2008 | ||
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87 | EE | Jiaping Wang, Shuang Zhao, Xin Tong, Stephen Lin, Zhouchen Lin, Yue Dong, Baining Guo, Heung-Yeung Shum: Modeling and rendering of heterogeneous translucent materials using the diffusion equation. ACM Trans. Graph. 27(1): (2008) |
86 | EE | Qiming Hou, Kun Zhou, Baining Guo: BSGP: bulk-synchronous GPU programming. ACM Trans. Graph. 27(3): (2008) |
85 | EE | Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbrun, Hujun Bao, Baining Guo: Example-based dynamic skinning in real time. ACM Trans. Graph. 27(3): (2008) |
84 | EE | Xin Sun, Kun Zhou, Eric J. Stollnitz, Jiaoying Shi, Baining Guo: Interactive relighting of dynamic refractive objects. ACM Trans. Graph. 27(3): (2008) |
83 | EE | Li-Yi Wei, Jianwei Han, Kun Zhou, Hujun Bao, Baining Guo, Heung-Yeung Shum: Inverse texture synthesis. ACM Trans. Graph. 27(3): (2008) |
82 | EE | Jiaping Wang, Shuang Zhao, Xin Tong, John Snyder, Baining Guo: Modeling anisotropic surface reflectance with example-based microfacet synthesis. ACM Trans. Graph. 27(3): (2008) |
81 | EE | Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baining Guo, Heung-Yeung Shum: Real-time smoke rendering using compensated ray marching. ACM Trans. Graph. 27(3): (2008) |
80 | EE | Kun Zhou, Qiming Hou, Rui Wang, Baining Guo: Real-time KD-tree construction on graphics hardware. ACM Trans. Graph. 27(5): 126 (2008) |
79 | EE | Su Xuey, Jiaping Wang, Xin Tong, Qionghai Dai, Baining Guo: Image-based Material Weathering. Comput. Graph. Forum 27(2): 617-626 (2008) |
78 | EE | Zhong Ren, Kun Zhou, Stephen Lin, Baining Guo: Gradient-based Interpolation and Sampling for Real-time Rendering of Inhomogeneous, Single-scattering Media. Comput. Graph. Forum 27(7): 1945-1953 (2008) |
77 | EE | Hong Qin, Baining Guo, Guoping Wang: Special issue of CAD/Graphics' 2007. Computers & Graphics 32(6): 615-616 (2008) |
76 | EE | Ping Tan, Stephen Lin, Long Quan, Baining Guo, Harry Shum: Filtering and Rendering of Resolution-Dependent Reflectance Models. IEEE Trans. Vis. Comput. Graph. 14(2): 412-425 (2008) |
2007 | ||
75 | EE | Kun Zhou, Qiming Hou, Minmin Gong, John Snyder, Baining Guo, Heung-Yeung Shum: Fogshop: Real-Time Design and Rendering of Inhomogeneous, Single-Scattering Media. Pacific Conference on Computer Graphics and Applications 2007: 116-125 |
74 | EE | Lvdi Wang, Xi Wang, Peter-Pike J. Sloan, Li-Yi Wei, Xin Tong, Baining Guo: Rendering from compressed high dynamic range textures on programmable graphics hardware. SI3D 2007: 17-24 |
73 | EE | Kai Ye, Kun Zhou, Zhigeng Pan, Yiying Tong, Baining Guo: Low Distortion Shell Map Generation. VR 2007: 203-208 |
72 | EE | Jianye Lu, Athinodoros S. Georghiades, Andreas Glaser, Hongzhi Wu, Li-Yi Wei, Baining Guo, Julie Dorsey, Holly E. Rushmeier: Context-aware textures. ACM Trans. Graph. 26(1): (2007) |
71 | EE | Xin Sun, Kun Zhou, Yanyun Chen, Stephen Lin, Jiaoying Shi, Baining Guo: Interactive relighting with dynamic BRDFs. ACM Trans. Graph. 26(3): 27 (2007) |
70 | EE | Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbrun, Hujun Bao, Baining Guo: Mesh puppetry: cascading optimization of mesh deformation with inverse kinematics. ACM Trans. Graph. 26(3): 81 (2007) |
69 | EE | Weiwei Xu, Kun Zhou, Yizhou Yu, Qifeng Tan, Qunsheng Peng, Baining Guo: Gradient domain editing of deforming mesh sequences. ACM Trans. Graph. 26(3): 84 (2007) |
68 | EE | Kun Zhou, Xin Huang, Weiwei Xu, Baining Guo, Heung-Yeung Shum: Direct manipulation of subdivision surfaces on GPUs. ACM Trans. Graph. 26(3): 91 (2007) |
2006 | ||
67 | EE | Mingli Song, Zicheng Liu, Baining Guo: Real-Time Facial Expression Mapping for High Resolution 3D Meshes. Computer Graphics International 2006: 277-287 |
66 | EE | Jin Huang, Xiaohan Shi, Xinguo Liu, Kun Zhou, Li-Yi Wei, Shang-Hua Teng, Hujun Bao, Baining Guo, Heung-Yeung Shum: Subspace gradient domain mesh deformation. ACM Trans. Graph. 25(3): 1126-1134 (2006) |
65 | EE | Kun Zhou, Xin Huang, Xi Wang, Yiying Tong, Mathieu Desbrun, Baining Guo, Heung-Yeung Shum: Mesh quilting for geometric texture synthesis. ACM Trans. Graph. 25(3): 690-697 (2006) |
64 | EE | Jiaping Wang, Xin Tong, Stephen Lin, Minghao Pan, Chao Wang, Hujun Bao, Baining Guo, Heung-Yeung Shum: Appearance manifolds for modeling time-variant appearance of materials. ACM Trans. Graph. 25(3): 754-761 (2006) |
63 | EE | Zhong Ren, Rui Wang, John Snyder, Kun Zhou, Xinguo Liu, Bo Sun, Peter-Pike J. Sloan, Hujun Bao, Qunsheng Peng, Baining Guo: Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation. ACM Trans. Graph. 25(3): 977-986 (2006) |
62 | EE | Jin Huang, Xinguo Liu, Hujun Bao, Baining Guo, Heung-Yeung Shum: An efficient large deformation method using domain decomposition. Computers & Graphics 30(6): 927-935 (2006) |
61 | EE | Qingshan Zhang, Zicheng Liu, Baining Guo, Demetri Terzopoulos, Heung-Yeung Shum: Geometry-Driven Photorealistic Facial Expression Synthesis. IEEE Trans. Vis. Comput. Graph. 12(1): 48-60 (2006) |
60 | EE | Yaohua Hu, Luiz Velho, Xin Tong, Baining Guo, Harry Shum: Realistic, real-time rendering of ocean waves. Journal of Visualization and Computer Animation 17(1): 59-67 (2006) |
59 | EE | Rui Wang, Kun Zhou, John Snyder, Xinguo Liu, Hujun Bao, Qunsheng Peng, Baining Guo: Variational sphere set approximation for solid objects. The Visual Computer 22(9-11): 612-621 (2006) |
58 | EE | Yanlin Weng, Weiwei Xu, Yanchen Wu, Kun Zhou, Baining Guo: 2D shape deformation using nonlinear least squares optimization. The Visual Computer 22(9-11): 653-660 (2006) |
57 | EE | Jiaping Wang, Kun Xu, Kun Zhou, Stephen Lin, Shi-Min Hu, Baining Guo: Spherical harmonics scaling. The Visual Computer 22(9-11): 713-720 (2006) |
56 | EE | Jin Huang, Xiaohan Shi, Xinguo Liu, Kun Zhou, Baining Guo, Hujun Bao: Geometrically based potential energy for simulating deformable objects. The Visual Computer 22(9-11): 740-748 (2006) |
55 | EE | Jianwei Han, Kun Zhou, Li-Yi Wei, Minmin Gong, Hujun Bao, Xinming Zhang, Baining Guo: Fast example-based surface texture synthesis via discrete optimization. The Visual Computer 22(9-11): 918-925 (2006) |
2005 | ||
54 | EE | Ping Tan, Stephen Lin, Long Quan, Baining Guo, Heung-Yeung Shum: Multiresolution Reflectance Filtering. Rendering Techniques 2005: 111-116 |
53 | EE | Jin Huang, Xinguo Liu, Hujun Bao, Baining Guo, Heung-Yeung Shum: Clustering method for fast deformation with constraints. Symposium on Solid and Physical Modeling 2005: 221-226 |
52 | EE | Xin Tong, Jiaping Wang, Stephen Lin, Baining Guo, Heung-Yeung Shum: Modeling and rendering of quasi-homogeneous materials. ACM Trans. Graph. 24(3): 1054-1061 (2005) |
51 | EE | Yanyun Chen, Lin Xia, Tien-Tsin Wong, Xin Tong, Hujun Bao, Baining Guo, Heung-Yeung Shum: Visual simulation of weathering by gamma-ton tracing. ACM Trans. Graph. 24(3): 1127-1133 (2005) |
50 | EE | Kun Zhou, Xi Wang, Yiying Tong, Mathieu Desbrun, Baining Guo, Heung-Yeung Shum: TextureMontage. ACM Trans. Graph. 24(3): 1148-1155 (2005) |
49 | EE | Kun Zhou, Yaohua Hu, Stephen Lin, Baining Guo, Heung-Yeung Shum: Precomputed shadow fields for dynamic scenes. ACM Trans. Graph. 24(3): 1196-1201 (2005) |
48 | EE | Kun Zhou, Jin Huang, John Snyder, Xinguo Liu, Hujun Bao, Baining Guo, Heung-Yeung Shum: Large mesh deformation using the volumetric graph Laplacian. ACM Trans. Graph. 24(3): 496-503 (2005) |
47 | EE | Lifeng Wang, Wenle Wang, Julie Dorsey, Xu Yang, Baining Guo, Heung-Yeung Shum: Real-time rendering of plant leaves. ACM Trans. Graph. 24(3): 712-719 (2005) |
46 | EE | Lifeng Wang, Stephen Lin, Seungyong Lee, Baining Guo, Heung-Yeung Shum: Light Field Morphing Using 2D Features. IEEE Trans. Vis. Comput. Graph. 11(1): 25-34 (2005) |
45 | EE | Kun Zhou, Peng Du, Lifeng Wang, Yasuyuki Matsushita, Jiaoying Shi, Baining Guo, Heung-Yeung Shum: Decorating Surfaces with Bidirectional Texture Functions. IEEE Trans. Vis. Comput. Graph. 11(5): 519-528 (2005) |
44 | EE | Ligang Liu, Bo Zhang, Baining Guo, Heung-Yeung Shum: Polygonal Shape Blending with Topological Evolutions. J. Comput. Sci. Technol. 20(1): 77-89 (2005) |
43 | EE | Jiaping Wang, Xin Tong, John Snyder, Yanyun Chen, Baining Guo, Heung-Yeung Shum: Capturing and rendering geometry details for BTF-mapped surfaces. The Visual Computer 21(8-10): 559-568 (2005) |
42 | EE | Ying Song, Yanyun Chen, Xin Tong, Stephen Lin, Jiaoying Shi, Baining Guo, Heung-Yeung Shum: Shell radiance texture functions. The Visual Computer 21(8-10): 774-782 (2005) |
2004 | ||
41 | EE | Ligang Liu, Guopu Wang, Bo Zhang, Baining Guo, Heung-Yeung Shum: Perceptually Based Approach for Planar Shape Morphing. Pacific Conference on Computer Graphics and Applications 2004: 111-120 |
40 | Xi Wang, Xin Tong, Stephen Lin, Shi-Min Hu, Baining Guo, Heung-Yeung Shum: Generalized Displacement Maps. Rendering Techniques 2004: 227-234 | |
39 | Kun Zhou, John Snyder, Baining Guo, Heung-Yeung Shum: Iso-charts: Stretch-driven Mesh Parameterization using Spectral Analysis. Symposium on Geometry Processing 2004: 47-56 | |
38 | EE | Yanyun Chen, Xin Tong, Jiaping Wang, Stephen Lin, Baining Guo, Heung-Yeung Shum: Shell texture functions. ACM Trans. Graph. 23(3): 343-353 (2004) |
37 | EE | Yizhou Yu, Kun Zhou, Dong Xu, Xiaohan Shi, Hujun Bao, Baining Guo, Heung-Yeung Shum: Mesh editing with poisson-based gradient field manipulation. ACM Trans. Graph. 23(3): 644-651 (2004) |
36 | EE | Xinguo Liu, Yaohua Hu, Jingdan Zhang, Xin Tong, Baining Guo, Heung-Yeung Shum: Synthesis and Rendering of Bidirectional Texture Functions on Arbitrary Surfaces. IEEE Trans. Vis. Comput. Graph. 10(3): 278-289 (2004) |
35 | EE | Yongmei Michelle Wang, Jingdan Zhang, Zhunping Zhang, Baining Guo: Directional Coherence Interpolation For Three-Dimensional Gray-Level Images. Int. J. Image Graphics 4(4): 535-561 (2004) |
2003 | ||
34 | EE | Eunhee Jeong, Mincheol Yoon, Yunjin Lee, Minsu Ahn, Seungyong Lee, Baining Guo: Feature-Based Surface Light Field Morphing. Pacific Conference on Computer Graphics and Applications 2003: 215-223 |
33 | EE | Baining Guo: Realistic Rendering of Surface Appearance Using GPU. Pacific Conference on Computer Graphics and Applications 2003: 3 |
32 | EE | Xi Wang, Lifeng Wang, Ligang Liu, Shi-Min Hu, Baining Guo: Interactive Modeling of Tree Bark. Pacific Conference on Computer Graphics and Applications 2003: 83- |
31 | EE | Jingdan Zhang, Kun Zhou, Luiz Velho, Baining Guo, Heung-Yeung Shum: Synthesis of progressively-variant textures on arbitrary surfaces. ACM Trans. Graph. 22(3): 295-302 (2003) |
30 | EE | Lifeng Wang, Xi Wang, Xin Tong, Stephen Lin, Shi-Min Hu, Baining Guo, Heung-Yeung Shum: View-dependent displacement mapping. ACM Trans. Graph. 22(3): 334-339 (2003) |
29 | EE | Rynson W. H. Lau, Frederick W. B. Li, Tosiyasu L. Kunii, Baining Guo, Bo Zhang, Nadia Magnenat-Thalmann, Sumedha Kshirsagar, Daniel Thalmann, Mario Gutiérrez: Emerging Web Graphics Standards and Technologies. IEEE Computer Graphics and Applications 23(1): 66-75 (2003) |
28 | EE | Yanyun Chen, Stephen Lin, Hua Zhong, Ying-Qing Xu, Baining Guo, Heung-Yeung Shum: Realistic Rendering and Animation of Knitwear. IEEE Trans. Vis. Comput. Graph. 9(1): 43-55 (2003) |
2002 | ||
27 | EE | Jingdan Zhang, Yongmei Wang, Baining Guo: Pyramidal search of maximum coherence direction for biomedical image interpolation. ISBI 2002: 887-890 |
26 | EE | Ke Deng, Jingdan Zhang, Lifeng Wang, Baining Guo: Texture Mapping with a Jacobian-Based Spatially-Variant Filter. Pacific Conference on Computer Graphics and Applications 2002: 460-461 |
25 | EE | Zhunping Zhang, Lifeng Wang, Baining Guo, Heung-Yeung Shum: Feature-based light field morphing. SIGGRAPH 2002: 457-464 |
24 | EE | Yanyun Chen, Yingqing Xu, Baining Guo, Heung-Yeung Shum: Modeling and rendering of realistic feathers. SIGGRAPH 2002: 630-636 |
23 | EE | Xin Tong, Jingdan Zhang, Ligang Liu, Xi Wang, Baining Guo, Heung-Yeung Shum: Synthesis of bidirectional texture functions on arbitrary surfaces. SIGGRAPH 2002: 665-672 |
22 | EE | Zhunping Zhang, Lifeng Wang, Baining Guo, Heung-Yeung Shum: Feature-based light field morphing. ACM Trans. Graph. 21(3): 457-464 (2002) |
21 | EE | Yanyun Chen, Ying-Qing Xu, Baining Guo, Heung-Yeung Shum: Interactive multiresolution hair modeling and editing. ACM Trans. Graph. 21(3): 620-629 (2002) |
20 | EE | Yanyun Chen, Ying-Qing Xu, Baining Guo, Heung-Yeung Shum: Modeling and rendering of realistic feathers. ACM Trans. Graph. 21(3): 630-636 (2002) |
19 | EE | Xin Tong, Jingdan Zhang, Ligang Liu, Xi Wang, Baining Guo, Heung-Yeung Shum: Synthesis of bidirectional texture functions on arbitrary surfaces. ACM Trans. Graph. 21(3): 665-672 (2002) |
18 | Guangzheng Fei, Kangying Cai, Baining Guo, Enhua Wu: An Adaptive Sampling Scheme for Out-of-Core Simplification. Comput. Graph. Forum 21(2): 111-119 (2002) | |
2001 | ||
17 | EE | Bo Zhang, Changbo Hu, Qingsheng Cai, Baining Guo, Harry Shum: E-Partner: A Photo-Realistic Conversation Agent. IEEE Pacific Rim Conference on Multimedia 2001: 261-268 |
16 | EE | Ying-Qing Xu, Yanyun Chen, Stephen Lin, Hua Zhong, Enhua Wu, Baining Guo, Heung-Yeung Shum: Photorealistic rendering of knitwear using the lumislice. SIGGRAPH 2001: 391-398 |
15 | EE | Bo Zhang, Qingsheng Cai, Jianfeng Mao, Baining Guo: Planning and Acting under Uncertainty: A New Model for Spoken Dialogue System. UAI 2001: 572-579 |
14 | EE | Lin Liang, Ce Liu, Ying-Qing Xu, Baining Guo, Heung-Yeung Shum: Real-time texture synthesis by patch-based sampling. ACM Trans. Graph. 20(3): 127-150 (2001) |
13 | Hua Zhong, Ying-Qing Xu, Baining Guo, Heung-Yeung Shum: Realistic and efficient rendering of free-form knitwear. Journal of Visualization and Computer Animation 12(1): 13-22 (2001) | |
1998 | ||
12 | EE | Baining Guo: Progressive Radiance Evaluation Using Directional Coherence Maps. SIGGRAPH 1998: 255-266 |
11 | EE | Baining Guo, Joseph Liu: Direct Visible Surface Interpolation. Computer Vision and Image Understanding 72(3): 328-339 (1998) |
10 | Jai Menon, Baining Guo: Free-Form Modeling in Bilateral Brep and CSG Representation Schemes. Int. J. Comput. Geometry Appl. 8(5/6): 537-576 (1998) | |
1997 | ||
9 | EE | Wenjun Zeng, Baining Guo, Bede Liu: Feature-Oriented Rate Shaping of Pre-Compressed Image/Video. ICIP (2) 1997: 772-775 |
8 | Baining Guo, Jai Menon, B. Willette: Surface Reconstruction Using Alpha Shapes. Comput. Graph. Forum 16(4): 177-190 (1997) | |
7 | EE | Baining Guo: Surface reconstruction: from points to splines. Computer-Aided Design 29(4): 269-277 (1997) |
1996 | ||
6 | EE | Baining Guo, Jai Menon: Local shape control for free-form solids in exact CSG representation. Computer-Aided Design 28(6-7): 483-493 (1996) |
1995 | ||
5 | EE | Baining Guo: Interval Set: A Volume Rendering Technique Generalizing Isosurface Extraction. IEEE Visualization 1995: 3-10 |
4 | EE | Baining Guo: A Multiscale Model for Structure-Based Volume Rendering. IEEE Trans. Vis. Comput. Graph. 1(4): 291-301 (1995) |
3 | EE | Baining Guo: Quadric and cubic bitetrahedral patches. The Visual Computer 11(5): 253-262 (1995) |
1994 | ||
2 | Baining Guo: Short communication A note on two-sided holes in implicit quadric spline surfaces. The Visual Computer 10(6): 350-352 (1994) | |
1993 | ||
1 | Baining Guo: Representation of arbitrary shapes using implicit quadrics. The Visual Computer 9(5): 267-277 (1993) |