3. DIMEA 2008:
Athens,
Greece
Sofia Tsekeridou, Adrian David Cheok, Konstantinos Giannakis, John Karigiannis (Eds.):
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008, 10-12 September 2008, Athens, Greece.
ACM International Conference Proceeding Series 349 ACM 2008, ISBN 978-1-60558-248-1 BibTeX
Keynote talks
Digital entertainment through games
- Sheila A. Paul, Marianne Jensen, Chui Yin Wong, Chee-Weng Khong:
Socializing in mobile gaming.
2-9
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- John-Paul Bichard, Annika Waern:
Pervasive play, immersion and story: designing interference.
10-17
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- Josephine Reid:
Design for coincidence: incorporating real world artifacts in location based games.
18-25
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- Matthias Finke, Anthony Tang, Rock Leung, Michael Blackstock:
Lessons learned: game design for large public displays.
26-33
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- Filipe Costa Luz, Vasco Bila, José Maria Dinis:
Augmented reality for games.
34-39
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- Adam Simon:
Social heroes: games as APIs for social interaction.
40-45
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- Dimitri Schuurman, Katrien De Moor, Lieven De Marez, Jan Van Looy:
Fanboys, competers, escapists and time-killers: a typology based on gamers' motivations for playing video games.
46-50
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- Theofilos Karachristos, Dimitrios Apostolatos, Dimitrios Metafas:
A real-time streaming games-on-demand system.
51-56
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Edutainment,
educational games
- Suwichai Phunsa, Suwich Tirakoat:
A case study of developing game edutainment: "addictive danger".
58-61
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- Iryna Kuksa:
Three dimensional knowledge visualization in the theatre studies classroom.
62-68
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- Pilar Sancho, Pedro Pablo Gómez-Martín, Baltasar Fernández-Manjón:
Multiplayer role games applied to problem based learning.
69-76
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- Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Victor Zappi:
Exploring gaming mechanisms to enhance knowledge acquisition in virtual worlds.
77-84
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- Janet C. Read:
Jabberwocky: children's digital ink story writing from nonsense to sense.
85-90
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- Felipe Soares de Oliveira, Tatiana A. Tavares, Andrew Anderson Chagas Câmara, Aquiles M. F. Burlamaqui, Edna Gusmão Brennand, Guido Lemos de Souza Filho:
Experiences from the use of a shared multimedia space for e-learning in Brazil primary schools.
91-98
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Virtual exhibitions and museums
- Marcello Carrozzino, Chiara Evangelista, A. Scucces, Franco Tecchia, G. Tennirelli, Massimo Bergamasco:
The virtual museum of sculpture.
100-106
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- Raffaele de Amicis, Gabrio Girardi, Giuseppe Conti:
Showing the evolution of the city of Trento across centuries.
108-112
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- Emanuele Ruffaldi, Chiara Evangelista, Veronica Neri, Marcello Carrozzino, Massimo Bergamasco:
Design of information landscapes for cultural heritage content.
113-119
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- Areti Damala, Pierre Cubaud, Anne Bationo, Pascal Houlier, Isabelle Marchal:
Bridging the gap between the digital and the physical: design and evaluation of a mobile augmented reality guide for the museum visit.
120-127
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- Charalampos Doukas, Thomas Pliakas, John Karigiannis, Ilias Maglogiannis:
Enabling indoor exhibition automated guidance and multimedia content delivery on mobile devices.
128-132
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Social and collaborative spaces
Digital art
- Sotiris P. Christodoulou, Georgios D. Styliaras:
Digital art 2.0: art meets web 2.0 trend.
158-165
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- Carlos Castellanos, Philippe Pasquier, Luther Thie, Kyu Che:
Biometric tendency recognition and classification system: an artistic approach.
166-173
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- Antonio Adán Oliver, Vicente Dominguez González, Ricardo Chacón, Santiago Salamanca, Hector Rodriguez Muñoz:
Creating 3D virtual sculptures from vision and touch technologies.
174-181
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- Katerina Antonaki:
The-walk-in-the-city: a (no)ordinary image: an essay on creative technologies.
182-189
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- Anna Trifonova, Øyvind Brandtsegg, Letizia Jaccheri:
Software engineering for and with artists: a case study.
190-197
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Advanced interaction,
virtual reality
- Achilleas Anagnostopoulos, Aristodemos Pnevmatikakis:
A realtime mixed reality system for seamless interaction between real and virtual objects.
199-204
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- Pedro Abreu, Pedro Mendes:
Mastermind: an augment reality approach: [porting a legacy game to new interaction paradigms].
205-210
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- Matthias Rath, Sascha Bienert:
Integrated modelling of sonic vibration and macroscopic object movement: an example of an interactive ball game.
211-214
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- Bujar Raufi, Zamir Dika, Florije Ismaili, Xhemal Zenuni, Bunjamin Memishi:
Virtualizing a campus: a SEEU case study.
215-218
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- Kuniya Shinozaki, Satoshi Tsuda, Ryohei Nakatsu:
Development and evaluation of a centaur robot.
219-223
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- Hong Jun Song, Kirsty A. Beilharz:
Aesthetic and auditory enhancements for multi-stream information sonification.
224-231
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- Marion Boberg, Petri Piippo, Elina M. I. Ollila:
Designing avatars.
232-239
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Semantic web technologies
Interactive and adaptable media
- Sang Hee Kweon, Eun Joung Cho, Eun Mee Kim:
Interactivity dimension: media, contents, and user perception.
265-272
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- Manish Mehta, Andrea Corradini:
Handling out of domain topics by a conversational character.
273-280
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- Diana Weiß, Johannes Scheuerer, Michael Wenleder, Alexander Erk, Mark Gülbahar, Claudia Linnhoff-Popien:
A user profile-based personalization system for digital multimedia content.
281-288
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- Hao Liu, Ben Salem, Matthias Rauterberg:
Adaptive user preference modeling and its application to in-flight entertainment.
289-294
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- Vlado Menkovski, Dimitrios Metafas:
AI Model for Computer games based on Case Based Reasoning and AI Planning.
295-302
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Code art
Enhanced visualization and 3D media
Digital music
- Panagiotis Tzevelekos, Anastasia Georgaki, Georgios Kouroupetroglou:
HERON: a zournas digital virtual musical instrument.
352-359
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- Antoine Allombert, Myriam Desainte-Catherine, Gérard Assayag:
Iscore: a system for writing interaction.
360-367
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- Demosthenes Akoumianakis, George Vellis, Ioannis Milolidakis, Dimitrios Kotsalis, Chrisoula Alexandraki:
Distributed collective practices in collaborative music performance.
368-375
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- Antonio Camurri, Corrado Canepa, Paolo Coletta, Nicola Ferrari, Barbara Mazzarino, Gualtiero Volpe:
Social active listening and making of expressive music: the interactive piece the bow is bent and drawn.
376-383
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Interactive stories
- Nicolas Szilas, Jue Wang, Monica Axelrad:
Towards minimalism and expressiveness in interactive drama.
385-392
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- Jean-Hugues Réty, Nicolas Szilas, Jean Clément, Serge Bouchardon:
Authoring interactive narratives with hypersections.
393-400
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- Jari Multisilta, Marjo Mäenpää:
Mobile video stories.
401-406
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- M. Mohsin Saleemi, Jerker Björkqvist, Johan Lilius:
System architecture and interactivity model for mobile TV applications.
407-414
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- Takaaki Kato, Koji Miyazaki, Ryohei Nakatsu:
Analysis of Japanese folktales for the purpose of story generation.
415-419
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- Mikolaj Dymek:
Content strategies of the future: between games and stories -- crossroads for the video game industry.
420-426
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- Marcelo M. Camanho, Angelo E. M. Ciarlini, Antonio L. Furtado, Cesar Tadeu Pozzer, Bruno Feijó:
Conciliating coherence and high responsiveness in interactive storytelling.
427-434
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User centric and personalised multimedia service platforms
- Carmen Mac Williams, Richard Wages:
Video conducting the olympic games 2008: the iTV field trial of the EU-IST project LIVE.
436-440
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- Oscar Mayora, Petros Daras, Marianna Panebarco, Nick Achilleopoulos, Peter Stollenmayer, Doug Williams, Nadia Magnenat-Thalmann, Carmen Guerrero, Michiel Pelt, Tim McGrath, Eugenia Fuenmayor, David Salama, Federico Alvarez, Elias Kalapanidas, Alex Shani, Jean-Yves Le Moine:
User centric media in the future internet: trends and challenges.
441-446
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- Fotis Andritsopoulos, Serafeim Papastefanos, Vassiliki Mpilili, Christos Theocharatos:
An advanced direct searching technique applied on compressed video content repositories.
447-450
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- Victor Mateevitsi, Michael Sfakianos, George Lepouras, Costas Vassilakis:
A game-engine based virtual museum authoring and presentation system.
451-457
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- Nikos Katsarakis, Aristodemos Pnevmatikakis, John Soldatos:
Person tracking for ambient camera selection in complex sports environments.
458-465
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Mobile mixed reality games
Pervasive awareness applications:
addressing their aesthetic and ludic aspects
Digital art works and entertainment demos
- Aggelos Bousbouras, Antanas Kazilunas:
Motion2Sound.
511-512
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- Menelaos Bakopoulos:
A 3D J2ME game utilizing autonomous moving agents.
513-514
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- Serge Bouchardon:
An online artistic game: the 12 labors of the internet user.
515-516
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- Ogawa Manabu, Edwards Sarah, Choh Ikuro:
Research of guide system utilizing artificial human shadow: proposal of "S3G shadow support guide system".
517-518
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- Vít Sisler, Cyril Brom, Petr Jakubícek:
Educational game Europe 2045.
519
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- Alexander Reeder:
Butterfly dress.
520-521
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- Jari Multisilta, Marjo Mäenpää:
Create a mobile video story.
522-523
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- Panagiotis Papadakis, Ioannis Pratikakis, Stavros J. Perantonis, Theoharis Theoharis:
CIL3D: a content-based 3D model search engine.
524-525
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- Nao Tokui:
Massh!: a web-based collective music mashup system.
526-527
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- Junji Watanabe, Eisuke Kusachi, Hideyuki Ando:
Touch the invisibles.
528-529
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- Dave Pape, Josephine Anstey:
Office Diva.
530-531
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- Yu Sudo, Masa Inakage:
Designing interaction and animation in YS-3: multi-layered interactive animation device.
532-533
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- Graham Whelan, George Kelly, Hugh McCabe:
Roll your own city.
534-535
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- Serafeim Papastefanos, Fotis Andritsopoulos, Vassiliki Mpilili, Christos Theocharatos, Nikos Achilleopoulos:
Direct searching of multimedia content based on video characteristics extracted from compressed domain.
536
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- Sarah Atkinson:
Crossed lines.
537-538
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- Nicolas Szilas:
The mutiny: an interactive drama on IDtension.
539-540
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Extended keynote talks
Copyright © Sat May 16 23:06:48 2009
by Michael Ley (ley@uni-trier.de)