2009 | ||
---|---|---|
65 | EE | Shengdong Zhao, Koichi Nakamura, Kentaro Ishii, Takeo Igarashi: Magic cards: a paper tag interface for implicit robot control. CHI 2009: 173-182 |
64 | EE | Daisuke Sakamoto, Koichiro Honda, Masahiko Inami, Takeo Igarashi: Sketch and run: a stroke-based interface for home robots. CHI 2009: 197-200 |
63 | EE | Jun Kato, Daisuke Sakamoto, Masahiko Inami, Takeo Igarashi: Multi-touch interface for controlling multiple mobile robots. CHI Extended Abstracts 2009: 3443-3448 |
62 | EE | Makoto Okabe, Ken-ichi Anjyo, Takeo Igarashi, Hans-Peter Seidel: Animating Pictures of Fluid using Video Examples. Comput. Graph. Forum 28(2): 677-686 (2009) |
2008 | ||
61 | EE | Masatomo Kobayashi, Takeo Igarashi: Ninja cursors: using multiple cursors to assist target acquisition on large screens. CHI 2008: 949-958 |
60 | EE | Takashi Ijiri, Mihoshi Yokoo, Saneyuki Kawabata, Takeo Igarashi: Surface-based growth simulation for opening flowers. Graphics Interface 2008: 227-234 |
59 | EE | Shigeru Owada, Frank Nielsen, Takeo Igarashi, Ryo Haraguchi, Kazuo Nakazawa: Projection plane processing for sketch-based volume segmentation. ISBI 2008: 117-120 |
58 | EE | Yuki Igarashi, Takeo Igarashi, Hiromasa Suzuki: Automatically adding seam allowance to cloth pattern. SIGGRAPH Posters 2008: 15 |
57 | EE | Yuki Igarashi, Takeo Igarashi: Pillow: Interactive Flattening of a 3D Model for Plush Toy Design. Smart Graphics 2008: 1-7 |
56 | EE | Toshio Nakamura, Takeo Igarashi: An application-independent system for visualizing user operation history. UIST 2008: 23-32 |
55 | EE | Kenshi Takayama, Makoto Okabe, Takashi Ijiri, Takeo Igarashi: Lapped solid textures: filling a model with anisotropic textures. ACM Trans. Graph. 27(3): (2008) |
54 | EE | Takashi Ijiri, Radomír Mech, Takeo Igarashi, Gavin Miller: An Example-based Procedural System for Element Arrangement. Comput. Graph. Forum 27(2): 429-436 (2008) |
53 | EE | Yuki Igarashi, Takeo Igarashi, Hiromasa Suzuki: Knitting a 3D Model. Comput. Graph. Forum 27(7): 1737-1743 (2008) |
2007 | ||
52 | EE | HyoJong Shin, Takeo Igarashi: Magic canvas: interactive design of a 3-D scene prototype from freehand sketches. Graphics Interface 2007: 63-70 |
51 | EE | Kazutaka Kurihara, Masataka Goto, Jun Ogata, Yosuke Matsusaka, Takeo Igarashi: Presentation sensei: a presentation training system using speech and image processing. ICMI 2007: 358-365 |
50 | EE | Kazutaka Kurihara, Takeo Igarashi: A Flexible Presentation Tool for Diverse Multi-display Environments. INTERACT (1) 2007: 430-433 |
49 | EE | Takeshi Nishida, Takeo Igarashi: Drag-and-Guess: Drag-and-Drop with Prediction. INTERACT (1) 2007: 461-474 |
48 | EE | Makoto Okabe, Yasuyuki Matsushita, Li Shen, Takeo Igarashi: Illumination Brush: Interactive Design of All-Frequency Lighting. Pacific Conference on Computer Graphics and Applications 2007: 171-180 |
47 | EE | Kenshi Takayama, Takeo Igarashi, Ryo Haraguchi, Kazuo Nakazawa: A Sketch-Based Interface for Modeling Myocardial Fiber Orientation. Smart Graphics 2007: 1-9 |
46 | EE | Shigeru Owada, Makoto Okabe, Takeo Igarashi, Frank Nielsen, Norimichi Tsumura: Customized Slider Bars for Adjusting Multi-dimension Parameter Sets. Smart Graphics 2007: 230-232 |
45 | EE | Nayuko Watanabe, Motoi Washida, Takeo Igarashi: Bubble clusters: an interface for manipulating spatial aggregation of graphical objects. UIST 2007: 173-182 |
44 | EE | Masatomo Kobayashi, Takeo Igarashi: Boomerang: suspendable drag-and-drop interactions based on a throw-and-catch metaphor. UIST 2007: 187-190 |
43 | EE | Dan Maynes-Aminzade, Terry Winograd, Takeo Igarashi: Eyepatch: prototyping camera-based interaction through examples. UIST 2007: 33-42 |
42 | EE | Hideki Todo, Ken-ichi Anjyo, William Baxter, Takeo Igarashi: Locally controllable stylized shading. ACM Trans. Graph. 26(3): 17 (2007) |
41 | EE | Andrew Nealen, Takeo Igarashi, Olga Sorkine, Marc Alexa: FiberMesh: designing freeform surfaces with 3D curves. ACM Trans. Graph. 26(3): 41 (2007) |
40 | EE | Yuki Mori, Takeo Igarashi: Plushie: an interactive design system for plush toys. ACM Trans. Graph. 26(3): 45 (2007) |
39 | EE | Takeo Igarashi, Robert C. Zeleznik: Guest Editors' Introduction: Sketch-Based Interaction. IEEE Computer Graphics and Applications 27(1): 26-27 (2007) |
2006 | ||
38 | EE | Kazutaka Kurihara, Masataka Goto, Jun Ogata, Takeo Igarashi: Speech pen: predictive handwriting based on ambient multimodal recognition. CHI 2006: 851-860 |
37 | EE | Andrew Nealen, Takeo Igarashi, Olga Sorkine, Marc Alexa: Laplacian mesh optimization. GRAPHITE 2006: 381-389 |
36 | EE | Takashi Ijiri, Shigeru Owada, Takeo Igarashi: The Sketch L-System: Global Control of Tree Modeling Using Free-Form Strokes. Smart Graphics 2006: 138-146 |
35 | EE | Shigeru Owada, Frank Nielsen, Takeo Igarashi: Copy-Paste Synthesis of 3D Geometry with Repetitive Patterns. Smart Graphics 2006: 184-193 |
34 | EE | Takashi Ijiri, Shigeru Owada, Takeo Igarashi: Seamless Integration of Initial Sketching and Subsequent Detail Editing in Flower Modeling. Comput. Graph. Forum 25(3): 617-624 (2006) |
2005 | ||
33 | EE | Kazutaka Kurihara, David Vronay, Takeo Igarashi: Flexible timeline user interface using constraints. CHI Extended Abstracts 2005: 1581-1584 |
32 | EE | Takeshi Nishida, Takeo Igarashi: Lock-on-Chat: Boosting Anchored Conversation and Its Operation at a Technical Conference. INTERACT 2005: 970-973 |
31 | EE | Shigeru Owada, Frank Nielsen, Takeo Igarashi: Volume catcher. SI3D 2005: 111-116 |
30 | EE | Yuki Mori, Shigeo Takahashi, Takeo Igarashi, Yuriko Takeshima, Issei Fujishiro: Automatic Cross-Sectioning Based on Topological Volume Skeletonization. Smart Graphics 2005: 175-184 |
29 | EE | Takeo Igarashi, Tomer Moscovich, John F. Hughes: As-rigid-as-possible shape manipulation. ACM Trans. Graph. 24(3): 1134-1141 (2005) |
28 | EE | Takashi Ijiri, Shigeru Owada, Makoto Okabe, Takeo Igarashi: Floral diagrams and inflorescences: interactive flower modeling using botanical structural constraints. ACM Trans. Graph. 24(3): 720-726 (2005) |
27 | EE | Makoto Okabe, Shigeru Owada, Takeo Igarashi: Interactive Design of Botanical Trees using Freehand Sketches and Example-based Editing. Comput. Graph. Forum 24(3): 487-496 (2005) |
2004 | ||
26 | EE | Hua Wang, Helmut Prendinger, Takeo Igarashi: Communicating emotions in online chat using physiological sensors and animated text. CHI Extended Abstracts 2004: 1171-1174 |
25 | EE | Shigeru Owada, Frank Nielsen, Makoto Okabe, Takeo Igarashi: Volumetric illustration: designing 3D models with internal textures. ACM Trans. Graph. 23(3): 322-328 (2004) |
2003 | ||
24 | EE | Takeo Igarashi, John F. Hughes: Smooth meshes for sketch-based freeform modeling. SI3D 2003: 139-142 |
23 | EE | Makoto Okabe, Takeo Igarashi: 3D modeling of trees from freehand sketches. SIGGRAPH 2003 |
22 | EE | Takeo Igarashi: Freeform User Interfaces for Graphical Computing. Smart Graphics 2003: 39-48 |
21 | EE | Shigeru Owada, Frank Nielsen, Kazuo Nakazawa, Takeo Igarashi: A Sketching Interface for Modeling the Internal Structures of 3D Shapes. Smart Graphics 2003: 49-57 |
20 | EE | Masatomo Kobayashi, Takeo Igarashi: Considering the direction of cursor movement for efficient traversal of cascading menus. UIST 2003: 91-94 |
19 | EE | Takeo Igarashi, John F. Hughes: Clothing manipulation. ACM Trans. Graph. 22(3): 697 (2003) |
2002 | ||
18 | EE | Takeo Igarashi, John F. Hughes: Clothing manipulation. UIST 2002: 91-100 |
2001 | ||
17 | EE | Takeo Igarashi, Dennis Cosgrove: Adaptive unwrapping for interactive texture painting. SI3D 2001: 209-216 |
16 | EE | Takeo Igarashi, John F. Hughes: Voice as sound: using non-verbal voice input for interactive control. UIST 2001: 155-156 |
15 | EE | Takeo Igarashi, John F. Hughes: A suggestive interface for 3D drawing. UIST 2001: 173-181 |
2000 | ||
14 | Takeo Igarashi, W. Keith Edwards, Anthony LaMarca, Elizabeth D. Mynatt: An Architecture for Pen-based Interaction on Electronic Whiteboards. Advanced Visual Interfaces 2000: 68-75 | |
13 | EE | Takeo Igarashi, Ken Hinckley: Speed-dependent automatic zooming for browsing large documents. UIST 2000: 139-148 |
12 | EE | W. Keith Edwards, Takeo Igarashi, Anthony LaMarca, Elizabeth D. Mynatt: A temporal model for multi-level undo and redo. UIST 2000: 31-40 |
11 | EE | Elizabeth D. Mynatt, Takeo Igarashi, W. Keith Edwards, Anthony LaMarca: Designing an Augmented Writing Surface. IEEE Computer Graphics and Applications 20(4): 55-61 (2000) |
1999 | ||
10 | EE | Masaaki Honda, Takeo Igarashi, Hidehiko Tanaka, Shuichi Sakai: Integrated Manipulation: Context-Aware Manipulation of 2D Diagrams. ACM Symposium on User Interface Software and Technology 1999: 159-160 |
9 | EE | Elizabeth D. Mynatt, Takeo Igarashi, W. Keith Edwards, Anthony LaMarca: Flatland: New Dimensions in Office Whiteboards. CHI 1999: 346-353 |
8 | EE | Takeo Igarashi, Satoshi Matsuoka, Hidehiko Tanaka: Teddy: A Sketching Interface for 3D Freeform Design. SIGGRAPH 1999: 409-416 |
1998 | ||
7 | EE | Bay-Wei Chang, Jock D. Mackinlay, Polle Zellweger, Takeo Igarashi: A Negotiation Architecture for Fluid Documents. ACM Symposium on User Interface Software and Technology 1998: 123-132 |
6 | EE | Takeo Igarashi, Rieko Kadobayashi, Kenji Mase, Hidehiko Tanaka: Path Drawing for 3D Walkthrough. ACM Symposium on User Interface Software and Technology 1998: 173-174 |
5 | EE | Sachiko Kawachiya, Takeo Igarashi, Satoshi Matsuoka, Hidehiko Tanaka: Reduction of Overhead in Drawing Figures with Computer: Detailed Analyses of Drawing Tasks. APCHI 1998: 11-18 |
4 | Takeo Igarashi, Jock D. Mackinlay, Bay-Wei Chang, Polle Zellweger: Fluid Visualization for Spreadsheet Structures. VL 1998: 118-125 | |
1997 | ||
3 | EE | Takeo Igarashi, Satoshi Matsuoka, Sachiko Kawachiya, Hidehiko Tanaka: Interactive Beautification: A Technique for Rapid Geometric Design. ACM Symposium on User Interface Software and Technology 1997: 105-114 |
2 | Takeo Igarashi, Sachiko Kawachiya, Satoshi Matsuoka, Hidehiko Tanaka: In Search for an Ideal Computer-Assisted Drawing System. INTERACT 1997: 104-111 | |
1995 | ||
1 | EE | Takeo Igarashi, Satoshi Matsuoka, Toshiyuki Masui: Adaptive Recognition of Implicit Structures in Human-Organized Layouts. VL 1995: 258-266 |