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Miguel A. Otaduy

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2009
27EEMiguel A. Otaduy, Rasmus Tamstorf, Denis Steinemann, Markus Gross: Implicit Contact Handling for Deformable Objects. Comput. Graph. Forum 28(2): 559-568 (2009)
2008
26EEDenis Steinemann, Miguel A. Otaduy, Markus H. Gross: Tight and efficient surface bounds in meshless animation. Computers & Graphics 32(2): 235-245 (2008)
2007
25EENico Galoppo, Serhat Tekin, Miguel A. Otaduy, Markus H. Gross, Ming C. Lin: Interactive Haptic Rendering of High-Resolution Deformable Objects. HCI (14) 2007: 215-223
24EEMiguel A. Otaduy, Daniel Germann, Stephane Redon, Markus H. Gross: Adaptive deformations with fast tight bounds. Symposium on Computer Animation 2007: 181-190
23 Anatole Lécuyer, Matthias Harders, Günter Niemeyer, Lynette A. Jones, Miguel A. Otaduy, Dinesh K. Pai: Tutorial 3: Integration of Haptics in Virtual Environments - A Perception-Based Approach. VR 2007: 320
22EEMiguel A. Otaduy, Olivier Chassot, Denis Steinemann, Markus H. Gross: Balanced Hierarchies for Collision Detection between Fracturing Objects. VR 2007: 83-90
21EEMiguel A. Otaduy, Markus H. Gross: Transparent Rendering of Tool Contact with Compliant Environments. WHC 2007: 225-230
20EENico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, Markus H. Gross, Ming C. Lin: Accelerated Proximity Queries for Haptic Rendering of Deformable Models. WHC 2007: 591-592
19EEBernd Bickel, Mario Botsch, Roland Angst, Wojciech Matusik, Miguel A. Otaduy, Hanspeter Pfister, Markus H. Gross: Multi-scale capture of facial geometry and motion. ACM Trans. Graph. 26(3): 33 (2007)
18EENico Galoppo, Miguel A. Otaduy, Serhat Tekin, Markus H. Gross, Ming C. Lin: Soft Articulated Characters with Fast Contact Handling. Comput. Graph. Forum 26(3): 243-253 (2007)
17EENico Pietroni, Miguel A. Otaduy, Bernd Bickel, Fabio Ganovelli, Markus H. Gross: Texturing Internal Surfaces from a Few Cross Sections. Comput. Graph. Forum 26(3): 637-644 (2007)
2006
16EEDenis Steinemann, Miguel A. Otaduy, Markus H. Gross: Fast arbitrary splitting of deforming objects. Symposium on Computer Animation 2006: 63-72
15EENico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, Markus H. Gross, Ming C. Lin: Fast simulation of deformable models in contact using dynamic deformation textures. Symposium on Computer Animation 2006: 73-82
2005
14EEMiguel A. Otaduy, Ming C. Lin: Stable and Responsive Six-Degree-of-Freedom Haptic Manipulation Using Implicit Integration. WHC 2005: 247-256
13EEMing C. Lin, Miguel A. Otaduy: Sensation-Preserving Haptic Rendering. IEEE Computer Graphics and Applications 25(4): 8-11 (2005)
2004
12EEMiguel A. Otaduy, Ming C. Lin: A perceptually-inspired force model for haptic texture rendering. APGV 2004: 123-126
11EEMiguel A. Otaduy, Nitin Jain, Avneesh Sud, Ming C. Lin: Haptic Display of Interaction between Textured Models. IEEE Visualization 2004: 297-304
10EEAvneesh Sud, Miguel A. Otaduy, Dinesh Manocha: DiFi: Fast 3D Distance Field Computation Using Graphics Hardware. Comput. Graph. Forum 23(3): 557-566 (2004)
2003
9EEYoung J. Kim, Miguel A. Otaduy, Ming C. Lin, Dinesh Manocha: Fast penetration depth estimation using rasterization hardware and hierarchical refinement. Symposium on Computational Geometry 2003: 386-387
8 Miguel A. Otaduy, Ming C. Lin: CLODs: Dual Hierarchies for Multiresolution Collision Detection. Symposium on Geometry Processing 2003: 94-101
7EEMiguel A. Otaduy, Ming C. Lin: Sensation preserving simplification for haptic rendering. ACM Trans. Graph. 22(3): 543-553 (2003)
6 Young J. Kim, Miguel A. Otaduy, Ming C. Lin, Dinesh Manocha: Six-Degree-of-Freedom Haptic Rendering Using Incremental and Localized Computations. Presence 12(3): 277-295 (2003)
2002
5 Joseba Landaluze, Izaskun Portilla, Ana Martínez, Raul Reyero, Miguel A. Otaduy: Virtual Prototyping of a Hydraulic Cushion for HIL. ESM 2002: 80-85
4 Ming C. Lin, William V. Baxter III, Mark Foskey, Miguel A. Otaduy, Vincent Scheib: Haptic Interaction for Creative Processes with Simulated Media. ICRA 2002: 598-604
3EEYoung J. Kim, Miguel A. Otaduy, Ming C. Lin, Dinesh Manocha: Six-Degree-of-Freedom Haptic Display Using Localized Contact Computations. Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 2002: 209-216
2EEMark Foskey, Miguel A. Otaduy, Ming C. Lin: ArtNova: Touch-Enabled 3D Model Design. VR 2002: 119-126
2001
1EEMiguel A. Otaduy, Ming C. Lin: User-Centric Viewpoint Computations for Haptic Exploration and Manipulation. IEEE Visualization 2001

Coauthor Index

1Roland Angst [19]
2William V. Baxter III [4]
3Bernd Bickel [17] [19]
4Mario Botsch [19]
5Olivier Chassot [22]
6Mark Foskey [2] [4]
7Nico Galoppo [15] [18] [20] [25]
8Fabio Ganovelli [17]
9Daniel Germann [24]
10Markus Gross [27]
11Markus H. Gross [15] [16] [17] [18] [19] [20] [21] [22] [24] [25] [26]
12Matthias Harders [23]
13Nitin Jain [11]
14Lynette A. Jones [23]
15Young J. Kim [3] [6] [9]
16Joseba Landaluze [5]
17Anatole Lécuyer [23]
18Ming C. Lin [1] [2] [3] [4] [6] [7] [8] [9] [11] [12] [13] [14] [15] [18] [20] [25]
19Dinesh Manocha [3] [6] [9] [10]
20Ana Martínez [5]
21Wojciech Matusik [19]
22Paul Mecklenburg [15] [20]
23Günter Niemeyer [23]
24Dinesh K. Pai [23]
25Hanspeter Pfister [19]
26Nico Pietroni [17]
27Izaskun Portilla [5]
28Stephane Redon [24]
29Raul Reyero [5]
30Vincent Scheib [4]
31Denis Steinemann [16] [22] [26] [27]
32Avneesh Sud [10] [11]
33Rasmus Tamstorf [27]
34Serhat Tekin [18] [25]

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Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)