2009 |
8 | EE | Wojciech Jarosz,
Nathan A. Carr,
Henrik Wann Jensen:
Importance Sampling Spherical Harmonics.
Comput. Graph. Forum 28(2): 577-586 (2009) |
2006 |
7 | EE | Nathan A. Carr,
Jared Hoberock,
Keenan Crane,
John C. Hart:
Fast GPU ray tracing of dynamic meshes using geometry images.
Graphics Interface 2006: 203-209 |
6 | EE | Kyle Hegeman,
Nathan A. Carr,
Gavin S. P. Miller:
Particle-Based Fluid Simulation on the GPU.
International Conference on Computational Science (4) 2006: 228-235 |
5 | EE | Nathan A. Carr,
Jared Hoberock,
Keenan Crane,
John C. Hart:
Rectangular multi-chart geometry images.
Symposium on Geometry Processing 2006: 181-190 |
2004 |
4 | | Nathan A. Carr,
John C. Hart:
Two Algorithms for Fast Reclustering of Dynamic Meshed Surfaces.
Symposium on Geometry Processing 2004: 229-240 |
3 | EE | Nathan A. Carr,
John C. Hart:
Painting detail.
ACM Trans. Graph. 23(3): 845-852 (2004) |
2003 |
2 | EE | Nathan A. Carr,
Jesse D. Hall,
John C. Hart:
GPU algorithms for radiosity and subsurface scattering.
Graphics Hardware 2003: 51-59 |
2002 |
1 | EE | Nathan A. Carr,
John C. Hart:
Meshed atlases for real-time procedural solid texturing.
ACM Trans. Graph. 21(2): 106-131 (2002) |