2008 |
101 | EE | Guofeng Zhang,
Jiaya Jia,
Tien-Tsin Wong,
Hujun Bao:
Recovering consistent video depth maps via bundle optimization.
CVPR 2008 |
100 | EE | Chao Song,
Hongxin Zhang,
Yuan Wu,
Hujun Bao:
Cutting and Fracturing Models without Remeshing.
GMP 2008: 107-118 |
99 | EE | Yuan Wu,
Hongxin Zhang,
Chao Song,
Hujun Bao:
Space-Time Curve Analogies for Motion Editing.
GMP 2008: 437-449 |
98 | EE | Zhongding Jiang,
Junyi Tao,
Lei Zhang,
Hai Lin,
Hujun Bao:
A streaming-based approach for remote interaction of the multi-channel display system for group users.
ICME 2008: 397-400 |
97 | EE | Jin Huang,
Lu Chen,
Xinguo Liu,
Hujun Bao:
Efficient mesh deformation using tetrahedron control mesh.
Symposium on Solid and Physical Modeling 2008: 241-247 |
96 | EE | Hongxin Zhang,
Xinguo Liu,
Hujun Bao:
Mesh Deformation.
Wiley Encyclopedia of Computer Science and Engineering 2008 |
95 | EE | Xiaohan Shi,
Kun Zhou,
Yiying Tong,
Mathieu Desbrun,
Hujun Bao,
Baining Guo:
Example-based dynamic skinning in real time.
ACM Trans. Graph. 27(3): (2008) |
94 | EE | Li-Yi Wei,
Jianwei Han,
Kun Zhou,
Hujun Bao,
Baining Guo,
Heung-Yeung Shum:
Inverse texture synthesis.
ACM Trans. Graph. 27(3): (2008) |
93 | EE | Kun Zhou,
Zhong Ren,
Stephen Lin,
Hujun Bao,
Baining Guo,
Heung-Yeung Shum:
Real-time smoke rendering using compensated ray marching.
ACM Trans. Graph. 27(3): (2008) |
92 | EE | Jin Huang,
Muyang Zhang,
Jin Ma,
Xinguo Liu,
Leif Kobbelt,
Hujun Bao:
Spectral quadrangulation with orientation and alignment control.
ACM Trans. Graph. 27(5): 147 (2008) |
91 | EE | Yanlin Weng,
Xiaohan Shi,
Hujun Bao,
Jun Zhang:
Sketching MLS Image Deformations On the GPU.
Comput. Graph. Forum 27(7): 1789-1796 (2008) |
90 | EE | Liying Wang,
Wei Hua,
Hujun Bao:
Procedural modeling of urban zone by optimization.
Journal of Visualization and Computer Animation 19(5): 569-578 (2008) |
89 | EE | Hongxin Zhang,
Dong Xu,
Hujun Bao:
Material-aware differential mesh deformation using sketching interface.
The Visual Computer 24(2): 85-93 (2008) |
88 | EE | Xinguo Liu,
Zhao Dong,
Hujun Bao,
Qunsheng Peng:
Caustic spot light for rendering caustics.
The Visual Computer 24(7-9): 485-494 (2008) |
87 | EE | Rui Wang,
Ewen Cheslack-Postava,
Rui Wang,
David Luebke,
Qianyong Chen,
Wei Hua,
Qunsheng Peng,
Hujun Bao:
Real-time editing and relighting of homogeneous translucent materials.
The Visual Computer 24(7-9): 565-575 (2008) |
2007 |
86 | EE | Guofeng Zhang,
Xueying Qin,
Wei Hua,
Tien-Tsin Wong,
Pheng-Ann Heng,
Hujun Bao:
Robust Metric Reconstruction from Challenging Video Sequences.
CVPR 2007 |
85 | EE | Zhongding Jiang,
Xuan Luo,
Yandong Mao,
Binyu Zang,
Hai Lin,
Hujun Bao:
Interactive Browsing of Large Images on Multi-projector Display Wall System.
HCI (2) 2007: 827-836 |
84 | EE | Guofeng Zhang,
Jiaya Jia,
Wei Xiong,
Tien-Tsin Wong,
Pheng-Ann Heng,
Hujun Bao:
Moving Object Extraction with a Hand-held Camera.
ICCV 2007: 1-8 |
83 | EE | Liying Wang,
Wei Hua,
Hujun Bao:
Procedural Modeling of Residential Zone Subject to Urban Planning Constraints.
ICEC 2007: 150-161 |
82 | EE | Hua Liu,
Hongxin Zhang,
Hujun Bao:
Semiautomatic Rule Assist Architecture Modeling.
ICEC 2007: 315-323 |
81 | EE | Deng Cai,
Xiaofei He,
Kun Zhou,
Jiawei Han,
Hujun Bao:
Locality Sensitive Discriminant Analysis.
IJCAI 2007: 708-713 |
80 | EE | Ling Zhuang,
Huafeng Liu,
Hujun Bao,
Pengcheng Shi:
Volumetric Meshfree Framework for Joint Segmentation and Motion Tracking of the Left Ventricle.
ISBI 2007: 396-399 |
79 | EE | Xiaohan Shi,
Kun Zhou,
Yiying Tong,
Mathieu Desbrun,
Hujun Bao,
Baining Guo:
Mesh puppetry: cascading optimization of mesh deformation with inverse kinematics.
ACM Trans. Graph. 26(3): 81 (2007) |
78 | EE | Minghao Pan,
Rui Wang,
Xinguo Liu,
Qunsheng Peng,
Hujun Bao:
Precomputed Radiance Transfer Field for Rendering Interreflections in Dynamic Scenes.
Comput. Graph. Forum 26(3): 485-493 (2007) |
77 | EE | Hongwei Lin,
Wei Chen,
Hujun Bao:
Adaptive patch-based mesh fitting for reverse engineering.
Computer-Aided Design 39(12): 1134-1142 (2007) |
76 | EE | Haisheng Li,
Youdong Liang,
Hujun Bao:
Splines in the parameter domain of surfaces and their application in filament winding.
Computer-Aided Design 39(4): 268-275 (2007) |
75 | EE | Hongwei Lin,
Kai Tang,
Ajay Joneja,
Hujun Bao:
Generating strictly non-self-overlapping structured quadrilateral grids.
Computer-Aided Design 39(9): 709-718 (2007) |
74 | EE | Guofeng Zhang,
Wei Hua,
Xueying Qin,
Tien-Tsin Wong,
Hujun Bao:
Stereoscopic Video Synthesis from a Monocular Video.
IEEE Trans. Vis. Comput. Graph. 13(4): 686-696 (2007) |
73 | EE | Lu Chen,
Wei Hua,
Zhong Ren,
Hujun Bao:
Efficient Collision Determination for Dynamic Scenes using Coherent Separating Axis.
IJVR 6(3): 17-22 (2007) |
72 | EE | Jin Huang,
Xinguo Liu,
Haiyang Jiang,
Qing Wang,
Hujun Bao:
Gradient-based shell generation and deformation.
Journal of Visualization and Computer Animation 18(4-5): 301-309 (2007) |
2006 |
71 | EE | Dong Xu,
Hongxin Zhang,
Hujun Bao:
Non-uniform Differential Mesh Deformation.
Computer Graphics International 2006: 54-65 |
70 | EE | Zhenlong Du,
Xueying Qin,
Wei Hua,
Hujun Bao:
Salience-Preserving Image Composition with Luminance Consistency.
IWICPAS 2006: 308-316 |
69 | EE | Zhongding Jiang,
Yandong Mao,
Qi Jia,
Nan Jiang,
Junyi Tao,
Xiaochun Fang,
Hujun Bao:
PanoWalk: A Remote Image-Based Rendering System for Mobile Devices.
PCM 2006: 641-649 |
68 | EE | Zhenlong Du,
Xueying Qin,
Wei Hua,
Hujun Bao:
Shadow Removal in Sole Outdoor Image.
PCM 2006: 999-1007 |
67 | EE | Jin Huang,
Xiaohan Shi,
Xinguo Liu,
Kun Zhou,
Li-Yi Wei,
Shang-Hua Teng,
Hujun Bao,
Baining Guo,
Heung-Yeung Shum:
Subspace gradient domain mesh deformation.
ACM Trans. Graph. 25(3): 1126-1134 (2006) |
66 | EE | Jiaping Wang,
Xin Tong,
Stephen Lin,
Minghao Pan,
Chao Wang,
Hujun Bao,
Baining Guo,
Heung-Yeung Shum:
Appearance manifolds for modeling time-variant appearance of materials.
ACM Trans. Graph. 25(3): 754-761 (2006) |
65 | EE | Zhong Ren,
Rui Wang,
John Snyder,
Kun Zhou,
Xinguo Liu,
Bo Sun,
Peter-Pike J. Sloan,
Hujun Bao,
Qunsheng Peng,
Baining Guo:
Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation.
ACM Trans. Graph. 25(3): 977-986 (2006) |
64 | EE | Jin Huang,
Xinguo Liu,
Hujun Bao,
Baining Guo,
Heung-Yeung Shum:
An efficient large deformation method using domain decomposition.
Computers & Graphics 30(6): 927-935 (2006) |
63 | EE | Dong Xu,
Hongxin Zhang,
Qing Wang,
Hujun Bao:
Poisson shape interpolation.
Graphical Models 68(3): 268-281 (2006) |
62 | EE | Hongxin Zhang,
Ying Tang,
Hui Zhao,
Hujun Bao:
Bernoulli Embedding Model and Its Application in Texture Mapping.
J. Comput. Sci. Technol. 21(2): 199-203 (2006) |
61 | EE | Xinguo Liu,
Hujun Bao,
Qunsheng Peng:
Digital Differential Geometry Processing.
J. Comput. Sci. Technol. 21(5): 847-860 (2006) |
60 | EE | Huaisheng Zhang,
Wei Hua,
Qing Wang,
Hujun Bao:
Fast display of large-scale forest with fidelity.
Journal of Visualization and Computer Animation 17(2): 83-97 (2006) |
59 | EE | Guofeng Zhang,
Xueying Qin,
Xiaobo An,
Wei Chen,
Hujun Bao:
As-consistent-As-possible compositing of virtual objects and video sequences.
Journal of Visualization and Computer Animation 17(3-4): 305-314 (2006) |
58 | EE | Jin Huang,
Hongxin Zhang,
Xiaohan Shi,
Xinguo Liu,
Hujun Bao:
Interactive mesh deformation with pseudo material effects.
Journal of Visualization and Computer Animation 17(3-4): 383-392 (2006) |
57 | EE | Rui Wang,
Wei Hua,
Zilong Dong,
Qunsheng Peng,
Hujun Bao:
Synthesizing trees by plantons.
The Visual Computer 22(4): 238-248 (2006) |
56 | EE | Dong Xu,
Wei Chen,
Hongxin Zhang,
Hujun Bao:
Multi-level differential surface representation based on local transformations.
The Visual Computer 22(7): 493-505 (2006) |
55 | EE | Rui Wang,
Kun Zhou,
John Snyder,
Xinguo Liu,
Hujun Bao,
Qunsheng Peng,
Baining Guo:
Variational sphere set approximation for solid objects.
The Visual Computer 22(9-11): 612-621 (2006) |
54 | EE | Jin Huang,
Xiaohan Shi,
Xinguo Liu,
Kun Zhou,
Baining Guo,
Hujun Bao:
Geometrically based potential energy for simulating deformable objects.
The Visual Computer 22(9-11): 740-748 (2006) |
53 | EE | Jianwei Han,
Kun Zhou,
Li-Yi Wei,
Minmin Gong,
Hujun Bao,
Xinming Zhang,
Baining Guo:
Fast example-based surface texture synthesis via discrete optimization.
The Visual Computer 22(9-11): 918-925 (2006) |
2005 |
52 | EE | Ling Zhuang,
Huafeng Liu,
Wei Chen,
Hujun Bao,
Pengcheng Shi:
Simultaneous Segmentation and Motion Recovery in 3D Cardiac Image Analysis.
CVBIA 2005: 499-507 |
51 | EE | Xiuhui Wang,
Wei Hua,
Hujun Bao:
Interactive 3D Editing on Tiled Display Wall.
ICCSA (3) 2005: 215-224 |
50 | EE | Zhenlong Du,
Xueying Qin,
Hai Lin,
Hujun Bao:
Shadow Removal in Gradient Domain.
ICIAR 2005: 107-115 |
49 | EE | Zhenlong Du,
Hai Lin,
Xueying Qin,
Hujun Bao:
Oriented Poisson matting.
ICIP (2) 2005: 626-629 |
48 | EE | Hua Liu,
Qing Wang,
Wei Hua,
Dong Zhou,
Hujun Bao:
Building Chinese Ancient Architectures in Seconds.
International Conference on Computational Science (2) 2005: 248-255 |
47 | EE | Jin Huang,
Xinguo Liu,
Hujun Bao,
Baining Guo,
Heung-Yeung Shum:
Clustering method for fast deformation with constraints.
Symposium on Solid and Physical Modeling 2005: 221-226 |
46 | EE | Dong Xu,
Hongxin Zhang,
Qing Wang,
Hujun Bao:
Poisson shape interpolation.
Symposium on Solid and Physical Modeling 2005: 267-274 |
45 | EE | Yanyun Chen,
Lin Xia,
Tien-Tsin Wong,
Xin Tong,
Hujun Bao,
Baining Guo,
Heung-Yeung Shum:
Visual simulation of weathering by gamma-ton tracing.
ACM Trans. Graph. 24(3): 1127-1133 (2005) |
44 | EE | Kun Zhou,
Jin Huang,
John Snyder,
Xinguo Liu,
Hujun Bao,
Baining Guo,
Heung-Yeung Shum:
Large mesh deformation using the volumetric graph Laplacian.
ACM Trans. Graph. 24(3): 496-503 (2005) |
43 | EE | Zhong Ren,
Wei Hua,
Lu Chen,
Hujun Bao:
Intersection fields for interactive global illumination.
The Visual Computer 21(8-10): 569-578 (2005) |
2004 |
42 | EE | Yu Lei,
Zhongding Jiang,
Deren Chen,
Hujun Bao:
Image-Based Walkthrough over Internet on Mobile Devices.
GCC Workshops 2004: 728-735 |
41 | EE | Guiqing Li,
Weiyin Ma,
Hujun Bao:
Interpolatory v2-Subdivision Surfaces.
GMP 2004: 185-194 |
40 | EE | Qing Wang,
Wei Hua,
Guiqing Li,
Hujun Bao:
Generalized NURBS Curves and Surfaces.
GMP 2004: 365-368 |
39 | EE | Zhao Dong,
Wei Chen,
Hujun Bao,
Hongxin Zhang,
Qunsheng Peng:
Real-time Voxelization for Complex Polygonal Models.
Pacific Conference on Computer Graphics and Applications 2004: 43-50 |
38 | EE | Wei Chen,
Huagen Wan,
Hongxin Zhang,
Hujun Bao,
Qunsheng Peng:
Interactive collision detection for complex and deformable models using programmable graphics hardware.
VRST 2004: 10-15 |
37 | EE | Wei Hua,
Huaisheng Zhang,
Yanqing Lu,
Hujun Bao,
Qunsheng Peng:
Huge texture mapping for real-time visualization of large-scale terrain.
VRST 2004: 154-157 |
36 | EE | Yizhou Yu,
Kun Zhou,
Dong Xu,
Xiaohan Shi,
Hujun Bao,
Baining Guo,
Heung-Yeung Shum:
Mesh editing with poisson-based gradient field manipulation.
ACM Trans. Graph. 23(3): 644-651 (2004) |
35 | EE | Kun Zhou,
Hujun Bao,
Jiaoying Shi:
3D surface filtering using spherical harmonics.
Computer-Aided Design 36(4): 363-375 (2004) |
34 | EE | Guiqing Li,
Hujun Bao,
Weiyin Ma:
A unified approach for fairing arbitrary polygonal meshes.
Graphical Models 66(3): 160-179 (2004) |
33 | EE | Kun Zhou,
Hujun Bao,
Jiaoying Shi,
Qunsheng Peng:
Geometric Signal Compression.
J. Comput. Sci. Technol. 19(5): 596-606 (2004) |
32 | EE | Guiqing Li,
Weiyin Ma,
Hujun Bao:
v2 Subdivision for quadrilateral meshes.
The Visual Computer 20(2-3): 180-198 (2004) |
2003 |
31 | EE | Zhongding Jiang,
Tien-Tsin Wong,
Hujun Bao:
Practical Super-Resolution from Dynamic Video Sequences.
CVPR (2) 2003: 549-554 |
30 | EE | Ying Tang,
Jin Wang,
Hujun Bao,
Qunsheng Peng:
RBF-based constrained texture mapping.
Computers & Graphics 27(3): 415-422 (2003) |
29 | EE | Wei Chen,
Wei Hua,
Hujun Bao,
Qunsheng Peng:
Real-Time Ray Casting Rendering of Volume Clipping in Medical Visualization.
J. Comput. Sci. Technol. 18(6): 804-814 (2003) |
28 | EE | Zhongding Jiang,
Hai Lin,
Hujun Bao,
Lizhuang Ma:
A Super-Resolution Method with EWA - Elliptical Weighted Average.
J. Comput. Sci. Technol. 18(6): 822-832 (2003) |
2002 |
27 | EE | Youdong Liang,
Hujun Bao,
Weihua Zhou:
A Morphing with Geometric Continuity between Two Arbitrary Planar Polygons.
Pacific Conference on Computer Graphics and Applications 2002: 448-449 |
26 | EE | Wei Hua,
Hujun Bao,
Qunsheng Peng,
A. Robin Forrest:
The global occlusion map: a new occlusion culling approach.
VRST 2002: 155-162 |
25 | EE | Wenting Zheng,
Hanqiu Sun,
Hujun Bao,
Qunsheng Peng:
Rendering of virtual environments based on polygonal & point-based models.
VRST 2002: 25-32 |
24 | EE | Lanfang Miao,
Xinguo Liu,
Qunsheng Peng,
Hujun Bao:
BRDC: binary representation of displacement code for line.
Computers & Graphics 26(3): 401-408 (2002) |
23 | EE | Xinguo Liu,
Hujun Bao,
Heung-Yeung Shum,
Qunsheng Peng:
A Novel Volume Constrained Smoothing Method for Meshes.
Graphical Models 64(3-4): 169-182 (2002) |
22 | EE | Jin Wang,
Hujun Bao,
Weihua Zhou,
Qunsheng Peng,
Yingqing Xu:
Automatic Image-Based Pencil Sketch Rendering.
J. Comput. Sci. Technol. 17(3): 347-355 (2002) |
2001 |
21 | | Xinguo Liu,
Hujun Bao,
Qunsheng Peng,
Pheng-Ann Heng,
Tien-Tsin Wong:
Constrained Fairing for Meshes.
Comput. Graph. Forum 20(2): 115-123 (2001) |
20 | EE | Sanyuan Zhang,
Hujun Bao,
Baogang Wei:
Cubic algebraic curves based on geometric constraints.
Computer Aided Geometric Design 18(4): 299-307 (2001) |
19 | EE | Xiang Fang,
Hujun Bao,
Pheng-Ann Heng,
Tien-Tsin Wong,
Qunsheng Peng:
Continuous field based free-form surface modeling and morphing.
Computers & Graphics 25(2): 235-243 (2001) |
18 | EE | Cao Weiqun,
Hujun Bao,
Qunsheng Peng:
An Algorithm for LOD by Merging Near Coplanar Faces Based on Gauss Sphere.
J. Comput. Sci. Technol. 16(5): 450-457 (2001) |
2000 |
17 | EE | Ying Tang,
Hujun Bao,
Qunsheng Peng,
Florence Y. Mong:
Non-Distorted Texture Mapping Using Variational Interpolation.
Pacific Conference on Computer Graphics and Applications 2000: 402-403 |
16 | EE | Xinguo Liu,
Hujun Bao,
Qunsheng Peng,
Pheng-Ann Heng,
Tien-Tsin Wong,
Hanqiu Sun:
Progressive Geometry Compression for Meshes.
Pacific Conference on Computer Graphics and Applications 2000: 408-410 |
15 | | Hanqiu Sun,
Hujun Bao:
Interactive texture mapping for polygonal models.
Comput. Geom. 15(1-3): 41-49 (2000) |
14 | EE | Huagen Wan,
Xiaogang Jin,
Hujun Bao:
Direct 3D Painting with a Metaball-Based Paintbrush.
J. Comput. Sci. Technol. 15(1): 100- (2000) |
1999 |
13 | EE | Wenting Zheng,
Hujun Bao,
Qunsheng Peng,
Hanqiu Sun:
A Distributed Hybrid Rendering Algorithm for Highly Complex Scenes.
Pacific Conference on Computer Graphics and Applications 1999: 222-230 |
12 | EE | Hanqiu Sun,
Hujun Bao,
Tong Ngai Man,
Wu Lam Fai:
Interactive task planning in virtual assembly.
VRST 1999: 174-175 |
11 | | Hujun Bao,
Li Chen,
Jianguo Ying,
Qunsheng Peng:
Non-linear view interpolation.
Journal of Visualization and Computer Animation 10(4): 233-241 (1999) |
1998 |
10 | EE | Hujun Bao,
Li Chen,
Jianguo Ying,
Qunsheng Peng:
Nonlinear View Interpolation.
Pacific Conference on Computer Graphics and Applications 1998: 61- |
9 | | Yigang Wang,
Hujun Bao,
Qunsheng Peng:
Accelerated Walkthroughs of Virtual Environments Based on Visibility Preprocessing and Simplification.
Comput. Graph. Forum 17(3): 187-194 (1998) |
8 | | Hujun Bao,
Qunsheng Peng:
Interactive 3D Morphing.
Comput. Graph. Forum 17(3): 23-30 (1998) |
1997 |
7 | EE | Hujun Bao,
Xiaogang Jin,
Qunsheng Peng:
A progressive radiosity algorithm based on piecewise polynomial intensity distribution.
Computers & Graphics 21(3): 281-288 (1997) |
1996 |
6 | EE | Sheng Fu,
Hujun Bao,
Qunsheng Peng:
An accelerated rendering algorithm for stereoscopic display.
Computers & Graphics 20(2): 223-229 (1996) |
1995 |
5 | | Hujun Bao,
Jianguo Ying,
Qunsheng Peng:
Shading with Curve Light Sources.
Comput. Graph. Forum 14(3): 217-228 (1995) |
1994 |
4 | EE | Hujun Bao,
Qunsheng Peng:
An efficient form-factor evaluation algorithm for environments with curved surfaces.
Computers & Graphics 18(4): 481-486 (1994) |
1993 |
3 | | Hujun Bao,
Qunsheng Peng:
A Progressive Radiosity Algorithm for Scenes Containing Curved Surfaces.
Comput. Graph. Forum 12(3): 399-408 (1993) |
2 | EE | Hujun Bao,
Qunsheng Peng:
Shading models for linear and area light sources.
Computers & Graphics 17(2): 137-145 (1993) |
1992 |
1 | EE | Mingfu Wang,
Hujun Bao,
Qunsheng Peng:
A new progressive radiosity algorithm through the use of accurate form-factors.
Computers & Graphics 16(3): 303-309 (1992) |