
15 | Jürgen Königsmann | [1] |
16 | Dmytro Kupkin | [2] [3] |
17 | Annie Lausier | [5] |
18 | Blair MacIntyre | [5] [6] [12] [14] |
19 | Michael Mateas | [5] [6] [7] [12] [14] |
20 | Kinshuk Mishra | [13] |
21 | Santiago Ontañón (Santi Ontañón Villar, Santi Ontañón) | [9] [11] [15] [17] |
22 | Ashwin Ram | [7] [9] [11] [13] [15] [17] |
23 | Manu Sharma | [9] |
24 | Christina R. Strong | [9] [13] |
25 | Suhas Virmani | [17] |
26 | Peng Zang | [7] |