2008 | ||
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38 | EE | Kun Zhou, Yanmin Song, Xintian Shen, Yurong Yan, Wen Wang: An Application of Fuzzy Control Based on PLC in the Electrical Control System of Fancy Soap Production. FSKD (3) 2008: 279-283 |
37 | EE | Qiming Hou, Kun Zhou, Baining Guo: BSGP: bulk-synchronous GPU programming. ACM Trans. Graph. 27(3): (2008) |
36 | EE | Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbrun, Hujun Bao, Baining Guo: Example-based dynamic skinning in real time. ACM Trans. Graph. 27(3): (2008) |
35 | EE | Xin Sun, Kun Zhou, Eric J. Stollnitz, Jiaoying Shi, Baining Guo: Interactive relighting of dynamic refractive objects. ACM Trans. Graph. 27(3): (2008) |
34 | EE | Li-Yi Wei, Jianwei Han, Kun Zhou, Hujun Bao, Baining Guo, Heung-Yeung Shum: Inverse texture synthesis. ACM Trans. Graph. 27(3): (2008) |
33 | EE | Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baining Guo, Heung-Yeung Shum: Real-time smoke rendering using compensated ray marching. ACM Trans. Graph. 27(3): (2008) |
32 | EE | Kun Zhou, Qiming Hou, Rui Wang, Baining Guo: Real-time KD-tree construction on graphics hardware. ACM Trans. Graph. 27(5): 126 (2008) |
31 | EE | Zhong Ren, Kun Zhou, Stephen Lin, Baining Guo: Gradient-based Interpolation and Sampling for Real-time Rendering of Inhomogeneous, Single-scattering Media. Comput. Graph. Forum 27(7): 1945-1953 (2008) |
2007 | ||
30 | EE | Deng Cai, Xiaofei He, Kun Zhou, Jiawei Han, Hujun Bao: Locality Sensitive Discriminant Analysis. IJCAI 2007: 708-713 |
29 | EE | Kun Zhou, Qiming Hou, Minmin Gong, John Snyder, Baining Guo, Heung-Yeung Shum: Fogshop: Real-Time Design and Rendering of Inhomogeneous, Single-Scattering Media. Pacific Conference on Computer Graphics and Applications 2007: 116-125 |
28 | EE | Xiaofei He, Wanli Min, Deng Cai, Kun Zhou: Laplacian optimal design for image retrieval. SIGIR 2007: 119-126 |
27 | EE | Kai Ye, Kun Zhou, Zhigeng Pan, Yiying Tong, Baining Guo: Low Distortion Shell Map Generation. VR 2007: 203-208 |
26 | EE | Xin Sun, Kun Zhou, Yanyun Chen, Stephen Lin, Jiaoying Shi, Baining Guo: Interactive relighting with dynamic BRDFs. ACM Trans. Graph. 26(3): 27 (2007) |
25 | EE | Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbrun, Hujun Bao, Baining Guo: Mesh puppetry: cascading optimization of mesh deformation with inverse kinematics. ACM Trans. Graph. 26(3): 81 (2007) |
24 | EE | Weiwei Xu, Kun Zhou, Yizhou Yu, Qifeng Tan, Qunsheng Peng, Baining Guo: Gradient domain editing of deforming mesh sequences. ACM Trans. Graph. 26(3): 84 (2007) |
23 | EE | Kun Zhou, Xin Huang, Weiwei Xu, Baining Guo, Heung-Yeung Shum: Direct manipulation of subdivision surfaces on GPUs. ACM Trans. Graph. 26(3): 91 (2007) |
2006 | ||
22 | EE | Jin Huang, Xiaohan Shi, Xinguo Liu, Kun Zhou, Li-Yi Wei, Shang-Hua Teng, Hujun Bao, Baining Guo, Heung-Yeung Shum: Subspace gradient domain mesh deformation. ACM Trans. Graph. 25(3): 1126-1134 (2006) |
21 | EE | Kun Zhou, Xin Huang, Xi Wang, Yiying Tong, Mathieu Desbrun, Baining Guo, Heung-Yeung Shum: Mesh quilting for geometric texture synthesis. ACM Trans. Graph. 25(3): 690-697 (2006) |
20 | EE | Zhong Ren, Rui Wang, John Snyder, Kun Zhou, Xinguo Liu, Bo Sun, Peter-Pike J. Sloan, Hujun Bao, Qunsheng Peng, Baining Guo: Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation. ACM Trans. Graph. 25(3): 977-986 (2006) |
19 | EE | Rui Wang, Kun Zhou, John Snyder, Xinguo Liu, Hujun Bao, Qunsheng Peng, Baining Guo: Variational sphere set approximation for solid objects. The Visual Computer 22(9-11): 612-621 (2006) |
18 | EE | Yanlin Weng, Weiwei Xu, Yanchen Wu, Kun Zhou, Baining Guo: 2D shape deformation using nonlinear least squares optimization. The Visual Computer 22(9-11): 653-660 (2006) |
17 | EE | Jiaping Wang, Kun Xu, Kun Zhou, Stephen Lin, Shi-Min Hu, Baining Guo: Spherical harmonics scaling. The Visual Computer 22(9-11): 713-720 (2006) |
16 | EE | Jin Huang, Xiaohan Shi, Xinguo Liu, Kun Zhou, Baining Guo, Hujun Bao: Geometrically based potential energy for simulating deformable objects. The Visual Computer 22(9-11): 740-748 (2006) |
15 | EE | Jianwei Han, Kun Zhou, Li-Yi Wei, Minmin Gong, Hujun Bao, Xinming Zhang, Baining Guo: Fast example-based surface texture synthesis via discrete optimization. The Visual Computer 22(9-11): 918-925 (2006) |
2005 | ||
14 | EE | Kun Zhou, Xi Wang, Yiying Tong, Mathieu Desbrun, Baining Guo, Heung-Yeung Shum: TextureMontage. ACM Trans. Graph. 24(3): 1148-1155 (2005) |
13 | EE | Kun Zhou, Yaohua Hu, Stephen Lin, Baining Guo, Heung-Yeung Shum: Precomputed shadow fields for dynamic scenes. ACM Trans. Graph. 24(3): 1196-1201 (2005) |
12 | EE | Kun Zhou, Jin Huang, John Snyder, Xinguo Liu, Hujun Bao, Baining Guo, Heung-Yeung Shum: Large mesh deformation using the volumetric graph Laplacian. ACM Trans. Graph. 24(3): 496-503 (2005) |
11 | EE | Kun Zhou, Peng Du, Lifeng Wang, Yasuyuki Matsushita, Jiaoying Shi, Baining Guo, Heung-Yeung Shum: Decorating Surfaces with Bidirectional Texture Functions. IEEE Trans. Vis. Comput. Graph. 11(5): 519-528 (2005) |
2004 | ||
10 | Kun Zhou, John Snyder, Baining Guo, Heung-Yeung Shum: Iso-charts: Stretch-driven Mesh Parameterization using Spectral Analysis. Symposium on Geometry Processing 2004: 47-56 | |
9 | EE | Yizhou Yu, Kun Zhou, Dong Xu, Xiaohan Shi, Hujun Bao, Baining Guo, Heung-Yeung Shum: Mesh editing with poisson-based gradient field manipulation. ACM Trans. Graph. 23(3): 644-651 (2004) |
8 | EE | Kun Zhou, Hujun Bao, Jiaoying Shi: 3D surface filtering using spherical harmonics. Computer-Aided Design 36(4): 363-375 (2004) |
7 | EE | Li Li, David Zhang, Zhigeng Pan, Jiaoying Shi, Kun Zhou, Kai Ye: Watermarking 3D mesh by spherical parameterization. Computers & Graphics 28(6): 981-989 (2004) |
6 | EE | Kun Zhou, Hujun Bao, Jiaoying Shi, Qunsheng Peng: Geometric Signal Compression. J. Comput. Sci. Technol. 19(5): 596-606 (2004) |
2003 | ||
5 | EE | Jingdan Zhang, Kun Zhou, Luiz Velho, Baining Guo, Heung-Yeung Shum: Synthesis of progressively-variant textures on arbitrary surfaces. ACM Trans. Graph. 22(3): 295-302 (2003) |
2002 | ||
4 | Kun Zhou, Qionghai Dai, Jiang Wu, Guihua Er: Fast tracking of semantic video object based on motion prediction and subregion extraction. ICIP (3) 2002: 621-624 | |
2001 | ||
3 | EE | Yong Wang, Jiang Li, Kun Zhou, Heung-Yeung Shum: Interacting with 3D Graphic Objects in an Image-Based Environment. IEEE Pacific Rim Conference on Multimedia 2001: 229-236 |
2 | Zhigeng Pan, Mingmin Zhang, Kun Zhou, Chiyi Cheng, Jiaoying Shi: Level of Detail and Multi-Resolution Modeling for Virtual Prototyping. Int. J. Image Graphics 1(2): 329-343 (2001) | |
1 | EE | Zhigeng Pan, Kun Zhou, Jiaoying Shi: A New Mesh Simplification Algorithm Based on Triangle Collapses. J. Comput. Sci. Technol. 16(1): 57-63 (2001) |