2008 |
25 | | Howard Leung,
Frederick W. B. Li,
Rynson W. H. Lau,
Qing Li:
Advances in Web Based Learning - ICWL 2007, 6th International Conference, Edinburgh, UK, August 15-17, 2007, Revised Papers
Springer 2008 |
24 | | Frederick W. B. Li,
Jianmin Zhao,
Timothy K. Shih,
Rynson W. H. Lau,
Qing Li,
Dennis McLeod:
Advances in Web Based Learning - ICWL 2008, 7th International Conference, Jinhua, China, August 20-22, 2008. Proceedings
Springer 2008 |
23 | EE | Frederick W. B. Li:
Computer Games.
Wiley Encyclopedia of Computer Science and Engineering 2008 |
22 | EE | Frederick W. B. Li:
Parametric Surface Rendering.
Wiley Encyclopedia of Computer Science and Engineering 2008 |
21 | EE | Qing Li,
Rynson W. H. Lau,
Timothy K. Shih,
Frederick W. B. Li:
Technology supports for distributed and collaborative learning over the internet.
ACM Trans. Internet Techn. 8(2): (2008) |
2006 |
20 | EE | Hui Xiao,
Gary K. L. Tam,
Frederick W. B. Li,
Rynson W. H. Lau:
Dynamic Radiosity on Multi-resolution Models.
ICAT 2006: 753-763 |
19 | EE | Lewis W. F. Li,
Frederick W. B. Li,
Rynson W. H. Lau:
A Trajectory-Preserving Synchronization Method for Collaborative Visualization.
IEEE Trans. Vis. Comput. Graph. 12(5): 989-996 (2006) |
18 | EE | Gary K. L. Cheung,
Rynson W. H. Lau,
Frederick W. B. Li:
Efficient rendering of deformable objects for real-time applications.
Journal of Visualization and Computer Animation 17(1): 69-81 (2006) |
2005 |
17 | EE | Elvis Wai Chung Leung,
Frederick W. B. Li,
Qing Li,
Rynson W. H. Lau:
SMIL-Based eLearning Wrapper for Incorporating Computer Games on Personalized Multimedia Course Materials.
Human.Society@Internet 2005: 270-281 |
16 | EE | Frederick W. B. Li,
Becky Siu,
Rynson W. H. Lau,
Taku Komura:
Real-Time Adaptive Human Motions for Web-Based Training.
ICWL 2005: 256-266 |
15 | EE | Beatrice Ng,
Rynson W. H. Lau,
Antonio Si,
Frederick W. B. Li:
Multiserver support for large-scale distributed virtual environments.
IEEE Transactions on Multimedia 7(6): 1054-1065 (2005) |
2004 |
14 | EE | Frederick W. B. Li,
Lewis W. F. Li,
Rynson W. H. Lau:
Supporting continuous consistency in multiplayer online games.
ACM Multimedia 2004: 388-391 |
13 | EE | Frederick W. B. Li,
Rynson W. H. Lau:
A Progressive Content Distribution Framework in SupportingWeb-Based Learning.
ICWL 2004: 75-82 |
12 | EE | Frederick W. B. Li,
Rynson W. H. Lau,
Danny Kilis:
GameOD: an internet based game-on-demand framework.
VRST 2004: 129-136 |
2003 |
11 | EE | Gary K. L. Cheung,
Rynson W. H. Lau,
Frederick W. B. Li:
Incremental rendering of deformable trimmed NURBS surfaces.
VRST 2003: 48-55 |
10 | EE | Rynson W. H. Lau,
Frederick W. B. Li,
Tosiyasu L. Kunii,
Baining Guo,
Bo Zhang,
Nadia Magnenat-Thalmann,
Sumedha Kshirsagar,
Daniel Thalmann,
Mario Gutiérrez:
Emerging Web Graphics Standards and Technologies.
IEEE Computer Graphics and Applications 23(1): 66-75 (2003) |
9 | EE | Frederick W. B. Li,
Rynson W. H. Lau,
Frederick F. C. Ng:
VSculpt : a distributed virtual sculpting environment for collaborative design.
IEEE Transactions on Multimedia 5(4): 570-580 (2003) |
8 | EE | Beatrice Ng,
Frederick W. B. Li,
Rynson W. H. Lau,
Antonio Si,
Angus M. K. Siu:
A performance study on multi-server DVE systems.
Inf. Sci. 154(1-2): 85-93 (2003) |
2002 |
7 | EE | Rynson W. H. Lau,
Beatrice Ng,
Antonio Si,
Frederick W. B. Li:
Adaptive partitioning for multi-server distributed virtual environments.
ACM Multimedia 2002: 271-274 |
6 | EE | Rynson W. H. Lau,
Oliver Chan,
Mo Luk,
Frederick W. B. Li:
LARGE a collision detection framework for deformable objects.
VRST 2002: 113-120 |
5 | EE | Beatrice Ng,
Antonio Si,
Rynson W. H. Lau,
Frederick W. B. Li:
A multi-server architecture for distributed virtual walkthrough.
VRST 2002: 163-170 |
2001 |
4 | EE | Frederick W. B. Li,
Rynson W. H. Lau:
NURBS Streams.
Computer Graphics International 2001: 337-342 |
3 | EE | Frederick W. B. Li,
Rynson W. H. Lau,
Frederick F. C. Ng:
Collaborative Distributed Virtual Sculpting.
VR 2001: 217-224 |
1999 |
2 | EE | Frederick W. B. Li,
Rynson W. H. Lau:
Real-time rendering of deformable parametric free-form surfaces.
VRST 1999: 131-138 |
1997 |
1 | | Frederick W. B. Li,
Rynson W. H. Lau,
Mark Green:
Interactive Rendering of Deforming NURBS Surfaces.
Comput. Graph. Forum 16(3): 47-56 (1997) |