| 2008 |
| 20 | EE | Taehyun Rhee,
John P. Lewis,
Krishna Nayak,
Ulrich Neumann:
Adaptive non-rigid registration of 3D knee MRI in different pose spaces.
ISBI 2008: 1111-1114 |
| 2007 |
| 19 | EE | Taehyun Rhee,
John P. Lewis,
Ulrich Neumann,
Krishna Nayak:
Soft-Tissue Deformation for In Vivo Volume Animation.
Pacific Conference on Computer Graphics and Applications 2007: 435-438 |
| 2006 |
| 18 | EE | Zhigang Deng,
Jeremy N. Bailenson,
John P. Lewis,
Ulrich Neumann:
Perceiving Visual Emotions with Speech.
IVA 2006: 107-120 |
| 17 | EE | Taehyun Rhee,
Ulrich Neumann,
John P. Lewis:
Human hand modeling from surface anatomy.
SI3D 2006: 27-34 |
| 16 | EE | Taehyun Rhee,
John P. Lewis,
Ulrich Neumann:
Real-Time Weighted Pose-Space Deformation on the GPU.
Comput. Graph. Forum 25(3): 439-448 (2006) |
| 15 | EE | Zhigang Deng,
Ulrich Neumann,
John P. Lewis,
Tae-Yong Kim,
Murtaza Bulut,
Shrikanth Narayanan:
Expressive Facial Animation Synthesis by Learning Speech Coarticulation and Expression Spaces.
IEEE Trans. Vis. Comput. Graph. 12(6): 1523-1534 (2006) |
| 2005 |
| 14 | | Nathan Schurr,
Janusz Marecki,
John P. Lewis,
Milind Tambe,
Paul Scerri:
The DEFACTO System: Training Tool for Incident Commanders.
AAAI 2005: 1555-1562 |
| 13 | EE | Nathan Schurr,
Janusz Marecki,
N. Kasinadhuni,
Milind Tambe,
John P. Lewis,
Paul Scerri:
The DEFACTO system for human omnipresence to coordinate agent teams: the future of disaster response.
AAMAS 2005: 1229-1230 |
| 12 | EE | John P. Lewis,
Nickson Fong,
Xie XueXiang,
Seah Hock Soon,
Feng Tian:
More optimal strokes for NPR sketching.
GRAPHITE 2005: 47-50 |
| 11 | EE | Zhenyao Mo,
John P. Lewis,
Ulrich Neumann:
SmartCanvas: a gesture-driven intelligent drawing desk system.
IUI 2005: 239-243 |
| 10 | EE | John P. Lewis,
Jonathan Mooser,
Zhigang Deng,
Ulrich Neumann:
Reducing blendshape interference by selected motion attenuation.
SI3D 2005: 25-29 |
| 9 | | Nathan Schurr,
Janusz Marecki,
John P. Lewis,
Milind Tambe,
Paul Scerri:
The DEFACTO System: Coordinating Human-Agent Teams for the Future of Disaster Response.
Multi-Agent Programming 2005: 197-215 |
| 8 | EE | Zhigang Deng,
John P. Lewis,
Ulrich Neumann:
Automated Eye Motion Using Texture Synthesis.
IEEE Computer Graphics and Applications 25(2): 24-30 (2005) |
| 2004 |
| 7 | EE | John P. Lewis,
Ruth Rosenholtz,
Nickson Fong,
Ulrich Neumann:
VisualIDs: automatic distinctive icons for desktop interfaces.
ACM Trans. Graph. 23(3): 416-423 (2004) |
| 2003 |
| 6 | EE | Zhigang Deng,
John P. Lewis,
Ulrich Neumann:
Practical eye movement model using texture synthesis.
SIGGRAPH 2003 |
| 5 | EE | George Borshukov,
John P. Lewis:
Realistic human face rendering for "The Matrix Reloaded".
SIGGRAPH 2003 |
| 4 | EE | George Borshukov,
Dan Piponi,
Oystein Larsen,
John P. Lewis,
Christina Tempelaar-Lietz:
Universal capture: image-based facial animation for "The Matrix Reloaded".
SIGGRAPH 2003 |
| 2000 |
| 3 | EE | John P. Lewis,
Matt Cordner,
Nickson Fong:
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation.
SIGGRAPH 2000: 165-172 |
| 1993 |
| 2 | EE | Maximilian Ott,
John P. Lewis,
Ingemar J. Cox:
Teleconferencing eye contract using a virtual camera.
INTERCHI Adjunct Proceedings 1993: 109-110 |
| 1987 |
| 1 | EE | John P. Lewis:
Generalized Stochastic Subdivision.
ACM Trans. Graph. 6(3): 167-190 (1987) |