2009 |
57 | EE | Marcio Cabral,
Sylvain Lefebvre,
Carsten Dachsbacher,
George Drettakis:
Structure-Preserving Reshape for Textured Architectural Scenes.
Comput. Graph. Forum 28(2): 469-480 (2009) |
2008 |
56 | EE | George Drettakis:
Audiovisual 3d rendering as a tool for multimodal interfaces.
ICMI 2008: 203-204 |
55 | EE | Nicolas Bonneel,
George Drettakis,
Nicolas Tsingos,
Isabelle Viaud-Delmon,
Doug James:
Fast modal sounds with scalable frequency-domain synthesis.
ACM Trans. Graph. 27(3): (2008) |
54 | EE | Yue Dong,
Sylvain Lefebvre,
Xin Tong,
George Drettakis:
Lazy Solid Texture Synthesis.
Comput. Graph. Forum 27(4): 1165-1174 (2008) |
2007 |
53 | EE | Thomas Moeck,
Nicolas Bonneel,
Nicolas Tsingos,
George Drettakis,
Isabelle Viaud-Delmon,
David Alloza:
Progressive perceptual audio rendering of complex scenes.
SI3D 2007: 189-196 |
52 | EE | Carsten Dachsbacher,
Marc Stamminger,
George Drettakis,
Frédo Durand:
Implicit visibility and antiradiance for interactive global illumination.
ACM Trans. Graph. 26(3): 61 (2007) |
51 | EE | George Drettakis,
Maria Roussou,
Alex Reche Martinez,
Nicolas Tsingos:
Design and Evaluation of a Real-World Virtual Environment for Architecture and Urban Planning.
Presence 16(3): 318-332 (2007) |
2006 |
50 | EE | Kyle Hegeman,
Simon Premoze,
Michael Ashikhmin,
George Drettakis:
Approximate ambient occlusion for trees.
SI3D 2006: 87-92 |
2004 |
49 | EE | Florent Duguet,
George Drettakis,
Daniel Girardeau-Montaut,
Jean-Luc Martinez,
Francis Schmitt:
A Point-Based Approach for Capture, Display and Illustration of Very Complex Archeological Artefacts.
VAST 2004: 105-114 |
48 | EE | Maria Roussou,
George Drettakis,
Nicolas Tsingos,
Alex Reche Martinez,
Emmanuel Gallo:
A User-Centered Approach on Combining Realism and Interactivity in Virtual Environments.
VR 2004: 251-252 |
47 | EE | Xavier Granier,
George Drettakis:
A final reconstruction approach for a unified global illumination algorithm.
ACM Trans. Graph. 23(2): 163-189 (2004) |
46 | EE | Nicolas Tsingos,
Emmanuel Gallo,
George Drettakis:
Perceptual audio rendering of complex virtual environments.
ACM Trans. Graph. 23(3): 249-258 (2004) |
45 | EE | Alex Reche Martinez,
Ignacio Martín,
George Drettakis:
Volumetric reconstruction and interactive rendering of trees from photographs.
ACM Trans. Graph. 23(3): 720-727 (2004) |
44 | EE | Florent Duguet,
George Drettakis:
Flexible Point-Based Rendering on Mobile Devices.
IEEE Computer Graphics and Applications 24(4): 57-63 (2004) |
2003 |
43 | | Pierre Poulin,
Marc Stamminger,
François Duranleau,
Marie-Claude Frasson,
George Drettakis:
Interactive Point-based Modeling of Complex Objects from Images.
Graphics Interface 2003: 11-20 |
42 | EE | Céline Loscos,
Hila Ritter Widenfeld,
Maria Roussou,
Alexandre Meyer,
Franco Tecchia,
George Drettakis,
Emmanuel Gallo,
Alex Reche Martinez,
Nicolas Tsingos,
Yiorgos Chrysanthou,
Luc Robert,
Massimo Bergamasco,
Andrea Dettori,
Souheil Soubra:
The CREATE Project: Mixed Reality for Design, Education, and Cultural Heritage with a Constructivist Approach.
ISMAR 2003: 282-283 |
41 | EE | Alex Reche Martinez,
George Drettakis:
View-Dependent Layered Projective Texture Maps.
Pacific Conference on Computer Graphics and Applications 2003: 492-496 |
2002 |
40 | EE | Eric Paquette,
Pierre Poulin,
George Drettakis:
The Simulation of Paint Cracking and Peeling.
Graphics Interface 2002: 59-68 |
39 | EE | Oliver Deussen,
Carsten Colditz,
Marc Stamminger,
George Drettakis:
Interactive Visualization of Complex Plant Ecosystems.
IEEE Visualization 2002 |
38 | | Bruce Walter,
George Drettakis,
Donald P. Greenberg:
Enhancing and Optimizing the Render Cache.
Rendering Techniques 2002: 37-42 |
37 | EE | Marc Stamminger,
George Drettakis:
Perspective shadow maps.
SIGGRAPH 2002: 557-562 |
36 | EE | Florent Duguet,
George Drettakis:
Robust epsilon visibility.
SIGGRAPH 2002: 567-575 |
35 | EE | Frédo Durand,
George Drettakis,
Claude Puech:
The 3D visibility complex.
ACM Trans. Graph. 21(2): 176-206 (2002) |
34 | EE | Marc Stamminger,
George Drettakis:
Perspective shadow maps.
ACM Trans. Graph. 21(3): 557-562 (2002) |
33 | EE | Florent Duguet,
George Drettakis:
Robust epsilon visibility.
ACM Trans. Graph. 21(3): 567-575 (2002) |
2001 |
32 | EE | Eric Paquette,
Pierre Poulin,
George Drettakis:
Surface Aging by Impacts.
Graphics Interface 2001: 175-182 |
31 | | Marc Stamminger,
George Drettakis:
Interactive Sampling and Rendering for Complex and Procedural Geometry.
Rendering Techniques 2001: 151-162 |
30 | | David Bourguignon,
Marie-Paule Cani,
George Drettakis:
Drawing for Illustration and Annotation in 3D.
Comput. Graph. Forum 20(3): (2001) |
29 | | Xavier Granier,
George Drettakis:
Incremental Updates for Rapid Glossy Global Illumination.
Comput. Graph. Forum 20(3): (2001) |
2000 |
28 | | Xavier Granier,
George Drettakis,
Bruce Walter:
Fast Global Illumination Including Specular Effects.
Rendering Techniques 2000: 47-58 |
27 | EE | Frédo Durand,
George Drettakis,
Joëlle Thollot,
Claude Puech:
Conservative visibility preprocessing using extended projections.
SIGGRAPH 2000: 239-248 |
26 | | Marc Stamminger,
Annette Scheel,
Xavier Granier,
Frederic Perez-Cazorla,
George Drettakis,
François X. Sillion:
Efficient Glossy Global Illumination with Interactive Viewing.
Comput. Graph. Forum 19(1): 13-25 (2000) |
25 | EE | Céline Loscos,
George Drettakis,
Luc Robert:
Interactive Virtual Relighting of Real Scenes.
IEEE Trans. Vis. Comput. Graph. 6(4): 289-305 (2000) |
1999 |
24 | | Marc Stamminger,
Annette Scheel,
Xavier Granier,
Frederic Perez-Cazorla,
George Drettakis,
François X. Sillion:
Efficient Glossy Global Illumination With Interactive Viewing.
Graphics Interface 1999: 50-57 |
23 | | Xavier Granier,
George Drettakis:
Controlling Memory Consumption of Hierarchical Radiosity With Clustering.
Graphics Interface 1999: 58-65 |
22 | | Bruce Walter,
George Drettakis,
Steven G. Parker:
Interactive Rendering using the Render Cache.
Rendering Techniques 1999: 19-30 |
21 | | Céline Loscos,
Marie-Claude Frasson,
George Drettakis,
Bruce Walter,
Xavier Granier,
Pierre Poulin:
Interactive Virtual Relighting and Remodeling of Real Scenes.
Rendering Techniques 1999: 329-340 |
20 | EE | Frédo Durand,
George Drettakis,
Claude Puech:
Fast and accurate hierarchical radiosity using global visibility.
ACM Trans. Graph. 18(2): 128-170 (1999) |
19 | | Jean-Marc Hasenfratz,
Cyrille Damez,
François X. Sillion,
George Drettakis:
A Practical Analysis of Clustering Strategies for Hierarchical Radiosity.
Comput. Graph. Forum 18(3): 221-232 (1999) |
1998 |
18 | | George Drettakis,
Nelson L. Max:
Rendering Techniques '98, Proceedings of the Eurographics Workshop in Vienna, Austria, June 29 - July 1, 1998
Springer 1998 |
17 | | Eric Paquette,
Pierre Poulin,
George Drettakis:
A Light Hierarchy for Fast Rendering of Scenes with Many Lights.
Comput. Graph. Forum 17(3): 63-74 (1998) |
1997 |
16 | | Frédo Durand,
George Drettakis,
Claude Puech:
The 3d visibility complex: a unified data-structure for global visibility of scenes of polygons and smooth objects.
CCCG 1997 |
15 | | Katja Daubert,
Hartmut Schirmacher,
François X. Sillion,
George Drettakis:
Hierachical Lighting Simulation for Outdoor Scenes.
Rendering Techniques 1997: 229-238 |
14 | | George Drettakis,
Luc Robert,
Sylvain Bougnoux:
Interactive Common Illumination for Computer Augmented Reality.
Rendering Techniques 1997: 45-56 |
13 | EE | George Drettakis,
François X. Sillion:
Interactive update of global illumination using a line-space hierarchy.
SIGGRAPH 1997: 57-64 |
12 | EE | Frédo Durand,
George Drettakis,
Claude Puech:
The visibility skeleton: a powerful and efficient multi-purpose global visibility tool.
SIGGRAPH 1997: 89-100 |
11 | EE | Frédo Durand,
George Drettakis,
Claude Puech:
3D Visibility Made Visibly Simple: An Introduction to the Visibility Skeleton.
Symposium on Computational Geometry 1997: 475-476 |
10 | | François X. Sillion,
George Drettakis,
B. Bodelet:
Efficient Impostor Manipulationfor Real-Time Visualization of Urban Scenery.
Comput. Graph. Forum 16(3): 207-218 (1997) |
9 | | Céline Loscos,
George Drettakis:
Interactive High-Quality Soft Shadows in Scenes with Moving Objects.
Comput. Graph. Forum 16(3): 219-230 (1997) |
1996 |
8 | | Frédo Durand,
George Drettakis,
Claude Puech:
The 3D Visibility Complex: A New Approach to the Problems of Accurate Visibility.
Rendering Techniques 1996: 245-256 |
7 | | George Drettakis,
François X. Sillion:
Accurate Visibility and Meshing Calculations for Hierarchical Radiosity.
Rendering Techniques 1996: 269-278 |
6 | EE | George Drettakis,
Eugene Fiume:
Structured Penumbral Irradiance Computation.
IEEE Trans. Vis. Comput. Graph. 2(4): 299-312 (1996) |
1995 |
5 | | François X. Sillion,
George Drettakis,
Cyril Soler:
A Clustering Algorithm for Radiance Calculation in General Environments.
Rendering Techniques 1995: 196-205 |
4 | EE | François X. Sillion,
George Drettakis:
Feature-based control of visibility error: a multi-resolution clustering algorithm for global illumination.
SIGGRAPH 1995: 145-152 |
3 | | Frédéric Cazals,
George Drettakis,
Claude Puech:
Filtering, Clustering and Hierarchy Construction: a New Solution for Ray-Tracing Complex Scenes.
Comput. Graph. Forum 14(3): 371-382 (1995) |
1994 |
2 | EE | George Drettakis,
Eugene Fiume:
A fast shadow algorithm for area light sources using backprojection.
SIGGRAPH 1994: 223-230 |
1993 |
1 | | George Drettakis,
Eugene Fiume:
Accurate and Consistent Reconstruction of Illumination Functions Using Structured Sampling.
Comput. Graph. Forum 12(3): 273-284 (1993) |