GRAPP 2006:
Setúbal,
Portugal
José Braz, Joaquim A. Jorge, Miguel Dias, Adérito Marcos (Eds.):
GRAPP 2006: Proceedings of the First International Conference on Computer Graphics Theory and Applications, Setúbal, Portugal, February 25-28, 2006.
INSTICC - Institute for Systems and Technologies of Information, Control and Communication 2006, ISBN 972-8865-39-2 BibTeX
Keynote Lectures
Computer graphics theory and applications
- Mathias Holst, Heidrun Schumann:
Efficient rendering of high-detailed objects using a reduced multi-resolution hierarchy.
3-10 BibTeX
- Marta Franquesa-Niubó, Omar Rodríguez González:
Sphere-trees generation as needed in real time.
11-18 BibTeX
- Hidetoshi Ando, Nobutaka Torigoe, Koji Toriyama, Koichi Ichimiya:
Real-time rendering of high quality glare images using vertex texture fetch on GPU.
19-25 BibTeX
- Manuel N. Gamito, Steve C. Maddock:
A progressive refinement approach for the visualisation of implicit surfaces.
26-33 BibTeX
- Jaya Sreevalsan-Nair, Bernd Hamann, Lars Linsen:
Using ray intersection for dual isosurfacing.
34-42 BibTeX
- Susana Mata, Luis Pastor, Angel Rodríguez:
Silhouette detection for adaptive polygonal mesh simplification using distance transforms.
43-50 BibTeX
- Esmeide A. Leal Narváez, Nallig Eduardo Leal Narváez:
Point cloud denoising using robust principal component analysis.
51-58 BibTeX
- Gaurav Khanduja, Bijaya B. Karki:
A systematic approach to multiple datasets visualization of scalar volume data.
59-66 BibTeX
- Chen Chen, Zhiyong Huang, Hang Yu, Ee-Chien Chang:
Progressive transmission and rendering of foveated volume data.
67-75 BibTeX
- Jocelyn Fréchot:
Realistic simulation of ocean surface using wave spectra.
76-83 BibTeX
- Greg Coombe, Anselmo Lastra:
An incremental weighted least squares approach to surface lights fields.
84-91 BibTeX
- Yinghua Hu:
Visual simulating dichromatic vision in CIE space.
92-97 BibTeX
- Daniel G. Aliaga, Yi Xu, Voicu Popescu:
Lag camera: A moving multi-camera array for scene acquisition.
98-107 BibTeX
- Shalini Aggarwal, Stephen Mann:
A comparison of cylindrical pasting methods.
108-115 BibTeX
- Uwe Berner, Thomas Rieger:
Surface simplification guided by morph-targets.
116-121 BibTeX
- John Brosz, Faramarz F. Samavati, Mario Costa Sousa:
Terrain synthesis by-example.
122-133 BibTeX
- Sandrine Lanquetin, Marc Neveu:
A new non-uniform loop scheme.
134-141 BibTeX
- Ayellet Tal, Emanuel Zuckerberger:
Mesh retrieval by components.
142-149 BibTeX
- Zur Izhakian:
Algebraic curves in parallel coordinates - avoiding the "over-plotting" problem.
150-157 BibTeX
- Youngsup Park, Kyunghyun Yoon:
Motion map generation for maintaining the temporal coherence of brush strokes.
158-167 BibTeX
- Lars Schjøth, Ole Fogh Olsen, Jon Sporring:
Diffusion based photon mapping.
168-175 BibTeX
- Biswarup Choudhury, Sharat Chandran:
A survey of image-based relighting techniques.
176-183 BibTeX
- Dmitry Sokolov, Dimitri Plemenos, Karim Tamine:
Viewpoint quality and global scene exploration strategies.
184-191 BibTeX
- Frank Steinicke, Timo Ropinski, Klaus Hinrichs, Jörg Mensmann:
Urban city planning in semi-immersive virtual reality systems.
192-199 BibTeX
- Helmut Seibert, Patrick Dähne:
System architecture of a mixed reality framework.
200-207 BibTeX
- Fotis Liarokapis, David Mountain, Stelios Papakonstantinou, Vesna Brujic-Okretic, Jonathan Raper:
Mixed reality for exploring urban environments.
208-215 BibTeX
- Tiago João Vieira Guerreiro, Joaquim Armando Pires Jorge:
EMG as a daily wearable interface.
216-223 BibTeX
- Davy Vanacken, Joan De Boeck, Chris Raymaekers, Karin Coninx:
NIMMIT: A notation for modeling multimodal interaction techniques.
224-231 BibTeX
- Pascal Müller, Simon Schubiger-Banz, Stefan Müller Arisona, Matthias Specht:
Interactive media and design editing for live visuals applications.
232-242 BibTeX
- Masahiro Tada, Masahide Naemura:
Dance evaluation system based on motion analysis.
243-250 BibTeX
- Dean Vucinic, Danny Deen, Emil Oanta, Zvonimir Batarilo, Chris Lacor:
Distributed 3D information visualization - towards integration of the dynamic 3D graphics and web services.
251-258 BibTeX
- Lorenz Ammon, Hanspeter Bieri:
Collaboration on scene graph based 3D data.
259-266 BibTeX
- Yu Zhang:
An efficient texture generation technique for human head cloning and morphing.
267-278 BibTeX
- Hermann Birkholz, Stefan Rahn:
Adaptive level of detail with occlusion culling.
279-284 BibTeX
- Francesca Taponecco:
Local control for temporal evolution of textured images.
285-292 BibTeX
- Nordin Zakaria, Bahari Belaton, Abdullah Zawawi Talib:
Simple and fast ray tracing of point-based geometry.
293-298 BibTeX
- Won-Il Hwang, Pyung-Jun Lee, Bong-Kyung Chun, Dong-Sung Ryu, Hwan-Gue Cho:
Cinema comics: Cartoon generation from video stream.
299-304 BibTeX
- J. F. Sanjuan-Estrada, Leocadio G. Casado, Inmaculada García:
Reliable computation of roots to render real polynomials in complex space.
305-312 BibTeX
- Azam Bastanfard, Nadia Magnenat-Thalmann:
Skin modeling and rendering based on visual perception.
313-318 BibTeX
- Shaojun Liu, Jia Li, Xiaojun Jing:
Surface construction using tricolor marching cubes.
319-324 BibTeX
- Thibault Marzais, Yan Gérard, Rémy Malgouyres:
LP fitting approach for reconstructing parametric surfaces from points clouds.
325-330 BibTeX
- Junta Doi, Wataru Sato, Masahiko Hoshi, Shinji Morishita, Tomohiro Morita, Kota Sudo, Youhei Nakanishi:
Precise modeling of archeological artifacts.
331-334 BibTeX
- Markus Lipp, Stefan Maierhofer, Robert F. Tobler:
A flexible real-time framework for pre-calculated global illumination solutions.
335-341 BibTeX
- Hanxu Sun, Jingzhou Song, Qingxuan Jia, Gao Xin, Fusheng Yao, Tao Cheng:
A new method for building large-format tiled displays systems.
342-348 BibTeX
- Annie Luciani, Matthieu Evrard, Damien Couroussé, Nicolas Castagné, Claude Cadoz, Jean-Loup Florens:
A basic gesture and motion format for virtual reality multisensory applications.
349-356 BibTeX
- Aitor Moreno, Carlos Toro, Iosu Arizkuren, Alvaro Segura, Jorge Posada, Marcelino Novo, Juanjo Falcón, Nieves Alcaín:
A geometric representation for the real-time simulation of NC machining processes.
357-363 BibTeX
- Tommy Jensen, Mikkel Sandberg Andersen, Claus B. Madsen:
Real-time image based lighting for outdoor augmented reality under dynamically changing illumination conditions.
364-371 BibTeX
- Danilo Medeiros Eler, Patrícia Shirley Herrera Cateriano, Luis Gustavo Nonato, Maria Cristina Ferreira de Oliveira, Haim Levkowitz:
Empowering iso-surfaces with volume data.
372-377 BibTeX
- Mark R. Titchener:
Towards visual-bandwidth: Getting close to one's experiment data.
378-383 BibTeX
- Tatiana Alexandrova, Olivier Terraz, Djamchid Ghazanfarpour:
Interaction between water and dynamic soft bodies.
384-391 BibTeX
- Li Han, Raffaele de Amicis, Giuseppe Conti:
Adaptive constraint and 3D sketch-based deformation for interactive free form surface styling.
392-399 BibTeX
- Lai Chui Yen, Daut Daman, Mohd Shafry Mohd Rahim:
Image matching using relational graph representation.
400-406 BibTeX
- Huiying Xu:
Data processing and compact representation of measured isotropic spectral BRDF.
407-414 BibTeX
- Xavier Heurtebise, Sébastien Thon:
Discrete tools for virtual sculpture.
415-422 BibTeX
- Nuttachai Tipprasert, Pizzanu Kanongchaiyos:
An interactive method for refractive water caustics rendering using color and depth textures.
423-428 BibTeX
- Anupam Agrawal, M. Radhakrishna, R. C. Joshi:
Out-of-core construction and 3D visualization of level-of-detail terrains populated with large collection of heterogeneous objects.
429-435 BibTeX
- Romain Raffin, Guillaume Thibault, Gilles Gesquière:
Simple and efficient tools for virsculpt.
436-440 BibTeX
Copyright © Sat May 16 23:14:02 2009
by Michael Ley (ley@uni-trier.de)