2009 |
8 | EE | Jeremy Sugerman,
Kayvon Fatahalian,
Solomon Boulos,
Kurt Akeley,
Pat Hanrahan:
GRAMPS: A programming model for graphics pipelines.
ACM Trans. Graph. 28(1): (2009) |
2004 |
7 | EE | Kurt Akeley,
Simon J. Watt,
Ahna Reza Girshick,
Martin S. Banks:
A stereo display prototype with multiple focal distances.
ACM Trans. Graph. 23(3): 804-813 (2004) |
2003 |
6 | EE | William R. Mark,
R. Steven Glanville,
Kurt Akeley,
Mark J. Kilgard:
Cg: a system for programming graphics hardware in a C-like language.
ACM Trans. Graph. 22(3): 896-907 (2003) |
1995 |
5 | EE | Kurt Akeley:
Computer graphics achievement award.
SIGGRAPH 1995: 10 |
1993 |
4 | EE | Kurt Akeley:
Reality Engine graphics.
SIGGRAPH 1993: 109-116 |
1991 |
3 | | Kurt Akeley:
Issues and Directions for Graphics Hardware Accelerators.
Advances in Computer Graphics Hardware 1991: 3-5 |
1990 |
2 | EE | Paul Haeberli,
Kurt Akeley:
The accumulation buffer: hardware support for high-quality rendering.
SIGGRAPH 1990: 309-318 |
1988 |
1 | EE | Kurt Akeley,
Tom Jermoluk:
High-performance polygon rendering.
SIGGRAPH 1988: 239-246 |