10. HCI 2007: Beijing, China
Randall Shumaker (Ed.):
Virtual Reality, Second International Conference, ICVR 2007, Held as part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings.
Lecture Notes in Computer Science 4563 Springer 2007, ISBN 978-3-540-73334-8 BibTeX
Part 1: 3D Rendering and Visualization
- Hung-Kuang Chen, Chin-Shyurng Fahn, Ming-Bo Lin:
The Storage Independent Polygonal Mesh Simplification System.
3-12
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- Hai-feng Cui, Xin Zheng:
A Wavelet-Based Image Enhancement Algorithm for Real Time Multi-resolution Texture Mapping.
13-21
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- Manuel Ferre, Salvador Cobos, Rafael Aracil, Miguel Angel Sánchez Urán:
3D-Image Visualization and Its Performance in Teleoperation.
22-31
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- Jan Flasar, Jiri Sochor:
Manipulating Objects Behind Obstacles.
32-41
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- Tao Guan, Lijun Li, Cheng Wang:
Registration Based on Online Estimation of Trifocal Tensors Using Point and Line Correspondences.
42-51
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- Stephen R. Gulliver, Gheorghita Ghinea, K. Kaur:
Non-commercial Object-Base Scene Description.
52-61
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- Qingwei Guo, Weining Yue, Qicheng Li, Guoping Wang:
Triangle Mesh Optimization for Improving Rendering Quality of 3D Virtual Environments.
62-70
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- Dong-Soo Kang, Byeong-Seok Shin:
Acceleration of Terrain Rendering Using Cube Mesh.
71-79
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- Jung-A Kim, Shihua Ming, Dongho Kim:
A Realistic Illumination Model for Stained Glass Rendering.
80-87
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- Chulhan Lee, Junho Cho, Kyoungsu Oh:
Visual Hull with Silhouette Maps.
88-96
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- Qicheng Li, Chen Zhao, Qiang Zhang, Weining Yue, Guoping Wang:
Region-Based Artificial Terrain Texture Generation.
97-103
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- Hun-gyu Lim, Doowon Paik:
A Real-Time Color Quantization Scheme for Virtual Environments Navigation System.
104-110
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- Miguel Lozano, Pedro Morillo, Daniel Lewis, Dirk Reiners, Carolina Cruz-Neira:
A Distributed Framework for Scalable Large-Scale Crowd Simulation.
111-121
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- Wei Lu, Dinghao Zeng, Jingui Pan:
QEM-Based Mesh Simplification with Effective Feature-Preserving.
122-131
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- Hanhoon Park, Moon-Hyun Lee, Byung-Kuk Seo, Yoonjong Jin, Jong-Il Park:
Content Adaptive Embedding of Complementary Patterns for Nonintrusive Direct-Projected Augmented Reality.
132-141
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- Frederic I. Parke:
Lower Cost Modular Spatially Immersive Visualization.
142-146
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- Luciana Provenzano, Julie Delzons, Patricia Plénacoste, Johann Vandromme:
Designing Viewpoint Awareness for 3D Collaborative Virtual Environment Focused on Real-Time Manipulation of Multiple Shared Objects.
147-156
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- Hua Yuan, Wenhui Li, Kong Zhao, Rongqin Yi:
Parallel Search Algorithm for Geometric Constraints Solving.
157-164
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- Tianshu Zhou, Jim X. Chen, Peter Smith:
Scene Depth Reconstruction on the GPU: A Post Processing Technique for Layered Fog.
165-174
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Part 2: Interacting and Navigating in Virtual and Augmented Environments
- Makoto Abe, Makoto Yoshizawa, Norihiro Sugita, Akira Tanaka, Shigeru Chiba, Tomoyuki Yambe, Shin-ichi Nitta:
Independent Component Analysis of Finger Photoplethysmography for Evaluating Effects of Visually-Induced Motion Sickness.
177-184
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- Gary Bente, Felix Eschenburg, Nicole C. Krämer:
Virtual Gaze. A Pilot Study on the Effects of Computer Simulated Gaze in Avatar-Based Conversations.
185-194
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- Doug A. Bowman, Brian Badillo, Dhruv Manek:
Evaluating the Need for Display-Specific and Device-Specific 3D Interaction Techniques.
195-204
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- Jim X. Chen, Harry Wechsler:
Human Computer Intelligent Interaction Using Augmented Cognition and Emotional Intelligence.
205-214
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- Nico Galoppo, Serhat Tekin, Miguel A. Otaduy, Markus H. Gross, Ming C. Lin:
Interactive Haptic Rendering of High-Resolution Deformable Objects.
215-223
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- Arturo S. García, Diego Martínez, José Pascual Molina, Pascual González:
Collaborative Virtual Environments: You Can't Do It Alone, Can You?
224-233
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- Hirotake Ishii, Hidenori Fujino, Zhiqiang Bian, Tomoki Sekiyama, Toshinori Nakai, Hiroshi Shimoda:
Development of Wide-Area Tracking System for Augmented Reality.
234-243
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- Jinyuan Jia, Guanghua Lu, Yuan Pan:
An Efficient Navigation Algorithm of Large Scale Distributed VRML/X3D Environments.
244-252
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- Seokhwan Kim, Yongjoo Cho, Kyoung Shin Park, Joa Sang Lim:
Development of a Handheld User Interface Framework for Virtual Environments.
253-261
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- Tohru Kiryu, Eri Uchiyama, Masahiro Jimbo, Atsuhiko Iijima:
Time-Varying Factors Model with Different Time-Scales for Studying Cybersickness.
262-269
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- Torsten Kuhlen, Ingo Assenmacher, Tobias Lentz:
A True Spatial Sound System for CAVE-Like Displays Using Four Loudspeakers.
270-279
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- Sangyoon Lee, Sunghoon Yim, Gerard Jounghyun Kim, Ungyeon Yang, Chang-Hun Kim:
Design and Evaluation of a Hybrid Display System for Motion-Following Tasks.
280-289
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- Zhiqiang Luo, Henry Been-Lirn Duh:
Orientation Specific and Geometric Determinant of Mental Representation of the Virtual Room.
290-299
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- Gordon M. Mair:
Towards Transparent Telepresence.
300-309
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- Diego Martínez, José Pascual Molina, Arturo S. García, Pascual González:
Towards an Interaction Model in Collaborative Virtual Environments.
310-319
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- Kento Miyaoku, Anthony Tang, Sidney Fels:
C-Band: A Flexible Ring Tag System for Camera-Based User Interface.
320-328
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- ChangHoon Park, TaeSeok Jin, Michitaka Hirose, Heedong Ko:
A Framework for VR Application Based on Spatial, Temporal and Semantic Relationship.
329-337
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- Wen Qi:
How Much Information Do You Remember? -The Effects of Short-Term Memory on Scientific Visualization Tasks.
338-347
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- Beatriz Rey, José Antonio Lozano, Mariano Alcañiz Raya, Luciano Gamberini, Merche Calvet, Daniel Kerrigan, Francesco Martino:
Super-Feet: A Wireless Hand-Free Navigation System for Virtual Environments.
348-357
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- Humberto Rosas, Watson Vargas, Alexander Cerón, Dario Domínguez, Adriana Cárdenas:
Psychophysical Approach to the Measurement of Depth Perception in Stereo Vision.
358-366
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- Jose San Martin, Gracián Triviño:
Measurement of Suitability of a Haptic Device in a Virtual Reality System.
367-375
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- Pedro Santos, André Stork, Thomas Gierlinger, Alain Pagani, Bruno Araújo, Ricardo Jota, Luis Bruno, Joaquim A. Jorge, João Madeiras Pereira, Martin Witzel, Giuseppe Conti, Raffaele de Amicis, Iñigo Barandarian, Céline Paloc, Maylu Hafner, Don McIntyre:
IMPROVE: Advanced Displays and Interaction Techniques for Collaborative Design Review.
376-385
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- Richard H. Y. So, S. L. Yuen:
Comparing Symptoms of Visually Induced Motion Sickness Among Viewers of Four Similar Virtual Environments with Different Color.
386-391
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- Hiroyasu Ujike:
Effects of Global Motion Included in Video Movie Provoking an Incident on Visually Induced Motion Sickness.
392-396
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- Song Xu, Zhizhong Li, Gavriel Salvendy:
Individualization of Head-Related Transfer Function for Three-Dimensional Virtual Auditory Display: A Review.
397-407
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- Yongzhao Zhan, Gengtao Zhou:
Facial Expression Recognition Based on Hybrid Features and Fusing Discrete HMMs.
408-417
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Part 3: Industrial Applications of Virtual Reality
- Hideki Aoyama, Hiroki Yamaguchi:
Sketch Based Modeling System.
421-430
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- Monica Bordegoni, Umberto Giraudo, Giandomenico Caruso, Francesco Ferrise:
Ergonomic Interactive Testing in a Mixed-Reality Environment.
431-440
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- Monica Bordegoni, Umberto Cugini:
Designer-Centered Haptic Interfaces for Shape Modeling.
441-450
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- Anthony Costello, Arthur Tang:
An Egocentric Augmented Reality Interface for Spatial Information Management in Crisis Response Situations.
451-457
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- Jesús Gimeno, Marcos Fernández, Pedro Morillo, Inmaculada Coma, Manuel Pérez:
A Reconfigurable Immersive Workbench and Wall-System for Designing and Training in 3D Environments.
458-467
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- Tiantai Guo, Xiaojun Zhou:
VR-Based Virtual Test Technology and Its Application in Instrument Development.
468-477
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- Satoshi Kanai, Soh Horiuchi, Yukiaki Kikuta, Akihiko Yokoyama, Yoshiyuki Shiroma:
An Integrated Environment for Testing and Assessing the Usability of Information Appliances Using Digital and Physical Mock-Ups.
478-487
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- Jeong-Sik Kim, Soo-Mi Choi:
A Virtual Environment for 3D Facial Makeup.
488-496
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- Chaozhen Lan, Qing Xu, Jiansheng Li, Yang Zhou:
A Virtual Space Environment Simulation System.
497-503
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- Tek-Jin Nam:
Collaborative Design Prototyping Tool for Hardware Software Integrated Information Appliances.
504-513
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- Siddharth Odedra, Stephen D. Prior, Mehmet Karamanoglu:
Improving the Mobility Performance of Autonomous Unmanned Ground Vehicles by Adding the Ability to 'Sense/Feel' Their Local Environment.
514-522
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- Mikko J. Rissanen, Yoshihiro Kuroda, Tomohiro Kuroda, Hiroyuki Yoshihara:
A Novel Interface for Simulator Training: Describing and Presenting Manipulation Skill Through VR Annotations.
523-532
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- Sajay Sadasivan, Deepak Vembar, Carl Washburn, Anand K. Gramopadhye:
Evaluation of Interaction Devices for Projector Based Virtual Reality Aircraft Inspection Training Environments.
533-542
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- Pedro Santos, André Stork, Thomas Gierlinger, Alain Pagani, Bruno Araújo, Ricardo Jota, Luis Bruno, Joaquim A. Jorge, João Madeiras Pereira, Martin Witzel, Giuseppe Conti, Raffaele de Amicis, Iñigo Barandarian, Céline Paloc, Oliver Machui, José Manuel Jiménez, Georg Bodammer, Don McIntyre:
IMPROVE: Collaborative Design Review in Mobile Mixed Reality.
543-553
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- Paula Savioja, Paula Järvinen, Tommi Karhela, Pekka Siltanen, Charles Woodward:
Developing a Mobile, Service-Based Augmented Reality Tool for Modern Maintenance Work.
554-563
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- Hidetomo Takahashi, Shun Shimazaki, Toshikazu Kawashima:
Augmented Reality System for Development of Handy Information Device with Tangible Interface.
564-573
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- Jouke Verlinden, Christian Suurmeijer, Imre Horváth:
Which Prototype to Augment? A Retrospective Case Study on Industrial and User Interface Design.
574-583
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- Ying Wang, Wei Zhang, Su Wu, Yang Guo:
Simulators for Driving Safety Study - A Literature Review.
584-593
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- RunDang Yang, XiuMin Fan, DianLiang Wu, JuanQi Yan:
A Virtual Reality-Based Experiment Environment for Engine Assembly Line Workplace Planning and Ergonomics Evaluation.
594-603
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Part 4: Health, Cultural, Educational and Entertainment Applications
- Shaowen Bardzell, Kalpana Shankar:
Video Game Technologies and Virtual Design: A Study of Virtual Design Teams in a Metaverse.
607-616
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- Benjamin Bayart, Abdelhamid Drif, Abderrahmane Kheddar, Jean-Yves Didier:
Visuo-Haptic Blending Applied to a Tele-Touch-Diagnosis Application.
617-626
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- Linqiang Chen, Gengdai Liu, Zhigeng Pan, Zhi Li:
Design of Water Transportation Story for Grand Canal Museum Based on Multi-projection Screens.
627-632
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- Luciano Gamberini, Luca Breda, Alessandro Grassi:
VIDEODOPE: Applying Persuasive Technology to Improve Awareness of Drugs Abuse Effects.
633-641
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- Gabjong Han, Jane Hwang, Seungmoon Choi, Gerard Jounghyun Kim:
AR Pottery: Experiencing Pottery Making in the Augmented Space.
642-650
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- M. Carmen Juan Lizandra, Mariano Alcañiz Raya, Jérôme Calatrava, Irene Zaragozá, Rosa María Baños, Cristina Botella:
An Optical See-Through Augmented Reality System for the Treatment of Phobia to Small Animals.
651-659
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- Hannes Kaufmann, Andreas Dünser:
Summary of Usability Evaluations of an Educational Augmented Reality Application.
660-669
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- Naoto Kume, Kazuya Okamoto, Takashi Tsukasa, Hiroyuki Yoshihara:
VR-Based Self Brain Surgery Game System by Deformable Volumetric Image Visualization.
670-672
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- Zong-Xian Lin, Hong-Sheng Chen:
The Value of Re-used the Historic Building by Virtual Preservation: A Case Study of Former British Consulate in Kaohsiung.
673-679
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- Wolfgang Müller-Wittig, Chao Zhu, Gerrit Voss:
Cultural Heritage as Digital Experience: A Singaporean Perspective.
680-688
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- Kyoung Shin Park, Hyun Sang Cho, Jaewon Lim, Yongjoo Cho, Seung-Mook Kang, Soyon Park:
Learning Cooperation in a Tangible Moyangsung.
689-698
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- Giuseppe Riva, Andrea Gaggioli, Daniela Villani, Alessandra Preziosa, Francesca Morganti, Lorenzo Strambi, Riccardo Corsi, Gianluca Faletti, Luca Vezzadini:
An Open-Source Virtual Reality Platform for Clinical and Research Applications.
699-707
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- János Schanda, Cecilia Sik-Lányi:
Colour Correct Digital Museum on the Internet.
708-717
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- Chuangming Shi, Xinyu Duan:
3D Simulation Technology of Cultural Relics in the Digitalized Yin Ruins.
718-727
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- Yin Leng Theng, Charissa Mei Ling Lim, Wei Liu, Adrian David Cheok:
Mixed Reality Systems for Learning: A Pilot Study Understanding User Perceptions and Acceptance.
728-737
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- ZhiYing Zhou, Jefry Tedjokusumo, Stefan Winkler, Bingbing Ni:
User Studies of a Multiplayer First Person Shooting Game with Tangible and Physical Interaction.
738-747
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- Tonglin Zhu, Yan Zhou, Hock Soon Seah, Feng Tian, Xiaolong Yan:
Plant Modeling and Its Application in Digital Agriculture Museum.
748-757
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Copyright © Sat May 16 23:14:25 2009
by Michael Ley (ley@uni-trier.de)