2008 | ||
---|---|---|
128 | EE | Huai-Ping Lee, Ming C. Lin, Mark Foskey: Physically-Based Validation of Deformable Medical Image Registration. MICCAI (2) 2008: 830-838 |
127 | EE | Ming C. Lin, Avneesh Sud, Jur P. van den Berg, Russell Gayle, Sean Curtis, Hengchin Yeh, Stephen Guy, Erik Andersen, Sachin Patil, Jason Sewall, Dinesh Manocha: Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations. MIG 2008: 23-32 |
126 | EE | Jur P. van den Berg, Sachin Patil, Jason Sewall, Dinesh Manocha, Ming C. Lin: Interactive navigation of multiple agents in crowded environments. SI3D 2008: 139-147 |
125 | EE | Nikunj Raghuvanshi, Nico Galoppo, Ming C. Lin: Accelerated wave-based acoustics simulation. Symposium on Solid and Physical Modeling 2008: 91-102 |
124 | EE | Ming C. Lin: In quest of realism and interactivity for virtual environments. VRST 2008: 15 |
123 | EE | Rahul Narain, Jason Sewall, Mark Carlson, Ming C. Lin: Fast animation of turbulence using energy transport and procedural synthesis. ACM Trans. Graph. 27(5): 166 (2008) |
122 | EE | Vivek Kwatra, Philippos Mordohai, Rahul Narain, Sashi Kumar Penta, Mark Carlson, Marc Pollefeys, Ming C. Lin: Fluid in Video: Augmenting Real Video with Simulated Fluids. Comput. Graph. Forum 27(2): 487-496 (2008) |
121 | EE | Anthony Steed, William Sherman, Ming C. Lin: Guest Editor's Introduction: Special Section on Virtual Reality. IEEE Trans. Vis. Comput. Graph. 14(3): 485-486 (2008) |
120 | EE | Avneesh Sud, Erik Andersen, Sean Curtis, Ming C. Lin, Dinesh Manocha: Real-Time Path Planning in Dynamic Virtual Environments Using Multiagent Navigation Graphs. IEEE Trans. Vis. Comput. Graph. 14(3): 526-538 (2008) |
119 | EE | William Moss, Ming C. Lin, Dinesh Manocha: Constraint-based motion synthesis for deformable models. Journal of Visualization and Computer Animation 19(3-4): 421-431 (2008) |
118 | EE | Anthony Steed, William Sherman, Ming C. Lin: Guest Editors' Introduction. Presence 17(2): (2008) |
2007 | ||
117 | EE | Nico Galoppo, Serhat Tekin, Miguel A. Otaduy, Markus H. Gross, Ming C. Lin: Interactive Haptic Rendering of High-Resolution Deformable Objects. HCI (14) 2007: 215-223 |
116 | EE | Russell Gayle, Stephane Redon, Avneesh Sud, Ming C. Lin, Dinesh Manocha: Efficient Motion Planning of Highly Articulated Chains using Physics-based Sampling. ICRA 2007: 3319-3326 |
115 | EE | Russell Gayle, Avneesh Sud, Ming C. Lin, Dinesh Manocha: Reactive deformation roadmaps: motion planning of multiple robots in dynamic environments. IROS 2007: 3777-3783 |
114 | EE | Ilknur Kabul, Russell Gayle, Ming C. Lin: Cable route planning in complex environments using constrained sampling. Symposium on Solid and Physical Modeling 2007: 395-402 |
113 | EE | Avneesh Sud, Erik Andersen, Sean Curtis, Ming C. Lin, Dinesh Manocha: Real-time Path Planning for Virtual Agents in Dynamic Environments. VR 2007: 91-98 |
112 | EE | Avneesh Sud, Russell Gayle, Erik Andersen, Stephen Guy, Ming C. Lin, Dinesh Manocha: Real-time navigation of independent agents using adaptive roadmaps. VRST 2007: 99-106 |
111 | EE | Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, Markus H. Gross, Ming C. Lin: Accelerated Proximity Queries for Haptic Rendering of Deformable Models. WHC 2007: 591-592 |
110 | EE | Nikunj Raghuvanshi, Christian Lauterbach, Anish Chandak, Dinesh Manocha, Ming C. Lin: Real-time sound synthesis and propagation for games. Commun. ACM 50(7): 66-73 (2007) |
109 | EE | Nico Galoppo, Miguel A. Otaduy, Serhat Tekin, Markus H. Gross, Ming C. Lin: Soft Articulated Characters with Fast Contact Handling. Comput. Graph. Forum 26(3): 243-253 (2007) |
108 | EE | Naga K. Govindaraju, Ilknur Kabul, Ming C. Lin, Dinesh Manocha: Fast continuous collision detection among deformable models using graphics processors. Computers & Graphics 31(1): 5-14 (2007) |
107 | EE | Jeremy D. Wendt, William V. Baxter III, Ipek Oguz, Ming C. Lin: Finite volume flow simulations on arbitrary domains. Graphical Models 69(1): 19-32 (2007) |
106 | EE | Nikunj Raghuvanshi, Ming C. Lin: Physically Based Sound Synthesis for Large-Scale Virtual Environments. IEEE Computer Graphics and Applications 27(1): 14-18 (2007) |
105 | EE | Theodore Kim, Jason Sewall, Avneesh Sud, Ming C. Lin: Fast Simulation of Laplacian Growth. IEEE Computer Graphics and Applications 27(2): 68-76 (2007) |
104 | EE | Kelly Ward, Florence Bertails, Tae-Yong Kim, Stephen R. Marschner, Marie-Paule Cani, Ming C. Lin: A Survey on Hair Modeling: Styling, Simulation, and Rendering. IEEE Trans. Vis. Comput. Graph. 13(2): 213-234 (2007) |
103 | EE | Theodore Kim, Ming C. Lin: Fast Animation of Lightning Using an Adaptive Mesh. IEEE Trans. Vis. Comput. Graph. 13(2): 390-402 (2007) |
102 | EE | Vivek Kwatra, David Adalsteinsson, Theodore Kim, Nipun Kwatra, Mark Carlson, Ming C. Lin: Texturing Fluids. IEEE Trans. Vis. Comput. Graph. 13(5): 939-952 (2007) |
101 | EE | Theodore Kim, Ming C. Lin: Stable advection-reaction-diffusion with arbitrary anisotropy. Journal of Visualization and Computer Animation 18(4-5): 329-338 (2007) |
100 | EE | Young J. Kim, Stephane Redon, Ming C. Lin, Dinesh Manocha, Jim Templeman: Interactive Continuous Collision Detection Using Swept Volume for Avatars. Presence 16(2): 206-223 (2007) |
2006 | ||
99 | EE | Russell Gayle, Ming C. Lin, Dinesh Manocha: Adaptive Dynamics with Efficient Contact Handling for Articulated Robots. Robotics: Science and Systems 2006 |
98 | EE | Nikunj Raghuvanshi, Ming C. Lin: Interactive sound synthesis for large scale environments. SI3D 2006: 101-108 |
97 | EE | Theodore Kim, David Adalsteinsson, Ming C. Lin: Modeling ice dynamics as a thin-film Stefan problem. Symposium on Computer Animation 2006: 167-176 |
96 | EE | Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, Markus H. Gross, Ming C. Lin: Fast simulation of deformable models in contact using dynamic deformation textures. Symposium on Computer Animation 2006: 73-82 |
95 | EE | Stephane Redon, Ming C. Lin: An efficient, error-bounded approximation algorithm for simulating quasi-statics of complex linkages. Computer-Aided Design 38(4): 300-314 (2006) |
94 | EE | Naga K. Govindaraju, Ming C. Lin, Dinesh Manocha: Fast and Reliable Collision Culling Using Graphics Hardware. IEEE Trans. Vis. Comput. Graph. 12(2): 143-154 (2006) |
93 | EE | Naga K. Govindaraju, Ming C. Lin, Dinesh Manocha: Efficient Collision Culling among Deformable Objects using Graphics Processors. Presence 15(1): 62-76 (2006) |
2005 | ||
92 | Russell Gayle, Ming C. Lin, Dinesh Manocha: Constraint-Based Motion Planning of Deformable Robots. ICRA 2005: 1046-1053 | |
91 | Stephane Redon, Ming C. Lin: Practical Local Planning in the Contact Space. ICRA 2005: 4200-4205 | |
90 | EE | Russell Gayle, Paul Segars, Ming C. Lin, Dinesh Manocha: Path Planning for Deformable Robots in Complex Environments. Robotics: Science and Systems 2005: 225-232 |
89 | EE | Naga K. Govindaraju, Michael Henson, Ming C. Lin, Dinesh Manocha: Interactive visibility ordering and transparency computations among geometric primitives in complex environments. SI3D 2005: 49-56 |
88 | EE | Naga K. Govindaraju, Ming C. Lin, Dinesh Manocha: Fast and reliable collision detection using graphics processors. Symposium on Computational Geometry 2005: 384-385 |
87 | EE | Stephane Redon, Ming C. Lin: An efficient, error-bounded approximation algorithm for simulating quasi-statics of complex linkages. Symposium on Solid and Physical Modeling 2005: 175-186 |
86 | EE | Miguel A. Otaduy, Ming C. Lin: Stable and Responsive Six-Degree-of-Freedom Haptic Manipulation Using Implicit Integration. WHC 2005: 247-256 |
85 | EE | Stephane Redon, Nico Galoppo, Ming C. Lin: Adaptive dynamics of articulated bodies. ACM Trans. Graph. 24(3): 936-945 (2005) |
84 | EE | Naga K. Govindaraju, David Knott, Nitin Jain, Ilknur Kabul, Rasmus Tamstorf, Russell Gayle, Ming C. Lin, Dinesh Manocha: Interactive collision detection between deformable models using chromatic decomposition. ACM Trans. Graph. 24(3): 991-999 (2005) |
83 | EE | Ming C. Lin, Miguel A. Otaduy: Sensation-Preserving Haptic Rendering. IEEE Computer Graphics and Applications 25(4): 8-11 (2005) |
82 | EE | Grigore C. Burdea, Ming C. Lin, William Ribarsky, Benjamin Watson: Guest Editorial: Special Issue on Haptics, Virtual, and Augmented Reality. IEEE Trans. Vis. Comput. Graph. 11(6): 611-613 (2005) |
81 | EE | Nitin Jain, Ilknur Kabul, Naga K. Govindaraju, Dinesh Manocha, Ming C. Lin: Multi-resolution collision handling for cloth-like simulations. Journal of Visualization and Computer Animation 16(3-4): 141-151 (2005) |
2004 | ||
80 | EE | Miguel A. Otaduy, Ming C. Lin: A perceptually-inspired force model for haptic texture rendering. APGV 2004: 123-126 |
79 | William V. Baxter III, Ming C. Lin: Haptic Interaction with Fluid Media. Graphics Interface 2004: 81-88 | |
78 | EE | Miguel A. Otaduy, Nitin Jain, Avneesh Sud, Ming C. Lin: Haptic Display of Interaction between Textured Models. IEEE Visualization 2004: 297-304 |
77 | EE | William V. Baxter III, Jeremy D. Wendt, Ming C. Lin: IMPaSTo: a realistic, interactive model for paint. NPAR 2004: 45-148 |
76 | EE | Theodore Kim, Ming C. Lin: Physically Based Animation and Rendering of Lightning. Pacific Conference on Computer Graphics and Applications 2004: 267-275 |
75 | EE | William V. Baxter III, Ming C. Lin: A Versatile Interactive 3D Brush Model. Pacific Conference on Computer Graphics and Applications 2004: 319-328 |
74 | EE | Ming C. Lin: Accelerated Geometric Queries and Physical Simulation Using Graphics Processors. Pacific Conference on Computer Graphics and Applications 2004: 37-39 |
73 | EE | Naga K. Govindaraju, Brandon Lloyd, Wei Wang, Ming C. Lin, Dinesh Manocha: Fast Computation of Database Operations using Graphics Processors. SIGMOD Conference 2004: 215-226 |
72 | Sung-Eui Yoon, Brian Salomon, Ming C. Lin, Dinesh Manocha: Fast Collision Detection between Massive Models using Dynamic Simplification. Symposium on Geometry Processing 2004: 139-150 | |
71 | EE | Stephane Redon, Young J. Kim, Ming C. Lin, Dinesh Manocha, Jim Templeman: Interactive and Continuous Collision Detection for Avatars in Virtual Environments. VR 2004: 117-124 |
70 | EE | Stephane Redon, Young J. Kim, Ming C. Lin, Dinesh Manocha, Jim Templeman: Colorplate: Interactive and Continuous Collision Detection for Avatars in Virtual Environments. VR 2004: 283 |
69 | EE | Naga K. Govindaraju, Ming C. Lin, Dinesh Manocha: Fast and reliable collision culling using graphics hardware. VRST 2004: 2-9 |
68 | EE | Ming C. Lin, William V. Baxter III, Vincent Scheib, Jeremy D. Wendt: Physically based virtual painting. Commun. ACM 47(8): 40-47 (2004) |
67 | EE | Young J. Kim, Gokul Varadhan, Ming C. Lin, Dinesh Manocha: Fast swept volume approximation of complex polyhedral models. Computer-Aided Design 36(11): 1013-1027 (2004) |
66 | EE | Ming C. Lin, Kenneth Salisbury: Haptic Rendering - Beyond Visual Computing. IEEE Computer Graphics and Applications 24(2): 22-23 (2004) |
65 | EE | Ming C. Lin, Kenneth Salisbury: Guest Editors' Introduction: Haptic Rendering-Touch - Enabled Interfaces. IEEE Computer Graphics and Applications 24(6): 20-21 (2004) |
64 | EE | Young J. Kim, Ming C. Lin, Dinesh Manocha: Incremental Penetration Depth Estimation between Convex Polytopes Using Dual-Space Expansion. IEEE Trans. Vis. Comput. Graph. 10(2): 152-163 (2004) |
63 | EE | Harald Schmidl, Ming C. Lin: Geometry-driven physical interaction between avatars and virtual environments. Journal of Visualization and Computer Animation 15(3-4): 229-236 (2004) |
62 | EE | William V. Baxter III, Yuanxin Liu, Ming C. Lin: A viscous paint model for interactive applications. Journal of Visualization and Computer Animation 15(3-4): 433-441 (2004) |
2003 | ||
61 | EE | Kelly Ward, Ming C. Lin, Joohi Lee, Susan Fisher, Dean Macri: Modeling Hair Using Level-of-Detail Representations. CASA 2003: 41-47 |
60 | EE | Naga K. Govindaraju, Stephane Redon, Ming C. Lin, Dinesh Manocha: CULLIDE: interactive collision detection between complex models in large environments using graphics hardware. Graphics Hardware 2003: 25-32 |
59 | EE | Kelly Ward, Ming C. Lin: Adaptive Grouping and Subdivision for Simulating Hair Dynamics. Pacific Conference on Computer Graphics and Applications 2003: 234-243 |
58 | EE | Brian Salomon, Maxim Garber, Ming C. Lin, Dinesh Manocha: Interactive navigation in complex environments using path planning. SI3D 2003: 41-50 |
57 | EE | Young J. Kim, Miguel A. Otaduy, Ming C. Lin, Dinesh Manocha: Fast penetration depth estimation using rasterization hardware and hierarchical refinement. Symposium on Computational Geometry 2003: 386-387 |
56 | Miguel A. Otaduy, Ming C. Lin: CLODs: Dual Hierarchies for Multiresolution Collision Detection. Symposium on Geometry Processing 2003: 94-101 | |
55 | EE | Young J. Kim, Gokul Varadhan, Ming C. Lin, Dinesh Manocha: Fast swept volume approximation of complex polyhedral models. Symposium on Solid Modeling and Applications 2003: 11-22 |
54 | EE | Mark Foskey, Ming C. Lin, Dinesh Manocha: Efficient computation of a simplified medial axis. Symposium on Solid Modeling and Applications 2003: 96-107 |
53 | EE | Miguel A. Otaduy, Ming C. Lin: Sensation preserving simplification for haptic rendering. ACM Trans. Graph. 22(3): 543-553 (2003) |
52 | EE | Mark Foskey, Ming C. Lin, Dinesh Manocha: Efficient Computation of A Simplified Medial Axis. J. Comput. Inf. Sci. Eng. 3(4): 274-284 (2003) |
51 | Young J. Kim, Miguel A. Otaduy, Ming C. Lin, Dinesh Manocha: Six-Degree-of-Freedom Haptic Rendering Using Incremental and Localized Computations. Presence 12(3): 277-295 (2003) | |
2002 | ||
50 | Ming C. Lin, William V. Baxter III, Mark Foskey, Miguel A. Otaduy, Vincent Scheib: Haptic Interaction for Creative Processes with Simulated Media. ICRA 2002: 598-604 | |
49 | Young J. Kim, Ming C. Lin, Dinesh Manocha: DEEP: Dual-Space Expansion for Estimating Penetration Depth Between Convex Polytopes. ICRA 2002: 921-926 | |
48 | EE | Young J. Kim, Miguel A. Otaduy, Ming C. Lin, Dinesh Manocha: Six-Degree-of-Freedom Haptic Display Using Localized Contact Computations. Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 2002: 209-216 |
47 | EE | Maxim Garber, Ming C. Lin: Constraint-based motion planning for virtual prototyping. Symposium on Solid Modeling and Applications 2002: 257-264 |
46 | EE | Mark Foskey, Miguel A. Otaduy, Ming C. Lin: ArtNova: Touch-Enabled 3D Model Design. VR 2002: 119-126 |
45 | EE | Pankaj K. Agarwal, Leonidas J. Guibas, Herbert Edelsbrunner, Jeff Erickson, Michael Isard, Sariel Har-Peled, John Hershberger, Christian S. Jensen, Lydia E. Kavraki, Patrice Koehl, Ming C. Lin, Dinesh Manocha, Dimitris N. Metaxas, Brian Mirtich, David M. Mount, S. Muthukrishnan, Dinesh K. Pai, Elisha Sacks, Jack Snoeyink, Subhash Suri, Ouri Wolfson: Algorithmic issues in modeling motion. ACM Comput. Surv. 34(4): 550-572 (2002) |
44 | EE | Vincent Scheib, Jörg Haber, Ming C. Lin, Hans-Peter Seidel: Efficient Fitting and Rendering of Large Scattered Data Sets Using Subdivision Surfaces. Comput. Graph. Forum 21(3): (2002) |
2001 | ||
43 | EE | Miguel A. Otaduy, Ming C. Lin: User-Centric Viewpoint Computations for Haptic Exploration and Manipulation. IEEE Visualization 2001 |
42 | EE | Kenneth E. Hoff III, Andrew Zaferakis, Ming C. Lin, Dinesh Manocha: Fast and simple 2D geometric proximity queries using graphics hardware. SI3D 2001: 145-148 |
41 | EE | William V. Baxter III, Vincent Scheib, Ming C. Lin, Dinesh Manocha: DAB: interactive haptic painting with 3D virtual brushes. SIGGRAPH 2001: 461-468 |
40 | Stephen A. Ehmann, Ming C. Lin: Accurate and Fast Proximity Queries Between Polyhedra Using Convex Surface Decomposition. Comput. Graph. Forum 20(3): (2001) | |
39 | Stephen A. Ehmann, Arthur D. Gregory, Ming C. Lin: A touch-enabled system for multi-resolution modeling and 3D painting. Journal of Visualization and Computer Animation 12(3): 145-157 (2001) | |
2000 | ||
38 | EE | Andrew Wilson, Ming C. Lin, Boon-Lock Yeo, Minerva M. Yeung, Dinesh Manocha: A video-based rendering acceleration algorithm for interactive walkthroughs. ACM Multimedia 2000: 75-83 |
37 | Kenneth E. Hoff III, Tim Culver, John Keyser, Ming C. Lin, Dinesh Manocha: Interactive Motion Planning Using Hardware-Accelerated Computation of Generalized Voronoi Diagrams. ICRA 2000: 2931-2937 | |
36 | Eric Larsen, Stefan Gottschalk, Ming C. Lin, Dinesh Manocha: Fast Distance Queries with Rectangular Swept Sphere Volumes. ICRA 2000: 3719-3726 | |
35 | EE | Arthur D. Gregory, Ajith Mascarenhas, Stephen A. Ehmann, Ming C. Lin, Dinesh Manocha: Six degree-of-freedom haptic display of polygonal models. IEEE Visualization 2000: 139-146 |
34 | EE | Kenneth E. Hoff III, Tim Culver, John Keyser, Ming C. Lin, Dinesh Manocha: Fast computation of generalized Voronoi diagrams using graphics hardware. Symposium on Computational Geometry 2000: 375-376 |
33 | EE | Arthur D. Gregory, Stephen A. Ehmann, Ming C. Lin: inTouch: Interactive Multiresolution Modeling and 3D Painting with a Haptic Interface. VR 2000: 45- |
32 | Arthur D. Gregory, Ming C. Lin, Stefan Gottschalk, Russell Taylor: Fast and accurate collision detection for haptic interaction using a three degree-of-freedom force-feedback device. Comput. Geom. 15(1-3): 69-89 (2000) | |
31 | EE | Gentaro Hirota, Renee Maheshwari, Ming C. Lin: Fast volume-preserving free-form deformation using multi-level optimization. Computer-Aided Design 32(8-9): 499-512 (2000) |
1999 | ||
30 | EE | Andy Wilson, Dinesh Manocha, Ming C. Lin: Representation and Interactive Manipulation of Massive CAD Databases. Integrated Spatial Databases 1999: 268-285 |
29 | EE | Kenneth E. Hoff III, John Keyser, Ming C. Lin, Dinesh Manocha, Tim Culver: Fast Computation of Generalized Voronoi Diagrams Using Graphics Hardware. SIGGRAPH 1999: 277-286 |
28 | EE | Arthur D. Gregory, Andrei State, Ming C. Lin, Dinesh Manocha, Mark A. Livingston: Feature-Based Surface Decomposition for Polyhedral Morphing. Symposium on Computational Geometry 1999: 415-416 |
27 | EE | Andy Wilson, Eric Larsen, Dinesh Manocha, Ming C. Lin: Graph Partitioning and Ordering for Interactive Proximity Queries. Symposium on Computational Geometry 1999: 429-430 |
26 | EE | Gentaro Hirota, Renee Maheshwari, Ming C. Lin: Fast volume-preserving free form deformation using multi-level optimization. Symposium on Solid Modeling and Applications 1999: 234-245 |
25 | EE | Arthur D. Gregory, Ming C. Lin, Stefan Gottschalk, Russell Taylor: A Framework for Fast and Accurate Collision Detection for Haptic Interaction. VR 1999: 38-45 |
24 | Andy Wilson, Eric Larsen, Dinesh Manocha, Ming C. Lin: Partitioning and Handling Massive Models for Interactive Collision Detection. Comput. Graph. Forum 18(3): 319-330 (1999) | |
23 | EE | Subodh Kumar, Dinesh Manocha, William F. Garrett, Ming C. Lin: Hierarchical back-face computation. Computers & Graphics 23(5): 681-692 (1999) |
22 | EE | Arthur D. Gregory, Andrei State, Ming C. Lin, Dinesh Manocha, Mark A. Livingston: Interactive surface decomposition for polyhedral morphing. The Visual Computer 15(9): 453-470 (1999) |
1998 | ||
21 | EE | Arthur D. Gregory, Andrei State, Ming C. Lin, Dinesh Manocha, Mark A. Livingston: Feature-based Surface Decomposition for Correspondence and Morphing Between Polyhedra. CA 1998: 64-71 |
20 | Shankar Krishnan, M. Gopi, Ming C. Lin, Dinesh Manocha, A. Pattekar: Rapid and Accurate Contact Determination between Spline Models using ShellTrees. Comput. Graph. Forum 17(3): 315-326 (1998) | |
19 | Ming C. Lin, Dinesh Manocha: Guest Editors' Foreword. Int. J. Comput. Geometry Appl. 8(4): 385- (1998) | |
1997 | ||
18 | EE | Ming C. Lin: Fast and Accurate Collision Detection for Virtual Environments. Scientific Visualization 1997: 171-180 |
17 | EE | Thomas C. Hudson, Dinesh Manocha, Jonathan D. Cohen, Ming C. Lin, Kenneth E. Hoff III, Hansong Zhang: Accelerated Occlusion Culling using Shadow Frusta. Symposium on Computational Geometry 1997: 1-10 |
16 | EE | Subodh Kumar, Dinesh Manocha, William F. Garrett, Ming C. Lin: Back-Face Computation of Polygon Clusters. Symposium on Computational Geometry 1997: 487-488 |
15 | EE | Thomas C. Hudson, Ming C. Lin, Jonathan D. Cohen, Stefan Gottschalk, Dinesh Manocha: V-COLLIDE: Accelerated Collision Detection for VRML. VRML 1997: 117- |
14 | EE | Madhav K. Ponamgi, Dinesh Manocha, Ming C. Lin: Incremental Algorithms for Collision Detection Between Polygonal Models. IEEE Trans. Vis. Comput. Graph. 3(1): 51-64 (1997) |
13 | Ming C. Lin, Dinesh Manocha: Efficient Contact Determination in Dynamic Environments. Int. J. Comput. Geometry Appl. 7(1/2): 123-151 (1997) | |
1996 | ||
12 | Ming C. Lin, Dinesh Manocha: Applied Computational Geormetry, Towards Geometric Engineering, FCRC'96 Workshop, WACG'96, Philadelphia, PA, May 27-28, 1996, Selected Papers Springer 1996 | |
11 | EE | Merlin Hughes, Christopher DiMattia, Ming C. Lin, Dinesh Manocha: Efficient And Accurate Interference Detection For Polynomial Deformation. CA 1996: 155- |
10 | Subodh Kumar, Dinesh Manocha, William F. Garrett, Ming C. Lin: Hierarchical Back-Face Computation. Rendering Techniques 1996: 235-244 | |
9 | EE | Stefan Gottschalk, Ming C. Lin, Dinesh Manocha: OBBTree: A Hierarchical Structure for Rapid Interference Detection. SIGGRAPH 1996: 171-180 |
1995 | ||
8 | Ming C. Lin, Dinesh Manocha, Madhav K. Ponamgi: Fast Algorighms for Penetration and Contact Determination between Non-Convex Polyhedral Models. ICRA 1995: 2707-2712 | |
7 | EE | Jonathan D. Cohen, Ming C. Lin, Dinesh Manocha, Madhav K. Ponamgi: I-COLLIDE: An Interactive and Exact Collision Detection System for Large-Scale Environments. SI3D 1995: 189-196, 218 |
6 | EE | Madhav K. Ponamgi, Ming C. Lin, Dinesh Manocha: Incremental Collision Detection for Polygonal Models. Symposium on Computational Geometry 1995: V7-V8 |
5 | EE | Madhav K. Ponamgi, Dinesh Manocha, Ming C. Lin: Incremental algorithms for collision detection between solid models. Symposium on Solid Modeling and Applications 1995: 293-304 |
4 | EE | Ming C. Lin, Dinesh Manocha: Fast interference detection between geometric models. The Visual Computer 11(10): 542-561 (1995) |
1994 | ||
3 | Ming C. Lin, Dinesh Manocha, John F. Canny: Fast Contact Determination in Dynamic Environments. ICRA 1994: 602-608 | |
2 | EE | Jonathan D. Cohen, Ming C. Lin, Dinesh Manocha, Madhav K. Ponamgi: Exact Collision Detection for Interactive Environments (Extended Abstract). Symposium on Computational Geometry 1994: 391-392 |
1993 | ||
1 | John F. Canny, Ming C. Lin: An Opportunistic Global Path Planner. Algorithmica 10(2-4): 102-120 (1993) |