2009 |
65 | EE | Shengdong Zhao,
Koichi Nakamura,
Kentaro Ishii,
Takeo Igarashi:
Magic cards: a paper tag interface for implicit robot control.
CHI 2009: 173-182 |
64 | EE | Daisuke Sakamoto,
Koichiro Honda,
Masahiko Inami,
Takeo Igarashi:
Sketch and run: a stroke-based interface for home robots.
CHI 2009: 197-200 |
63 | EE | Jun Kato,
Daisuke Sakamoto,
Masahiko Inami,
Takeo Igarashi:
Multi-touch interface for controlling multiple mobile robots.
CHI Extended Abstracts 2009: 3443-3448 |
62 | EE | Makoto Okabe,
Ken-ichi Anjyo,
Takeo Igarashi,
Hans-Peter Seidel:
Animating Pictures of Fluid using Video Examples.
Comput. Graph. Forum 28(2): 677-686 (2009) |
2008 |
61 | EE | Masatomo Kobayashi,
Takeo Igarashi:
Ninja cursors: using multiple cursors to assist target acquisition on large screens.
CHI 2008: 949-958 |
60 | EE | Takashi Ijiri,
Mihoshi Yokoo,
Saneyuki Kawabata,
Takeo Igarashi:
Surface-based growth simulation for opening flowers.
Graphics Interface 2008: 227-234 |
59 | EE | Shigeru Owada,
Frank Nielsen,
Takeo Igarashi,
Ryo Haraguchi,
Kazuo Nakazawa:
Projection plane processing for sketch-based volume segmentation.
ISBI 2008: 117-120 |
58 | EE | Yuki Igarashi,
Takeo Igarashi,
Hiromasa Suzuki:
Automatically adding seam allowance to cloth pattern.
SIGGRAPH Posters 2008: 15 |
57 | EE | Yuki Igarashi,
Takeo Igarashi:
Pillow: Interactive Flattening of a 3D Model for Plush Toy Design.
Smart Graphics 2008: 1-7 |
56 | EE | Toshio Nakamura,
Takeo Igarashi:
An application-independent system for visualizing user operation history.
UIST 2008: 23-32 |
55 | EE | Kenshi Takayama,
Makoto Okabe,
Takashi Ijiri,
Takeo Igarashi:
Lapped solid textures: filling a model with anisotropic textures.
ACM Trans. Graph. 27(3): (2008) |
54 | EE | Takashi Ijiri,
Radomír Mech,
Takeo Igarashi,
Gavin Miller:
An Example-based Procedural System for Element Arrangement.
Comput. Graph. Forum 27(2): 429-436 (2008) |
53 | EE | Yuki Igarashi,
Takeo Igarashi,
Hiromasa Suzuki:
Knitting a 3D Model.
Comput. Graph. Forum 27(7): 1737-1743 (2008) |
2007 |
52 | EE | HyoJong Shin,
Takeo Igarashi:
Magic canvas: interactive design of a 3-D scene prototype from freehand sketches.
Graphics Interface 2007: 63-70 |
51 | EE | Kazutaka Kurihara,
Masataka Goto,
Jun Ogata,
Yosuke Matsusaka,
Takeo Igarashi:
Presentation sensei: a presentation training system using speech and image processing.
ICMI 2007: 358-365 |
50 | EE | Kazutaka Kurihara,
Takeo Igarashi:
A Flexible Presentation Tool for Diverse Multi-display Environments.
INTERACT (1) 2007: 430-433 |
49 | EE | Takeshi Nishida,
Takeo Igarashi:
Drag-and-Guess: Drag-and-Drop with Prediction.
INTERACT (1) 2007: 461-474 |
48 | EE | Makoto Okabe,
Yasuyuki Matsushita,
Li Shen,
Takeo Igarashi:
Illumination Brush: Interactive Design of All-Frequency Lighting.
Pacific Conference on Computer Graphics and Applications 2007: 171-180 |
47 | EE | Kenshi Takayama,
Takeo Igarashi,
Ryo Haraguchi,
Kazuo Nakazawa:
A Sketch-Based Interface for Modeling Myocardial Fiber Orientation.
Smart Graphics 2007: 1-9 |
46 | EE | Shigeru Owada,
Makoto Okabe,
Takeo Igarashi,
Frank Nielsen,
Norimichi Tsumura:
Customized Slider Bars for Adjusting Multi-dimension Parameter Sets.
Smart Graphics 2007: 230-232 |
45 | EE | Nayuko Watanabe,
Motoi Washida,
Takeo Igarashi:
Bubble clusters: an interface for manipulating spatial aggregation of graphical objects.
UIST 2007: 173-182 |
44 | EE | Masatomo Kobayashi,
Takeo Igarashi:
Boomerang: suspendable drag-and-drop interactions based on a throw-and-catch metaphor.
UIST 2007: 187-190 |
43 | EE | Dan Maynes-Aminzade,
Terry Winograd,
Takeo Igarashi:
Eyepatch: prototyping camera-based interaction through examples.
UIST 2007: 33-42 |
42 | EE | Hideki Todo,
Ken-ichi Anjyo,
William Baxter,
Takeo Igarashi:
Locally controllable stylized shading.
ACM Trans. Graph. 26(3): 17 (2007) |
41 | EE | Andrew Nealen,
Takeo Igarashi,
Olga Sorkine,
Marc Alexa:
FiberMesh: designing freeform surfaces with 3D curves.
ACM Trans. Graph. 26(3): 41 (2007) |
40 | EE | Yuki Mori,
Takeo Igarashi:
Plushie: an interactive design system for plush toys.
ACM Trans. Graph. 26(3): 45 (2007) |
39 | EE | Takeo Igarashi,
Robert C. Zeleznik:
Guest Editors' Introduction: Sketch-Based Interaction.
IEEE Computer Graphics and Applications 27(1): 26-27 (2007) |
2006 |
38 | EE | Kazutaka Kurihara,
Masataka Goto,
Jun Ogata,
Takeo Igarashi:
Speech pen: predictive handwriting based on ambient multimodal recognition.
CHI 2006: 851-860 |
37 | EE | Andrew Nealen,
Takeo Igarashi,
Olga Sorkine,
Marc Alexa:
Laplacian mesh optimization.
GRAPHITE 2006: 381-389 |
36 | EE | Takashi Ijiri,
Shigeru Owada,
Takeo Igarashi:
The Sketch L-System: Global Control of Tree Modeling Using Free-Form Strokes.
Smart Graphics 2006: 138-146 |
35 | EE | Shigeru Owada,
Frank Nielsen,
Takeo Igarashi:
Copy-Paste Synthesis of 3D Geometry with Repetitive Patterns.
Smart Graphics 2006: 184-193 |
34 | EE | Takashi Ijiri,
Shigeru Owada,
Takeo Igarashi:
Seamless Integration of Initial Sketching and Subsequent Detail Editing in Flower Modeling.
Comput. Graph. Forum 25(3): 617-624 (2006) |
2005 |
33 | EE | Kazutaka Kurihara,
David Vronay,
Takeo Igarashi:
Flexible timeline user interface using constraints.
CHI Extended Abstracts 2005: 1581-1584 |
32 | EE | Takeshi Nishida,
Takeo Igarashi:
Lock-on-Chat: Boosting Anchored Conversation and Its Operation at a Technical Conference.
INTERACT 2005: 970-973 |
31 | EE | Shigeru Owada,
Frank Nielsen,
Takeo Igarashi:
Volume catcher.
SI3D 2005: 111-116 |
30 | EE | Yuki Mori,
Shigeo Takahashi,
Takeo Igarashi,
Yuriko Takeshima,
Issei Fujishiro:
Automatic Cross-Sectioning Based on Topological Volume Skeletonization.
Smart Graphics 2005: 175-184 |
29 | EE | Takeo Igarashi,
Tomer Moscovich,
John F. Hughes:
As-rigid-as-possible shape manipulation.
ACM Trans. Graph. 24(3): 1134-1141 (2005) |
28 | EE | Takashi Ijiri,
Shigeru Owada,
Makoto Okabe,
Takeo Igarashi:
Floral diagrams and inflorescences: interactive flower modeling using botanical structural constraints.
ACM Trans. Graph. 24(3): 720-726 (2005) |
27 | EE | Makoto Okabe,
Shigeru Owada,
Takeo Igarashi:
Interactive Design of Botanical Trees using Freehand Sketches and Example-based Editing.
Comput. Graph. Forum 24(3): 487-496 (2005) |
2004 |
26 | EE | Hua Wang,
Helmut Prendinger,
Takeo Igarashi:
Communicating emotions in online chat using physiological sensors and animated text.
CHI Extended Abstracts 2004: 1171-1174 |
25 | EE | Shigeru Owada,
Frank Nielsen,
Makoto Okabe,
Takeo Igarashi:
Volumetric illustration: designing 3D models with internal textures.
ACM Trans. Graph. 23(3): 322-328 (2004) |
2003 |
24 | EE | Takeo Igarashi,
John F. Hughes:
Smooth meshes for sketch-based freeform modeling.
SI3D 2003: 139-142 |
23 | EE | Makoto Okabe,
Takeo Igarashi:
3D modeling of trees from freehand sketches.
SIGGRAPH 2003 |
22 | EE | Takeo Igarashi:
Freeform User Interfaces for Graphical Computing.
Smart Graphics 2003: 39-48 |
21 | EE | Shigeru Owada,
Frank Nielsen,
Kazuo Nakazawa,
Takeo Igarashi:
A Sketching Interface for Modeling the Internal Structures of 3D Shapes.
Smart Graphics 2003: 49-57 |
20 | EE | Masatomo Kobayashi,
Takeo Igarashi:
Considering the direction of cursor movement for efficient traversal of cascading menus.
UIST 2003: 91-94 |
19 | EE | Takeo Igarashi,
John F. Hughes:
Clothing manipulation.
ACM Trans. Graph. 22(3): 697 (2003) |
2002 |
18 | EE | Takeo Igarashi,
John F. Hughes:
Clothing manipulation.
UIST 2002: 91-100 |
2001 |
17 | EE | Takeo Igarashi,
Dennis Cosgrove:
Adaptive unwrapping for interactive texture painting.
SI3D 2001: 209-216 |
16 | EE | Takeo Igarashi,
John F. Hughes:
Voice as sound: using non-verbal voice input for interactive control.
UIST 2001: 155-156 |
15 | EE | Takeo Igarashi,
John F. Hughes:
A suggestive interface for 3D drawing.
UIST 2001: 173-181 |
2000 |
14 | | Takeo Igarashi,
W. Keith Edwards,
Anthony LaMarca,
Elizabeth D. Mynatt:
An Architecture for Pen-based Interaction on Electronic Whiteboards.
Advanced Visual Interfaces 2000: 68-75 |
13 | EE | Takeo Igarashi,
Ken Hinckley:
Speed-dependent automatic zooming for browsing large documents.
UIST 2000: 139-148 |
12 | EE | W. Keith Edwards,
Takeo Igarashi,
Anthony LaMarca,
Elizabeth D. Mynatt:
A temporal model for multi-level undo and redo.
UIST 2000: 31-40 |
11 | EE | Elizabeth D. Mynatt,
Takeo Igarashi,
W. Keith Edwards,
Anthony LaMarca:
Designing an Augmented Writing Surface.
IEEE Computer Graphics and Applications 20(4): 55-61 (2000) |
1999 |
10 | EE | Masaaki Honda,
Takeo Igarashi,
Hidehiko Tanaka,
Shuichi Sakai:
Integrated Manipulation: Context-Aware Manipulation of 2D Diagrams.
ACM Symposium on User Interface Software and Technology 1999: 159-160 |
9 | EE | Elizabeth D. Mynatt,
Takeo Igarashi,
W. Keith Edwards,
Anthony LaMarca:
Flatland: New Dimensions in Office Whiteboards.
CHI 1999: 346-353 |
8 | EE | Takeo Igarashi,
Satoshi Matsuoka,
Hidehiko Tanaka:
Teddy: A Sketching Interface for 3D Freeform Design.
SIGGRAPH 1999: 409-416 |
1998 |
7 | EE | Bay-Wei Chang,
Jock D. Mackinlay,
Polle Zellweger,
Takeo Igarashi:
A Negotiation Architecture for Fluid Documents.
ACM Symposium on User Interface Software and Technology 1998: 123-132 |
6 | EE | Takeo Igarashi,
Rieko Kadobayashi,
Kenji Mase,
Hidehiko Tanaka:
Path Drawing for 3D Walkthrough.
ACM Symposium on User Interface Software and Technology 1998: 173-174 |
5 | EE | Sachiko Kawachiya,
Takeo Igarashi,
Satoshi Matsuoka,
Hidehiko Tanaka:
Reduction of Overhead in Drawing Figures with Computer: Detailed Analyses of Drawing Tasks.
APCHI 1998: 11-18 |
4 | | Takeo Igarashi,
Jock D. Mackinlay,
Bay-Wei Chang,
Polle Zellweger:
Fluid Visualization for Spreadsheet Structures.
VL 1998: 118-125 |
1997 |
3 | EE | Takeo Igarashi,
Satoshi Matsuoka,
Sachiko Kawachiya,
Hidehiko Tanaka:
Interactive Beautification: A Technique for Rapid Geometric Design.
ACM Symposium on User Interface Software and Technology 1997: 105-114 |
2 | | Takeo Igarashi,
Sachiko Kawachiya,
Satoshi Matsuoka,
Hidehiko Tanaka:
In Search for an Ideal Computer-Assisted Drawing System.
INTERACT 1997: 104-111 |
1995 |
1 | EE | Takeo Igarashi,
Satoshi Matsuoka,
Toshiyuki Masui:
Adaptive Recognition of Implicit Structures in Human-Organized Layouts.
VL 1995: 258-266 |