| 2009 |
| 29 | EE | Chia-Jung Chan,
Ruck Thawonmas,
Kuan-Ta Chen:
Automatic storytelling in comics: a case study on World of Warcraft.
CHI Extended Abstracts 2009: 3589-3594 |
| 2008 |
| 28 | EE | Kuan-Ta Chen,
Jing-Kai Lou:
Rapid Detection of Constant-Packet-Rate Flows.
ARES 2008: 212-220 |
| 27 | EE | Ruck Thawonmas,
Yoshitaka Kashifuji,
Kuan-Ta Chen:
Detection of MMORPG bots based on behavior analysis.
Advances in Computer Entertainment Technology 2008: 91-94 |
| 26 | EE | Kuan-Ta Chen,
Jing-Kai Lou:
Toward an understanding of the processing delay of peer-to-peer relay nodes.
DSN 2008: 410-419 |
| 25 | EE | Yu-Chun Chang,
Kuan-Ta Chen,
Chen-Chi Wu,
Chin-Laung Lei:
Inferring Speech Activity from Encrypted Skype Traffic.
GLOBECOM 2008: 2143-2147 |
| 24 | EE | Kuan-Ta Chen,
Andrew Liao,
Hsing-Kuo Kenneth Pao,
Hao-Hua Chu:
Game Bot Detection Based on Avatar Trajectory.
ICEC 2008: 94-105 |
| 23 | EE | Chen-Chi Wu,
Kuan-Ta Chen,
Yu-Chun Chang,
Chin-Laung Lei:
Detecting VoIP Traffic Based on Human Conversation Patterns.
IPTComm 2008: 280-295 |
| 22 | EE | Ieng-Fat Lam,
Kuan-Ta Chen,
Ling-Jyh Chen:
Involuntary Information Leakage in Social Network Services.
IWSEC 2008: 167-183 |
| 21 | EE | Chao-Lung Lee,
Yun-Maw Cheng,
Ching-Long Yeh,
Li-Chieh Chen,
Wai Yu,
Kuan-Ta Chen:
Surfing in the crowd: feasibility study of experience sharing in a Taiwanese night market.
OZCHI 2008: 239-242 |
| 20 | EE | Ling-Jyh Chen,
Bo-Chun Wang,
Kuan-Ta Chen,
Irwin King,
Jimmy Lee:
An Analytical Study of Puzzle Selection Strategies for the ESP Game.
Web Intelligence 2008: 180-183 |
| 19 | EE | Chien-Wei Lin,
Kuan-Ta Chen,
Ling-Jyh Chen,
Irwin King,
Jimmy Ho-Man Lee:
An Analytical Approach to Optimizing the Utility of ESP Games.
Web Intelligence 2008: 184-187 |
| 18 | EE | Te-Yuan Huang,
Kuan-Ta Chen,
Polly Huang,
Chin-Laung Lei:
A Generalizable Methodology for Quantifying User Satisfaction.
IEICE Transactions 91-B(5): 1260-1268 (2008) |
| 2007 |
| 17 | EE | Ling-Jyh Chen,
Yung-Chih Chen,
Tony Sun,
Paruvelli Sreedevi,
Kuan-Ta Chen,
Chen-Hung Yu,
Hao-Hua Chu:
Finding Self-Similarities in Opportunistic People Networks.
INFOCOM 2007: 2286-2290 |
| 16 | EE | Kuan-Ta Chen,
Li-Wen Hong:
User identification based on game-play activity patterns.
NETGAMES 2007: 7-12 |
| 15 | EE | Chun-Ying Huang,
Yun-Peng Chiu,
Kuan-Ta Chen,
Chin-Laung Lei:
Secure multicast in dynamic environments.
Computer Networks 51(10): 2805-2817 (2007) |
| 14 | EE | Ruck Thawonmas,
Masayoshi Kurashige,
Kuan-Ta Chen:
Detection of Landmarks for Clustering of Online-Game Players.
IJVR 6(3): 11-16 (2007) |
| 2006 |
| 13 | EE | Chun-Ying Huang,
Yun-Peng Chiu,
Kuan-Ta Chen,
Chin-Laung Lei:
A distributed key assignment protocol for secure multicast based on proxy cryptography.
ASIACCS 2006: 359 |
| 12 | EE | Kuan-Ta Chen,
Jhih-Wei Jiang,
Polly Huang,
Hao-Hua Chu,
Chin-Laung Lei,
Wen-Chin Chen:
Identifying MMORPG bots: a traffic analysis approach.
Advances in Computer Entertainment Technology 2006: 4 |
| 11 | EE | Kuan-Ta Chen,
Chun-Ying Huang,
Polly Huang,
Chin-Laung Lei:
An empirical evaluation of TCP performance in online games.
Advances in Computer Entertainment Technology 2006: 5 |
| 10 | EE | Chun-Ying Huang,
Kuan-Ta Chen,
Chin-Laung Lei:
Mitigating Active Attacks Towards Client Networks Using the Bitmap Filter.
DSN 2006: 403-412 |
| 9 | EE | Kuan-Ta Chen,
Chin-Laung Lei:
Design Implications of Social Interaction in Online Games.
ICEC 2006: 318-321 |
| 8 | EE | Kuan-Ta Chen,
Polly Huang,
Guo-Shiuan Wang,
Chun-Ying Huang,
Chin-Laung Lei:
On the Sensitivity of Online Game Playing Time to Network QoS.
INFOCOM 2006 |
| 7 | EE | Kuan-Ta Chen,
Chin-Laung Lei:
Network game design: hints and implications of player interaction.
NETGAMES 2006: 17 |
| 6 | EE | Kuan-Ta Chen,
Chun-Ying Huang,
Polly Huang,
Chin-Laung Lei:
Quantifying Skype user satisfaction.
SIGCOMM 2006: 399-410 |
| 5 | EE | Kuan-Ta Chen,
Polly Huang,
Chin-Laung Lei:
How sensitive are online gamers to network quality?
Commun. ACM 49(11): 34-38 (2006) |
| 4 | EE | Kuan-Ta Chen,
Polly Huang,
Chin-Laung Lei:
Game traffic analysis: An MMORPG perspective.
Computer Networks 50(16): 3002-3023 (2006) |
| 2005 |
| 3 | EE | Kuan-Ta Chen,
Polly Huang,
Chun-Ying Huang,
Chin-Laung Lei:
The impact of network variabilities on TCP clocking schemes.
INFOCOM 2005: 2770-2775 |
| 2 | EE | Chun-Ying Huang,
Yun-Peng Chiu,
Kuan-Ta Chen,
Hann-Huei Chiou,
Chin-Laung Lei:
Secure Content Delivery using Key Composition.
LCN 2005: 484-485 |
| 1 | EE | Kuan-Ta Chen,
Polly Huang,
Chun-Ying Huang,
Chin-Laung Lei:
Game traffic analysis: an MMORPG perspective.
NOSSDAV 2005: 19-24 |