1999 |
8 | EE | Daniel G. Aliaga,
Jonathan D. Cohen,
Andrew Wilson,
Eric Baker,
Hansong Zhang,
Carl Erikson,
Kenneth E. Hoff III,
Thomas C. Hudson,
Wolfgang Stürzlinger,
Rui Bastos,
Mary C. Whitton,
Frederick P. Brooks Jr.,
Dinesh Manocha:
MMR: an interactive massive model rendering system using geometric and image-based acceleration.
SI3D 1999: 199-206 |
1998 |
7 | | Hansong Zhang:
Forward Shadow Mapping.
Rendering Techniques 1998: 131-138 |
1997 |
6 | EE | Hansong Zhang,
Kenneth E. Hoff III:
Fast Backface Culling Using Normal Masks.
SI3D 1997: 103-106, 189 |
5 | EE | Rui Bastos,
Michael Goslin,
Hansong Zhang:
Efficient Radiosity Rendering Using Textures and Bicubic Reconstruction.
SI3D 1997: 71-74, 184 |
4 | EE | Subodh Kumar,
Dinesh Manocha,
Hansong Zhang,
Kenneth E. Hoff III:
Accelerated Walkthrough of Large Spline Models.
SI3D 1997: 91-102, 190 |
3 | EE | Hansong Zhang,
Dinesh Manocha,
Tom Hudson,
Kenneth E. Hoff III:
Visibility culling using hierarchical occlusion maps.
SIGGRAPH 1997: 77-88 |
2 | EE | Thomas C. Hudson,
Dinesh Manocha,
Jonathan D. Cohen,
Ming C. Lin,
Kenneth E. Hoff III,
Hansong Zhang:
Accelerated Occlusion Culling using Shadow Frusta.
Symposium on Computational Geometry 1997: 1-10 |
1996 |
1 | EE | Hansong Zhang:
Pattern generation with color map gouraud shading.
Computers & Graphics 20(1): 157-162 (1996) |