dblp.uni-trier.dewww.uni-trier.de

Frederick W. B. Li

List of publications from the DBLP Bibliography Server - FAQ
Coauthor Index - Ask others: ACM DL/Guide - CiteSeer - CSB - Google - MSN - Yahoo

2008
25 Howard Leung, Frederick W. B. Li, Rynson W. H. Lau, Qing Li: Advances in Web Based Learning - ICWL 2007, 6th International Conference, Edinburgh, UK, August 15-17, 2007, Revised Papers Springer 2008
24 Frederick W. B. Li, Jianmin Zhao, Timothy K. Shih, Rynson W. H. Lau, Qing Li, Dennis McLeod: Advances in Web Based Learning - ICWL 2008, 7th International Conference, Jinhua, China, August 20-22, 2008. Proceedings Springer 2008
23EEFrederick W. B. Li: Computer Games. Wiley Encyclopedia of Computer Science and Engineering 2008
22EEFrederick W. B. Li: Parametric Surface Rendering. Wiley Encyclopedia of Computer Science and Engineering 2008
21EEQing Li, Rynson W. H. Lau, Timothy K. Shih, Frederick W. B. Li: Technology supports for distributed and collaborative learning over the internet. ACM Trans. Internet Techn. 8(2): (2008)
2006
20EEHui Xiao, Gary K. L. Tam, Frederick W. B. Li, Rynson W. H. Lau: Dynamic Radiosity on Multi-resolution Models. ICAT 2006: 753-763
19EELewis W. F. Li, Frederick W. B. Li, Rynson W. H. Lau: A Trajectory-Preserving Synchronization Method for Collaborative Visualization. IEEE Trans. Vis. Comput. Graph. 12(5): 989-996 (2006)
18EEGary K. L. Cheung, Rynson W. H. Lau, Frederick W. B. Li: Efficient rendering of deformable objects for real-time applications. Journal of Visualization and Computer Animation 17(1): 69-81 (2006)
2005
17EEElvis Wai Chung Leung, Frederick W. B. Li, Qing Li, Rynson W. H. Lau: SMIL-Based eLearning Wrapper for Incorporating Computer Games on Personalized Multimedia Course Materials. Human.Society@Internet 2005: 270-281
16EEFrederick W. B. Li, Becky Siu, Rynson W. H. Lau, Taku Komura: Real-Time Adaptive Human Motions for Web-Based Training. ICWL 2005: 256-266
15EEBeatrice Ng, Rynson W. H. Lau, Antonio Si, Frederick W. B. Li: Multiserver support for large-scale distributed virtual environments. IEEE Transactions on Multimedia 7(6): 1054-1065 (2005)
2004
14EEFrederick W. B. Li, Lewis W. F. Li, Rynson W. H. Lau: Supporting continuous consistency in multiplayer online games. ACM Multimedia 2004: 388-391
13EEFrederick W. B. Li, Rynson W. H. Lau: A Progressive Content Distribution Framework in SupportingWeb-Based Learning. ICWL 2004: 75-82
12EEFrederick W. B. Li, Rynson W. H. Lau, Danny Kilis: GameOD: an internet based game-on-demand framework. VRST 2004: 129-136
2003
11EEGary K. L. Cheung, Rynson W. H. Lau, Frederick W. B. Li: Incremental rendering of deformable trimmed NURBS surfaces. VRST 2003: 48-55
10EERynson W. H. Lau, Frederick W. B. Li, Tosiyasu L. Kunii, Baining Guo, Bo Zhang, Nadia Magnenat-Thalmann, Sumedha Kshirsagar, Daniel Thalmann, Mario Gutiérrez: Emerging Web Graphics Standards and Technologies. IEEE Computer Graphics and Applications 23(1): 66-75 (2003)
9EEFrederick W. B. Li, Rynson W. H. Lau, Frederick F. C. Ng: VSculpt : a distributed virtual sculpting environment for collaborative design. IEEE Transactions on Multimedia 5(4): 570-580 (2003)
8EEBeatrice Ng, Frederick W. B. Li, Rynson W. H. Lau, Antonio Si, Angus M. K. Siu: A performance study on multi-server DVE systems. Inf. Sci. 154(1-2): 85-93 (2003)
2002
7EERynson W. H. Lau, Beatrice Ng, Antonio Si, Frederick W. B. Li: Adaptive partitioning for multi-server distributed virtual environments. ACM Multimedia 2002: 271-274
6EERynson W. H. Lau, Oliver Chan, Mo Luk, Frederick W. B. Li: LARGE a collision detection framework for deformable objects. VRST 2002: 113-120
5EEBeatrice Ng, Antonio Si, Rynson W. H. Lau, Frederick W. B. Li: A multi-server architecture for distributed virtual walkthrough. VRST 2002: 163-170
2001
4EEFrederick W. B. Li, Rynson W. H. Lau: NURBS Streams. Computer Graphics International 2001: 337-342
3EEFrederick W. B. Li, Rynson W. H. Lau, Frederick F. C. Ng: Collaborative Distributed Virtual Sculpting. VR 2001: 217-224
1999
2EEFrederick W. B. Li, Rynson W. H. Lau: Real-time rendering of deformable parametric free-form surfaces. VRST 1999: 131-138
1997
1 Frederick W. B. Li, Rynson W. H. Lau, Mark Green: Interactive Rendering of Deforming NURBS Surfaces. Comput. Graph. Forum 16(3): 47-56 (1997)

Coauthor Index

1Oliver Chan [6]
2Gary K. L. Cheung [11] [18]
3Mark Green [1]
4Baining Guo [10]
5Mario Gutiérrez [10]
6Danny Kilis [12]
7Taku Komura [16]
8Sumedha Kshirsagar [10]
9Tosiyasu L. Kunii [10]
10Rynson W. H. Lau [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [24] [25]
11Elvis Wai Chung Leung [17]
12Howard Leung [25]
13Lewis W. F. Li [14] [19]
14Qing Li [17] [21] [24] [25]
15Mo Luk [6]
16Nadia Magnenat-Thalmann [10]
17Dennis McLeod [24]
18Beatrice Ng [5] [7] [8] [15]
19Frederick F. C. Ng [3] [9]
20Timothy K. Shih [21] [24]
21Antonio Si [5] [7] [8] [15]
22Angus M. K. Siu [8]
23Becky Siu [16]
24Gary K. L. Tam [20]
25Daniel Thalmann [10]
26Hui Xiao [20]
27Bo Zhang [10]
28Jianmin Zhao [24]

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)