2005 |
4 | EE | Tim Foley,
Jeremy Sugerman:
KD-tree acceleration structures for a GPU raytracer.
Graphics Hardware 2005: 15-22 |
2004 |
3 | EE | Tim Foley,
Mike Houston,
Pat Hanrahan:
Efficient partitioning of fragment shaders for multiple-output hardware.
Graphics Hardware 2004: 45-53 |
2 | EE | Ian Buck,
Tim Foley,
Daniel Reiter Horn,
Jeremy Sugerman,
Kayvon Fatahalian,
Mike Houston,
Pat Hanrahan:
Brook for GPUs: stream computing on graphics hardware.
ACM Trans. Graph. 23(3): 777-786 (2004) |
2000 |
1 | | Kevin L. Dean,
Xyler S. Asay-Davis,
Evan M. Finn,
Tim Foley,
Jeremy A. Friesner,
Yo Imai,
Bret J. Naylor,
Sarah R. Wustner,
Scott S. Fisher,
Kent R. Wilson:
Virtual Explorer: Interactive Virtual Environment for Education.
Presence 9(6): 505-523 (2000) |