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Nathan A. Carr

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2009
8EEWojciech Jarosz, Nathan A. Carr, Henrik Wann Jensen: Importance Sampling Spherical Harmonics. Comput. Graph. Forum 28(2): 577-586 (2009)
2006
7EENathan A. Carr, Jared Hoberock, Keenan Crane, John C. Hart: Fast GPU ray tracing of dynamic meshes using geometry images. Graphics Interface 2006: 203-209
6EEKyle Hegeman, Nathan A. Carr, Gavin S. P. Miller: Particle-Based Fluid Simulation on the GPU. International Conference on Computational Science (4) 2006: 228-235
5EENathan A. Carr, Jared Hoberock, Keenan Crane, John C. Hart: Rectangular multi-chart geometry images. Symposium on Geometry Processing 2006: 181-190
2004
4 Nathan A. Carr, John C. Hart: Two Algorithms for Fast Reclustering of Dynamic Meshed Surfaces. Symposium on Geometry Processing 2004: 229-240
3EENathan A. Carr, John C. Hart: Painting detail. ACM Trans. Graph. 23(3): 845-852 (2004)
2003
2EENathan A. Carr, Jesse D. Hall, John C. Hart: GPU algorithms for radiosity and subsurface scattering. Graphics Hardware 2003: 51-59
2002
1EENathan A. Carr, John C. Hart: Meshed atlases for real-time procedural solid texturing. ACM Trans. Graph. 21(2): 106-131 (2002)

Coauthor Index

1Keenan Crane [5] [7]
2Jesse D. Hall [2]
3John C. Hart [1] [2] [3] [4] [5] [7]
4Kyle Hegeman [6]
5Jared Hoberock [5] [7]
6Wojciech Jarosz [8]
7Henrik Wann Jensen [8]
8Gavin S. P. Miller [6]

Colors in the list of coauthors

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)