2008 |
19 | EE | Zheng Qin,
Michael D. McCool,
Craig S. Kaplan:
Precise vector textures for real-time 3D rendering.
SI3D 2008: 199-206 |
2007 |
18 | EE | Yi Lin,
Michael D. McCool:
Nonuniform Segment-Based Compression of Motion Capture Data.
ISVC (1) 2007: 56-65 |
2006 |
17 | EE | Michael D. McCool,
Kevin Wadleigh,
Brent Henderson,
Hsin-Ying Lin:
Poster reception - Performance evaluation of GPUs using the RapidMind development platform.
SC 2006: 181 |
16 | EE | Michael D. McCool,
Bruce D'Amora:
M08 - Programming using RapidMind on the Cell BE.
SC 2006: 222 |
15 | EE | Zheng Qin,
Michael D. McCool,
Craig S. Kaplan:
Real-time texture-mapped vector glyphs.
SI3D 2006: 125-132 |
2004 |
14 | EE | Zheng Qin,
Benjamin Bin Yao,
Yingbin Liu,
Michael D. McCool:
A Graphical XQuery Language Using Nested Windows.
WISE 2004: 681-687 |
13 | EE | Michael D. McCool,
Stefanus Du Toit,
Tiberiu Popa,
Bryan Chan,
Kevin Moule:
Shader algebra.
ACM Trans. Graph. 23(3): 787-795 (2004) |
2003 |
12 | | Rafal Jaroszkiewicz,
Michael D. McCool:
Fast Extraction of BRDFs and Material Maps from Images.
Graphics Interface 2003: 1-10 |
2002 |
11 | EE | Kevin Moule,
Michael D. McCool:
Efficient Bounded Adaptive Tessellation of Displacement Maps.
Graphics Interface 2002: 171-180 |
2001 |
10 | EE | Michael D. McCool,
Jason Ang,
Anis Ahmad:
Homomorphic factorization of BRDFs for high-performance rendering.
SIGGRAPH 2001: 171-178 |
2000 |
9 | EE | Jan Kautz,
Michael D. McCool:
Approximation of Glossy Reflection with Prefiltered Environment Maps.
Graphics Interface 2000: 119-126 |
8 | EE | Michael D. McCool:
Shadow volume reconstruction from depth maps.
ACM Trans. Graph. 19(1): 1-26 (2000) |
1999 |
7 | | Glenn Evans,
Michael D. McCool:
Stratified Wavelength Clusters for Efficient Spectral Monte Carlo Rendering.
Graphics Interface 1999: 42-49 |
6 | | Jan Kautz,
Michael D. McCool:
Interactive Rendering with Arbitrary BRDFs using Separable Approximations.
Rendering Techniques 1999: 247-260 |
5 | EE | Michael D. McCool:
Anisotropic diffusion for Monte Carlo noise reduction.
ACM Trans. Graph. 18(2): 171-194 (1999) |
1997 |
4 | | Michael D. McCool,
Peter K. Harwood:
Probability Trees.
Graphics Interface 1997: 37-46 |
1996 |
3 | EE | Michael D. McCool:
Accelerated Evaluation of Box Splines via a Parallel Inverse FFT.
Comput. Graph. Forum 15(1): 35-46 (1996) |
1995 |
2 | EE | Michael D. McCool,
Wolfgang Heidrich,
John Stevens:
Interactive Maximum Projection Volume Rendering.
IEEE Visualization 1995: 11-18 |
1 | EE | Michael D. McCool:
Analytic antialiasing with prism splines.
SIGGRAPH 1995: 429-436 |