SI3D 2001:
Chapel Hill,
NC,
USA
Proceedings of the 2001 Symposium on Interactive 3D Graphics,
SI3D 2001,
March 26-29,
2001,
Chapel Hill,
NC,
USA. ACM,
2001,
ISBN 1-58113-292-1
- Joseph J. LaViola Jr., Daniel Acevedo Feliz, Daniel F. Keefe, Robert C. Zeleznik:
Hands-free multi-scale navigation in virtual environments.
9-15
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- Tovi Grossman, Ravin Balakrishnan, Gordon Kurtenbach, George W. Fitzmaurice, Azam Khan, William Buxton:
Interaction techniques for 3D modeling on large displays.
17-23
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- Osama Tolba, Julie Dorsey, Leonard McMillan:
A projective drawing system.
25-34
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- Xuetao Li, Tong Wing Woon, Tiow Seng Tan, Zhiyong Huang:
Decomposing polygon meshes for interactive applications.
35-42
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- Gong Li, Benjamin Watson:
Semiautomatic simplification.
43-48
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- Michael Garland, Andrew J. Willmott, Paul S. Heckbert:
Hierarchical face clustering on polygonal surfaces.
49-58
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- Jatin Chhugani, Subodh Kumar:
View-dependent adaptive tessellation of spline surfaces.
59-62
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- Szymon Rusinkiewicz, Marc Levoy:
Streaming QSplat: a viewer for networked visualization of large, dense models.
63-68
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- Benjamin Lok:
Online model reconstruction for interactive virtual environments.
69-72
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- Voicu Popescu, Anselmo Lastra:
The vacuum buffer.
73-76
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- Alexei Sourin:
Functionally based virtual computer art.
77-84
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- Daniel F. Keefe, Daniel Acevedo Feliz, Tomer Moscovich, David H. Laidlaw, Joseph J. LaViola Jr.:
CavePainting: a fully immersive 3D artistic medium and interactive experience.
85-93
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- Jane Yen, Carlo H. Séquin:
Escher sphere construction kit.
95-98
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- Michael A. Kowalski, John F. Hughes, Cynthia Beth Rubin, Jun Ohya:
User-guided composition effects for art-based rendering.
99-102
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- Frank Perbet, Marie-Paule Cani:
Animating prairies in real-time.
103-110
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- Carl Erikson, Dinesh Manocha, William V. Baxter III:
HLODs for faster display of large static and dynamic environments.
111-120
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- Laura Downs, Tomas Möller, Carlo H. Séquin:
Occlusion horizons for driving through urban scenery.
121-124
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- Robert Aish, James L. Frankel, John H. Frazer, Anthony T. Patera:
Computational construction kits for geometric modeling and design (Panel Abstract).
125-128
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- David E. Johnson, Elaine Cohen:
Spatialized normal come hierarchies.
129-134
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- Peter-Pike J. Sloan, Charles F. Rose III, Michael F. Cohen:
Shape by example.
135-143
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- Kenneth E. Hoff III, Andrew Zaferakis, Ming C. Lin, Dinesh Manocha:
Fast and simple 2D geometric proximity queries using graphics hardware.
145-148
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- Xuejun Hao, Amitabh Varshney:
Variable-precision rendering.
149-158
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- Alex Vlachos, Jörg Peters, Chas Boyd, Jason L. Mitchell:
Curved PN triangles.
159-166
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- Pedro V. Sander, Hugues Hoppe, John Snyder, Steven J. Gortler:
Discontinuity edge overdraw.
167-174
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- Alex Mohr, Michael Gleicher:
Non-invasive, interactive, stylized rendering.
175-178
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- Kevin T. McDonnell, Hong Qin, Robert A. Wlodarczyk:
Virtual clay: a real-time sculpting system with haptic toolkits.
179-190
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- John E. Stone, Justin Gullingsrud, Klaus Schulten:
A system for interactive molecular dynamics simulation.
191-194
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- Michael Gleicher:
Motion path editing.
195-202
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- Ziyad S. Hakura, John M. Snyder, Jerome Edward Lengyel:
Parameterized environment maps.
203-208
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- Takeo Igarashi, Dennis Cosgrove:
Adaptive unwrapping for interactive texture painting.
209-216
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- Michael Ashikhmin:
Synthesizing natural textures.
217-226
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- Jerome Edward Lengyel, Emil Praun, Adam Finkelstein, Hugues Hoppe:
Real-time fur over arbitrary surfaces.
227-232
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Copyright © Sat May 16 23:37:50 2009
by Michael Ley (ley@uni-trier.de)