2008 | ||
---|---|---|
101 | EE | Guofeng Zhang, Jiaya Jia, Tien-Tsin Wong, Hujun Bao: Recovering consistent video depth maps via bundle optimization. CVPR 2008 |
100 | EE | Chao Song, Hongxin Zhang, Yuan Wu, Hujun Bao: Cutting and Fracturing Models without Remeshing. GMP 2008: 107-118 |
99 | EE | Yuan Wu, Hongxin Zhang, Chao Song, Hujun Bao: Space-Time Curve Analogies for Motion Editing. GMP 2008: 437-449 |
98 | EE | Zhongding Jiang, Junyi Tao, Lei Zhang, Hai Lin, Hujun Bao: A streaming-based approach for remote interaction of the multi-channel display system for group users. ICME 2008: 397-400 |
97 | EE | Jin Huang, Lu Chen, Xinguo Liu, Hujun Bao: Efficient mesh deformation using tetrahedron control mesh. Symposium on Solid and Physical Modeling 2008: 241-247 |
96 | EE | Hongxin Zhang, Xinguo Liu, Hujun Bao: Mesh Deformation. Wiley Encyclopedia of Computer Science and Engineering 2008 |
95 | EE | Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbrun, Hujun Bao, Baining Guo: Example-based dynamic skinning in real time. ACM Trans. Graph. 27(3): (2008) |
94 | EE | Li-Yi Wei, Jianwei Han, Kun Zhou, Hujun Bao, Baining Guo, Heung-Yeung Shum: Inverse texture synthesis. ACM Trans. Graph. 27(3): (2008) |
93 | EE | Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baining Guo, Heung-Yeung Shum: Real-time smoke rendering using compensated ray marching. ACM Trans. Graph. 27(3): (2008) |
92 | EE | Jin Huang, Muyang Zhang, Jin Ma, Xinguo Liu, Leif Kobbelt, Hujun Bao: Spectral quadrangulation with orientation and alignment control. ACM Trans. Graph. 27(5): 147 (2008) |
91 | EE | Yanlin Weng, Xiaohan Shi, Hujun Bao, Jun Zhang: Sketching MLS Image Deformations On the GPU. Comput. Graph. Forum 27(7): 1789-1796 (2008) |
90 | EE | Liying Wang, Wei Hua, Hujun Bao: Procedural modeling of urban zone by optimization. Journal of Visualization and Computer Animation 19(5): 569-578 (2008) |
89 | EE | Hongxin Zhang, Dong Xu, Hujun Bao: Material-aware differential mesh deformation using sketching interface. The Visual Computer 24(2): 85-93 (2008) |
88 | EE | Xinguo Liu, Zhao Dong, Hujun Bao, Qunsheng Peng: Caustic spot light for rendering caustics. The Visual Computer 24(7-9): 485-494 (2008) |
87 | EE | Rui Wang, Ewen Cheslack-Postava, Rui Wang, David Luebke, Qianyong Chen, Wei Hua, Qunsheng Peng, Hujun Bao: Real-time editing and relighting of homogeneous translucent materials. The Visual Computer 24(7-9): 565-575 (2008) |
2007 | ||
86 | EE | Guofeng Zhang, Xueying Qin, Wei Hua, Tien-Tsin Wong, Pheng-Ann Heng, Hujun Bao: Robust Metric Reconstruction from Challenging Video Sequences. CVPR 2007 |
85 | EE | Zhongding Jiang, Xuan Luo, Yandong Mao, Binyu Zang, Hai Lin, Hujun Bao: Interactive Browsing of Large Images on Multi-projector Display Wall System. HCI (2) 2007: 827-836 |
84 | EE | Guofeng Zhang, Jiaya Jia, Wei Xiong, Tien-Tsin Wong, Pheng-Ann Heng, Hujun Bao: Moving Object Extraction with a Hand-held Camera. ICCV 2007: 1-8 |
83 | EE | Liying Wang, Wei Hua, Hujun Bao: Procedural Modeling of Residential Zone Subject to Urban Planning Constraints. ICEC 2007: 150-161 |
82 | EE | Hua Liu, Hongxin Zhang, Hujun Bao: Semiautomatic Rule Assist Architecture Modeling. ICEC 2007: 315-323 |
81 | EE | Deng Cai, Xiaofei He, Kun Zhou, Jiawei Han, Hujun Bao: Locality Sensitive Discriminant Analysis. IJCAI 2007: 708-713 |
80 | EE | Ling Zhuang, Huafeng Liu, Hujun Bao, Pengcheng Shi: Volumetric Meshfree Framework for Joint Segmentation and Motion Tracking of the Left Ventricle. ISBI 2007: 396-399 |
79 | EE | Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbrun, Hujun Bao, Baining Guo: Mesh puppetry: cascading optimization of mesh deformation with inverse kinematics. ACM Trans. Graph. 26(3): 81 (2007) |
78 | EE | Minghao Pan, Rui Wang, Xinguo Liu, Qunsheng Peng, Hujun Bao: Precomputed Radiance Transfer Field for Rendering Interreflections in Dynamic Scenes. Comput. Graph. Forum 26(3): 485-493 (2007) |
77 | EE | Hongwei Lin, Wei Chen, Hujun Bao: Adaptive patch-based mesh fitting for reverse engineering. Computer-Aided Design 39(12): 1134-1142 (2007) |
76 | EE | Haisheng Li, Youdong Liang, Hujun Bao: Splines in the parameter domain of surfaces and their application in filament winding. Computer-Aided Design 39(4): 268-275 (2007) |
75 | EE | Hongwei Lin, Kai Tang, Ajay Joneja, Hujun Bao: Generating strictly non-self-overlapping structured quadrilateral grids. Computer-Aided Design 39(9): 709-718 (2007) |
74 | EE | Guofeng Zhang, Wei Hua, Xueying Qin, Tien-Tsin Wong, Hujun Bao: Stereoscopic Video Synthesis from a Monocular Video. IEEE Trans. Vis. Comput. Graph. 13(4): 686-696 (2007) |
73 | EE | Lu Chen, Wei Hua, Zhong Ren, Hujun Bao: Efficient Collision Determination for Dynamic Scenes using Coherent Separating Axis. IJVR 6(3): 17-22 (2007) |
72 | EE | Jin Huang, Xinguo Liu, Haiyang Jiang, Qing Wang, Hujun Bao: Gradient-based shell generation and deformation. Journal of Visualization and Computer Animation 18(4-5): 301-309 (2007) |
2006 | ||
71 | EE | Dong Xu, Hongxin Zhang, Hujun Bao: Non-uniform Differential Mesh Deformation. Computer Graphics International 2006: 54-65 |
70 | EE | Zhenlong Du, Xueying Qin, Wei Hua, Hujun Bao: Salience-Preserving Image Composition with Luminance Consistency. IWICPAS 2006: 308-316 |
69 | EE | Zhongding Jiang, Yandong Mao, Qi Jia, Nan Jiang, Junyi Tao, Xiaochun Fang, Hujun Bao: PanoWalk: A Remote Image-Based Rendering System for Mobile Devices. PCM 2006: 641-649 |
68 | EE | Zhenlong Du, Xueying Qin, Wei Hua, Hujun Bao: Shadow Removal in Sole Outdoor Image. PCM 2006: 999-1007 |
67 | EE | Jin Huang, Xiaohan Shi, Xinguo Liu, Kun Zhou, Li-Yi Wei, Shang-Hua Teng, Hujun Bao, Baining Guo, Heung-Yeung Shum: Subspace gradient domain mesh deformation. ACM Trans. Graph. 25(3): 1126-1134 (2006) |
66 | EE | Jiaping Wang, Xin Tong, Stephen Lin, Minghao Pan, Chao Wang, Hujun Bao, Baining Guo, Heung-Yeung Shum: Appearance manifolds for modeling time-variant appearance of materials. ACM Trans. Graph. 25(3): 754-761 (2006) |
65 | EE | Zhong Ren, Rui Wang, John Snyder, Kun Zhou, Xinguo Liu, Bo Sun, Peter-Pike J. Sloan, Hujun Bao, Qunsheng Peng, Baining Guo: Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation. ACM Trans. Graph. 25(3): 977-986 (2006) |
64 | EE | Jin Huang, Xinguo Liu, Hujun Bao, Baining Guo, Heung-Yeung Shum: An efficient large deformation method using domain decomposition. Computers & Graphics 30(6): 927-935 (2006) |
63 | EE | Dong Xu, Hongxin Zhang, Qing Wang, Hujun Bao: Poisson shape interpolation. Graphical Models 68(3): 268-281 (2006) |
62 | EE | Hongxin Zhang, Ying Tang, Hui Zhao, Hujun Bao: Bernoulli Embedding Model and Its Application in Texture Mapping. J. Comput. Sci. Technol. 21(2): 199-203 (2006) |
61 | EE | Xinguo Liu, Hujun Bao, Qunsheng Peng: Digital Differential Geometry Processing. J. Comput. Sci. Technol. 21(5): 847-860 (2006) |
60 | EE | Huaisheng Zhang, Wei Hua, Qing Wang, Hujun Bao: Fast display of large-scale forest with fidelity. Journal of Visualization and Computer Animation 17(2): 83-97 (2006) |
59 | EE | Guofeng Zhang, Xueying Qin, Xiaobo An, Wei Chen, Hujun Bao: As-consistent-As-possible compositing of virtual objects and video sequences. Journal of Visualization and Computer Animation 17(3-4): 305-314 (2006) |
58 | EE | Jin Huang, Hongxin Zhang, Xiaohan Shi, Xinguo Liu, Hujun Bao: Interactive mesh deformation with pseudo material effects. Journal of Visualization and Computer Animation 17(3-4): 383-392 (2006) |
57 | EE | Rui Wang, Wei Hua, Zilong Dong, Qunsheng Peng, Hujun Bao: Synthesizing trees by plantons. The Visual Computer 22(4): 238-248 (2006) |
56 | EE | Dong Xu, Wei Chen, Hongxin Zhang, Hujun Bao: Multi-level differential surface representation based on local transformations. The Visual Computer 22(7): 493-505 (2006) |
55 | EE | Rui Wang, Kun Zhou, John Snyder, Xinguo Liu, Hujun Bao, Qunsheng Peng, Baining Guo: Variational sphere set approximation for solid objects. The Visual Computer 22(9-11): 612-621 (2006) |
54 | EE | Jin Huang, Xiaohan Shi, Xinguo Liu, Kun Zhou, Baining Guo, Hujun Bao: Geometrically based potential energy for simulating deformable objects. The Visual Computer 22(9-11): 740-748 (2006) |
53 | EE | Jianwei Han, Kun Zhou, Li-Yi Wei, Minmin Gong, Hujun Bao, Xinming Zhang, Baining Guo: Fast example-based surface texture synthesis via discrete optimization. The Visual Computer 22(9-11): 918-925 (2006) |
2005 | ||
52 | EE | Ling Zhuang, Huafeng Liu, Wei Chen, Hujun Bao, Pengcheng Shi: Simultaneous Segmentation and Motion Recovery in 3D Cardiac Image Analysis. CVBIA 2005: 499-507 |
51 | EE | Xiuhui Wang, Wei Hua, Hujun Bao: Interactive 3D Editing on Tiled Display Wall. ICCSA (3) 2005: 215-224 |
50 | EE | Zhenlong Du, Xueying Qin, Hai Lin, Hujun Bao: Shadow Removal in Gradient Domain. ICIAR 2005: 107-115 |
49 | EE | Zhenlong Du, Hai Lin, Xueying Qin, Hujun Bao: Oriented Poisson matting. ICIP (2) 2005: 626-629 |
48 | EE | Hua Liu, Qing Wang, Wei Hua, Dong Zhou, Hujun Bao: Building Chinese Ancient Architectures in Seconds. International Conference on Computational Science (2) 2005: 248-255 |
47 | EE | Jin Huang, Xinguo Liu, Hujun Bao, Baining Guo, Heung-Yeung Shum: Clustering method for fast deformation with constraints. Symposium on Solid and Physical Modeling 2005: 221-226 |
46 | EE | Dong Xu, Hongxin Zhang, Qing Wang, Hujun Bao: Poisson shape interpolation. Symposium on Solid and Physical Modeling 2005: 267-274 |
45 | EE | Yanyun Chen, Lin Xia, Tien-Tsin Wong, Xin Tong, Hujun Bao, Baining Guo, Heung-Yeung Shum: Visual simulation of weathering by gamma-ton tracing. ACM Trans. Graph. 24(3): 1127-1133 (2005) |
44 | EE | Kun Zhou, Jin Huang, John Snyder, Xinguo Liu, Hujun Bao, Baining Guo, Heung-Yeung Shum: Large mesh deformation using the volumetric graph Laplacian. ACM Trans. Graph. 24(3): 496-503 (2005) |
43 | EE | Zhong Ren, Wei Hua, Lu Chen, Hujun Bao: Intersection fields for interactive global illumination. The Visual Computer 21(8-10): 569-578 (2005) |
2004 | ||
42 | EE | Yu Lei, Zhongding Jiang, Deren Chen, Hujun Bao: Image-Based Walkthrough over Internet on Mobile Devices. GCC Workshops 2004: 728-735 |
41 | EE | Guiqing Li, Weiyin Ma, Hujun Bao: Interpolatory v2-Subdivision Surfaces. GMP 2004: 185-194 |
40 | EE | Qing Wang, Wei Hua, Guiqing Li, Hujun Bao: Generalized NURBS Curves and Surfaces. GMP 2004: 365-368 |
39 | EE | Zhao Dong, Wei Chen, Hujun Bao, Hongxin Zhang, Qunsheng Peng: Real-time Voxelization for Complex Polygonal Models. Pacific Conference on Computer Graphics and Applications 2004: 43-50 |
38 | EE | Wei Chen, Huagen Wan, Hongxin Zhang, Hujun Bao, Qunsheng Peng: Interactive collision detection for complex and deformable models using programmable graphics hardware. VRST 2004: 10-15 |
37 | EE | Wei Hua, Huaisheng Zhang, Yanqing Lu, Hujun Bao, Qunsheng Peng: Huge texture mapping for real-time visualization of large-scale terrain. VRST 2004: 154-157 |
36 | EE | Yizhou Yu, Kun Zhou, Dong Xu, Xiaohan Shi, Hujun Bao, Baining Guo, Heung-Yeung Shum: Mesh editing with poisson-based gradient field manipulation. ACM Trans. Graph. 23(3): 644-651 (2004) |
35 | EE | Kun Zhou, Hujun Bao, Jiaoying Shi: 3D surface filtering using spherical harmonics. Computer-Aided Design 36(4): 363-375 (2004) |
34 | EE | Guiqing Li, Hujun Bao, Weiyin Ma: A unified approach for fairing arbitrary polygonal meshes. Graphical Models 66(3): 160-179 (2004) |
33 | EE | Kun Zhou, Hujun Bao, Jiaoying Shi, Qunsheng Peng: Geometric Signal Compression. J. Comput. Sci. Technol. 19(5): 596-606 (2004) |
32 | EE | Guiqing Li, Weiyin Ma, Hujun Bao: v2 Subdivision for quadrilateral meshes. The Visual Computer 20(2-3): 180-198 (2004) |
2003 | ||
31 | EE | Zhongding Jiang, Tien-Tsin Wong, Hujun Bao: Practical Super-Resolution from Dynamic Video Sequences. CVPR (2) 2003: 549-554 |
30 | EE | Ying Tang, Jin Wang, Hujun Bao, Qunsheng Peng: RBF-based constrained texture mapping. Computers & Graphics 27(3): 415-422 (2003) |
29 | EE | Wei Chen, Wei Hua, Hujun Bao, Qunsheng Peng: Real-Time Ray Casting Rendering of Volume Clipping in Medical Visualization. J. Comput. Sci. Technol. 18(6): 804-814 (2003) |
28 | EE | Zhongding Jiang, Hai Lin, Hujun Bao, Lizhuang Ma: A Super-Resolution Method with EWA - Elliptical Weighted Average. J. Comput. Sci. Technol. 18(6): 822-832 (2003) |
2002 | ||
27 | EE | Youdong Liang, Hujun Bao, Weihua Zhou: A Morphing with Geometric Continuity between Two Arbitrary Planar Polygons. Pacific Conference on Computer Graphics and Applications 2002: 448-449 |
26 | EE | Wei Hua, Hujun Bao, Qunsheng Peng, A. Robin Forrest: The global occlusion map: a new occlusion culling approach. VRST 2002: 155-162 |
25 | EE | Wenting Zheng, Hanqiu Sun, Hujun Bao, Qunsheng Peng: Rendering of virtual environments based on polygonal & point-based models. VRST 2002: 25-32 |
24 | EE | Lanfang Miao, Xinguo Liu, Qunsheng Peng, Hujun Bao: BRDC: binary representation of displacement code for line. Computers & Graphics 26(3): 401-408 (2002) |
23 | EE | Xinguo Liu, Hujun Bao, Heung-Yeung Shum, Qunsheng Peng: A Novel Volume Constrained Smoothing Method for Meshes. Graphical Models 64(3-4): 169-182 (2002) |
22 | EE | Jin Wang, Hujun Bao, Weihua Zhou, Qunsheng Peng, Yingqing Xu: Automatic Image-Based Pencil Sketch Rendering. J. Comput. Sci. Technol. 17(3): 347-355 (2002) |
2001 | ||
21 | Xinguo Liu, Hujun Bao, Qunsheng Peng, Pheng-Ann Heng, Tien-Tsin Wong: Constrained Fairing for Meshes. Comput. Graph. Forum 20(2): 115-123 (2001) | |
20 | EE | Sanyuan Zhang, Hujun Bao, Baogang Wei: Cubic algebraic curves based on geometric constraints. Computer Aided Geometric Design 18(4): 299-307 (2001) |
19 | EE | Xiang Fang, Hujun Bao, Pheng-Ann Heng, Tien-Tsin Wong, Qunsheng Peng: Continuous field based free-form surface modeling and morphing. Computers & Graphics 25(2): 235-243 (2001) |
18 | EE | Cao Weiqun, Hujun Bao, Qunsheng Peng: An Algorithm for LOD by Merging Near Coplanar Faces Based on Gauss Sphere. J. Comput. Sci. Technol. 16(5): 450-457 (2001) |
2000 | ||
17 | EE | Ying Tang, Hujun Bao, Qunsheng Peng, Florence Y. Mong: Non-Distorted Texture Mapping Using Variational Interpolation. Pacific Conference on Computer Graphics and Applications 2000: 402-403 |
16 | EE | Xinguo Liu, Hujun Bao, Qunsheng Peng, Pheng-Ann Heng, Tien-Tsin Wong, Hanqiu Sun: Progressive Geometry Compression for Meshes. Pacific Conference on Computer Graphics and Applications 2000: 408-410 |
15 | Hanqiu Sun, Hujun Bao: Interactive texture mapping for polygonal models. Comput. Geom. 15(1-3): 41-49 (2000) | |
14 | EE | Huagen Wan, Xiaogang Jin, Hujun Bao: Direct 3D Painting with a Metaball-Based Paintbrush. J. Comput. Sci. Technol. 15(1): 100- (2000) |
1999 | ||
13 | EE | Wenting Zheng, Hujun Bao, Qunsheng Peng, Hanqiu Sun: A Distributed Hybrid Rendering Algorithm for Highly Complex Scenes. Pacific Conference on Computer Graphics and Applications 1999: 222-230 |
12 | EE | Hanqiu Sun, Hujun Bao, Tong Ngai Man, Wu Lam Fai: Interactive task planning in virtual assembly. VRST 1999: 174-175 |
11 | Hujun Bao, Li Chen, Jianguo Ying, Qunsheng Peng: Non-linear view interpolation. Journal of Visualization and Computer Animation 10(4): 233-241 (1999) | |
1998 | ||
10 | EE | Hujun Bao, Li Chen, Jianguo Ying, Qunsheng Peng: Nonlinear View Interpolation. Pacific Conference on Computer Graphics and Applications 1998: 61- |
9 | Yigang Wang, Hujun Bao, Qunsheng Peng: Accelerated Walkthroughs of Virtual Environments Based on Visibility Preprocessing and Simplification. Comput. Graph. Forum 17(3): 187-194 (1998) | |
8 | Hujun Bao, Qunsheng Peng: Interactive 3D Morphing. Comput. Graph. Forum 17(3): 23-30 (1998) | |
1997 | ||
7 | EE | Hujun Bao, Xiaogang Jin, Qunsheng Peng: A progressive radiosity algorithm based on piecewise polynomial intensity distribution. Computers & Graphics 21(3): 281-288 (1997) |
1996 | ||
6 | EE | Sheng Fu, Hujun Bao, Qunsheng Peng: An accelerated rendering algorithm for stereoscopic display. Computers & Graphics 20(2): 223-229 (1996) |
1995 | ||
5 | Hujun Bao, Jianguo Ying, Qunsheng Peng: Shading with Curve Light Sources. Comput. Graph. Forum 14(3): 217-228 (1995) | |
1994 | ||
4 | EE | Hujun Bao, Qunsheng Peng: An efficient form-factor evaluation algorithm for environments with curved surfaces. Computers & Graphics 18(4): 481-486 (1994) |
1993 | ||
3 | Hujun Bao, Qunsheng Peng: A Progressive Radiosity Algorithm for Scenes Containing Curved Surfaces. Comput. Graph. Forum 12(3): 399-408 (1993) | |
2 | EE | Hujun Bao, Qunsheng Peng: Shading models for linear and area light sources. Computers & Graphics 17(2): 137-145 (1993) |
1992 | ||
1 | EE | Mingfu Wang, Hujun Bao, Qunsheng Peng: A new progressive radiosity algorithm through the use of accurate form-factors. Computers & Graphics 16(3): 303-309 (1992) |