2008 |
87 | EE | Jiaping Wang,
Shuang Zhao,
Xin Tong,
Stephen Lin,
Zhouchen Lin,
Yue Dong,
Baining Guo,
Heung-Yeung Shum:
Modeling and rendering of heterogeneous translucent materials using the diffusion equation.
ACM Trans. Graph. 27(1): (2008) |
86 | EE | Qiming Hou,
Kun Zhou,
Baining Guo:
BSGP: bulk-synchronous GPU programming.
ACM Trans. Graph. 27(3): (2008) |
85 | EE | Xiaohan Shi,
Kun Zhou,
Yiying Tong,
Mathieu Desbrun,
Hujun Bao,
Baining Guo:
Example-based dynamic skinning in real time.
ACM Trans. Graph. 27(3): (2008) |
84 | EE | Xin Sun,
Kun Zhou,
Eric J. Stollnitz,
Jiaoying Shi,
Baining Guo:
Interactive relighting of dynamic refractive objects.
ACM Trans. Graph. 27(3): (2008) |
83 | EE | Li-Yi Wei,
Jianwei Han,
Kun Zhou,
Hujun Bao,
Baining Guo,
Heung-Yeung Shum:
Inverse texture synthesis.
ACM Trans. Graph. 27(3): (2008) |
82 | EE | Jiaping Wang,
Shuang Zhao,
Xin Tong,
John Snyder,
Baining Guo:
Modeling anisotropic surface reflectance with example-based microfacet synthesis.
ACM Trans. Graph. 27(3): (2008) |
81 | EE | Kun Zhou,
Zhong Ren,
Stephen Lin,
Hujun Bao,
Baining Guo,
Heung-Yeung Shum:
Real-time smoke rendering using compensated ray marching.
ACM Trans. Graph. 27(3): (2008) |
80 | EE | Kun Zhou,
Qiming Hou,
Rui Wang,
Baining Guo:
Real-time KD-tree construction on graphics hardware.
ACM Trans. Graph. 27(5): 126 (2008) |
79 | EE | Su Xuey,
Jiaping Wang,
Xin Tong,
Qionghai Dai,
Baining Guo:
Image-based Material Weathering.
Comput. Graph. Forum 27(2): 617-626 (2008) |
78 | EE | Zhong Ren,
Kun Zhou,
Stephen Lin,
Baining Guo:
Gradient-based Interpolation and Sampling for Real-time Rendering of Inhomogeneous, Single-scattering Media.
Comput. Graph. Forum 27(7): 1945-1953 (2008) |
77 | EE | Hong Qin,
Baining Guo,
Guoping Wang:
Special issue of CAD/Graphics' 2007.
Computers & Graphics 32(6): 615-616 (2008) |
76 | EE | Ping Tan,
Stephen Lin,
Long Quan,
Baining Guo,
Harry Shum:
Filtering and Rendering of Resolution-Dependent Reflectance Models.
IEEE Trans. Vis. Comput. Graph. 14(2): 412-425 (2008) |
2007 |
75 | EE | Kun Zhou,
Qiming Hou,
Minmin Gong,
John Snyder,
Baining Guo,
Heung-Yeung Shum:
Fogshop: Real-Time Design and Rendering of Inhomogeneous, Single-Scattering Media.
Pacific Conference on Computer Graphics and Applications 2007: 116-125 |
74 | EE | Lvdi Wang,
Xi Wang,
Peter-Pike J. Sloan,
Li-Yi Wei,
Xin Tong,
Baining Guo:
Rendering from compressed high dynamic range textures on programmable graphics hardware.
SI3D 2007: 17-24 |
73 | EE | Kai Ye,
Kun Zhou,
Zhigeng Pan,
Yiying Tong,
Baining Guo:
Low Distortion Shell Map Generation.
VR 2007: 203-208 |
72 | EE | Jianye Lu,
Athinodoros S. Georghiades,
Andreas Glaser,
Hongzhi Wu,
Li-Yi Wei,
Baining Guo,
Julie Dorsey,
Holly E. Rushmeier:
Context-aware textures.
ACM Trans. Graph. 26(1): (2007) |
71 | EE | Xin Sun,
Kun Zhou,
Yanyun Chen,
Stephen Lin,
Jiaoying Shi,
Baining Guo:
Interactive relighting with dynamic BRDFs.
ACM Trans. Graph. 26(3): 27 (2007) |
70 | EE | Xiaohan Shi,
Kun Zhou,
Yiying Tong,
Mathieu Desbrun,
Hujun Bao,
Baining Guo:
Mesh puppetry: cascading optimization of mesh deformation with inverse kinematics.
ACM Trans. Graph. 26(3): 81 (2007) |
69 | EE | Weiwei Xu,
Kun Zhou,
Yizhou Yu,
Qifeng Tan,
Qunsheng Peng,
Baining Guo:
Gradient domain editing of deforming mesh sequences.
ACM Trans. Graph. 26(3): 84 (2007) |
68 | EE | Kun Zhou,
Xin Huang,
Weiwei Xu,
Baining Guo,
Heung-Yeung Shum:
Direct manipulation of subdivision surfaces on GPUs.
ACM Trans. Graph. 26(3): 91 (2007) |
2006 |
67 | EE | Mingli Song,
Zicheng Liu,
Baining Guo:
Real-Time Facial Expression Mapping for High Resolution 3D Meshes.
Computer Graphics International 2006: 277-287 |
66 | EE | Jin Huang,
Xiaohan Shi,
Xinguo Liu,
Kun Zhou,
Li-Yi Wei,
Shang-Hua Teng,
Hujun Bao,
Baining Guo,
Heung-Yeung Shum:
Subspace gradient domain mesh deformation.
ACM Trans. Graph. 25(3): 1126-1134 (2006) |
65 | EE | Kun Zhou,
Xin Huang,
Xi Wang,
Yiying Tong,
Mathieu Desbrun,
Baining Guo,
Heung-Yeung Shum:
Mesh quilting for geometric texture synthesis.
ACM Trans. Graph. 25(3): 690-697 (2006) |
64 | EE | Jiaping Wang,
Xin Tong,
Stephen Lin,
Minghao Pan,
Chao Wang,
Hujun Bao,
Baining Guo,
Heung-Yeung Shum:
Appearance manifolds for modeling time-variant appearance of materials.
ACM Trans. Graph. 25(3): 754-761 (2006) |
63 | EE | Zhong Ren,
Rui Wang,
John Snyder,
Kun Zhou,
Xinguo Liu,
Bo Sun,
Peter-Pike J. Sloan,
Hujun Bao,
Qunsheng Peng,
Baining Guo:
Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation.
ACM Trans. Graph. 25(3): 977-986 (2006) |
62 | EE | Jin Huang,
Xinguo Liu,
Hujun Bao,
Baining Guo,
Heung-Yeung Shum:
An efficient large deformation method using domain decomposition.
Computers & Graphics 30(6): 927-935 (2006) |
61 | EE | Qingshan Zhang,
Zicheng Liu,
Baining Guo,
Demetri Terzopoulos,
Heung-Yeung Shum:
Geometry-Driven Photorealistic Facial Expression Synthesis.
IEEE Trans. Vis. Comput. Graph. 12(1): 48-60 (2006) |
60 | EE | Yaohua Hu,
Luiz Velho,
Xin Tong,
Baining Guo,
Harry Shum:
Realistic, real-time rendering of ocean waves.
Journal of Visualization and Computer Animation 17(1): 59-67 (2006) |
59 | EE | Rui Wang,
Kun Zhou,
John Snyder,
Xinguo Liu,
Hujun Bao,
Qunsheng Peng,
Baining Guo:
Variational sphere set approximation for solid objects.
The Visual Computer 22(9-11): 612-621 (2006) |
58 | EE | Yanlin Weng,
Weiwei Xu,
Yanchen Wu,
Kun Zhou,
Baining Guo:
2D shape deformation using nonlinear least squares optimization.
The Visual Computer 22(9-11): 653-660 (2006) |
57 | EE | Jiaping Wang,
Kun Xu,
Kun Zhou,
Stephen Lin,
Shi-Min Hu,
Baining Guo:
Spherical harmonics scaling.
The Visual Computer 22(9-11): 713-720 (2006) |
56 | EE | Jin Huang,
Xiaohan Shi,
Xinguo Liu,
Kun Zhou,
Baining Guo,
Hujun Bao:
Geometrically based potential energy for simulating deformable objects.
The Visual Computer 22(9-11): 740-748 (2006) |
55 | EE | Jianwei Han,
Kun Zhou,
Li-Yi Wei,
Minmin Gong,
Hujun Bao,
Xinming Zhang,
Baining Guo:
Fast example-based surface texture synthesis via discrete optimization.
The Visual Computer 22(9-11): 918-925 (2006) |
2005 |
54 | EE | Ping Tan,
Stephen Lin,
Long Quan,
Baining Guo,
Heung-Yeung Shum:
Multiresolution Reflectance Filtering.
Rendering Techniques 2005: 111-116 |
53 | EE | Jin Huang,
Xinguo Liu,
Hujun Bao,
Baining Guo,
Heung-Yeung Shum:
Clustering method for fast deformation with constraints.
Symposium on Solid and Physical Modeling 2005: 221-226 |
52 | EE | Xin Tong,
Jiaping Wang,
Stephen Lin,
Baining Guo,
Heung-Yeung Shum:
Modeling and rendering of quasi-homogeneous materials.
ACM Trans. Graph. 24(3): 1054-1061 (2005) |
51 | EE | Yanyun Chen,
Lin Xia,
Tien-Tsin Wong,
Xin Tong,
Hujun Bao,
Baining Guo,
Heung-Yeung Shum:
Visual simulation of weathering by gamma-ton tracing.
ACM Trans. Graph. 24(3): 1127-1133 (2005) |
50 | EE | Kun Zhou,
Xi Wang,
Yiying Tong,
Mathieu Desbrun,
Baining Guo,
Heung-Yeung Shum:
TextureMontage.
ACM Trans. Graph. 24(3): 1148-1155 (2005) |
49 | EE | Kun Zhou,
Yaohua Hu,
Stephen Lin,
Baining Guo,
Heung-Yeung Shum:
Precomputed shadow fields for dynamic scenes.
ACM Trans. Graph. 24(3): 1196-1201 (2005) |
48 | EE | Kun Zhou,
Jin Huang,
John Snyder,
Xinguo Liu,
Hujun Bao,
Baining Guo,
Heung-Yeung Shum:
Large mesh deformation using the volumetric graph Laplacian.
ACM Trans. Graph. 24(3): 496-503 (2005) |
47 | EE | Lifeng Wang,
Wenle Wang,
Julie Dorsey,
Xu Yang,
Baining Guo,
Heung-Yeung Shum:
Real-time rendering of plant leaves.
ACM Trans. Graph. 24(3): 712-719 (2005) |
46 | EE | Lifeng Wang,
Stephen Lin,
Seungyong Lee,
Baining Guo,
Heung-Yeung Shum:
Light Field Morphing Using 2D Features.
IEEE Trans. Vis. Comput. Graph. 11(1): 25-34 (2005) |
45 | EE | Kun Zhou,
Peng Du,
Lifeng Wang,
Yasuyuki Matsushita,
Jiaoying Shi,
Baining Guo,
Heung-Yeung Shum:
Decorating Surfaces with Bidirectional Texture Functions.
IEEE Trans. Vis. Comput. Graph. 11(5): 519-528 (2005) |
44 | EE | Ligang Liu,
Bo Zhang,
Baining Guo,
Heung-Yeung Shum:
Polygonal Shape Blending with Topological Evolutions.
J. Comput. Sci. Technol. 20(1): 77-89 (2005) |
43 | EE | Jiaping Wang,
Xin Tong,
John Snyder,
Yanyun Chen,
Baining Guo,
Heung-Yeung Shum:
Capturing and rendering geometry details for BTF-mapped surfaces.
The Visual Computer 21(8-10): 559-568 (2005) |
42 | EE | Ying Song,
Yanyun Chen,
Xin Tong,
Stephen Lin,
Jiaoying Shi,
Baining Guo,
Heung-Yeung Shum:
Shell radiance texture functions.
The Visual Computer 21(8-10): 774-782 (2005) |
2004 |
41 | EE | Ligang Liu,
Guopu Wang,
Bo Zhang,
Baining Guo,
Heung-Yeung Shum:
Perceptually Based Approach for Planar Shape Morphing.
Pacific Conference on Computer Graphics and Applications 2004: 111-120 |
40 | | Xi Wang,
Xin Tong,
Stephen Lin,
Shi-Min Hu,
Baining Guo,
Heung-Yeung Shum:
Generalized Displacement Maps.
Rendering Techniques 2004: 227-234 |
39 | | Kun Zhou,
John Snyder,
Baining Guo,
Heung-Yeung Shum:
Iso-charts: Stretch-driven Mesh Parameterization using Spectral Analysis.
Symposium on Geometry Processing 2004: 47-56 |
38 | EE | Yanyun Chen,
Xin Tong,
Jiaping Wang,
Stephen Lin,
Baining Guo,
Heung-Yeung Shum:
Shell texture functions.
ACM Trans. Graph. 23(3): 343-353 (2004) |
37 | EE | Yizhou Yu,
Kun Zhou,
Dong Xu,
Xiaohan Shi,
Hujun Bao,
Baining Guo,
Heung-Yeung Shum:
Mesh editing with poisson-based gradient field manipulation.
ACM Trans. Graph. 23(3): 644-651 (2004) |
36 | EE | Xinguo Liu,
Yaohua Hu,
Jingdan Zhang,
Xin Tong,
Baining Guo,
Heung-Yeung Shum:
Synthesis and Rendering of Bidirectional Texture Functions on Arbitrary Surfaces.
IEEE Trans. Vis. Comput. Graph. 10(3): 278-289 (2004) |
35 | EE | Yongmei Michelle Wang,
Jingdan Zhang,
Zhunping Zhang,
Baining Guo:
Directional Coherence Interpolation For Three-Dimensional Gray-Level Images.
Int. J. Image Graphics 4(4): 535-561 (2004) |
2003 |
34 | EE | Eunhee Jeong,
Mincheol Yoon,
Yunjin Lee,
Minsu Ahn,
Seungyong Lee,
Baining Guo:
Feature-Based Surface Light Field Morphing.
Pacific Conference on Computer Graphics and Applications 2003: 215-223 |
33 | EE | Baining Guo:
Realistic Rendering of Surface Appearance Using GPU.
Pacific Conference on Computer Graphics and Applications 2003: 3 |
32 | EE | Xi Wang,
Lifeng Wang,
Ligang Liu,
Shi-Min Hu,
Baining Guo:
Interactive Modeling of Tree Bark.
Pacific Conference on Computer Graphics and Applications 2003: 83- |
31 | EE | Jingdan Zhang,
Kun Zhou,
Luiz Velho,
Baining Guo,
Heung-Yeung Shum:
Synthesis of progressively-variant textures on arbitrary surfaces.
ACM Trans. Graph. 22(3): 295-302 (2003) |
30 | EE | Lifeng Wang,
Xi Wang,
Xin Tong,
Stephen Lin,
Shi-Min Hu,
Baining Guo,
Heung-Yeung Shum:
View-dependent displacement mapping.
ACM Trans. Graph. 22(3): 334-339 (2003) |
29 | EE | Rynson W. H. Lau,
Frederick W. B. Li,
Tosiyasu L. Kunii,
Baining Guo,
Bo Zhang,
Nadia Magnenat-Thalmann,
Sumedha Kshirsagar,
Daniel Thalmann,
Mario Gutiérrez:
Emerging Web Graphics Standards and Technologies.
IEEE Computer Graphics and Applications 23(1): 66-75 (2003) |
28 | EE | Yanyun Chen,
Stephen Lin,
Hua Zhong,
Ying-Qing Xu,
Baining Guo,
Heung-Yeung Shum:
Realistic Rendering and Animation of Knitwear.
IEEE Trans. Vis. Comput. Graph. 9(1): 43-55 (2003) |
2002 |
27 | EE | Jingdan Zhang,
Yongmei Wang,
Baining Guo:
Pyramidal search of maximum coherence direction for biomedical image interpolation.
ISBI 2002: 887-890 |
26 | EE | Ke Deng,
Jingdan Zhang,
Lifeng Wang,
Baining Guo:
Texture Mapping with a Jacobian-Based Spatially-Variant Filter.
Pacific Conference on Computer Graphics and Applications 2002: 460-461 |
25 | EE | Zhunping Zhang,
Lifeng Wang,
Baining Guo,
Heung-Yeung Shum:
Feature-based light field morphing.
SIGGRAPH 2002: 457-464 |
24 | EE | Yanyun Chen,
Yingqing Xu,
Baining Guo,
Heung-Yeung Shum:
Modeling and rendering of realistic feathers.
SIGGRAPH 2002: 630-636 |
23 | EE | Xin Tong,
Jingdan Zhang,
Ligang Liu,
Xi Wang,
Baining Guo,
Heung-Yeung Shum:
Synthesis of bidirectional texture functions on arbitrary surfaces.
SIGGRAPH 2002: 665-672 |
22 | EE | Zhunping Zhang,
Lifeng Wang,
Baining Guo,
Heung-Yeung Shum:
Feature-based light field morphing.
ACM Trans. Graph. 21(3): 457-464 (2002) |
21 | EE | Yanyun Chen,
Ying-Qing Xu,
Baining Guo,
Heung-Yeung Shum:
Interactive multiresolution hair modeling and editing.
ACM Trans. Graph. 21(3): 620-629 (2002) |
20 | EE | Yanyun Chen,
Ying-Qing Xu,
Baining Guo,
Heung-Yeung Shum:
Modeling and rendering of realistic feathers.
ACM Trans. Graph. 21(3): 630-636 (2002) |
19 | EE | Xin Tong,
Jingdan Zhang,
Ligang Liu,
Xi Wang,
Baining Guo,
Heung-Yeung Shum:
Synthesis of bidirectional texture functions on arbitrary surfaces.
ACM Trans. Graph. 21(3): 665-672 (2002) |
18 | | Guangzheng Fei,
Kangying Cai,
Baining Guo,
Enhua Wu:
An Adaptive Sampling Scheme for Out-of-Core Simplification.
Comput. Graph. Forum 21(2): 111-119 (2002) |
2001 |
17 | EE | Bo Zhang,
Changbo Hu,
Qingsheng Cai,
Baining Guo,
Harry Shum:
E-Partner: A Photo-Realistic Conversation Agent.
IEEE Pacific Rim Conference on Multimedia 2001: 261-268 |
16 | EE | Ying-Qing Xu,
Yanyun Chen,
Stephen Lin,
Hua Zhong,
Enhua Wu,
Baining Guo,
Heung-Yeung Shum:
Photorealistic rendering of knitwear using the lumislice.
SIGGRAPH 2001: 391-398 |
15 | EE | Bo Zhang,
Qingsheng Cai,
Jianfeng Mao,
Baining Guo:
Planning and Acting under Uncertainty: A New Model for Spoken Dialogue System.
UAI 2001: 572-579 |
14 | EE | Lin Liang,
Ce Liu,
Ying-Qing Xu,
Baining Guo,
Heung-Yeung Shum:
Real-time texture synthesis by patch-based sampling.
ACM Trans. Graph. 20(3): 127-150 (2001) |
13 | | Hua Zhong,
Ying-Qing Xu,
Baining Guo,
Heung-Yeung Shum:
Realistic and efficient rendering of free-form knitwear.
Journal of Visualization and Computer Animation 12(1): 13-22 (2001) |
1998 |
12 | EE | Baining Guo:
Progressive Radiance Evaluation Using Directional Coherence Maps.
SIGGRAPH 1998: 255-266 |
11 | EE | Baining Guo,
Joseph Liu:
Direct Visible Surface Interpolation.
Computer Vision and Image Understanding 72(3): 328-339 (1998) |
10 | | Jai Menon,
Baining Guo:
Free-Form Modeling in Bilateral Brep and CSG Representation Schemes.
Int. J. Comput. Geometry Appl. 8(5/6): 537-576 (1998) |
1997 |
9 | EE | Wenjun Zeng,
Baining Guo,
Bede Liu:
Feature-Oriented Rate Shaping of Pre-Compressed Image/Video.
ICIP (2) 1997: 772-775 |
8 | | Baining Guo,
Jai Menon,
B. Willette:
Surface Reconstruction Using Alpha Shapes.
Comput. Graph. Forum 16(4): 177-190 (1997) |
7 | EE | Baining Guo:
Surface reconstruction: from points to splines.
Computer-Aided Design 29(4): 269-277 (1997) |
1996 |
6 | EE | Baining Guo,
Jai Menon:
Local shape control for free-form solids in exact CSG representation.
Computer-Aided Design 28(6-7): 483-493 (1996) |
1995 |
5 | EE | Baining Guo:
Interval Set: A Volume Rendering Technique Generalizing Isosurface Extraction.
IEEE Visualization 1995: 3-10 |
4 | EE | Baining Guo:
A Multiscale Model for Structure-Based Volume Rendering.
IEEE Trans. Vis. Comput. Graph. 1(4): 291-301 (1995) |
3 | EE | Baining Guo:
Quadric and cubic bitetrahedral patches.
The Visual Computer 11(5): 253-262 (1995) |
1994 |
2 | | Baining Guo:
Short communication A note on two-sided holes in implicit quadric spline surfaces.
The Visual Computer 10(6): 350-352 (1994) |
1993 |
1 | | Baining Guo:
Representation of arbitrary shapes using implicit quadrics.
The Visual Computer 9(5): 267-277 (1993) |