VRST 2007:
Newport Beach,
California,
USA
Aditi Majumder, Larry F. Hodges, Daniel Cohen-Or, Stephen N. Spencer (Eds.):
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2007, Newport Beach, California, USA, November 5-7, 2007.
ACM 2007, ISBN 978-1-59593-863-3 BibTeX
Tracking,
calibration & VR support
- Sehwan Kim, Stephen DiVerdi, Jae Sik Chang, Taehyuk Kang, Ronald A. Iltis, Tobias Höllerer:
Implicit 3D modeling and tracking for anywhere augmentation.
19-28
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- Sungkil Lee, Gerard Jounghyun Kim, Seungmoon Choi:
Real-time tracking of visually attended objects in interactive virtual environments.
29-38
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- Markus Schlattmann, Reinhard Klein:
Simultaneous 4 gestures 6 DOF real-time two-hand tracking without any markers.
39-42
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- Vinh Ninh Dao, Kazuhiro Hosoi, Masanori Sugimoto:
A semi-automatic realtime calibration technique for a handheld projector.
43-46
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- Eunsoo Jung, Sujin Oh, Yanghee Nam:
Handheld AR indoor guidance system using vision technique.
47-50
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- Kristopher J. Blom, Steffi Beckhaus:
Supporting the creation of dynamic, interactive virtual environments.
51-54
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Simulating human and nature in motion
- Hongbin Zhu, Kai Bao, Enhua Wu, Xuehui Liu:
Stable and efficient miscible liquid-liquid interactions.
55-64
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- Hubert P. H. Shum, Taku Komura, Shuntaro Yamazaki:
Simulating competitive interactions using singly captured motions.
65-72
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- Bill Yuan-chi Chiu, Victor B. Zordan, Chun-Chih Wu:
State-annotated motion graphs.
73-76
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- Franck Multon, Ludovic Hoyet, Taku Komura, Richard Kulpa:
Interactive control of physically-valid aerial motion: application to VR training system for gymnasts.
77-80
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- Victor B. Zordan, Adriano Macchietto, Jose Medina, Marc Soriano, Chun-Chih Wu, Ronald A. Metoyer, Robert Rose:
Anticipation from example.
81-84
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- Blazej Kubiak, Nico Pietroni, Fabio Ganovelli, Marco Fratarcangeli:
A robust method for real-time thread simulation.
85-88
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Avatars,
crowds & perceptions
- Manuel Peinado, Daniel Meziat, Damien Maupu, Daniel Raunhardt, Daniel Thalmann, Ronan Boulic:
Accurate on-line avatar control with collision anticipation.
89-97
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- Avneesh Sud, Russell Gayle, Erik Andersen, Stephen Guy, Ming C. Lin, Dinesh Manocha:
Real-time navigation of independent agents using adaptive roadmaps.
99-106
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- Xiaogang Jin, Charlie C. L. Wang, Shengsheng Huang, Jiayi Xu:
Interactive control of real-time crowd navigation in virtual environment.
109-112
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- Tianlu Mao, Bo Shu, Wenbin Xu, Shihong Xia, Zhaoqi Wang:
CrowdViewer: from simple script to large-scale virtual crowds.
113-116
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- Brent Daugherty, Sabarish Babu, Brian Cutler, Larry F. Hodges:
Officer Garcia: a virtual human for mediating eyewitness identification.
117-120
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- Philip Schuchardt, Doug A. Bowman:
The benefits of immersion for spatial understanding of complex underground cave systems.
121-124
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Rendering
- Thorsten Grosch, Tobias Eble, Stefan Mueller:
Consistent interactive augmentation of live camera images with correct near-field illumination.
125-132
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- Rajeev Gupta, Nadia Magnenat-Thalmann:
Interactive rendering of optical effects in wet hair.
133-140
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- Hua Xiong, Zonghui Wang, Xiaohong Jiang, Jiaoying Shi:
Building high performance DVR via HLA, scene graph and parallel rendering.
141-144
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- Jesper Mortensen, Pankaj Khanna, Insu Yu, Mel Slater:
Real-time global illumination in the CAVE.
145-148
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- Hao-Da Huang, Yanyun Chen, Xing Tong, Wen-Cheng Wang:
Incremental wavelet importance sampling for direct illumination.
149-152
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- Ferdi A. Smit, Robert van Liere, Bernd Fröhlich:
The design and implementation of a VR-architecture for smooth motion.
153-156
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3D interaction & multi-sensory rendering
- Li-Wei Chan, Yi-Fan Chuang, Meng-Chieh Yu, Yi-Liu Chao, Ming-Sui Lee, Yi-Ping Hung, Jane Yung-jen Hsu:
Gesture-based interaction for a magic crystal ball.
157-164
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- Jean Sreng, Florian Bergez, Jérémie Legarrec, Anatole Lécuyer, Claude Andriot:
Using an event-based approach to improve the multimodal rendering of 6DOF virtual contact.
165-173
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- Robert W. Lindeman, Haruo Noma:
A classification scheme for multi-sensory augmented reality.
175-178
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- Luca Mion, Federico Avanzini, Bruno Mantel, Benoît G. Bardy, Thomas A. Stoffregen:
Real-time auditory-visual distance rendering for a virtual reaching task.
179-182
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- Christoph W. Borst, Vijay B. Baiyya:
Enhancing VR-based visualization with a 2D vibrotactile array.
183-186
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- Andrew Ray, Doug A. Bowman:
Towards a system for reusable 3D interaction techniques.
187-190
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Display & navigations
- Cha Lee, Stephen DiVerdi, Tobias Höllerer:
An immaterial depth-fused 3D display.
191-198
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- Andreas Simon, Christian Stern:
Active guideline: spatiotemporal history as a motion technique and navigation aid for virtual environments.
199-202
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- Sébastien Hillaire, Anatole Lécuyer, Rémi Cozot, Géry Casiez:
Depth-of-field blur effects for first-person navigation in virtual environments.
203-206
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- Niklas Elmqvist, Mihail Eduard Tudoreanu, Philippas Tsigas:
Tour generation for exploration of 3D virtual environments.
207-210
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- Daniel C. Cliburn, Tess Winlock, Stacy Rilea, Matt Van Donsel:
Dynamic landmark placement as a navigation aid in virtual worlds.
211-214
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Posters
- Steven Dow, Manish Mehta, Blair MacIntyre, Michael Mateas:
AR façade: an augmented reality interactve drama.
215-216
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- Amy Catherine Ulinski, Zachary Wartell, Larry F. Hodges:
Bimanual task division preferences for volume selection.
217-218
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- Atsushi Hiyama, Shigeru Saito, Tomohiro Tanikawa, Michitaka Hirose:
Design flexibility in seamless coded pattern for localization.
219-220
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- Pablo Figueroa, José Ferreira, Camilo Castro:
Development of MR application families: an InTml-based approach.
221-222
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- Shamus P. Smith, Susan Todd:
Evaluating a haptic-based virtual environment for venepuncture training.
223-224
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- Adrian Haffegee, Vassil N. Alexandrov, Russell Barrow:
Eye tracking and gaze vector calculation within immersive virtual environments.
225-226
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- Achille Peternier, Xavier Righetti, Mathieu Hopmann, Daniel Thalmann, Matteo Repettoy, George Papagiannakis, Pierre Davy, Mingyu Lim, Nadia Magnenat-Thalmann, Paolo Barsocchi, Tasos Fragopoulos, Dimitrios N. Serpanos, Yiannis Gialelis, Anna Kirykou:
Chloe@University: an indoor, mobile mixed reality guidance system.
227-228
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- Frank Steinicke, Gerd Bruder, Klaus Hinrichs:
Hybrid traveling in fully-immersive large-scale geographic environments.
229-230
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- Chun-Chieh Chen, Tsai-Yen Li:
Interactive smart character in a shooting game.
231-232
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- Muthukkumar S. Kadavasal, Krishna Kishore Dhara, Xiaotao Wu, Venkatesh Krishnaswamy:
Mixed reality for enhancing business communications using virtual worlds.
233-234
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- Mark J. Prusten:
Motion picture production facility with liquid cooled 512 processor mobile super computing vehicle and virtual reality environment.
235-236
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- Antonio Barella, Carlos Carrascosa, Vicente J. Botti, M. Martí:
Multi-agent systems applied to virtual environments: a case study.
237-238
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- Lauren Cairco, Sabarish Babu, Amy Catherine Ulinski, Catherine A. Zanbaka, Larry F. Hodges:
Shakespearean karaoke.
239-240
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- Daniel S. Coming, Oliver G. Staadt:
Stride scheduling for time-critical collision detection.
241-242
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- Elke Moritz, Hans Hagen, Thomas Wischgoll, Jörg Meyer:
Usability of multiple degree-of-freedom input devices and virtual reality displays for interactive visual data analysis.
243-244
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- Bin Sheng, Enhua Wu:
View-dependent mesh streaming using multi-chart geometry images.
245-246
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- Faisal Qureshi, Demetri Terzopoulos:
Virtual vision: visual sensor networks in virtual reality.
247-248
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- Tung-Ju Hsieh, Michael J. Olsen, Elizabeth Johnstone, Adam P. Young, Neal Driscoll, Scott A. Ashford, Falko Kuester:
VR-based visual analytics of LIDAR data for cliff erosion assessment.
249-250
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Copyright © Sat May 16 23:46:53 2009
by Michael Ley (ley@uni-trier.de)