| 2008 |
| 226 | EE | Nadia Magnenat-Thalmann:
Interacting with virtual and augmented worlds.
DIMEA 2008 |
| 225 | EE | Oscar Mayora,
Petros Daras,
Marianna Panebarco,
Nick Achilleopoulos,
Peter Stollenmayer,
Doug Williams,
Nadia Magnenat-Thalmann,
Carmen Guerrero,
Michiel Pelt,
Tim McGrath,
Eugenia Fuenmayor,
David Salama,
Federico Alvarez,
Elias Kalapanidas,
Alex Shani,
Jean-Yves Le Moine:
User centric media in the future internet: trends and challenges.
DIMEA 2008: 441-446 |
| 224 | EE | Nadia Magnenat-Thalmann:
Interacting with virtual and augmented worlds.
DIMEA 2008: 542-543 |
| 223 | EE | Mingyu Lim,
Niels Nijdam,
Nadia Magnenat-Thalmann:
A general collaborative platform for mobile multi-user applications.
ETFA 2008: 1346-1353 |
| 222 | EE | Nadia Magnenat-Thalmann,
Zerrin Kasap,
Maher Ben Moussa:
Communicating with a virtual human or a skin-based robot head.
FG 2008: 1-6 |
| 221 | EE | Jérôme Schmid,
Nadia Magnenat-Thalmann:
MRI Bone Segmentation Using Deformable Models and Shape Priors.
MICCAI (1) 2008: 119-126 |
| 220 | EE | Nadia Magnenat-Thalmann,
Etienne Lyard,
Mustafa Kasap,
Pascal Volino:
Adaptive Body, Motion and Cloth.
MIG 2008: 63-71 |
| 219 | EE | Nadia Magnenat-Thalmann:
Multimedia application to the simulation of human Musculoskeletal system: A visual lower limb model from multimodal captured data.
MMSP 2008 |
| 218 | EE | Nadia Magnenat-Thalmann,
Caecilia Charbonnier,
Jérôme Schmid:
Multimedia application to the simulation of human musculoskeletal system: A visual lower limb model from multimodal captured data.
MMSP 2008: 520-525 |
| 217 | EE | Pascal Volino,
Christiane Luible,
Nadia Magnenat-Thalmann:
Virtual Clothing.
Wiley Encyclopedia of Computer Science and Engineering 2008 |
| 216 | EE | Nadia Magnenat-Thalmann,
Daniel Thalmann,
Gurminder Singh,
George Papagiannakis:
Editorial.
Journal of Visualization and Computer Animation 19(1): 1-2 (2008) |
| 215 | EE | George Papagiannakis,
Gurminder Singh,
Nadia Magnenat-Thalmann:
A survey of mobile and wireless technologies for augmented reality systems.
Journal of Visualization and Computer Animation 19(1): 3-22 (2008) |
| 214 | EE | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 19(2): (2008) |
| 213 | EE | Gerard Jounghyun Kim,
Hong Qin,
Nadia Magnenat-Thalmann:
Editorial.
Journal of Visualization and Computer Animation 19(3-4): (2008) |
| 212 | EE | Etienne Lyard,
Nadia Magnenat-Thalmann:
Motion adaptation based on character shape.
Journal of Visualization and Computer Animation 19(3-4): 189-198 (2008) |
| 211 | EE | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 19(5): (2008) |
| 210 | EE | Nadia Magnenat-Thalmann,
Franz-Erich Wolter:
Special issue on Cyberworlds'2007.
The Visual Computer 24(10): 857 (2008) |
| 209 | EE | Ugo Bonanni,
Melanie Montagnol,
Nadia Magnenat-Thalmann:
Multilayered visuo-haptic hair simulation.
The Visual Computer 24(10): 901-910 (2008) |
| 208 | EE | Nadia Magnenat-Thalmann,
Angelos Amditis,
Ioannis Karaseitanidis:
Editorial to Special Issue INTUITION.
The Visual Computer 24(11): 933 (2008) |
| 207 | EE | Nadia Magnenat-Thalmann:
Editorial.
The Visual Computer 24(12): 1001 (2008) |
| 206 | EE | Tolga K. Çapin,
Selim Balcisoy,
Daniel Thalmann,
Nadia Magnenat-Thalmann,
Tat-Seng Chua:
Editorial.
The Visual Computer 24(7-9): 463 (2008) |
| 205 | EE | Parag Chaudhuri,
George Papagiannakis,
Nadia Magnenat-Thalmann:
Self adaptive animation based on user perspective.
The Visual Computer 24(7-9): 525-533 (2008) |
| 204 | EE | Nadia Magnenat-Thalmann,
Achille Peternier,
Xavier Righetti,
Mingyu Lim,
George Papagiannakis,
Tasos Fragopoulos,
Kyriaki Lambropoulou,
Paolo Barsocchi,
Daniel Thalmann:
A virtual 3D mobile guide in the INTERMEDIA project.
The Visual Computer 24(7-9): 827-836 (2008) |
| 2007 |
| 203 | EE | Nadia Magnenat-Thalmann,
Dimitrios Protopsaltou,
Evangelia Kavakli:
Learning How to Dance Using a Web 3D Platform.
ICWL 2007: 1-12 |
| 202 | EE | F. Dellas,
Laurent Moccozet,
Nadia Magnenat-Thalmann,
Michela Mortara,
Giuseppe Patanè,
Michela Spagnuolo,
Bianca Falcidieno:
Knowledge-based extraction of control skeletons for animation.
Shape Modeling International 2007: 51-60 |
| 201 | EE | Rajeev Gupta,
Nadia Magnenat-Thalmann:
Interactive rendering of optical effects in wet hair.
VRST 2007: 133-140 |
| 200 | EE | Achille Peternier,
Xavier Righetti,
Mathieu Hopmann,
Daniel Thalmann,
Matteo Repettoy,
George Papagiannakis,
Pierre Davy,
Mingyu Lim,
Nadia Magnenat-Thalmann,
Paolo Barsocchi,
Tasos Fragopoulos,
Dimitrios N. Serpanos,
Yiannis Gialelis,
Anna Kirykou:
Chloe@University: an indoor, mobile mixed reality guidance system.
VRST 2007: 227-228 |
| 199 | EE | Nadia Magnenat-Thalmann,
Alessandro Enrico Foni,
George Papagiannakis,
Nedjma Cadi-Yazli:
Real Time Animation and Illumination in Ancient Roman Sites.
IJVR 6(1): 11-24 (2007) |
| 198 | EE | Nadia Magnenat-Thalmann,
Pascal Volino,
Ugo Bonanni,
Ian R. Summers,
Massimo Bergamasco,
Fabio Salsedo,
Franz-Erich Wolter:
From Physics-based Simulation to the Touching of Textiles: The HAPTEX Project.
IJVR 6(3): 35-44 (2007) |
| 197 | EE | Zerrin Kasap,
Nadia Magnenat-Thalmann:
Intelligent virtual humans with autonomy and personality: State-of-the-art.
Intelligent Decision Technologies 1(1-2): 3-15 (2007) |
| 196 | EE | Nadia Magnenat-Thalmann:
Editorial.
The Visual Computer 23(1): 1-3 (2007) |
| 195 | EE | Pascal Volino,
Pierre Davy,
Ugo Bonanni,
Christiane Luible,
Nadia Magnenat-Thalmann,
Mailis Mäkinen,
Harriet Meinander:
From measured physical parameters to the haptic feeling of fabric.
The Visual Computer 23(2): 133-142 (2007) |
| 194 | EE | Nadia Magnenat-Thalmann:
Guest editorial.
The Visual Computer 23(2): 95 (2007) |
| 193 | EE | Mario Gutiérrez,
Alejandra García-Rojas,
Daniel Thalmann,
Frédéric Vexo,
Laurent Moccozet,
Nadia Magnenat-Thalmann,
Michela Mortara,
Michela Spagnuolo:
An ontology of virtual humans.
The Visual Computer 23(3): 207-218 (2007) |
| 192 | EE | Nadia Magnenat-Thalmann:
Editorial.
The Visual Computer 23(4): 231 (2007) |
| 191 | EE | Arjan Egges,
George Papagiannakis,
Nadia Magnenat-Thalmann:
Presence and interaction in mixed reality environments.
The Visual Computer 23(5): 317-333 (2007) |
| 190 | EE | Pascal Volino,
Nadia Magnenat-Thalmann:
Stop-and-go cloth draping.
The Visual Computer 23(9-11): 669-677 (2007) |
| 189 | EE | Etienne Lyard,
Nadia Magnenat-Thalmann:
A simple footskate removal method for virtual reality applications.
The Visual Computer 23(9-11): 689-695 (2007) |
| 2006 |
| 188 | EE | Arjan Egges,
George Papagiannakis,
Nadia Magnenat-Thalmann:
An Interactive Mixed Reality Framework for Virtual Humans.
CW 2006: 165-172 |
| 187 | EE | Rajeev Gupta,
Melanie Montagnol,
Pascal Volino,
Nadia Magnenat-Thalmann:
Optimized Framework for Real Time Hair Simulation.
Computer Graphics International 2006: 702-710 |
| 186 | EE | Nadia Magnenat-Thalmann,
Alessandro Enrico Foni,
Nedjma Cadi-Yazli:
Real-time animation of ancient Roman sites.
GRAPHITE 2006: 19-30 |
| 185 | | Azam Bastanfard,
Nadia Magnenat-Thalmann:
Skin modeling and rendering based on visual perception.
GRAPP 2006: 313-318 |
| 184 | EE | Benjamin Gilles,
Laurent Moccozet,
Nadia Magnenat-Thalmann:
Anatomical Modelling of the Musculoskeletal System from MRI.
MICCAI (1) 2006: 289-296 |
| 183 | EE | Laurent Moccozet,
Alejandra García-Rojas,
Frédéric Vexo,
Daniel Thalmann,
Nadia Magnenat-Thalmann:
In Search for Your Own Virtual Individual.
SAMT 2006: 26-40 |
| 182 | EE | F. Dellas,
Laurent Moccozet,
Nadia Magnenat-Thalmann,
Giuseppe Patanè,
Michela Mortara,
Michela Spagnuolo,
Bianca Falcidieno:
Semantic Human 3D Shapes Annotation for Animation.
SAMT (Posters and Demos) 2006 |
| 181 | EE | Pascal Volino,
Nadia Magnenat-Thalmann:
Simple linear bending stiffness in particle systems.
Symposium on Computer Animation 2006: 101-105 |
| 180 | EE | Pascal Volino,
Nadia Magnenat-Thalmann:
Resolving surface collisions through intersection contour minimization.
ACM Trans. Graph. 25(3): 1154-1159 (2006) |
| 179 | EE | Pascal Volino,
Nadia Magnenat-Thalmann:
Real-Time Animation of Complex Hairstyles.
IEEE Trans. Vis. Comput. Graph. 12(2): 131-142 (2006) |
| 178 | EE | Nadia Magnenat-Thalmann,
Arjan Egges:
Interactive Virtual Humans in Real-Time Virtual Environments.
IJVR 5(2): 15-24 (2006) |
| 177 | EE | Nadia Magnenat-Thalmann,
Enhua Wu,
Ana Paiva,
Dinesh K. Pai:
Editorial.
Journal of Visualization and Computer Animation 17(3-4): 141-144 (2006) |
| 176 | EE | Alejandra García-Rojas,
Frédéric Vexo,
Daniel Thalmann,
Amaryllis Raouzaiou,
Kostas Karpouzis,
Stefanos D. Kollias,
Laurent Moccozet,
Nadia Magnenat-Thalmann:
Emotional face expression profiles supported by virtual human ontology.
Journal of Visualization and Computer Animation 17(3-4): 259-269 (2006) |
| 175 | EE | Nadia Magnenat-Thalmann:
Editorial.
The Visual Computer 22(1): 1-3 (2006) |
| 174 | EE | Nadia Magnenat-Thalmann:
Preface.
The Visual Computer 22(5): 299-299 (2006) |
| 173 | EE | HyungSeok Kim,
Chris Joslin,
Thomas Di Giacomo,
Stephane Garchery,
Nadia Magnenat-Thalmann:
Device-based decision-making for adaptation of three-dimensional content.
The Visual Computer 22(5): 332-345 (2006) |
| 172 | EE | Nadia Magnenat-Thalmann:
Editorial.
The Visual Computer 22(9-11): 591-592 (2006) |
| 2005 |
| 171 | EE | Nadia Magnenat-Thalmann,
HyungSeok Kim,
Arjan Egges,
Stephane Garchery:
Believability and Interaction in Virtual Worlds.
MMM 2005: 2-9 |
| 170 | EE | Matthias Teschner,
Stefan Kimmerle,
Bruno Heidelberger,
Gabriel Zachmann,
Laks Raghupathi,
Arnulph Fuhrmann,
Marie-Paule Cani,
François Faure,
Nadia Magnenat-Thalmann,
Wolfgang Straßer,
Pascal Volino:
Collision Detection for Deformable Objects.
Comput. Graph. Forum 24(1): 61-81 (2005) |
| 169 | EE | Frederic Cordier,
Nadia Magnenat-Thalmann:
A Data-Driven Approach for Real-Time Clothes Simulation.
Comput. Graph. Forum 24(2): 173-183 (2005) |
| 168 | EE | Pascal Volino,
Frederic Cordier,
Nadia Magnenat-Thalmann:
From early virtual garment simulation to interactive fashion design.
Computer-Aided Design 37(6): 593-608 (2005) |
| 167 | EE | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 16(1): (2005) |
| 166 | EE | George Papagiannakis,
Sébastien Schertenleib,
Brian O'Kennedy,
Marlene Arevalo-Poizat,
Nadia Magnenat-Thalmann,
Andrew J. Stoddart,
Daniel Thalmann:
Mixing virtual and real scenes in the site of ancient Pompeii.
Journal of Visualization and Computer Animation 16(1): 11-24 (2005) |
| 165 | EE | Pascal Volino,
Nadia Magnenat-Thalmann:
Implicit midpoint integration and adaptive damping for efficient cloth simulation.
Journal of Visualization and Computer Animation 16(3-4): 163-175 (2005) |
| 164 | EE | Nadia Magnenat-Thalmann:
Editorial.
The Visual Computer 21(1-2): 1-3 (2005) |
| 163 | EE | Nadia Magnenat-Thalmann:
Editorial.
The Visual Computer 21(12): 957-957 (2005) |
| 162 | EE | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Virtual humans: thirty years of research, what next?
The Visual Computer 21(12): 997-1015 (2005) |
| 161 | EE | Nadia Magnenat-Thalmann:
Preface.
The Visual Computer 21(8-10): 503-505 (2005) |
| 160 | EE | Nadia Magnenat-Thalmann,
Pascal Volino:
From early draping to haute couture models: 20 years of research.
The Visual Computer 21(8-10): 506-519 (2005) |
| 159 | EE | Seungwoo Oh,
HyungSeok Kim,
Nadia Magnenat-Thalmann,
KwangYun Wohn:
Generating unified model for dressed virtual humans.
The Visual Computer 21(8-10): 522-531 (2005) |
| 2004 |
| 158 | EE | Nadia Magnenat-Thalmann,
Hyewon Seo:
Data-Driven Approaches to Digital Human Modeling.
3DPVT 2004: 380-387 |
| 157 | EE | Nadia Magnenat-Thalmann,
Frederic Cordier,
Hyewon Seo,
George Papagiannakis:
Modeling of Bodies and Clothes for Virtual Environments.
CW 2004: 201-208 |
| 156 | EE | HyungSeok Kim,
Chris Joslin,
Thomas Di Giacomo,
Stephane Garchery,
Nadia Magnenat-Thalmann:
Adaptation Mechanism for Three Dimensional Content within the MPEG-21 Framework.
Computer Graphics International 2004: 462-469 |
| 155 | | HyungSeok Kim,
Chris Joslin,
Thomas Di Giacomo,
Stephane Garchery,
Nadia Magnenat-Thalmann:
Multi-resolution meshes for multiple target, single content adaptation within the MPEG-21 framework.
ICME 2004: 1699-1702 |
| 154 | EE | Benjamin Gilles,
Rosalind Perrin,
Nadia Magnenat-Thalmann,
Jean-Paul Vallée:
Bone Motion Analysis from Dynamic MRI: Acquisition and Tracking.
MICCAI (2) 2004: 942-949 |
| 153 | EE | Arjan Egges,
Tom Molet,
Nadia Magnenat-Thalmann:
Personalised Real-Time Idle Motion Synthesis.
Pacific Conference on Computer Graphics and Applications 2004: 121-130 |
| 152 | EE | Frederic Cordier,
Nadia Magnenat-Thalmann:
A Data-Driven Approach for Real-Time Clothes Simulation.
Pacific Conference on Computer Graphics and Applications 2004: 257-266 |
| 151 | | Nadia Magnenat-Thalmann,
Hyewon Seo:
Dynamic Body Transformation and Matching from Scanned Data.
SMI 2004: 3 |
| 150 | EE | Pascal Volino,
Nadia Magnenat-Thalmann:
Animating complex hairstyles in real-time.
VRST 2004: 41-48 |
| 149 | EE | Thomas Di Giacomo,
Chris Joslin,
Stephane Garchery,
HyungSeok Kim,
Nadia Magnenat-Thalmann:
Adaptation of virtual human animation and representation for MPEG.
Computers & Graphics 28(4): 485-495 (2004) |
| 148 | EE | Hyewon Seo,
Nadia Magnenat-Thalmann:
An example-based approach to human body manipulation.
Graphical Models 66(1): 1-23 (2004) |
| 147 | EE | Nadia Magnenat-Thalmann,
Hyewon Seo,
Frederic Cordier:
Automatic Modeling of Virtual Humans and Body Clothing.
J. Comput. Sci. Technol. 19(5): 575-584 (2004) |
| 146 | EE | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 15(1): (2004) |
| 145 | EE | Arjan Egges,
Sumedha Kshirsagar,
Nadia Magnenat-Thalmann:
Generic personality and emotion simulation for conversational agents.
Journal of Visualization and Computer Animation 15(1): 1-13 (2004) |
| 144 | EE | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 15(2): (2004) |
| 143 | EE | Nadia Magnenat-Thalmann:
Editorial.
Journal of Visualization and Computer Animation 15(3-4): 123-124 (2004) |
| 142 | EE | Lydia Yahia-Cherif,
Benjamin Gilles,
Tom Molet,
Nadia Magnenat-Thalmann:
Motion capture and visualization of the hip joint with dynamic MRI and optical systems.
Journal of Visualization and Computer Animation 15(3-4): 377-385 (2004) |
| 141 | EE | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 15(5): (2004) |
| 140 | EE | Nadia Magnenat-Thalmann:
Editoria.
The Visual Computer 20(1): 1-3 (2004) |
| 2003 |
| 139 | EE | Nadia Magnenat-Thalmann,
Hyewon Seo,
Frederic Cordier:
Automatic Modeling of Animatable Virtual Humans - A Survey.
3DIM 2003: 2-11 |
| 138 | EE | Luca Vacchetti,
Vincent Lepetit,
George Papagiannakis,
Michal Ponder,
Pascal Fua,
Daniel Thalmann,
Nadia Magnenat-Thalmann:
Stable Real-Time Interaction Between Virtual Humans And Real Scenes .
3DIM 2003: 449-457 |
| 137 | | Lydia Yahia-Cherif,
Benjamin Gilles,
Laurent Moccozet,
Nadia Magnenat-Thalmann:
Individualaized bone modelling from MRI: application to tth human hip.
CARS 2003: 1306 |
| 136 | EE | Thomas Di Giacomo,
Nadia Magnenat-Thalmann:
Bi-layered Mass-Spring Model for Fast Deformations of Flexible Linear Bodies.
CASA 2003: 48-53 |
| 135 | EE | Thomas Di Giacomo,
Chris Joslin,
Stephane Garchery,
Nadia Magnenat-Thalmann:
Adaptation of Facial and Body Animation for MPEG-based Architectures.
CW 2003: 221-228 |
| 134 | EE | Marcelo Kallmann,
Patrick Lemoine,
Daniel Thalmann,
Frederic Cordier,
Nadia Magnenat-Thalmann,
Cecilia Ruspa,
Silvia Quattrocolo:
Immersive Vehicle Simulators for Prototyping, Training and Ergonomics.
Computer Graphics International 2003: 90-95 |
| 133 | EE | Michal Ponder,
George Papagiannakis,
Tom Molet,
Nadia Magnenat-Thalmann,
Daniel Thalmann:
VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies.
Computer Graphics International 2003: 96-104 |
| 132 | EE | Nadia Magnenat-Thalmann:
Creating a Smart Virtual Personality.
KES 2003: 15-16 |
| 131 | EE | Arjan Egges,
Sumedha Kshirsagar,
Nadia Magnenat-Thalmann:
A Model for Personality and Emotion Simulation.
KES 2003: 453-461 |
| 130 | | Arjan Egges,
Sumedha Kshirsagar,
Xuan Zhang,
Nadia Magnenat-Thalmann:
Emotional Communication with Virtual Humans.
MMM 2003: 243-263 |
| 129 | | Neeharika Adabala,
Nadia Magnenat-Thalmann,
Guangzheng Fei:
Visualization of Woven Cloth.
Rendering Techniques 2003: 179-185 |
| 128 | EE | Hyewon Seo,
Nadia Magnenat-Thalmann:
An automatic modeling of human bodies from sizing parameters.
SI3D 2003: 19-26 |
| 127 | EE | Daniel Thalmann,
Nadia Magnenat-Thalmann,
Daniel Thalmann:
Virtual Humans for Virtual Reality and Augmented Reality.
VR 2003: 300 |
| 126 | EE | Chris Joslin,
Nadia Magnenat-Thalmann:
Significant facet retrieval for real-time 3D sound rendering in complex virtual environments.
VRST 2003: 15-21 |
| 125 | EE | Neeharika Adabala,
Nadia Magnenat-Thalmann,
Guangzheng Fei:
Real-time rendering of woven clothes.
VRST 2003: 41-47 |
| 124 | EE | Sumedha Kshirsagar,
Nadia Magnenat-Thalmann:
Visyllable Based Speech Animation.
Comput. Graph. Forum 22(3): 632-640 (2003) |
| 123 | EE | Chris Joslin,
Igor S. Pandzic,
Nadia Magnenat-Thalmann:
Trends in networked collaborative virtual environments.
Computer Communications 26(5): 430-437 (2003) |
| 122 | EE | Frederic Cordier,
Hyewon Seo,
Nadia Magnenat-Thalmann:
Made-to-Measure Technologies for an Online Clothing Store.
IEEE Computer Graphics and Applications 23(1): 38-48 (2003) |
| 121 | EE | Rynson W. H. Lau,
Frederick W. B. Li,
Tosiyasu L. Kunii,
Baining Guo,
Bo Zhang,
Nadia Magnenat-Thalmann,
Sumedha Kshirsagar,
Daniel Thalmann,
Mario Gutiérrez:
Emerging Web Graphics Standards and Technologies.
IEEE Computer Graphics and Applications 23(1): 66-75 (2003) |
| 120 | EE | Nadia Magnenat-Thalmann:
Special issue on CGS 2001.
The Visual Computer 19(5): 279 (2003) |
| 2002 |
| 119 | EE | Sumedha Kshirsagar,
Nadia Magnenat-Thalmann:
Virtual humans personified.
AAMAS 2002: 356-357 |
| 118 | EE | Nadia Magnenat-Thalmann,
Pascal Volino,
Frederic Cordier:
Avenues of Research in Dynamic Clothing.
CA 2002: 193-202 |
| 117 | EE | MyungJin Kang,
Hassan Sadri,
Laurent Moccozet,
Nadia Magnenat-Thalmann,
Pierre Hoffmeyer:
Accurate Simulation of Hip Joint Range of Motion.
CA 2002: 215-219 |
| 116 | EE | Hyewon Seo,
Lydia Yahia-Cherif,
Taro Goto,
Nadia Magnenat-Thalmann:
GENESIS: Generation of E-Population Based on Statistical Information.
CA 2002: 81-88 |
| 115 | EE | Frederic Cordier,
Nadia Magnenat-Thalmann:
Real-time Animation of Dressed Virtual Humans.
Comput. Graph. Forum 21(3): (2002) |
| 114 | | Nadia Magnenat-Thalmann,
Prem Kalra,
Jean Luc Lévêque,
Roland Bazin,
Dominique Batisse,
Bernard Querleux:
A computational skin model: fold and wrinkle formation.
IEEE Transactions on Information Technology in Biomedicine 6(4): 317-323 (2002) |
| 113 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 13(1): (2002) |
| 2001 |
| 112 | | Horace Ho-Shing Ip,
Nadia Magnenat-Thalmann,
Rynson W. H. Lau,
Tat-Seng Chua:
Computer Graphics International 2001 (CGI'01), July 3-6, 2001, Hong Kong, China, Proceedings
IEEE Computer Society 2001 |
| 111 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Deformable Avatars, IFIP TC5/WG5.10 DEFORM'2000 Workshop, November 29-30, 2000, Geneva, Switzerland and AVATARS'2000 Workshop, November 30-December 1, 2000, Lausanne, Switzerland
Kluwer 2001 |
| 110 | EE | Pascal Volino,
Nadia Magnenat-Thalmann:
Comparing Efficiency of Integration Methods for Cloth Simulation.
Computer Graphics International 2001: 265-274 |
| 109 | EE | Sumedha Kshirsagar,
Tom Molet,
Nadia Magnenat-Thalmann:
Principal Components of Expressive Speech Animation.
Computer Graphics International 2001: 38-46 |
| 108 | EE | Sumedha Kshirsagar,
Chris Joslin,
Won-Sook Lee,
Nadia Magnenat-Thalmann:
Personalized Face and Speech Communication over the Internet.
VR 2001: 37-44 |
| 107 | | Nadia Magnenat-Thalmann,
Sumedha Kshirsagar:
The Emotional Talking Virutal Humans.
Virtual Reality: Cognitive Foundations, Technological Issues & Philosophical Implications 2001: 75-84 |
| 106 | | Sunil Hadap,
Nadia Magnenat-Thalmann:
Modeling Dynamic Hair as a Continuum.
Comput. Graph. Forum 20(3): (2001) |
| 105 | EE | Chris Joslin,
Tom Molet,
Nadia Magnenat-Thalmann,
Joaquim Esmerado,
Daniel Thalmann,
Ian Palmer,
Nicholas Chilton,
Rae A. Earnshaw:
Sharing Attractions on the Net with VPark.
IEEE Computer Graphics and Applications 21(1): 61-71 (2001) |
| 104 | | Nadia Magnenat-Thalmann,
Pascal Volino,
Laurent Moccozet:
Designing and Simulating Clothes.
Int. J. Image Graphics 1(1): 1-17 (2001) |
| 103 | | Nadia Magnenat-Thalmann,
Bernd Eberhardt:
Editorial.
Journal of Visualization and Computer Animation 12(1): (2001) |
| 102 | | Frederic Cordier,
Pascal Volino,
Nadia Magnenat-Thalmann:
Integrating deformations between bodies and clothes.
Journal of Visualization and Computer Animation 12(1): 45-53 (2001) |
| 101 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 12(2): (2001) |
| 100 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 12(3): (2001) |
| 99 | | Igor S. Pandzic,
Christian Babski,
Tolga K. Capin,
Won-Sook Lee,
Nadia Magnenat-Thalmann,
Soraia Raupp Musse,
Laurent Moccozet,
Hyewon Seo,
Daniel Thalmann:
Simulating Virtual Humans in Networked Virtual Environments.
Presence 10(6): 632-646 (2001) |
| 2000 |
| 98 | EE | Pascal Volino,
Nadia Magnenat-Thalmann:
Accurate Collision Response on Polygonal Meshes.
CA 2000: 154-163 |
| 97 | EE | Frederic Cordier,
Nadia Magnenat-Thalmann:
Integrated System for Skin Deformation.
CA 2000: 2-8 |
| 96 | EE | Pascal Volino,
Nadia Magnenat-Thalmann:
Implementing Fast Cloth Simulation with Collision Response.
Computer Graphics International 2000: 257- |
| 95 | EE | Hyewon Seo,
Chris Joslin,
Uwe Berner,
Nadia Magnenat-Thalmann,
Maja Jovovic,
Joaquim Esmerado,
Daniel Thalmann,
Ian Palmer:
VPARK - A Windows NT Software Platform for a Virtual Networked Amusement Park.
Computer Graphics International 2000: 309- |
| 94 | EE | Junhwan Kim,
Frederic Cordier,
Nadia Magnenat-Thalmann:
Neural Network-based Violinist's Hand Animation.
Computer Graphics International 2000: 37- |
| 93 | | Hyewon Seo,
Frederic Cordier,
Laurent Philippon,
Nadia Magnenat-Thalmann:
Interactive Modelling of MPEG-4 Deformable Human Body Models.
DEFORM/AVATARS 2000: 120-131 |
| 92 | | Sumedha Kshirsagar,
Stephane Garchery,
Nadia Magnenat-Thalmann:
Feature Point Based Mesh Deformation Applied to MPEG-4 Facial Animation.
DEFORM/AVATARS 2000: 24-34 |
| 91 | | Sumedha Kshirsagar,
Nadia Magnenat-Thalmann:
Lip Synchronization using Linear Predictive Analysis.
IEEE International Conference on Multimedia and Expo (II) 2000: 1077-1080 |
| 90 | EE | Hyewon Seo,
Nadia Magnenat-Thalmann:
LoD Management on Animating Face Models.
VR 2000: 161-168 |
| 89 | EE | Chris Joslin,
Tom Molet,
Nadia Magnenat-Thalmann:
Advanced real-time collaboration over the internet.
VRST 2000: 25-32 |
| 88 | EE | Takao Furukawa,
Jin Gu,
Won-Sook Lee,
Nadia Magnenat-Thalmann:
3D Clothes Modeling from Photo Cloned Human Body.
Virtual Worlds 2000: 159-170 |
| 87 | | Won-Sook Lee,
Jin Gu,
Nadia Magnenat-Thalmann:
Generating Animatable 3D Virtual Humans from Photographs.
Comput. Graph. Forum 19(3): (2000) |
| 86 | | Nadia Magnenat-Thalmann,
Frederic Cordier:
Construction of a human topological model from medical data.
IEEE Transactions on Information Technology in Biomedicine 4(2): 137-143 (2000) |
| 85 | EE | Won-Sook Lee,
Nadia Magnenat-Thalmann:
Fast head modeling for animation.
Image Vision Comput. 18(4): 355-364 (2000) |
| 84 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 11(1): 1 (2000) |
| 83 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 11(2): 67 (2000) |
| 82 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 11(4): 167 (2000) |
| 1999 |
| 81 | EE | Won-Sook Lee,
Marc Escher,
Gaël Sannier,
Nadia Magnenat-Thalmann:
MPEG-4 Compatible Faces from Orthogonal Photos.
CA 1999: 186-194 |
| 80 | EE | Yin Wu,
Pierre Beylot,
Nadia Magnenat-Thalmann:
Skin Aging Estimation by Facial Simulation.
CA 1999: 210- |
| 79 | | Taro Goto,
Marc Escher,
Christian Zanardi,
Nadia Magnenat-Thalmann:
Multimodal Interaction in Collaborative Virtual Environments.
ICIP (3) 1999: 1-5 |
| 78 | | Sunil Hadap,
Endre Bangerter,
Pascal Volino,
Nadia Magnenat-Thalmann:
Animating Wrinkles on Clothes.
IEEE Visualization 1999: 175-182 |
| 77 | EE | Won-Sook Lee,
Yin Wu,
Nadia Magnenat-Thalmann:
Cloning and Aging in a VR Family.
VR 1999: 61- |
| 76 | EE | Won-Sook Lee,
Pierre Beylot,
David Sankoff,
Nadia Magnenat-Thalmann:
Generating 3D Virtual Populations from Pictures of a Few Individuals.
WADS 1999: 134-144 |
| 75 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 10(1): 1 (1999) |
| 74 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 10(2): 55 (1999) |
| 73 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 10(3): 121 (1999) |
| 72 | | Nadia Magnenat-Thalmann,
Yoshihisa Shinagawa,
Hung Chuan Teh:
Editorial.
Journal of Visualization and Computer Animation 10(4): 179-180 (1999) |
| 71 | | Tom Molet,
Amaury Aubel,
Tolga K. Capin,
Stéphane Carion,
Elwin Lee,
Nadia Magnenat-Thalmann,
Hansrudi Noser,
Igor S. Pandzic,
Gaël Sannier,
Daniel Thalmann:
Anyone for Tennis?
Presence 8(2): 140-156 (1999) |
| 70 | | Véronique Normand,
Christian Babski,
Steve Benford,
Adrian Bullock,
Stéphane Carion,
Yiorgos Chrysanthou,
Nicolas Farcet,
John Harvey,
Nico Kuijpers,
Nadia Magnenat-Thalmann,
Soraia Raupp Musse,
Tom Rodden,
Mel Slater,
Gareth Smith:
The COVEN project: exploring applicative, technical and usage dimensions of collaborative virtual environments.
Presence 8(2): 218-236 (1999) |
| 69 | EE | Yin Wu,
Prem Kalra,
Laurent Moccozet,
Nadia Magnenat-Thalmann:
Simulating wrinkles and skin aging.
The Visual Computer 15(4): 183-198 (1999) |
| 68 | EE | Gaël Sannier,
Selim Balcisoy,
Nadia Magnenat-Thalmann,
Daniel Thalmann:
VHD: a system for directing real-time virtual actors.
The Visual Computer 15(7/8): 320-329 (1999) |
| 1998 |
| 67 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Modelling and Motion Capture Techniques for Virtual Environments, International Workshop, CAPTECH'98, Geneva, Switzerland
Springer 1998 |
| 66 | EE | Marc Escher,
Igor S. Pandzic,
Nadia Magnenat-Thalmann:
Facial Deformations for MPEG-4.
CA 1998: 56- |
| 65 | EE | Pascal Volino,
Nadia Magnenat-Thalmann:
The SPHERIGON: A Simple Polygon Patch for Smoothing Quickly Your Polygonal Meshes.
CA 1998: 72-78 |
| 64 | EE | Won-Sook Lee,
Nadia Magnenat-Thalmann:
Head Modeling from Pictures and Morphing in 3D with Image Metamorphosis Based on Triangulation.
CAPTECH 1998: 254-267 |
| 63 | EE | Stéphane Carion,
Gaël Sannier,
Nadia Magnenat-Thalmann:
Invited Lecture: Virtual Humans in CyberDance.
Computer Graphics International 1998: 142- |
| 62 | EE | Igor S. Pandzic,
Tolga K. Capin,
Elwin Lee,
Nadia Magnenat-Thalmann,
Daniel Thalmann:
Autonomous Actors in Networked Collaborative Virtual Environments.
MMM 1998: 138- |
| 61 | EE | Won-Sook Lee,
Elwin Lee,
Nadia Magnenat-Thalmann:
Real Face Communication in a Virtual World.
Virtual Worlds 1998: 1-13 |
| 60 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 9(1): 1 (1998) |
| 59 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 9(2): 51 (1998) |
| 58 | | Nadia Magnenat-Thalmann,
Daniel Thalmann,
Yeong-Gil Shin,
James K. Hahn:
Editorial.
Journal of Visualization and Computer Animation 9(3): 111-112 (1998) |
| 57 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 9(4): 183 (1998) |
| 1997 |
| 56 | EE | Marc Escher,
Nadia Magnenat-Thalmann:
Automatic 3D Cloning and Real-Time Animation of a Human Face.
CA 1997: 58-66 |
| 55 | EE | Laurent Moccozet,
Nadia Magnenat-Thalmann:
Dirichlet Free-Form Deformations and their Application to Hand Simulation.
CA 1997: 93-102 |
| 54 | EE | Gaël Sannier,
Nadia Magnenat-Thalmann:
A User-Friendly Texture-Fitting Methodology for Virtual Humans.
Computer Graphics International 1997: 167- |
| 53 | | Nadia Magnenat-Thalmann,
Pascal Volino:
Dressing Virtual Humans.
Creating Personalities for Synthetic Actors 1997: 9-24 |
| 52 | EE | David E. Breen,
Jeffrey W. Eischen,
Michael Kass,
Nadia Magnenat-Thalmann,
Maurizio Vecchione:
Can we get there from here? Current challenges in cloth design, modeling and animation (panel).
SIGGRAPH 1997: 437-439 |
| 51 | EE | Igor S. Pandzic,
Tolga K. Capin,
Nadia Magnenat-Thalmann,
Daniel Thalmann:
A versatile navigation interface for virtual humans in collaborative virtual environments.
VRST 1997: 45-49 |
| 50 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Computer Animation.
The Computer Science and Engineering Handbook 1997: 1300-1318 |
| 49 | | Igor S. Pandzic,
Tolga K. Capin,
Elwin Lee,
Nadia Magnenat-Thalmann,
Daniel Thalmann:
A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments.
Comput. Graph. Forum 16(3): 177-188 (1997) |
| 48 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 8(1): 1 (1997) |
| 47 | | Nadia Magnenat-Thalmann,
Daniel Thalmann,
Sung Yong Shin,
Tosiyasu L. Kunii,
Myung-Soo Kim:
Editorial: Special Issue of Pacific Graphics 95.
Journal of Visualization and Computer Animation 8(2): 67-68 (1997) |
| 46 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 8(3): 129 (1997) |
| 45 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 8(4): 189 (1997) |
| 44 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Animating Virtual Actors in Real Environments.
Multimedia Syst. 5(2): 113-125 (1997) |
| 43 | | Igor S. Pandzic,
Tolga K. Capin,
Nadia Magnenat-Thalmann,
Daniel Thalmann:
Virtual Life Network: a Body-Centered Networked Virtual Environment.
Presence 6(6): 676-686 (1997) |
| 1996 |
| 42 | EE | Yin Wu,
Prem Kalra,
Nadia Magnenat-Thalmann:
Simulation of Static and Dynamic Wrinkles of Skin.
CA 1996: 90-97 |
| 41 | EE | Nadia Magnenat-Thalmann,
Stéphane Carion,
Martin Courchesne,
Pascal Volino,
Yin Wu:
Virtual clothes, Hair and Skin for Beautiful Top Models.
Computer Graphics International 1996: 132- |
| 40 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Computer Animation.
ACM Comput. Surv. 28(1): 161-163 (1996) |
| 39 | EE | Pierre Beylot,
P. Gingins,
Prem Kalra,
Nadia Magnenat-Thalmann,
Walter Maurel,
Daniel Thalmann,
J. Fasel:
3D Interactive Topological Modeling using Visible Human Dataset.
Comput. Graph. Forum 15(3): 33-44 (1996) |
| 38 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 7(1): 1 (1996) |
| 37 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 7(2): (1996) |
| 36 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 7(4): 191 (1996) |
| 1995 |
| 35 | EE | Prem Kalra,
Pierre Beylot,
P. Gingins,
Nadia Magnenat-Thalmann,
Pascal Volino,
Pierre Hoffmeyer,
J. Fasel,
F. Terrier:
Topological modeling of human anatomy using medical data.
CA 1995: 172- |
| 34 | EE | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Virtual actors living in a real world.
CA 1995: 19-29 |
| 33 | EE | Pascal Volino,
Martin Courchesne,
Nadia Magnenat-Thalmann:
Versatile and efficient techniques for simulating cloth and other deformable objects.
SIGGRAPH 1995: 137-144 |
| 32 | | Ronan Boulic,
Tolga K. Capin,
Zhiyong Huang,
Prem Kalra,
B. Linterrnann,
Nadia Magnenat-Thalmann,
Laurent Moccozet,
Tom Molet,
Igor S. Pandzic,
Kurt Saar,
Alfred Schmitt,
J. Shen,
Daniel Thalmann:
The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters.
Comput. Graph. Forum 14(3): 337-348 (1995) |
| 31 | EE | Hansrudi Noser,
Olivier Renault,
Daniel Thalmann,
Nadia Magnenat-Thalmann:
Navigation for digital actors based on synthetic vision, memory, and learning.
Computers & Graphics 19(1): 7-19 (1995) |
| 1994 |
| 30 | | Nadia Magnenat-Thalmann:
Efficient Self-Collision Detection on Smoothly Discretized Surface Animations using Geometrical Shape Regularity.
Comput. Graph. Forum 13(3): 155-166 (1994) |
| 29 | EE | Ronan Boulic,
Zhiyong Huang,
Nadia Magnenat-Thalmann,
Daniel Thalmann:
Goal-oriented design and correction of articulated figure motion with the TRACK system.
Computers & Graphics 18(4): 443-452 (1994) |
| 1993 |
| 28 | | Hans M. Werner,
Nadia Magnenat-Thalmann,
Daniel Thalmann:
User Interface for Fashion Design.
ICCG 1993: 197-204 |
| 27 | | Prem Kalra,
Nadia Magnenat-Thalmann:
Simulation of Facial Skin using Texture Mapping and Coloration.
ICCG 1993: 365-374 |
| 26 | | Agnes Daldegan,
Nadia Magnenat-Thalmann,
Tsuneya Kurihara,
Daniel Thalmann:
An Integrated System for Modeling, Animating and Rendering Hair.
Comput. Graph. Forum 12(3): 211-221 (1993) |
| 1992 |
| 25 | | Nadia Magnenat-Thalmann,
Prem Kalra:
A Model for Creating and Visualizing Speech and Emotion.
NLG 1992: 1-12 |
| 24 | EE | Michel Carignan,
Ying Yang,
Nadia Magnenat-Thalmann,
Daniel Thalmann:
Dressing animated synthetic actors with complex deformable clothes.
SIGGRAPH 1992: 99-104 |
| 23 | EE | Prem Kalra,
Angelo Mangili,
Nadia Magnenat-Thalmann,
Daniel Thalmann:
Simulation of Facial Muscle Actions Based on Rational Free Form Deformations.
Comput. Graph. Forum 11(3): 59-69 (1992) |
| 1991 |
| 22 | | Nadia Magnenat-Thalmann:
Multimedia, Virtual Reality and Computer Animation.
Hypertext/Hypermedia 1991: 1-17 |
| 21 | | Nadia Magnenat-Thalmann:
Visualizing Humans by Computer.
VDB 1991: 141-150 |
| 20 | EE | Jean Paul Gourret,
Nadia Magnenat-Thalmann,
Daniel Thalmann:
Modeling of contact deformations between a synthetic human and its environment.
Computer-Aided Design 23(7): 514-520 (1991) |
| 1990 |
| 19 | | Ronan Boulic,
Nadia Magnenat-Thalmann,
Daniel Thalmann:
A global human walking model with real-time kinematic personification.
The Visual Computer 6(6): 344-358 (1990) |
| 1989 |
| 18 | EE | Jean Paul Gourret,
Nadia Magnenat-Thalmann,
Daniel Thalmann:
Simulation of object and human skin formations in a grasping task.
SIGGRAPH 1989: 21-30 |
| 17 | EE | Nadia Magnenat-Thalmann,
Daniel Thalmann:
The Problematics of Human Prototyping and Animation.
Comput. Graph. Forum 8(2): 115-123 (1989) |
| 16 | | Nadia Magnenat-Thalmann,
H. T. Minh,
M. de Angelis,
Daniel Thalmann:
Design, transformation and animation of human faces.
The Visual Computer 5(1&2): 32-39 (1989) |
| 1988 |
| 15 | | Nadia Magnenat-Thalmann,
E. Primeau,
Daniel Thalmann:
Abstract muscle action procedures for human face animation.
The Visual Computer 3(5): 290-297 (1988) |
| 1987 |
| 14 | | Francois Bolduc,
Albert Lejeune,
Nadia Magnenat-Thalmann:
Image synthesis and 3-D computer animation: a new approach for strategic analysis.
The Visual Computer 3(1): 51-56 (1987) |
| 13 | | Nadia Magnenat-Thalmann,
M. Burgess,
L. Forest,
Daniel Thalmann:
A geometric study of parameters for the recursive midpoint subdivision.
The Visual Computer 3(3): 145-151 (1987) |
| 1985 |
| 12 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Introduction à l'Informatique Graphique.
Advances in Computer Graphics 1985: 3-51 |
| 11 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Area, spline-based and structural models for generating and animating 3D characters and logos.
The Visual Computer 1(1): 15-23 (1985) |
| 10 | | Daniel Thalmann,
O. Ratib,
Nadia Magnenat-Thalmann,
A. Righetti:
A model for the three-dimensional reconstruction and animation of the human heart.
The Visual Computer 1(4): 241-248 (1985) |
| 1984 |
| 9 | EE | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Computer animated scenes.
Computers & Graphics 8(3): 331-333 (1984) |
| 1983 |
| 8 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
MIRA-3D: A Three-Dimensional Graphical Extension of Pascal.
Softw., Pract. Exper. 13(9): 797-808 (1983) |
| 1982 |
| 7 | | Nadia Magnenat-Thalmann:
Choosing an Implementation Language for Automatic Translation.
Comput. Lang. 7(3/4): 161-170 (1982) |
| 6 | EE | Nadia Magnenat-Thalmann,
Daniel Thalmann,
André Larouche,
Louis Lorrain:
GRAFEDIT: An interactive general-purpose graphics editor.
Computers & Graphics 6(1): 41-46 (1982) |
| 5 | EE | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Some unusual primitives in the mira graphical extension of PASCAL.
Computers & Graphics 6(3): 127-139 (1982) |
| 4 | EE | Nadia Magnenat-Thalmann,
Daniel Thalmann,
André Larouche:
A multilevel graphics system based on top-down methodology.
Computers & Graphics 6(3): 97-100 (1982) |
| 1981 |
| 3 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
A Graphical Pascal Extension Based on Graphical Types.
Softw., Pract. Exper. 11(1): 53-62 (1981) |
| 1979 |
| 2 | | Daniel Thalmann,
Nadia Magnenat-Thalmann:
Design and Implementation of Abstract Graphical Data Types.
COMPSAC 1979 |
| 1 | EE | Nadia Magnenat-Thalmann,
Daniel Thalmann:
A Problem-Oriented Analysis of Database Models.
Journal of Chemical Information and Computer Sciences 19(2): 86-89 (1979) |