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ACM Transactions on Graphics (TOG), Volume 23

Volume 23, Number 1, January 2004

Volume 23, Number 2, April 2004

Volume 23, Number 3, August 2004

Graphics is fun Curves & Surfaces Interacting with images 3D texture Photo & video texture Dynamics & modeling Identifying & sketching the future Smoke, water & goop Lighting & sampling Data driven character animation Shape & motion Video-based rendering Shape analysis Interactive modeling Flash & color Capture from images Reprise of UIST and VRST: UIST (user-interface software and technology) Reprise of UIST and VRST: VRST (virtual reality software and technology) HDR and perception Large meshes and GPU programming Lightfield acquisition & display Mesh parameterization Fixing models

Volume 23, Number 4, October 2004

Copyright © Sun May 17 00:29:56 2009 by Michael Ley (ley@uni-trier.de)