2007 |
13 | EE | Ian Buck:
GPU Computing: Programming a Massively Parallel Processor.
CGO 2007: 17 |
12 | EE | Michael T. Clark,
Peter Hofstee,
Edward J. Barragy,
Ian Buck,
Stephen W. Keckler:
The future of multi-core technologies.
CLUSTER 2007 |
2006 |
11 | EE | David P. Luebke,
Mark Harris,
Naga K. Govindaraju,
Aaron E. Lefohn,
Mike Houston,
John D. Owens,
Mark Segal,
Matthew Papakipos,
Ian Buck:
S07 - GPGPU: general-purpose computation on graphics hardware.
SC 2006: 208 |
2005 |
10 | EE | Dave Steinkrau,
Patrice Y. Simard,
Ian Buck:
Using GPUs for Machine Learning Algorithms.
ICDAR 2005: 1115-1119 |
9 | EE | Aaron E. Lefohn,
Ian Buck,
Patrick S. McCormick,
John D. Owens,
Timothy J. Purcell,
Robert Strzodka:
General Purpose Computation on Graphics Hardware.
IEEE Visualization 2005: 121 |
2004 |
8 | EE | Francois Labonte,
Peter R. Mattson,
William Thies,
Ian Buck,
Christos Kozyrakis,
Mark Horowitz:
The Stream Virtual Machine.
IEEE PACT 2004: 267-277 |
7 | EE | Ian Buck,
Tim Foley,
Daniel Reiter Horn,
Jeremy Sugerman,
Kayvon Fatahalian,
Mike Houston,
Pat Hanrahan:
Brook for GPUs: stream computing on graphics hardware.
ACM Trans. Graph. 23(3): 777-786 (2004) |
2003 |
6 | EE | William J. Dally,
Francois Labonte,
Abhishek Das,
Pat Hanrahan,
Jung Ho Ahn,
Jayanth Gummaraju,
Mattan Erez,
Nuwan Jayasena,
Ian Buck,
Timothy J. Knight,
Ujval J. Kapasi:
Merrimac: Supercomputing with Streams.
SC 2003: 35 |
2002 |
5 | EE | Timothy J. Purcell,
Ian Buck,
William R. Mark,
Pat Hanrahan:
Ray tracing on programmable graphics hardware.
SIGGRAPH 2002: 703-712 |
4 | EE | Timothy J. Purcell,
Ian Buck,
William R. Mark,
Pat Hanrahan:
Ray tracing on programmable graphics hardware.
ACM Trans. Graph. 21(3): 703-712 (2002) |
2001 |
3 | EE | Greg Humphreys,
Matthew Eldridge,
Ian Buck,
Gordon Stoll,
Matthew Everett,
Pat Hanrahan:
WireGL: a scalable graphics system for clusters.
SIGGRAPH 2001: 129-140 |
2000 |
2 | EE | Ian Buck,
Adam Finkelstein,
Charles E. Jacobs,
Allison Klein,
David Salesin,
Joshua E. Seims,
Richard Szeliski,
Kentaro Toyama:
Performance-driven hand-drawn animation.
NPAR 2000: 101-108 |
1 | EE | Greg Humphreys,
Ian Buck,
Matthew Eldridge,
Pat Hanrahan:
Distributed Rendering for Scalable Displays.
SC 2000 |