2009 | ||
---|---|---|
57 | EE | Marcio Cabral, Sylvain Lefebvre, Carsten Dachsbacher, George Drettakis: Structure-Preserving Reshape for Textured Architectural Scenes. Comput. Graph. Forum 28(2): 469-480 (2009) |
2008 | ||
56 | EE | George Drettakis: Audiovisual 3d rendering as a tool for multimodal interfaces. ICMI 2008: 203-204 |
55 | EE | Nicolas Bonneel, George Drettakis, Nicolas Tsingos, Isabelle Viaud-Delmon, Doug James: Fast modal sounds with scalable frequency-domain synthesis. ACM Trans. Graph. 27(3): (2008) |
54 | EE | Yue Dong, Sylvain Lefebvre, Xin Tong, George Drettakis: Lazy Solid Texture Synthesis. Comput. Graph. Forum 27(4): 1165-1174 (2008) |
2007 | ||
53 | EE | Thomas Moeck, Nicolas Bonneel, Nicolas Tsingos, George Drettakis, Isabelle Viaud-Delmon, David Alloza: Progressive perceptual audio rendering of complex scenes. SI3D 2007: 189-196 |
52 | EE | Carsten Dachsbacher, Marc Stamminger, George Drettakis, Frédo Durand: Implicit visibility and antiradiance for interactive global illumination. ACM Trans. Graph. 26(3): 61 (2007) |
51 | EE | George Drettakis, Maria Roussou, Alex Reche Martinez, Nicolas Tsingos: Design and Evaluation of a Real-World Virtual Environment for Architecture and Urban Planning. Presence 16(3): 318-332 (2007) |
2006 | ||
50 | EE | Kyle Hegeman, Simon Premoze, Michael Ashikhmin, George Drettakis: Approximate ambient occlusion for trees. SI3D 2006: 87-92 |
2004 | ||
49 | EE | Florent Duguet, George Drettakis, Daniel Girardeau-Montaut, Jean-Luc Martinez, Francis Schmitt: A Point-Based Approach for Capture, Display and Illustration of Very Complex Archeological Artefacts. VAST 2004: 105-114 |
48 | EE | Maria Roussou, George Drettakis, Nicolas Tsingos, Alex Reche Martinez, Emmanuel Gallo: A User-Centered Approach on Combining Realism and Interactivity in Virtual Environments. VR 2004: 251-252 |
47 | EE | Xavier Granier, George Drettakis: A final reconstruction approach for a unified global illumination algorithm. ACM Trans. Graph. 23(2): 163-189 (2004) |
46 | EE | Nicolas Tsingos, Emmanuel Gallo, George Drettakis: Perceptual audio rendering of complex virtual environments. ACM Trans. Graph. 23(3): 249-258 (2004) |
45 | EE | Alex Reche Martinez, Ignacio Martín, George Drettakis: Volumetric reconstruction and interactive rendering of trees from photographs. ACM Trans. Graph. 23(3): 720-727 (2004) |
44 | EE | Florent Duguet, George Drettakis: Flexible Point-Based Rendering on Mobile Devices. IEEE Computer Graphics and Applications 24(4): 57-63 (2004) |
2003 | ||
43 | Pierre Poulin, Marc Stamminger, François Duranleau, Marie-Claude Frasson, George Drettakis: Interactive Point-based Modeling of Complex Objects from Images. Graphics Interface 2003: 11-20 | |
42 | EE | Céline Loscos, Hila Ritter Widenfeld, Maria Roussou, Alexandre Meyer, Franco Tecchia, George Drettakis, Emmanuel Gallo, Alex Reche Martinez, Nicolas Tsingos, Yiorgos Chrysanthou, Luc Robert, Massimo Bergamasco, Andrea Dettori, Souheil Soubra: The CREATE Project: Mixed Reality for Design, Education, and Cultural Heritage with a Constructivist Approach. ISMAR 2003: 282-283 |
41 | EE | Alex Reche Martinez, George Drettakis: View-Dependent Layered Projective Texture Maps. Pacific Conference on Computer Graphics and Applications 2003: 492-496 |
2002 | ||
40 | EE | Eric Paquette, Pierre Poulin, George Drettakis: The Simulation of Paint Cracking and Peeling. Graphics Interface 2002: 59-68 |
39 | EE | Oliver Deussen, Carsten Colditz, Marc Stamminger, George Drettakis: Interactive Visualization of Complex Plant Ecosystems. IEEE Visualization 2002 |
38 | Bruce Walter, George Drettakis, Donald P. Greenberg: Enhancing and Optimizing the Render Cache. Rendering Techniques 2002: 37-42 | |
37 | EE | Marc Stamminger, George Drettakis: Perspective shadow maps. SIGGRAPH 2002: 557-562 |
36 | EE | Florent Duguet, George Drettakis: Robust epsilon visibility. SIGGRAPH 2002: 567-575 |
35 | EE | Frédo Durand, George Drettakis, Claude Puech: The 3D visibility complex. ACM Trans. Graph. 21(2): 176-206 (2002) |
34 | EE | Marc Stamminger, George Drettakis: Perspective shadow maps. ACM Trans. Graph. 21(3): 557-562 (2002) |
33 | EE | Florent Duguet, George Drettakis: Robust epsilon visibility. ACM Trans. Graph. 21(3): 567-575 (2002) |
2001 | ||
32 | EE | Eric Paquette, Pierre Poulin, George Drettakis: Surface Aging by Impacts. Graphics Interface 2001: 175-182 |
31 | Marc Stamminger, George Drettakis: Interactive Sampling and Rendering for Complex and Procedural Geometry. Rendering Techniques 2001: 151-162 | |
30 | David Bourguignon, Marie-Paule Cani, George Drettakis: Drawing for Illustration and Annotation in 3D. Comput. Graph. Forum 20(3): (2001) | |
29 | Xavier Granier, George Drettakis: Incremental Updates for Rapid Glossy Global Illumination. Comput. Graph. Forum 20(3): (2001) | |
2000 | ||
28 | Xavier Granier, George Drettakis, Bruce Walter: Fast Global Illumination Including Specular Effects. Rendering Techniques 2000: 47-58 | |
27 | EE | Frédo Durand, George Drettakis, Joëlle Thollot, Claude Puech: Conservative visibility preprocessing using extended projections. SIGGRAPH 2000: 239-248 |
26 | Marc Stamminger, Annette Scheel, Xavier Granier, Frederic Perez-Cazorla, George Drettakis, François X. Sillion: Efficient Glossy Global Illumination with Interactive Viewing. Comput. Graph. Forum 19(1): 13-25 (2000) | |
25 | EE | Céline Loscos, George Drettakis, Luc Robert: Interactive Virtual Relighting of Real Scenes. IEEE Trans. Vis. Comput. Graph. 6(4): 289-305 (2000) |
1999 | ||
24 | Marc Stamminger, Annette Scheel, Xavier Granier, Frederic Perez-Cazorla, George Drettakis, François X. Sillion: Efficient Glossy Global Illumination With Interactive Viewing. Graphics Interface 1999: 50-57 | |
23 | Xavier Granier, George Drettakis: Controlling Memory Consumption of Hierarchical Radiosity With Clustering. Graphics Interface 1999: 58-65 | |
22 | Bruce Walter, George Drettakis, Steven G. Parker: Interactive Rendering using the Render Cache. Rendering Techniques 1999: 19-30 | |
21 | Céline Loscos, Marie-Claude Frasson, George Drettakis, Bruce Walter, Xavier Granier, Pierre Poulin: Interactive Virtual Relighting and Remodeling of Real Scenes. Rendering Techniques 1999: 329-340 | |
20 | EE | Frédo Durand, George Drettakis, Claude Puech: Fast and accurate hierarchical radiosity using global visibility. ACM Trans. Graph. 18(2): 128-170 (1999) |
19 | Jean-Marc Hasenfratz, Cyrille Damez, François X. Sillion, George Drettakis: A Practical Analysis of Clustering Strategies for Hierarchical Radiosity. Comput. Graph. Forum 18(3): 221-232 (1999) | |
1998 | ||
18 | George Drettakis, Nelson L. Max: Rendering Techniques '98, Proceedings of the Eurographics Workshop in Vienna, Austria, June 29 - July 1, 1998 Springer 1998 | |
17 | Eric Paquette, Pierre Poulin, George Drettakis: A Light Hierarchy for Fast Rendering of Scenes with Many Lights. Comput. Graph. Forum 17(3): 63-74 (1998) | |
1997 | ||
16 | Frédo Durand, George Drettakis, Claude Puech: The 3d visibility complex: a unified data-structure for global visibility of scenes of polygons and smooth objects. CCCG 1997 | |
15 | Katja Daubert, Hartmut Schirmacher, François X. Sillion, George Drettakis: Hierachical Lighting Simulation for Outdoor Scenes. Rendering Techniques 1997: 229-238 | |
14 | George Drettakis, Luc Robert, Sylvain Bougnoux: Interactive Common Illumination for Computer Augmented Reality. Rendering Techniques 1997: 45-56 | |
13 | EE | George Drettakis, François X. Sillion: Interactive update of global illumination using a line-space hierarchy. SIGGRAPH 1997: 57-64 |
12 | EE | Frédo Durand, George Drettakis, Claude Puech: The visibility skeleton: a powerful and efficient multi-purpose global visibility tool. SIGGRAPH 1997: 89-100 |
11 | EE | Frédo Durand, George Drettakis, Claude Puech: 3D Visibility Made Visibly Simple: An Introduction to the Visibility Skeleton. Symposium on Computational Geometry 1997: 475-476 |
10 | François X. Sillion, George Drettakis, B. Bodelet: Efficient Impostor Manipulationfor Real-Time Visualization of Urban Scenery. Comput. Graph. Forum 16(3): 207-218 (1997) | |
9 | Céline Loscos, George Drettakis: Interactive High-Quality Soft Shadows in Scenes with Moving Objects. Comput. Graph. Forum 16(3): 219-230 (1997) | |
1996 | ||
8 | Frédo Durand, George Drettakis, Claude Puech: The 3D Visibility Complex: A New Approach to the Problems of Accurate Visibility. Rendering Techniques 1996: 245-256 | |
7 | George Drettakis, François X. Sillion: Accurate Visibility and Meshing Calculations for Hierarchical Radiosity. Rendering Techniques 1996: 269-278 | |
6 | EE | George Drettakis, Eugene Fiume: Structured Penumbral Irradiance Computation. IEEE Trans. Vis. Comput. Graph. 2(4): 299-312 (1996) |
1995 | ||
5 | François X. Sillion, George Drettakis, Cyril Soler: A Clustering Algorithm for Radiance Calculation in General Environments. Rendering Techniques 1995: 196-205 | |
4 | EE | François X. Sillion, George Drettakis: Feature-based control of visibility error: a multi-resolution clustering algorithm for global illumination. SIGGRAPH 1995: 145-152 |
3 | Frédéric Cazals, George Drettakis, Claude Puech: Filtering, Clustering and Hierarchy Construction: a New Solution for Ray-Tracing Complex Scenes. Comput. Graph. Forum 14(3): 371-382 (1995) | |
1994 | ||
2 | EE | George Drettakis, Eugene Fiume: A fast shadow algorithm for area light sources using backprojection. SIGGRAPH 1994: 223-230 |
1993 | ||
1 | George Drettakis, Eugene Fiume: Accurate and Consistent Reconstruction of Illumination Functions Using Structured Sampling. Comput. Graph. Forum 12(3): 273-284 (1993) |