2008 | ||
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226 | EE | Nadia Magnenat-Thalmann: Interacting with virtual and augmented worlds. DIMEA 2008 |
225 | EE | Oscar Mayora, Petros Daras, Marianna Panebarco, Nick Achilleopoulos, Peter Stollenmayer, Doug Williams, Nadia Magnenat-Thalmann, Carmen Guerrero, Michiel Pelt, Tim McGrath, Eugenia Fuenmayor, David Salama, Federico Alvarez, Elias Kalapanidas, Alex Shani, Jean-Yves Le Moine: User centric media in the future internet: trends and challenges. DIMEA 2008: 441-446 |
224 | EE | Nadia Magnenat-Thalmann: Interacting with virtual and augmented worlds. DIMEA 2008: 542-543 |
223 | EE | Mingyu Lim, Niels Nijdam, Nadia Magnenat-Thalmann: A general collaborative platform for mobile multi-user applications. ETFA 2008: 1346-1353 |
222 | EE | Nadia Magnenat-Thalmann, Zerrin Kasap, Maher Ben Moussa: Communicating with a virtual human or a skin-based robot head. FG 2008: 1-6 |
221 | EE | Jérôme Schmid, Nadia Magnenat-Thalmann: MRI Bone Segmentation Using Deformable Models and Shape Priors. MICCAI (1) 2008: 119-126 |
220 | EE | Nadia Magnenat-Thalmann, Etienne Lyard, Mustafa Kasap, Pascal Volino: Adaptive Body, Motion and Cloth. MIG 2008: 63-71 |
219 | EE | Nadia Magnenat-Thalmann: Multimedia application to the simulation of human Musculoskeletal system: A visual lower limb model from multimodal captured data. MMSP 2008 |
218 | EE | Nadia Magnenat-Thalmann, Caecilia Charbonnier, Jérôme Schmid: Multimedia application to the simulation of human musculoskeletal system: A visual lower limb model from multimodal captured data. MMSP 2008: 520-525 |
217 | EE | Pascal Volino, Christiane Luible, Nadia Magnenat-Thalmann: Virtual Clothing. Wiley Encyclopedia of Computer Science and Engineering 2008 |
216 | EE | Nadia Magnenat-Thalmann, Daniel Thalmann, Gurminder Singh, George Papagiannakis: Editorial. Journal of Visualization and Computer Animation 19(1): 1-2 (2008) |
215 | EE | George Papagiannakis, Gurminder Singh, Nadia Magnenat-Thalmann: A survey of mobile and wireless technologies for augmented reality systems. Journal of Visualization and Computer Animation 19(1): 3-22 (2008) |
214 | EE | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 19(2): (2008) |
213 | EE | Gerard Jounghyun Kim, Hong Qin, Nadia Magnenat-Thalmann: Editorial. Journal of Visualization and Computer Animation 19(3-4): (2008) |
212 | EE | Etienne Lyard, Nadia Magnenat-Thalmann: Motion adaptation based on character shape. Journal of Visualization and Computer Animation 19(3-4): 189-198 (2008) |
211 | EE | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 19(5): (2008) |
210 | EE | Nadia Magnenat-Thalmann, Franz-Erich Wolter: Special issue on Cyberworlds'2007. The Visual Computer 24(10): 857 (2008) |
209 | EE | Ugo Bonanni, Melanie Montagnol, Nadia Magnenat-Thalmann: Multilayered visuo-haptic hair simulation. The Visual Computer 24(10): 901-910 (2008) |
208 | EE | Nadia Magnenat-Thalmann, Angelos Amditis, Ioannis Karaseitanidis: Editorial to Special Issue INTUITION. The Visual Computer 24(11): 933 (2008) |
207 | EE | Nadia Magnenat-Thalmann: Editorial. The Visual Computer 24(12): 1001 (2008) |
206 | EE | Tolga K. Çapin, Selim Balcisoy, Daniel Thalmann, Nadia Magnenat-Thalmann, Tat-Seng Chua: Editorial. The Visual Computer 24(7-9): 463 (2008) |
205 | EE | Parag Chaudhuri, George Papagiannakis, Nadia Magnenat-Thalmann: Self adaptive animation based on user perspective. The Visual Computer 24(7-9): 525-533 (2008) |
204 | EE | Nadia Magnenat-Thalmann, Achille Peternier, Xavier Righetti, Mingyu Lim, George Papagiannakis, Tasos Fragopoulos, Kyriaki Lambropoulou, Paolo Barsocchi, Daniel Thalmann: A virtual 3D mobile guide in the INTERMEDIA project. The Visual Computer 24(7-9): 827-836 (2008) |
2007 | ||
203 | EE | Nadia Magnenat-Thalmann, Dimitrios Protopsaltou, Evangelia Kavakli: Learning How to Dance Using a Web 3D Platform. ICWL 2007: 1-12 |
202 | EE | F. Dellas, Laurent Moccozet, Nadia Magnenat-Thalmann, Michela Mortara, Giuseppe Patanè, Michela Spagnuolo, Bianca Falcidieno: Knowledge-based extraction of control skeletons for animation. Shape Modeling International 2007: 51-60 |
201 | EE | Rajeev Gupta, Nadia Magnenat-Thalmann: Interactive rendering of optical effects in wet hair. VRST 2007: 133-140 |
200 | EE | Achille Peternier, Xavier Righetti, Mathieu Hopmann, Daniel Thalmann, Matteo Repettoy, George Papagiannakis, Pierre Davy, Mingyu Lim, Nadia Magnenat-Thalmann, Paolo Barsocchi, Tasos Fragopoulos, Dimitrios N. Serpanos, Yiannis Gialelis, Anna Kirykou: Chloe@University: an indoor, mobile mixed reality guidance system. VRST 2007: 227-228 |
199 | EE | Nadia Magnenat-Thalmann, Alessandro Enrico Foni, George Papagiannakis, Nedjma Cadi-Yazli: Real Time Animation and Illumination in Ancient Roman Sites. IJVR 6(1): 11-24 (2007) |
198 | EE | Nadia Magnenat-Thalmann, Pascal Volino, Ugo Bonanni, Ian R. Summers, Massimo Bergamasco, Fabio Salsedo, Franz-Erich Wolter: From Physics-based Simulation to the Touching of Textiles: The HAPTEX Project. IJVR 6(3): 35-44 (2007) |
197 | EE | Zerrin Kasap, Nadia Magnenat-Thalmann: Intelligent virtual humans with autonomy and personality: State-of-the-art. Intelligent Decision Technologies 1(1-2): 3-15 (2007) |
196 | EE | Nadia Magnenat-Thalmann: Editorial. The Visual Computer 23(1): 1-3 (2007) |
195 | EE | Pascal Volino, Pierre Davy, Ugo Bonanni, Christiane Luible, Nadia Magnenat-Thalmann, Mailis Mäkinen, Harriet Meinander: From measured physical parameters to the haptic feeling of fabric. The Visual Computer 23(2): 133-142 (2007) |
194 | EE | Nadia Magnenat-Thalmann: Guest editorial. The Visual Computer 23(2): 95 (2007) |
193 | EE | Mario Gutiérrez, Alejandra García-Rojas, Daniel Thalmann, Frédéric Vexo, Laurent Moccozet, Nadia Magnenat-Thalmann, Michela Mortara, Michela Spagnuolo: An ontology of virtual humans. The Visual Computer 23(3): 207-218 (2007) |
192 | EE | Nadia Magnenat-Thalmann: Editorial. The Visual Computer 23(4): 231 (2007) |
191 | EE | Arjan Egges, George Papagiannakis, Nadia Magnenat-Thalmann: Presence and interaction in mixed reality environments. The Visual Computer 23(5): 317-333 (2007) |
190 | EE | Pascal Volino, Nadia Magnenat-Thalmann: Stop-and-go cloth draping. The Visual Computer 23(9-11): 669-677 (2007) |
189 | EE | Etienne Lyard, Nadia Magnenat-Thalmann: A simple footskate removal method for virtual reality applications. The Visual Computer 23(9-11): 689-695 (2007) |
2006 | ||
188 | EE | Arjan Egges, George Papagiannakis, Nadia Magnenat-Thalmann: An Interactive Mixed Reality Framework for Virtual Humans. CW 2006: 165-172 |
187 | EE | Rajeev Gupta, Melanie Montagnol, Pascal Volino, Nadia Magnenat-Thalmann: Optimized Framework for Real Time Hair Simulation. Computer Graphics International 2006: 702-710 |
186 | EE | Nadia Magnenat-Thalmann, Alessandro Enrico Foni, Nedjma Cadi-Yazli: Real-time animation of ancient Roman sites. GRAPHITE 2006: 19-30 |
185 | Azam Bastanfard, Nadia Magnenat-Thalmann: Skin modeling and rendering based on visual perception. GRAPP 2006: 313-318 | |
184 | EE | Benjamin Gilles, Laurent Moccozet, Nadia Magnenat-Thalmann: Anatomical Modelling of the Musculoskeletal System from MRI. MICCAI (1) 2006: 289-296 |
183 | EE | Laurent Moccozet, Alejandra García-Rojas, Frédéric Vexo, Daniel Thalmann, Nadia Magnenat-Thalmann: In Search for Your Own Virtual Individual. SAMT 2006: 26-40 |
182 | EE | F. Dellas, Laurent Moccozet, Nadia Magnenat-Thalmann, Giuseppe Patanè, Michela Mortara, Michela Spagnuolo, Bianca Falcidieno: Semantic Human 3D Shapes Annotation for Animation. SAMT (Posters and Demos) 2006 |
181 | EE | Pascal Volino, Nadia Magnenat-Thalmann: Simple linear bending stiffness in particle systems. Symposium on Computer Animation 2006: 101-105 |
180 | EE | Pascal Volino, Nadia Magnenat-Thalmann: Resolving surface collisions through intersection contour minimization. ACM Trans. Graph. 25(3): 1154-1159 (2006) |
179 | EE | Pascal Volino, Nadia Magnenat-Thalmann: Real-Time Animation of Complex Hairstyles. IEEE Trans. Vis. Comput. Graph. 12(2): 131-142 (2006) |
178 | EE | Nadia Magnenat-Thalmann, Arjan Egges: Interactive Virtual Humans in Real-Time Virtual Environments. IJVR 5(2): 15-24 (2006) |
177 | EE | Nadia Magnenat-Thalmann, Enhua Wu, Ana Paiva, Dinesh K. Pai: Editorial. Journal of Visualization and Computer Animation 17(3-4): 141-144 (2006) |
176 | EE | Alejandra García-Rojas, Frédéric Vexo, Daniel Thalmann, Amaryllis Raouzaiou, Kostas Karpouzis, Stefanos D. Kollias, Laurent Moccozet, Nadia Magnenat-Thalmann: Emotional face expression profiles supported by virtual human ontology. Journal of Visualization and Computer Animation 17(3-4): 259-269 (2006) |
175 | EE | Nadia Magnenat-Thalmann: Editorial. The Visual Computer 22(1): 1-3 (2006) |
174 | EE | Nadia Magnenat-Thalmann: Preface. The Visual Computer 22(5): 299-299 (2006) |
173 | EE | HyungSeok Kim, Chris Joslin, Thomas Di Giacomo, Stephane Garchery, Nadia Magnenat-Thalmann: Device-based decision-making for adaptation of three-dimensional content. The Visual Computer 22(5): 332-345 (2006) |
172 | EE | Nadia Magnenat-Thalmann: Editorial. The Visual Computer 22(9-11): 591-592 (2006) |
2005 | ||
171 | EE | Nadia Magnenat-Thalmann, HyungSeok Kim, Arjan Egges, Stephane Garchery: Believability and Interaction in Virtual Worlds. MMM 2005: 2-9 |
170 | EE | Matthias Teschner, Stefan Kimmerle, Bruno Heidelberger, Gabriel Zachmann, Laks Raghupathi, Arnulph Fuhrmann, Marie-Paule Cani, François Faure, Nadia Magnenat-Thalmann, Wolfgang Straßer, Pascal Volino: Collision Detection for Deformable Objects. Comput. Graph. Forum 24(1): 61-81 (2005) |
169 | EE | Frederic Cordier, Nadia Magnenat-Thalmann: A Data-Driven Approach for Real-Time Clothes Simulation. Comput. Graph. Forum 24(2): 173-183 (2005) |
168 | EE | Pascal Volino, Frederic Cordier, Nadia Magnenat-Thalmann: From early virtual garment simulation to interactive fashion design. Computer-Aided Design 37(6): 593-608 (2005) |
167 | EE | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 16(1): (2005) |
166 | EE | George Papagiannakis, Sébastien Schertenleib, Brian O'Kennedy, Marlene Arevalo-Poizat, Nadia Magnenat-Thalmann, Andrew J. Stoddart, Daniel Thalmann: Mixing virtual and real scenes in the site of ancient Pompeii. Journal of Visualization and Computer Animation 16(1): 11-24 (2005) |
165 | EE | Pascal Volino, Nadia Magnenat-Thalmann: Implicit midpoint integration and adaptive damping for efficient cloth simulation. Journal of Visualization and Computer Animation 16(3-4): 163-175 (2005) |
164 | EE | Nadia Magnenat-Thalmann: Editorial. The Visual Computer 21(1-2): 1-3 (2005) |
163 | EE | Nadia Magnenat-Thalmann: Editorial. The Visual Computer 21(12): 957-957 (2005) |
162 | EE | Nadia Magnenat-Thalmann, Daniel Thalmann: Virtual humans: thirty years of research, what next? The Visual Computer 21(12): 997-1015 (2005) |
161 | EE | Nadia Magnenat-Thalmann: Preface. The Visual Computer 21(8-10): 503-505 (2005) |
160 | EE | Nadia Magnenat-Thalmann, Pascal Volino: From early draping to haute couture models: 20 years of research. The Visual Computer 21(8-10): 506-519 (2005) |
159 | EE | Seungwoo Oh, HyungSeok Kim, Nadia Magnenat-Thalmann, KwangYun Wohn: Generating unified model for dressed virtual humans. The Visual Computer 21(8-10): 522-531 (2005) |
2004 | ||
158 | EE | Nadia Magnenat-Thalmann, Hyewon Seo: Data-Driven Approaches to Digital Human Modeling. 3DPVT 2004: 380-387 |
157 | EE | Nadia Magnenat-Thalmann, Frederic Cordier, Hyewon Seo, George Papagiannakis: Modeling of Bodies and Clothes for Virtual Environments. CW 2004: 201-208 |
156 | EE | HyungSeok Kim, Chris Joslin, Thomas Di Giacomo, Stephane Garchery, Nadia Magnenat-Thalmann: Adaptation Mechanism for Three Dimensional Content within the MPEG-21 Framework. Computer Graphics International 2004: 462-469 |
155 | HyungSeok Kim, Chris Joslin, Thomas Di Giacomo, Stephane Garchery, Nadia Magnenat-Thalmann: Multi-resolution meshes for multiple target, single content adaptation within the MPEG-21 framework. ICME 2004: 1699-1702 | |
154 | EE | Benjamin Gilles, Rosalind Perrin, Nadia Magnenat-Thalmann, Jean-Paul Vallée: Bone Motion Analysis from Dynamic MRI: Acquisition and Tracking. MICCAI (2) 2004: 942-949 |
153 | EE | Arjan Egges, Tom Molet, Nadia Magnenat-Thalmann: Personalised Real-Time Idle Motion Synthesis. Pacific Conference on Computer Graphics and Applications 2004: 121-130 |
152 | EE | Frederic Cordier, Nadia Magnenat-Thalmann: A Data-Driven Approach for Real-Time Clothes Simulation. Pacific Conference on Computer Graphics and Applications 2004: 257-266 |
151 | Nadia Magnenat-Thalmann, Hyewon Seo: Dynamic Body Transformation and Matching from Scanned Data. SMI 2004: 3 | |
150 | EE | Pascal Volino, Nadia Magnenat-Thalmann: Animating complex hairstyles in real-time. VRST 2004: 41-48 |
149 | EE | Thomas Di Giacomo, Chris Joslin, Stephane Garchery, HyungSeok Kim, Nadia Magnenat-Thalmann: Adaptation of virtual human animation and representation for MPEG. Computers & Graphics 28(4): 485-495 (2004) |
148 | EE | Hyewon Seo, Nadia Magnenat-Thalmann: An example-based approach to human body manipulation. Graphical Models 66(1): 1-23 (2004) |
147 | EE | Nadia Magnenat-Thalmann, Hyewon Seo, Frederic Cordier: Automatic Modeling of Virtual Humans and Body Clothing. J. Comput. Sci. Technol. 19(5): 575-584 (2004) |
146 | EE | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 15(1): (2004) |
145 | EE | Arjan Egges, Sumedha Kshirsagar, Nadia Magnenat-Thalmann: Generic personality and emotion simulation for conversational agents. Journal of Visualization and Computer Animation 15(1): 1-13 (2004) |
144 | EE | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 15(2): (2004) |
143 | EE | Nadia Magnenat-Thalmann: Editorial. Journal of Visualization and Computer Animation 15(3-4): 123-124 (2004) |
142 | EE | Lydia Yahia-Cherif, Benjamin Gilles, Tom Molet, Nadia Magnenat-Thalmann: Motion capture and visualization of the hip joint with dynamic MRI and optical systems. Journal of Visualization and Computer Animation 15(3-4): 377-385 (2004) |
141 | EE | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 15(5): (2004) |
140 | EE | Nadia Magnenat-Thalmann: Editoria. The Visual Computer 20(1): 1-3 (2004) |
2003 | ||
139 | EE | Nadia Magnenat-Thalmann, Hyewon Seo, Frederic Cordier: Automatic Modeling of Animatable Virtual Humans - A Survey. 3DIM 2003: 2-11 |
138 | EE | Luca Vacchetti, Vincent Lepetit, George Papagiannakis, Michal Ponder, Pascal Fua, Daniel Thalmann, Nadia Magnenat-Thalmann: Stable Real-Time Interaction Between Virtual Humans And Real Scenes . 3DIM 2003: 449-457 |
137 | Lydia Yahia-Cherif, Benjamin Gilles, Laurent Moccozet, Nadia Magnenat-Thalmann: Individualaized bone modelling from MRI: application to tth human hip. CARS 2003: 1306 | |
136 | EE | Thomas Di Giacomo, Nadia Magnenat-Thalmann: Bi-layered Mass-Spring Model for Fast Deformations of Flexible Linear Bodies. CASA 2003: 48-53 |
135 | EE | Thomas Di Giacomo, Chris Joslin, Stephane Garchery, Nadia Magnenat-Thalmann: Adaptation of Facial and Body Animation for MPEG-based Architectures. CW 2003: 221-228 |
134 | EE | Marcelo Kallmann, Patrick Lemoine, Daniel Thalmann, Frederic Cordier, Nadia Magnenat-Thalmann, Cecilia Ruspa, Silvia Quattrocolo: Immersive Vehicle Simulators for Prototyping, Training and Ergonomics. Computer Graphics International 2003: 90-95 |
133 | EE | Michal Ponder, George Papagiannakis, Tom Molet, Nadia Magnenat-Thalmann, Daniel Thalmann: VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies. Computer Graphics International 2003: 96-104 |
132 | EE | Nadia Magnenat-Thalmann: Creating a Smart Virtual Personality. KES 2003: 15-16 |
131 | EE | Arjan Egges, Sumedha Kshirsagar, Nadia Magnenat-Thalmann: A Model for Personality and Emotion Simulation. KES 2003: 453-461 |
130 | Arjan Egges, Sumedha Kshirsagar, Xuan Zhang, Nadia Magnenat-Thalmann: Emotional Communication with Virtual Humans. MMM 2003: 243-263 | |
129 | Neeharika Adabala, Nadia Magnenat-Thalmann, Guangzheng Fei: Visualization of Woven Cloth. Rendering Techniques 2003: 179-185 | |
128 | EE | Hyewon Seo, Nadia Magnenat-Thalmann: An automatic modeling of human bodies from sizing parameters. SI3D 2003: 19-26 |
127 | EE | Daniel Thalmann, Nadia Magnenat-Thalmann, Daniel Thalmann: Virtual Humans for Virtual Reality and Augmented Reality. VR 2003: 300 |
126 | EE | Chris Joslin, Nadia Magnenat-Thalmann: Significant facet retrieval for real-time 3D sound rendering in complex virtual environments. VRST 2003: 15-21 |
125 | EE | Neeharika Adabala, Nadia Magnenat-Thalmann, Guangzheng Fei: Real-time rendering of woven clothes. VRST 2003: 41-47 |
124 | EE | Sumedha Kshirsagar, Nadia Magnenat-Thalmann: Visyllable Based Speech Animation. Comput. Graph. Forum 22(3): 632-640 (2003) |
123 | EE | Chris Joslin, Igor S. Pandzic, Nadia Magnenat-Thalmann: Trends in networked collaborative virtual environments. Computer Communications 26(5): 430-437 (2003) |
122 | EE | Frederic Cordier, Hyewon Seo, Nadia Magnenat-Thalmann: Made-to-Measure Technologies for an Online Clothing Store. IEEE Computer Graphics and Applications 23(1): 38-48 (2003) |
121 | EE | Rynson W. H. Lau, Frederick W. B. Li, Tosiyasu L. Kunii, Baining Guo, Bo Zhang, Nadia Magnenat-Thalmann, Sumedha Kshirsagar, Daniel Thalmann, Mario Gutiérrez: Emerging Web Graphics Standards and Technologies. IEEE Computer Graphics and Applications 23(1): 66-75 (2003) |
120 | EE | Nadia Magnenat-Thalmann: Special issue on CGS 2001. The Visual Computer 19(5): 279 (2003) |
2002 | ||
119 | EE | Sumedha Kshirsagar, Nadia Magnenat-Thalmann: Virtual humans personified. AAMAS 2002: 356-357 |
118 | EE | Nadia Magnenat-Thalmann, Pascal Volino, Frederic Cordier: Avenues of Research in Dynamic Clothing. CA 2002: 193-202 |
117 | EE | MyungJin Kang, Hassan Sadri, Laurent Moccozet, Nadia Magnenat-Thalmann, Pierre Hoffmeyer: Accurate Simulation of Hip Joint Range of Motion. CA 2002: 215-219 |
116 | EE | Hyewon Seo, Lydia Yahia-Cherif, Taro Goto, Nadia Magnenat-Thalmann: GENESIS: Generation of E-Population Based on Statistical Information. CA 2002: 81-88 |
115 | EE | Frederic Cordier, Nadia Magnenat-Thalmann: Real-time Animation of Dressed Virtual Humans. Comput. Graph. Forum 21(3): (2002) |
114 | Nadia Magnenat-Thalmann, Prem Kalra, Jean Luc Lévêque, Roland Bazin, Dominique Batisse, Bernard Querleux: A computational skin model: fold and wrinkle formation. IEEE Transactions on Information Technology in Biomedicine 6(4): 317-323 (2002) | |
113 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 13(1): (2002) | |
2001 | ||
112 | Horace Ho-Shing Ip, Nadia Magnenat-Thalmann, Rynson W. H. Lau, Tat-Seng Chua: Computer Graphics International 2001 (CGI'01), July 3-6, 2001, Hong Kong, China, Proceedings IEEE Computer Society 2001 | |
111 | Nadia Magnenat-Thalmann, Daniel Thalmann: Deformable Avatars, IFIP TC5/WG5.10 DEFORM'2000 Workshop, November 29-30, 2000, Geneva, Switzerland and AVATARS'2000 Workshop, November 30-December 1, 2000, Lausanne, Switzerland Kluwer 2001 | |
110 | EE | Pascal Volino, Nadia Magnenat-Thalmann: Comparing Efficiency of Integration Methods for Cloth Simulation. Computer Graphics International 2001: 265-274 |
109 | EE | Sumedha Kshirsagar, Tom Molet, Nadia Magnenat-Thalmann: Principal Components of Expressive Speech Animation. Computer Graphics International 2001: 38-46 |
108 | EE | Sumedha Kshirsagar, Chris Joslin, Won-Sook Lee, Nadia Magnenat-Thalmann: Personalized Face and Speech Communication over the Internet. VR 2001: 37-44 |
107 | Nadia Magnenat-Thalmann, Sumedha Kshirsagar: The Emotional Talking Virutal Humans. Virtual Reality: Cognitive Foundations, Technological Issues & Philosophical Implications 2001: 75-84 | |
106 | Sunil Hadap, Nadia Magnenat-Thalmann: Modeling Dynamic Hair as a Continuum. Comput. Graph. Forum 20(3): (2001) | |
105 | EE | Chris Joslin, Tom Molet, Nadia Magnenat-Thalmann, Joaquim Esmerado, Daniel Thalmann, Ian Palmer, Nicholas Chilton, Rae A. Earnshaw: Sharing Attractions on the Net with VPark. IEEE Computer Graphics and Applications 21(1): 61-71 (2001) |
104 | Nadia Magnenat-Thalmann, Pascal Volino, Laurent Moccozet: Designing and Simulating Clothes. Int. J. Image Graphics 1(1): 1-17 (2001) | |
103 | Nadia Magnenat-Thalmann, Bernd Eberhardt: Editorial. Journal of Visualization and Computer Animation 12(1): (2001) | |
102 | Frederic Cordier, Pascal Volino, Nadia Magnenat-Thalmann: Integrating deformations between bodies and clothes. Journal of Visualization and Computer Animation 12(1): 45-53 (2001) | |
101 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 12(2): (2001) | |
100 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 12(3): (2001) | |
99 | Igor S. Pandzic, Christian Babski, Tolga K. Capin, Won-Sook Lee, Nadia Magnenat-Thalmann, Soraia Raupp Musse, Laurent Moccozet, Hyewon Seo, Daniel Thalmann: Simulating Virtual Humans in Networked Virtual Environments. Presence 10(6): 632-646 (2001) | |
2000 | ||
98 | EE | Pascal Volino, Nadia Magnenat-Thalmann: Accurate Collision Response on Polygonal Meshes. CA 2000: 154-163 |
97 | EE | Frederic Cordier, Nadia Magnenat-Thalmann: Integrated System for Skin Deformation. CA 2000: 2-8 |
96 | EE | Pascal Volino, Nadia Magnenat-Thalmann: Implementing Fast Cloth Simulation with Collision Response. Computer Graphics International 2000: 257- |
95 | EE | Hyewon Seo, Chris Joslin, Uwe Berner, Nadia Magnenat-Thalmann, Maja Jovovic, Joaquim Esmerado, Daniel Thalmann, Ian Palmer: VPARK - A Windows NT Software Platform for a Virtual Networked Amusement Park. Computer Graphics International 2000: 309- |
94 | EE | Junhwan Kim, Frederic Cordier, Nadia Magnenat-Thalmann: Neural Network-based Violinist's Hand Animation. Computer Graphics International 2000: 37- |
93 | Hyewon Seo, Frederic Cordier, Laurent Philippon, Nadia Magnenat-Thalmann: Interactive Modelling of MPEG-4 Deformable Human Body Models. DEFORM/AVATARS 2000: 120-131 | |
92 | Sumedha Kshirsagar, Stephane Garchery, Nadia Magnenat-Thalmann: Feature Point Based Mesh Deformation Applied to MPEG-4 Facial Animation. DEFORM/AVATARS 2000: 24-34 | |
91 | Sumedha Kshirsagar, Nadia Magnenat-Thalmann: Lip Synchronization using Linear Predictive Analysis. IEEE International Conference on Multimedia and Expo (II) 2000: 1077-1080 | |
90 | EE | Hyewon Seo, Nadia Magnenat-Thalmann: LoD Management on Animating Face Models. VR 2000: 161-168 |
89 | EE | Chris Joslin, Tom Molet, Nadia Magnenat-Thalmann: Advanced real-time collaboration over the internet. VRST 2000: 25-32 |
88 | EE | Takao Furukawa, Jin Gu, Won-Sook Lee, Nadia Magnenat-Thalmann: 3D Clothes Modeling from Photo Cloned Human Body. Virtual Worlds 2000: 159-170 |
87 | Won-Sook Lee, Jin Gu, Nadia Magnenat-Thalmann: Generating Animatable 3D Virtual Humans from Photographs. Comput. Graph. Forum 19(3): (2000) | |
86 | Nadia Magnenat-Thalmann, Frederic Cordier: Construction of a human topological model from medical data. IEEE Transactions on Information Technology in Biomedicine 4(2): 137-143 (2000) | |
85 | EE | Won-Sook Lee, Nadia Magnenat-Thalmann: Fast head modeling for animation. Image Vision Comput. 18(4): 355-364 (2000) |
84 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 11(1): 1 (2000) | |
83 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 11(2): 67 (2000) | |
82 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 11(4): 167 (2000) | |
1999 | ||
81 | EE | Won-Sook Lee, Marc Escher, Gaël Sannier, Nadia Magnenat-Thalmann: MPEG-4 Compatible Faces from Orthogonal Photos. CA 1999: 186-194 |
80 | EE | Yin Wu, Pierre Beylot, Nadia Magnenat-Thalmann: Skin Aging Estimation by Facial Simulation. CA 1999: 210- |
79 | Taro Goto, Marc Escher, Christian Zanardi, Nadia Magnenat-Thalmann: Multimodal Interaction in Collaborative Virtual Environments. ICIP (3) 1999: 1-5 | |
78 | Sunil Hadap, Endre Bangerter, Pascal Volino, Nadia Magnenat-Thalmann: Animating Wrinkles on Clothes. IEEE Visualization 1999: 175-182 | |
77 | EE | Won-Sook Lee, Yin Wu, Nadia Magnenat-Thalmann: Cloning and Aging in a VR Family. VR 1999: 61- |
76 | EE | Won-Sook Lee, Pierre Beylot, David Sankoff, Nadia Magnenat-Thalmann: Generating 3D Virtual Populations from Pictures of a Few Individuals. WADS 1999: 134-144 |
75 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 10(1): 1 (1999) | |
74 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 10(2): 55 (1999) | |
73 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 10(3): 121 (1999) | |
72 | Nadia Magnenat-Thalmann, Yoshihisa Shinagawa, Hung Chuan Teh: Editorial. Journal of Visualization and Computer Animation 10(4): 179-180 (1999) | |
71 | Tom Molet, Amaury Aubel, Tolga K. Capin, Stéphane Carion, Elwin Lee, Nadia Magnenat-Thalmann, Hansrudi Noser, Igor S. Pandzic, Gaël Sannier, Daniel Thalmann: Anyone for Tennis? Presence 8(2): 140-156 (1999) | |
70 | Véronique Normand, Christian Babski, Steve Benford, Adrian Bullock, Stéphane Carion, Yiorgos Chrysanthou, Nicolas Farcet, John Harvey, Nico Kuijpers, Nadia Magnenat-Thalmann, Soraia Raupp Musse, Tom Rodden, Mel Slater, Gareth Smith: The COVEN project: exploring applicative, technical and usage dimensions of collaborative virtual environments. Presence 8(2): 218-236 (1999) | |
69 | EE | Yin Wu, Prem Kalra, Laurent Moccozet, Nadia Magnenat-Thalmann: Simulating wrinkles and skin aging. The Visual Computer 15(4): 183-198 (1999) |
68 | EE | Gaël Sannier, Selim Balcisoy, Nadia Magnenat-Thalmann, Daniel Thalmann: VHD: a system for directing real-time virtual actors. The Visual Computer 15(7/8): 320-329 (1999) |
1998 | ||
67 | Nadia Magnenat-Thalmann, Daniel Thalmann: Modelling and Motion Capture Techniques for Virtual Environments, International Workshop, CAPTECH'98, Geneva, Switzerland Springer 1998 | |
66 | EE | Marc Escher, Igor S. Pandzic, Nadia Magnenat-Thalmann: Facial Deformations for MPEG-4. CA 1998: 56- |
65 | EE | Pascal Volino, Nadia Magnenat-Thalmann: The SPHERIGON: A Simple Polygon Patch for Smoothing Quickly Your Polygonal Meshes. CA 1998: 72-78 |
64 | EE | Won-Sook Lee, Nadia Magnenat-Thalmann: Head Modeling from Pictures and Morphing in 3D with Image Metamorphosis Based on Triangulation. CAPTECH 1998: 254-267 |
63 | EE | Stéphane Carion, Gaël Sannier, Nadia Magnenat-Thalmann: Invited Lecture: Virtual Humans in CyberDance. Computer Graphics International 1998: 142- |
62 | EE | Igor S. Pandzic, Tolga K. Capin, Elwin Lee, Nadia Magnenat-Thalmann, Daniel Thalmann: Autonomous Actors in Networked Collaborative Virtual Environments. MMM 1998: 138- |
61 | EE | Won-Sook Lee, Elwin Lee, Nadia Magnenat-Thalmann: Real Face Communication in a Virtual World. Virtual Worlds 1998: 1-13 |
60 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 9(1): 1 (1998) | |
59 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 9(2): 51 (1998) | |
58 | Nadia Magnenat-Thalmann, Daniel Thalmann, Yeong-Gil Shin, James K. Hahn: Editorial. Journal of Visualization and Computer Animation 9(3): 111-112 (1998) | |
57 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 9(4): 183 (1998) | |
1997 | ||
56 | EE | Marc Escher, Nadia Magnenat-Thalmann: Automatic 3D Cloning and Real-Time Animation of a Human Face. CA 1997: 58-66 |
55 | EE | Laurent Moccozet, Nadia Magnenat-Thalmann: Dirichlet Free-Form Deformations and their Application to Hand Simulation. CA 1997: 93-102 |
54 | EE | Gaël Sannier, Nadia Magnenat-Thalmann: A User-Friendly Texture-Fitting Methodology for Virtual Humans. Computer Graphics International 1997: 167- |
53 | Nadia Magnenat-Thalmann, Pascal Volino: Dressing Virtual Humans. Creating Personalities for Synthetic Actors 1997: 9-24 | |
52 | EE | David E. Breen, Jeffrey W. Eischen, Michael Kass, Nadia Magnenat-Thalmann, Maurizio Vecchione: Can we get there from here? Current challenges in cloth design, modeling and animation (panel). SIGGRAPH 1997: 437-439 |
51 | EE | Igor S. Pandzic, Tolga K. Capin, Nadia Magnenat-Thalmann, Daniel Thalmann: A versatile navigation interface for virtual humans in collaborative virtual environments. VRST 1997: 45-49 |
50 | Nadia Magnenat-Thalmann, Daniel Thalmann: Computer Animation. The Computer Science and Engineering Handbook 1997: 1300-1318 | |
49 | Igor S. Pandzic, Tolga K. Capin, Elwin Lee, Nadia Magnenat-Thalmann, Daniel Thalmann: A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments. Comput. Graph. Forum 16(3): 177-188 (1997) | |
48 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 8(1): 1 (1997) | |
47 | Nadia Magnenat-Thalmann, Daniel Thalmann, Sung Yong Shin, Tosiyasu L. Kunii, Myung-Soo Kim: Editorial: Special Issue of Pacific Graphics 95. Journal of Visualization and Computer Animation 8(2): 67-68 (1997) | |
46 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 8(3): 129 (1997) | |
45 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 8(4): 189 (1997) | |
44 | Nadia Magnenat-Thalmann, Daniel Thalmann: Animating Virtual Actors in Real Environments. Multimedia Syst. 5(2): 113-125 (1997) | |
43 | Igor S. Pandzic, Tolga K. Capin, Nadia Magnenat-Thalmann, Daniel Thalmann: Virtual Life Network: a Body-Centered Networked Virtual Environment. Presence 6(6): 676-686 (1997) | |
1996 | ||
42 | EE | Yin Wu, Prem Kalra, Nadia Magnenat-Thalmann: Simulation of Static and Dynamic Wrinkles of Skin. CA 1996: 90-97 |
41 | EE | Nadia Magnenat-Thalmann, Stéphane Carion, Martin Courchesne, Pascal Volino, Yin Wu: Virtual clothes, Hair and Skin for Beautiful Top Models. Computer Graphics International 1996: 132- |
40 | Nadia Magnenat-Thalmann, Daniel Thalmann: Computer Animation. ACM Comput. Surv. 28(1): 161-163 (1996) | |
39 | EE | Pierre Beylot, P. Gingins, Prem Kalra, Nadia Magnenat-Thalmann, Walter Maurel, Daniel Thalmann, J. Fasel: 3D Interactive Topological Modeling using Visible Human Dataset. Comput. Graph. Forum 15(3): 33-44 (1996) |
38 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 7(1): 1 (1996) | |
37 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 7(2): (1996) | |
36 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 7(4): 191 (1996) | |
1995 | ||
35 | EE | Prem Kalra, Pierre Beylot, P. Gingins, Nadia Magnenat-Thalmann, Pascal Volino, Pierre Hoffmeyer, J. Fasel, F. Terrier: Topological modeling of human anatomy using medical data. CA 1995: 172- |
34 | EE | Nadia Magnenat-Thalmann, Daniel Thalmann: Virtual actors living in a real world. CA 1995: 19-29 |
33 | EE | Pascal Volino, Martin Courchesne, Nadia Magnenat-Thalmann: Versatile and efficient techniques for simulating cloth and other deformable objects. SIGGRAPH 1995: 137-144 |
32 | Ronan Boulic, Tolga K. Capin, Zhiyong Huang, Prem Kalra, B. Linterrnann, Nadia Magnenat-Thalmann, Laurent Moccozet, Tom Molet, Igor S. Pandzic, Kurt Saar, Alfred Schmitt, J. Shen, Daniel Thalmann: The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters. Comput. Graph. Forum 14(3): 337-348 (1995) | |
31 | EE | Hansrudi Noser, Olivier Renault, Daniel Thalmann, Nadia Magnenat-Thalmann: Navigation for digital actors based on synthetic vision, memory, and learning. Computers & Graphics 19(1): 7-19 (1995) |
1994 | ||
30 | Nadia Magnenat-Thalmann: Efficient Self-Collision Detection on Smoothly Discretized Surface Animations using Geometrical Shape Regularity. Comput. Graph. Forum 13(3): 155-166 (1994) | |
29 | EE | Ronan Boulic, Zhiyong Huang, Nadia Magnenat-Thalmann, Daniel Thalmann: Goal-oriented design and correction of articulated figure motion with the TRACK system. Computers & Graphics 18(4): 443-452 (1994) |
1993 | ||
28 | Hans M. Werner, Nadia Magnenat-Thalmann, Daniel Thalmann: User Interface for Fashion Design. ICCG 1993: 197-204 | |
27 | Prem Kalra, Nadia Magnenat-Thalmann: Simulation of Facial Skin using Texture Mapping and Coloration. ICCG 1993: 365-374 | |
26 | Agnes Daldegan, Nadia Magnenat-Thalmann, Tsuneya Kurihara, Daniel Thalmann: An Integrated System for Modeling, Animating and Rendering Hair. Comput. Graph. Forum 12(3): 211-221 (1993) | |
1992 | ||
25 | Nadia Magnenat-Thalmann, Prem Kalra: A Model for Creating and Visualizing Speech and Emotion. NLG 1992: 1-12 | |
24 | EE | Michel Carignan, Ying Yang, Nadia Magnenat-Thalmann, Daniel Thalmann: Dressing animated synthetic actors with complex deformable clothes. SIGGRAPH 1992: 99-104 |
23 | EE | Prem Kalra, Angelo Mangili, Nadia Magnenat-Thalmann, Daniel Thalmann: Simulation of Facial Muscle Actions Based on Rational Free Form Deformations. Comput. Graph. Forum 11(3): 59-69 (1992) |
1991 | ||
22 | Nadia Magnenat-Thalmann: Multimedia, Virtual Reality and Computer Animation. Hypertext/Hypermedia 1991: 1-17 | |
21 | Nadia Magnenat-Thalmann: Visualizing Humans by Computer. VDB 1991: 141-150 | |
20 | EE | Jean Paul Gourret, Nadia Magnenat-Thalmann, Daniel Thalmann: Modeling of contact deformations between a synthetic human and its environment. Computer-Aided Design 23(7): 514-520 (1991) |
1990 | ||
19 | Ronan Boulic, Nadia Magnenat-Thalmann, Daniel Thalmann: A global human walking model with real-time kinematic personification. The Visual Computer 6(6): 344-358 (1990) | |
1989 | ||
18 | EE | Jean Paul Gourret, Nadia Magnenat-Thalmann, Daniel Thalmann: Simulation of object and human skin formations in a grasping task. SIGGRAPH 1989: 21-30 |
17 | EE | Nadia Magnenat-Thalmann, Daniel Thalmann: The Problematics of Human Prototyping and Animation. Comput. Graph. Forum 8(2): 115-123 (1989) |
16 | Nadia Magnenat-Thalmann, H. T. Minh, M. de Angelis, Daniel Thalmann: Design, transformation and animation of human faces. The Visual Computer 5(1&2): 32-39 (1989) | |
1988 | ||
15 | Nadia Magnenat-Thalmann, E. Primeau, Daniel Thalmann: Abstract muscle action procedures for human face animation. The Visual Computer 3(5): 290-297 (1988) | |
1987 | ||
14 | Francois Bolduc, Albert Lejeune, Nadia Magnenat-Thalmann: Image synthesis and 3-D computer animation: a new approach for strategic analysis. The Visual Computer 3(1): 51-56 (1987) | |
13 | Nadia Magnenat-Thalmann, M. Burgess, L. Forest, Daniel Thalmann: A geometric study of parameters for the recursive midpoint subdivision. The Visual Computer 3(3): 145-151 (1987) | |
1985 | ||
12 | Nadia Magnenat-Thalmann, Daniel Thalmann: Introduction à l'Informatique Graphique. Advances in Computer Graphics 1985: 3-51 | |
11 | Nadia Magnenat-Thalmann, Daniel Thalmann: Area, spline-based and structural models for generating and animating 3D characters and logos. The Visual Computer 1(1): 15-23 (1985) | |
10 | Daniel Thalmann, O. Ratib, Nadia Magnenat-Thalmann, A. Righetti: A model for the three-dimensional reconstruction and animation of the human heart. The Visual Computer 1(4): 241-248 (1985) | |
1984 | ||
9 | EE | Nadia Magnenat-Thalmann, Daniel Thalmann: Computer animated scenes. Computers & Graphics 8(3): 331-333 (1984) |
1983 | ||
8 | Nadia Magnenat-Thalmann, Daniel Thalmann: MIRA-3D: A Three-Dimensional Graphical Extension of Pascal. Softw., Pract. Exper. 13(9): 797-808 (1983) | |
1982 | ||
7 | Nadia Magnenat-Thalmann: Choosing an Implementation Language for Automatic Translation. Comput. Lang. 7(3/4): 161-170 (1982) | |
6 | EE | Nadia Magnenat-Thalmann, Daniel Thalmann, André Larouche, Louis Lorrain: GRAFEDIT: An interactive general-purpose graphics editor. Computers & Graphics 6(1): 41-46 (1982) |
5 | EE | Nadia Magnenat-Thalmann, Daniel Thalmann: Some unusual primitives in the mira graphical extension of PASCAL. Computers & Graphics 6(3): 127-139 (1982) |
4 | EE | Nadia Magnenat-Thalmann, Daniel Thalmann, André Larouche: A multilevel graphics system based on top-down methodology. Computers & Graphics 6(3): 97-100 (1982) |
1981 | ||
3 | Nadia Magnenat-Thalmann, Daniel Thalmann: A Graphical Pascal Extension Based on Graphical Types. Softw., Pract. Exper. 11(1): 53-62 (1981) | |
1979 | ||
2 | Daniel Thalmann, Nadia Magnenat-Thalmann: Design and Implementation of Abstract Graphical Data Types. COMPSAC 1979 | |
1 | EE | Nadia Magnenat-Thalmann, Daniel Thalmann: A Problem-Oriented Analysis of Database Models. Journal of Chemical Information and Computer Sciences 19(2): 86-89 (1979) |