2008 | ||
---|---|---|
42 | EE | Enrico Gobbetti, Dave Kasik, Sung-Eui Yoon: Technical strategies for massive model visualization. Symposium on Solid and Physical Modeling 2008: 405-415 |
41 | EE | Marco Agus, Enrico Gobbetti, José Antonio Iglesias Guitián, Fabio Marton, Giovanni Pintore: GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display. Comput. Graph. Forum 27(2): 231-240 (2008) |
40 | EE | Fabio Bettio, Enrico Gobbetti, Fabio Marton, Giovanni Pintore: Scalable rendering of massive triangle meshes on light field displays. Computers & Graphics 32(1): 55-64 (2008) |
39 | EE | Enrico Gobbetti, Fabio Marton, José Antonio Iglesias Guitián: A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets. The Visual Computer 24(7-9): 797-806 (2008) |
2007 | ||
38 | EE | Fabio Bettio, Enrico Gobbetti, Fabio Marton, Giovanni Pintore: High-quality networked terrain rendering from compressed bitstreams. Web3D 2007: 37-44 |
37 | EE | Paolo Cignoni, Marco Di Benedetto, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Roberto Scopigno: Ray-Casted BlockMaps for Large Urban Models Visualization. Comput. Graph. Forum 26(3): 405-413 (2007) |
36 | EE | Andreas Dietrich, Enrico Gobbetti, Sung-Eui Yoon: Massive-Model Rendering Techniques: A Tutorial. IEEE Computer Graphics and Applications 27(6): 20-34 (2007) |
35 | EE | Renato Pajarola, Enrico Gobbetti: Survey of semi-regular multiresolution models for interactive terrain rendering. The Visual Computer 23(8): 583-605 (2007) |
2006 | ||
34 | Marco Agus, Enrico Gobbetti, Giovanni Pintore, Gianluigi Zanetti, Antonio Zorcolo: Real-time Cataract Surgery Simulation for Training. Eurographics Italian Chapter Conference 2006: 183-187 | |
33 | EE | Enrico Gobbetti, Fabio Marton, Paolo Cignoni, Marco Di Benedetto, Fabio Ganovelli: C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering. Comput. Graph. Forum 25(3): 333-342 (2006) |
2005 | ||
32 | EE | Gavin Brelstaff, Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo, Bruno Picasso, Stefano Sellari Franceschini: Towards a psychophysical evaluation of a surgical simulator for bone-burring. APGV 2005: 139-143 |
31 | EE | Fabio Bettio, Francesca Frexia, Andrea Giachetti, Enrico Gobbetti, Giovanni Pintore, Gianluigi Zanetti: 3D Functional Models of Monkey Brain Through Elastic Registration of Histological Sections. ICIAP 2005: 1182-1189 |
30 | EE | Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno: Batched Multi Triangulation. IEEE Visualization 2005: 27 |
29 | EE | Enrico Gobbetti, Fabio Marton: Far voxels: a multiresolution framework for interactive rendering of huge complex 3D models on commodity graphics platforms. ACM Trans. Graph. 24(3): 878-885 (2005) |
2004 | ||
28 | EE | Marco Agus, Gavin Brelstaff, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo, Bruno Picasso, Stefano Sellari Franceschini: Physics-Based Burr Haptic Simulation: Tuning and Evaluation. HAPTICS 2004: 128-135 |
27 | EE | Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno: Adaptive tetrapuzzles: efficient out-of-core construction and visualization of gigantic multiresolution polygonal models. ACM Trans. Graph. 23(3): 796-803 (2004) |
26 | EE | Enrico Gobbetti, Fabio Marton: Layered point clouds: a simple and efficient multiresolution structure for distributing and rendering gigantic point-sampled models. Computers & Graphics 28(6): 815-826 (2004) |
2003 | ||
25 | Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno: Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM). IEEE Visualization 2003: 147-154 | |
24 | EE | Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo: Tracking the Movement of Surgical Tools in a Virtual Temporal Bone Dissection Simulator. IS4TH 2003: 100-107 |
23 | EE | Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno: Interactive Out-of-Core Visualisation of Very Large Landscapes on Commodity Graphics Platform. International Conference on Virtual Storytelling 2003: 21-29 |
22 | EE | Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo: Adaptive techniques for real-time haptic and visual simulation of bone dissection. VR 2003: 102-109 |
21 | EE | Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno: BDAM - Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization. Comput. Graph. Forum 22(3): 505-514 (2003) |
20 | EE | Enrico Gobbetti, Leonardo Spanò, Marco Agus: Hierarchical Higher Order sFace Cluster Radiosity for Global Illumination Walkthroughs of Complex Non-Diffuse Environments. Comput. Graph. Forum 22(3): 563-572 (2003) |
19 | Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo: Real-Time Haptic and Visual Simulation of Bone Dissection. Presence 12(1): 110-122 (2003) | |
2002 | ||
18 | EE | Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo: Real-Time Haptic and Visual Simulation of Bone Dissection. VR 2002: 209-216 |
2001 | ||
17 | Eric Bouvier, Enrico Gobbetti: TOM: Totally Ordered Mesh a Multiresolution Structure for Time Critical Graphics Applications. Int. J. Image Graphics 1(1): 115-134 (2001) | |
2000 | ||
16 | EE | Enrico Gobbetti, Eric Bouvier: Time-critical multiresolution rendering of large complex models. Computer-Aided Design 32(13): 785-803 (2000) |
1999 | ||
15 | Enrico Gobbetti, Eric Bouvier: Time-Critical Multiresolution Scene Rendering. IEEE Visualization 1999: 123-130 | |
14 | Russell Turner, Song Li, Enrico Gobbetti: Metis - An Object-Oriented Toolkit for Constructing Virtual Reality Applications. Comput. Graph. Forum 18(2): 121-130 (1999) | |
1998 | ||
13 | EE | Enrico Gobbetti, Piero Pili, Antonio Zorcolo, Massimiliano Tuveri: Interactive virtual angioscopy. IEEE Visualization 1998: 435-438 |
12 | Russell Turner, Enrico Gobbetti: Interactive Construction and Animation of Layered Elastically Deformable Characters. Comput. Graph. Forum 17(2): 135-152 (1998) | |
11 | Gassan Abdoulaev, Sandro Cadeddu, Giovanni Delussu, Marco Donizelli, Luca Formaggia, Andrea Giachetti, Enrico Gobbetti, Andrea O. Leone, Cristina Manzi, Piero Pili, Alan L. Scheinine, Massimiliano Tuveri, Alberto Varone, Alessandro Veneziani, Gianluigi Zanetti, Antonio Zorcolo: ViVa: the virtual vascular project. IEEE Transactions on Information Technology in Biomedicine 2(4): 268-274 (1998) | |
1997 | ||
10 | Enrico Gobbetti, Russell Turner: Exploring Annotated 3D Environments on the World Wide Web. Intelligent Hypertext 1997: 31-46 | |
1996 | ||
9 | EE | Russell Turner, Enrico Gobbetti, Ian Soboroff: Head-Tracked Stereo Viewing with Two-Handed 3D Interactionfor Animated Character Construction. Comput. Graph. Forum 15(3): 197-206 (1996) |
8 | EE | Enrico Gobbetti, Andrea O. Leone: Virtual Sardinia: A Large-Scale Hypermedia Regional Information System. Computer Networks 28(7-11): 1539-1546 (1996) |
7 | Jean-Francis Balaguer, Enrico Gobbetti: 3D User Interfaces for General-Purpose 3D Animation. IEEE Computer 29(8): 71-78 (1996) | |
1995 | ||
6 | Jean-Francis Balaguer, Enrico Gobbetti: Supporting Interactive Animation Using Multi-way Constraints. Eurographics Workshop on Programming Paradigms in Graphics 1995: 37-48 | |
5 | EE | Enrico Gobbetti, Jean-Francis Balaguer: An integrated environment to visually construct 3D animations. SIGGRAPH 1995: 395-398 |
4 | EE | Jean-Francis Balaguer, Enrico Gobbetti: i3D: A High-Speed 3D Web Browser. VRML 1995: 69-76 |
3 | Jean-Francis Balaguer, Enrico Gobbetti: Sketching 3D Animations. Comput. Graph. Forum 14(3): 241-258 (1995) | |
1993 | ||
2 | EE | Enrico Gobbetti, Jean-Francis Balaguer, Daniel Thalmann: VB2: An Architecture for Interaction in Synthetic Worlds. ACM Symposium on User Interface Software and Technology 1993: 167-178 |
1992 | ||
1 | Russell Turner, Enrico Gobbetti, Jean-Francis Balaguer, Angelo Mangili: An Interactive 3D Graphics Class Library in EIFFEL. Workshops on Object-Oriented Graphics (2) 1992: 271-289 |