2008 |
20 | EE | Sujeong Kim,
Stephane Redon,
Young J. Kim:
View-dependent dynamics of articulated bodies.
Journal of Visualization and Computer Animation 19(3-4): 223-233 (2008) |
19 | EE | Sujeong Kim,
Stephane Redon,
Young J. Kim:
Continuous collision detection for adaptive simulation of articulated bodies.
The Visual Computer 24(4): 261-269 (2008) |
2007 |
18 | EE | Sandy Morin,
Stephane Redon:
A Force-Feedback Algorithm for Adaptive Articulated-Body Dynamics Simulation.
ICRA 2007: 3245-3250 |
17 | EE | Russell Gayle,
Stephane Redon,
Avneesh Sud,
Ming C. Lin,
Dinesh Manocha:
Efficient Motion Planning of Highly Articulated Chains using Physics-based Sampling.
ICRA 2007: 3319-3326 |
16 | EE | Romain Rossi,
Mathieu Isorce,
Sandy Morin,
Julien Flocard,
Karthik Arumugam,
Serge Crouzy,
Michel Vivaudou,
Stephane Redon:
Adaptive torsion-angle quasi-statics: a general simulation method with applications to protein structure analysis and design.
ISMB/ECCB (Supplement of Bioinformatics) 2007: 408-417 |
15 | EE | Miguel A. Otaduy,
Daniel Germann,
Stephane Redon,
Markus H. Gross:
Adaptive deformations with fast tight bounds.
Symposium on Computer Animation 2007: 181-190 |
14 | EE | Xinyu Zhang,
Stephane Redon,
Minkyoung Lee,
Young J. Kim:
Continuous collision detection for articulated models using Taylor models and temporal culling.
ACM Trans. Graph. 26(3): 15 (2007) |
13 | EE | Michael Ortega,
Stephane Redon,
Sabine Coquillart:
A Six Degree-of-Freedom God-Object Method for Haptic Display of Rigid Bodies with Surface Properties.
IEEE Trans. Vis. Comput. Graph. 13(3): 458-469 (2007) |
12 | EE | Young J. Kim,
Stephane Redon,
Ming C. Lin,
Dinesh Manocha,
Jim Templeman:
Interactive Continuous Collision Detection Using Swept Volume for Avatars.
Presence 16(2): 206-223 (2007) |
2006 |
11 | EE | Stephane Redon,
Ming C. Lin:
An efficient, error-bounded approximation algorithm for simulating quasi-statics of complex linkages.
Computer-Aided Design 38(4): 300-314 (2006) |
2005 |
10 | | Stephane Redon,
Ming C. Lin:
Practical Local Planning in the Contact Space.
ICRA 2005: 4200-4205 |
9 | EE | Stephane Redon,
Ming C. Lin:
An efficient, error-bounded approximation algorithm for simulating quasi-statics of complex linkages.
Symposium on Solid and Physical Modeling 2005: 175-186 |
8 | EE | Stephane Redon,
Nico Galoppo,
Ming C. Lin:
Adaptive dynamics of articulated bodies.
ACM Trans. Graph. 24(3): 936-945 (2005) |
2004 |
7 | EE | Stephane Redon,
Young J. Kim,
Ming C. Lin,
Dinesh Manocha,
Jim Templeman:
Interactive and Continuous Collision Detection for Avatars in Virtual Environments.
VR 2004: 117-124 |
6 | EE | Stephane Redon,
Young J. Kim,
Ming C. Lin,
Dinesh Manocha,
Jim Templeman:
Colorplate: Interactive and Continuous Collision Detection for Avatars in Virtual Environments.
VR 2004: 283 |
5 | EE | Stephane Redon:
Fast continuous collision detection and handling for desktop virtual prototyping.
Virtual Reality 8(1): 63-70 (2004) |
2003 |
4 | EE | Naga K. Govindaraju,
Stephane Redon,
Ming C. Lin,
Dinesh Manocha:
CULLIDE: interactive collision detection between complex models in large environments using graphics hardware.
Graphics Hardware 2003: 25-32 |
2002 |
3 | | Stephane Redon,
Abderrahmane Kheddar,
Sabine Coquillart:
Gauss' Least Constraints Principle and Rigid Body Simulations.
ICRA 2002: 517-522 |
2 | EE | Stephane Redon,
Abderrahmane Kheddar,
Sabine Coquillart:
Fast Continuous Collision Detection between Rigid Bodies.
Comput. Graph. Forum 21(3): (2002) |
2000 |
1 | | Stephane Redon,
Abderrahmane Kheddar,
Sabine Coquillart:
An Algebraic Solution to the Problem of Collision Detection for Rigid Polyhedral Objects.
ICRA 2000: 3733-3738 |