2008 |
12 | EE | Nicolas Bonneel,
George Drettakis,
Nicolas Tsingos,
Isabelle Viaud-Delmon,
Doug James:
Fast modal sounds with scalable frequency-domain synthesis.
ACM Trans. Graph. 27(3): (2008) |
2007 |
11 | EE | Thomas Moeck,
Nicolas Bonneel,
Nicolas Tsingos,
George Drettakis,
Isabelle Viaud-Delmon,
David Alloza:
Progressive perceptual audio rendering of complex scenes.
SI3D 2007: 189-196 |
10 | EE | George Drettakis,
Maria Roussou,
Alex Reche Martinez,
Nicolas Tsingos:
Design and Evaluation of a Real-World Virtual Environment for Architecture and Urban Planning.
Presence 16(3): 318-332 (2007) |
2004 |
9 | EE | Maria Roussou,
George Drettakis,
Nicolas Tsingos,
Alex Reche Martinez,
Emmanuel Gallo:
A User-Centered Approach on Combining Realism and Interactivity in Virtual Environments.
VR 2004: 251-252 |
8 | EE | Nicolas Tsingos,
Emmanuel Gallo,
George Drettakis:
Perceptual audio rendering of complex virtual environments.
ACM Trans. Graph. 23(3): 249-258 (2004) |
2003 |
7 | EE | Céline Loscos,
Hila Ritter Widenfeld,
Maria Roussou,
Alexandre Meyer,
Franco Tecchia,
George Drettakis,
Emmanuel Gallo,
Alex Reche Martinez,
Nicolas Tsingos,
Yiorgos Chrysanthou,
Luc Robert,
Massimo Bergamasco,
Andrea Dettori,
Souheil Soubra:
The CREATE Project: Mixed Reality for Design, Education, and Cultural Heritage with a Constructivist Approach.
ISMAR 2003: 282-283 |
2002 |
6 | EE | Nicolas Tsingos,
Ingrid Carlbom,
Gary Elko,
Robert Kubli,
Thomas A. Funkhouser:
Validating Acoustical Simulations in Bell Labs Box.
IEEE Computer Graphics and Applications 22(4): 28-37 (2002) |
2001 |
5 | EE | Nicolas Tsingos,
Thomas A. Funkhouser,
Addy Ngan,
Ingrid Carlbom:
Modeling acoustics in virtual environments using the uniform theory of diffraction.
SIGGRAPH 2001: 545-552 |
1997 |
4 | | Nicolas Tsingos,
Jean-Dominique Gascuel:
Soundtracks for Computer Animation: Sound Rendering in Dynamic Environment with Occlusions.
Graphics Interface 1997: 9-16 |
1996 |
3 | EE | Thierry Guiard-Marigny,
Nicolas Tsingos,
Ali Adjoudani,
Christian Benoît,
Marie-Paule Gascuel:
3D Models Of The Lips For Realistic Speech Animation.
CA 1996: 80-89 |
2 | EE | Mathieu Desbrun,
Nicolas Tsingos,
Marie-Paule Gascuel:
Adaptive Sampling of Implicit Surfaces for Interactive Modelling and Animation.
Comput. Graph. Forum 15(5): 319-325 (1996) |
1995 |
1 | | Eric Bittar,
Nicolas Tsingos,
Marie-Paule Gascuel:
Automatic Reconstruction of Unstructured 3D Data: Combining Medial Axis and Implicit Surfaces.
Comput. Graph. Forum 14(3): 457-468 (1995) |