2008 |
38 | EE | Kun Zhou,
Yanmin Song,
Xintian Shen,
Yurong Yan,
Wen Wang:
An Application of Fuzzy Control Based on PLC in the Electrical Control System of Fancy Soap Production.
FSKD (3) 2008: 279-283 |
37 | EE | Qiming Hou,
Kun Zhou,
Baining Guo:
BSGP: bulk-synchronous GPU programming.
ACM Trans. Graph. 27(3): (2008) |
36 | EE | Xiaohan Shi,
Kun Zhou,
Yiying Tong,
Mathieu Desbrun,
Hujun Bao,
Baining Guo:
Example-based dynamic skinning in real time.
ACM Trans. Graph. 27(3): (2008) |
35 | EE | Xin Sun,
Kun Zhou,
Eric J. Stollnitz,
Jiaoying Shi,
Baining Guo:
Interactive relighting of dynamic refractive objects.
ACM Trans. Graph. 27(3): (2008) |
34 | EE | Li-Yi Wei,
Jianwei Han,
Kun Zhou,
Hujun Bao,
Baining Guo,
Heung-Yeung Shum:
Inverse texture synthesis.
ACM Trans. Graph. 27(3): (2008) |
33 | EE | Kun Zhou,
Zhong Ren,
Stephen Lin,
Hujun Bao,
Baining Guo,
Heung-Yeung Shum:
Real-time smoke rendering using compensated ray marching.
ACM Trans. Graph. 27(3): (2008) |
32 | EE | Kun Zhou,
Qiming Hou,
Rui Wang,
Baining Guo:
Real-time KD-tree construction on graphics hardware.
ACM Trans. Graph. 27(5): 126 (2008) |
31 | EE | Zhong Ren,
Kun Zhou,
Stephen Lin,
Baining Guo:
Gradient-based Interpolation and Sampling for Real-time Rendering of Inhomogeneous, Single-scattering Media.
Comput. Graph. Forum 27(7): 1945-1953 (2008) |
2007 |
30 | EE | Deng Cai,
Xiaofei He,
Kun Zhou,
Jiawei Han,
Hujun Bao:
Locality Sensitive Discriminant Analysis.
IJCAI 2007: 708-713 |
29 | EE | Kun Zhou,
Qiming Hou,
Minmin Gong,
John Snyder,
Baining Guo,
Heung-Yeung Shum:
Fogshop: Real-Time Design and Rendering of Inhomogeneous, Single-Scattering Media.
Pacific Conference on Computer Graphics and Applications 2007: 116-125 |
28 | EE | Xiaofei He,
Wanli Min,
Deng Cai,
Kun Zhou:
Laplacian optimal design for image retrieval.
SIGIR 2007: 119-126 |
27 | EE | Kai Ye,
Kun Zhou,
Zhigeng Pan,
Yiying Tong,
Baining Guo:
Low Distortion Shell Map Generation.
VR 2007: 203-208 |
26 | EE | Xin Sun,
Kun Zhou,
Yanyun Chen,
Stephen Lin,
Jiaoying Shi,
Baining Guo:
Interactive relighting with dynamic BRDFs.
ACM Trans. Graph. 26(3): 27 (2007) |
25 | EE | Xiaohan Shi,
Kun Zhou,
Yiying Tong,
Mathieu Desbrun,
Hujun Bao,
Baining Guo:
Mesh puppetry: cascading optimization of mesh deformation with inverse kinematics.
ACM Trans. Graph. 26(3): 81 (2007) |
24 | EE | Weiwei Xu,
Kun Zhou,
Yizhou Yu,
Qifeng Tan,
Qunsheng Peng,
Baining Guo:
Gradient domain editing of deforming mesh sequences.
ACM Trans. Graph. 26(3): 84 (2007) |
23 | EE | Kun Zhou,
Xin Huang,
Weiwei Xu,
Baining Guo,
Heung-Yeung Shum:
Direct manipulation of subdivision surfaces on GPUs.
ACM Trans. Graph. 26(3): 91 (2007) |
2006 |
22 | EE | Jin Huang,
Xiaohan Shi,
Xinguo Liu,
Kun Zhou,
Li-Yi Wei,
Shang-Hua Teng,
Hujun Bao,
Baining Guo,
Heung-Yeung Shum:
Subspace gradient domain mesh deformation.
ACM Trans. Graph. 25(3): 1126-1134 (2006) |
21 | EE | Kun Zhou,
Xin Huang,
Xi Wang,
Yiying Tong,
Mathieu Desbrun,
Baining Guo,
Heung-Yeung Shum:
Mesh quilting for geometric texture synthesis.
ACM Trans. Graph. 25(3): 690-697 (2006) |
20 | EE | Zhong Ren,
Rui Wang,
John Snyder,
Kun Zhou,
Xinguo Liu,
Bo Sun,
Peter-Pike J. Sloan,
Hujun Bao,
Qunsheng Peng,
Baining Guo:
Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation.
ACM Trans. Graph. 25(3): 977-986 (2006) |
19 | EE | Rui Wang,
Kun Zhou,
John Snyder,
Xinguo Liu,
Hujun Bao,
Qunsheng Peng,
Baining Guo:
Variational sphere set approximation for solid objects.
The Visual Computer 22(9-11): 612-621 (2006) |
18 | EE | Yanlin Weng,
Weiwei Xu,
Yanchen Wu,
Kun Zhou,
Baining Guo:
2D shape deformation using nonlinear least squares optimization.
The Visual Computer 22(9-11): 653-660 (2006) |
17 | EE | Jiaping Wang,
Kun Xu,
Kun Zhou,
Stephen Lin,
Shi-Min Hu,
Baining Guo:
Spherical harmonics scaling.
The Visual Computer 22(9-11): 713-720 (2006) |
16 | EE | Jin Huang,
Xiaohan Shi,
Xinguo Liu,
Kun Zhou,
Baining Guo,
Hujun Bao:
Geometrically based potential energy for simulating deformable objects.
The Visual Computer 22(9-11): 740-748 (2006) |
15 | EE | Jianwei Han,
Kun Zhou,
Li-Yi Wei,
Minmin Gong,
Hujun Bao,
Xinming Zhang,
Baining Guo:
Fast example-based surface texture synthesis via discrete optimization.
The Visual Computer 22(9-11): 918-925 (2006) |
2005 |
14 | EE | Kun Zhou,
Xi Wang,
Yiying Tong,
Mathieu Desbrun,
Baining Guo,
Heung-Yeung Shum:
TextureMontage.
ACM Trans. Graph. 24(3): 1148-1155 (2005) |
13 | EE | Kun Zhou,
Yaohua Hu,
Stephen Lin,
Baining Guo,
Heung-Yeung Shum:
Precomputed shadow fields for dynamic scenes.
ACM Trans. Graph. 24(3): 1196-1201 (2005) |
12 | EE | Kun Zhou,
Jin Huang,
John Snyder,
Xinguo Liu,
Hujun Bao,
Baining Guo,
Heung-Yeung Shum:
Large mesh deformation using the volumetric graph Laplacian.
ACM Trans. Graph. 24(3): 496-503 (2005) |
11 | EE | Kun Zhou,
Peng Du,
Lifeng Wang,
Yasuyuki Matsushita,
Jiaoying Shi,
Baining Guo,
Heung-Yeung Shum:
Decorating Surfaces with Bidirectional Texture Functions.
IEEE Trans. Vis. Comput. Graph. 11(5): 519-528 (2005) |
2004 |
10 | | Kun Zhou,
John Snyder,
Baining Guo,
Heung-Yeung Shum:
Iso-charts: Stretch-driven Mesh Parameterization using Spectral Analysis.
Symposium on Geometry Processing 2004: 47-56 |
9 | EE | Yizhou Yu,
Kun Zhou,
Dong Xu,
Xiaohan Shi,
Hujun Bao,
Baining Guo,
Heung-Yeung Shum:
Mesh editing with poisson-based gradient field manipulation.
ACM Trans. Graph. 23(3): 644-651 (2004) |
8 | EE | Kun Zhou,
Hujun Bao,
Jiaoying Shi:
3D surface filtering using spherical harmonics.
Computer-Aided Design 36(4): 363-375 (2004) |
7 | EE | Li Li,
David Zhang,
Zhigeng Pan,
Jiaoying Shi,
Kun Zhou,
Kai Ye:
Watermarking 3D mesh by spherical parameterization.
Computers & Graphics 28(6): 981-989 (2004) |
6 | EE | Kun Zhou,
Hujun Bao,
Jiaoying Shi,
Qunsheng Peng:
Geometric Signal Compression.
J. Comput. Sci. Technol. 19(5): 596-606 (2004) |
2003 |
5 | EE | Jingdan Zhang,
Kun Zhou,
Luiz Velho,
Baining Guo,
Heung-Yeung Shum:
Synthesis of progressively-variant textures on arbitrary surfaces.
ACM Trans. Graph. 22(3): 295-302 (2003) |
2002 |
4 | | Kun Zhou,
Qionghai Dai,
Jiang Wu,
Guihua Er:
Fast tracking of semantic video object based on motion prediction and subregion extraction.
ICIP (3) 2002: 621-624 |
2001 |
3 | EE | Yong Wang,
Jiang Li,
Kun Zhou,
Heung-Yeung Shum:
Interacting with 3D Graphic Objects in an Image-Based Environment.
IEEE Pacific Rim Conference on Multimedia 2001: 229-236 |
2 | | Zhigeng Pan,
Mingmin Zhang,
Kun Zhou,
Chiyi Cheng,
Jiaoying Shi:
Level of Detail and Multi-Resolution Modeling for Virtual Prototyping.
Int. J. Image Graphics 1(2): 329-343 (2001) |
1 | EE | Zhigeng Pan,
Kun Zhou,
Jiaoying Shi:
A New Mesh Simplification Algorithm Based on Triangle Collapses.
J. Comput. Sci. Technol. 16(1): 57-63 (2001) |