2008 |
21 | EE | Marcus Thiébaux,
Stacy Marsella,
Andrew N. Marshall,
Marcelo Kallmann:
SmartBody: behavior realization for embodied conversational agents.
AAMAS (1) 2008: 151-158 |
20 | EE | Marcelo Kallmann:
Analytical inverse kinematics with body posture control.
Journal of Visualization and Computer Animation 19(2): 79-91 (2008) |
2007 |
19 | | Jeff Wright,
Stefano Carpin,
Alberto Cerpa,
German Gavilan,
Marcelo Kallmann,
Cameron Laird,
Kyler Laird,
Shawn Newsam,
David Noelle:
Collaboratory: An Open Source Teaching and Learning Facility for Computer Science and Engineering Education.
FECS 2007: 368-373 |
18 | EE | Xiaoxi Jiang,
Marcelo Kallmann:
Learning humanoid reaching tasks in dynamic environments.
IROS 2007: 1148-1153 |
17 | EE | Ari Shapiro,
Marcelo Kallmann,
Petros Faloutsos:
Interactive motion correction and object manipulation.
SI3D 2007: 137-144 |
2005 |
16 | | Marcelo Kallmann:
Scalable Solutions for Interactive Virtual Humans that Can Manipulate Objects.
AIIDE 2005: 69-75 |
15 | EE | Marcelo Kallmann,
Stacy Marsella:
Hierarchical Motion Controllers for Real-Time Autonomous Virtual Humans.
IVA 2005: 253-265 |
2004 |
14 | EE | Marcelo Kallmann,
Maja J. Mataric:
Motion Planning using Dynamic Roadmaps.
ICRA 2004: 4399-4404 |
2003 |
13 | EE | Marcelo Kallmann,
Patrick Lemoine,
Daniel Thalmann,
Frederic Cordier,
Nadia Magnenat-Thalmann,
Cecilia Ruspa,
Silvia Quattrocolo:
Immersive Vehicle Simulators for Prototyping, Training and Ergonomics.
Computer Graphics International 2003: 90-95 |
12 | EE | Marcelo Kallmann,
Amaury Aubel,
Tolga Abaci,
Daniel Thalmann:
Planning Collision-Free Reaching Motions for Interactive Object Manipulation and Grasping.
Comput. Graph. Forum 22(3): 313-322 (2003) |
2002 |
11 | EE | Luiz M. G. Gonçalves,
Marcelo Kallmann,
Daniel Thalmann:
Defining behaviors for autonomous agents based on local perception and smart objects.
Computers & Graphics 26(6): 887-897 (2002) |
10 | EE | Marcelo Kallmann,
Daniel Thalmann:
Modeling Behaviors of Interactive Objects for Real-Time Virtual Environments.
J. Vis. Lang. Comput. 13(2): 177-195 (2002) |
2001 |
9 | EE | Etienne de Sevin,
Marcelo Kallmann,
Daniel Thalmann:
Towards Real Time Virtual Human Life Simulations.
Computer Graphics International 2001: 31-37 |
8 | EE | Luiz M. G. Gonçalves,
Marcelo Kallmann,
Daniel Thalmann:
Programming Behaviors with Local Perception and Smart Objects: An Approach to Solve Autonomous Agents Tasks.
SIBGRAPI 2001: 184-191 |
2000 |
7 | | Marcelo Kallmann,
Etienne de Sevin,
Daniel Thalmann:
Constructing Virtual Human Life Simulations.
DEFORM/AVATARS 2000: 240- |
6 | EE | Selim Balcisoy,
Marcelo Kallmann,
Pascal Fua,
Daniel Thalmann:
A framework for rapid evaluation of prototypes with augmented reality.
VRST 2000: 61-66 |
5 | | Nathalie Farenc,
Soraia Raupp Musse,
Elsa Schweiss,
Marcelo Kallmann,
Olivier Aune,
Ronan Boulic,
Daniel Thalmann:
A Paradigm for Controlling Virtual Humans in Urban Environment Simulations.
Applied Artificial Intelligence 14(1): 69-91 (2000) |
1999 |
4 | EE | Marcelo Kallmann,
Daniel Thalmann:
A Behavioral Interface to Simulate Agent-Object Interactions in Real-Time.
CA 1999: 138- |
3 | | Soraia Raupp Musse,
Marcelo Kallmann,
Daniel Thalmann:
Level of Autonomy for Virtual Human Agents.
ECAL 1999: 345-349 |
2 | EE | Marcelo Kallmann,
Daniel Thalmann:
Direct 3D interaction with smart objects.
VRST 1999: 124-130 |
1997 |
1 | | Marcelo Kallmann,
Antonio A. F. Oliveira:
Homeomorphisms and Metamorphosis of Polyhedral Models Using Fields of Directions Defined on Triangulations.
J. Braz. Comp. Soc. 3(3): (1997) |