Volume 15,
Number 1,
February 2006
Articles
- Eric Burns, Sharif Razzaque, Abigail Panter, Mary C. Whitton, Matthew R. McCallus, Frederick P. Brooks Jr.:
The Hand Is More Easily Fooled than the Eye: Users Are More Sensitive to Visual Interpenetration than to Visual-Proprioceptive Discrepancy.
1-15
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- Joseph L. Gabbard, J. Edward Swan II, Deborah Hix:
The Effects of Text Drawing Styles, Background Textures, and Natural Lighting on Text Legibility in Outdoor Augmented Reality.
16-32
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- Kyle Johnsen, Robert F. Dickerson, Andrew Raij, Cyrus Harrison, Benjamin Lok, Amy O. Stevens, D. Scott Lind:
Evolving an Immersive Medical Communication Skills Trainer.
33-46
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- Christoph W. Borst, Arun P. Indugula:
A Spring Model for Whole-Hand Virtual Grasping.
47-61
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- Naga K. Govindaraju, Ming C. Lin, Dinesh Manocha:
Efficient Collision Culling among Deformable Objects using Graphics Processors.
62-76
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- Anthony Steed, Cameron Angus:
Enabling Scalability by Partitioning Virtual Environments Using Frontier Sets.
77-92
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- Jurriaan D. Mulder:
Occlusion in Mirror-Based Co-Located Augmented Reality Systems.
93-107
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- Andrejs Vorozcovs, Wolfgang Stürzlinger, A. R. Hogue, Robert S. Allison:
The Hedgehog: A Novel Optical Tracking Method for Spatially Immersive Displays.
108-121
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Volume 15,
Number 2,
April 2006
Articles
- Tomoko Imai, Dairoku Sekiguchi, Masahiko Inami, Naoki Kawakami, Susumu Tachi:
Measuring Gaze Direction Perception Capability of Humans to Design Human Centered Communication Systems.
123-138
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- Barry G. Silverman, Michael Johns, Jason Cornwell, Kevin O'Brien:
Human Behavior Models for Agents in Simulators and Games: Part I: Enabling Science with PMFserv.
139-162
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- Barry G. Silverman, Gnana Bharathy, Kevin O'Brien, Jason Cornwell:
Human Behavior Models for Agents in Simulators and Games: Part II: Gamebot Engineering with PMFserv.
163-185
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- Hui Chen, Hanqiu Sun:
Body-Based Haptic Interaction Model for Touch-Enabled Virtual Environments.
186-203
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- Phil Turner, Susan Turner:
Place, Sense of Place, and Presence.
204-217
Electronic Edition (link) BibTeX
Forum
Volume 15,
Number 3,
June 2006
Special Issue:
Virtual Heritage
Special Issue:
Virtual Heritage Articles
- Young-Seok Kim, Thenkurussi Kesavadas, Samuel M. Paley:
The Virtual Site Museum: A Multi-Purpose, Authoritative, and Functional Virtual Heritage Resource.
245-261
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- Jiri Zara:
Web-Based Historical City Walks: Advances and Bottlenecks.
262-277
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- Holger Schnädelbach, Boriana Koleva, Mark Paxton, Michael Twidale, Steve Benford, Rob Anastasi:
The Augurscope: Refining its Design.
278-293
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- Suvranu De, Yi-Je Lim, Manivannan Muniyandi, Mandayam A. Srinivasan:
Physically Realistic Virtual Surgery Using the Point-Associated Finite Field (PAFF) Approach.
294-308
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- Nick Yee:
The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments.
309-329
Electronic Edition (link) BibTeX
Special Issue:
Virtual Heritage Forum
Volume 15,
Number 4,
August 2006
Special Issue:
Presence 2005 Conference:
Eighth International Workshop I
Articles
- Jeremy N. Bailenson, Nick Yee, Dan Merget, Ralph Schroeder:
The Effect of Behavioral Realism and Form Realism of Real-Time Avatar Faces on Verbal Disclosure, Nonverbal Disclosure, Emotion Recognition, and Copresence in Dyadic Interaction.
359-372
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- David Nunez, Edwin H. Blake:
Learning, Experience, and Cognitive Factors in the Presence Experiences of Gamers: An Exploratory Relational Study.
373-380
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- Niklas Ravaja, Timo Saari, Marko Turpeinen, Jari Laarni, Mikko Salminen, Matias Kivikangas:
Spatial Presence and Emotions during Video Game Playing: Does It Matter with Whom You Play?
381-392
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- M. Carmen Juan Lizandra, Rosa María Baños, Cristina Botella, David Pérez, Mariano Alcañiz Raya, Carlos Monserrat Aranda:
An Augmented Reality System for the Treatment of Acrophobia: The Sense of Presence Using Immersive Photography.
393-402
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- Kynan Eng, Matti Mintz, Tobi Delbrück, Rodney J. Douglas, Adrian M. Whatley, Jônatas Manzolli, Paul F. M. J. Verschure:
An Investigation of Collective Human Behavior in Large-Scale Mixed Reality Spaces.
403-418
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- Emily Bennett, Brett Stevens:
The Effect that the Visual and Haptic Problems Associated with Touching a Projection Augmented Model Have on Object-Presence.
419-437
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- Ralph Schroeder:
Being There Together and the Future of Connected Presence.
438-454
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- Wijnand IJsselsteijn, Yvonne de Kort, Antal Haans:
Is This My Hand I See Before Me? The Rubber Hand Illusion in Reality, Virtual Reality, and Mixed Reality.
455-464
Electronic Edition (link) BibTeX
Forum
Volume 15,
Number 5,
October 2006
Special Issue:
8th Annual International Workshop on Presence II
Articles
- Jorge R. Brotons-Mas, Shane O'Mara, Maria V. Sanchez-Vives:
Neural Processing of Spatial Information: What We Know about Place Cells and What They Can Tell Us about Presence.
485-499
Electronic Edition (link) BibTeX
- Robert Leeb, Claudia Keinrath, Doron Friedman, Christoph Guger, Reinhold Scherer, Christa Neuper, Maia Garau, Angus Antley, Anthony Steed, Mel Slater, Gert Pfurtscheller:
Walking by Thinking: The Brainwaves Are Crucial, Not the Muscles!
500-514
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- David Hecht, Miriam Reiner, Gad Halevy:
Multimodal Virtual Environments: Response Times, Attention, and Presence.
515-523
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- Narcís Parés, Roc Parés:
Towards a Model for a Virtual Reality Experience: The Virtual Subjectiveness.
524-538
Electronic Edition (link) BibTeX
- Gerardo Herrera, Rita Jordan, Lucí Vera:
Agency and Presence: A Common Dependence on Subjectivity?
539-552
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- Mel Slater, Christoph Guger, Guenter Edlinger, Robert Leeb, Gert Pfurtscheller, Angus Antley, Maia Garau, Andrea Brogni, Doron Friedman:
Analysis of Physiological Responses to a Social Situation in an Immersive Virtual Environment.
553-569
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- Martin Frey, Jens Hoogen, Rainer Burgkart, Robert Riener:
Physical Interaction with a Virtual Knee Joint - The 9 DOF Haptic Display of the Munich Knee Joint Simulator.
570-587
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- Hajime Nagahara, Yasushi Yagi, Masahiko Yachida:
Super Wide Field of View Head Mounted Display Using Catadioptrical Optics.
588-598
Electronic Edition (link) BibTeX
Forum
Volume 15,
Number 6,
December 2006
Special Issue:
VR Design and Usability Workshop
Articles
- Ying Zhang, Terrence Fernando, Hannan Xiao, Adrian R. L. Travis:
Evaluation of Auditory and Visual Feedback on Task Performance in a Virtual Assembly Environment.
613-626
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- Joan De Boeck, Chris Raymaekers, Karin Coninx:
Exploiting Proprioception to Improve Haptic Interaction in a Virtual Environment.
627-636
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- Roy A. Ruddle, Simon Lessels:
Three Levels of Metric for Evaluating Wayfinding.
637-654
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- Ralph Schroeder, Ilona Heldal, Jolanda Tromp:
The Usability of Collaborative Virtual Environments and Methods for the Analysis of Interaction.
655-667
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- David Benyon, Michael Smyth, Shaleph O'Neill, Rod McCall, Fiona Carroll:
The Place Probe: Exploring a Sense of Place in Real and Virtual Environments.
668-687
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- Wijnand IJsselsteijn, Yvonne de Kort, Joyce H. D. M. Westerink, Marko de Jager, Ronald Bonants:
Virtual Fitness: Stimulating Exercise Behavior through Media Technology.
688-698
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- Jeremy N. Bailenson, Nick Yee:
A Longitudinal Study of Task Performance, Head Movements, Subjective Report, Simulator Sickness, and Transformed Social Interaction in Collaborative Virtual Environments.
699-716
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- Roy Kalawsky, Graeme Simpkin:
Automating the Display of Third Person/Stealth Views of Virtual Environments.
717-739
Electronic Edition (link) BibTeX
Copyright © Sun May 17 00:17:12 2009
by Michael Ley (ley@uni-trier.de)