2008 |
246 | | Steven Feiner,
Daniel Thalmann,
Pascal Guitton,
Bernd Fröhlich,
Ernst Kruijff,
Martin Hachet:
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2008, Bordeaux, France, October 27-29, 2008
ACM 2008 |
245 | EE | Alejandra García-Rojas,
Mario Gutiérrez,
Daniel Thalmann:
Simulation of individual spontaneous reactive behavior.
AAMAS (1) 2008: 143-150 |
244 | EE | Xavier Righetti,
Achille Peternier,
Mathieu Hopmann,
Daniel Thalmann:
Design and implementation of a wearable, context-aware MR framework for the Chloe@University application.
ETFA 2008: 1362-1369 |
243 | EE | Patrick Salamin,
Daniel Thalmann,
Frédéric Vexo,
Stéphanie Giroud:
Two-Arm Haptic Force-Feedbacked Aid for the Shoulder and Elbow Telerehabilitation.
Edutainment 2008: 381-390 |
242 | EE | Daniel Thalmann:
Motion Modeling: Can We Get Rid of Motion Capture?.
MIG 2008: 121-131 |
241 | EE | Sylvain Cardin,
Daniel Thalmann:
Vibrotactile jacket for perception enhancement.
MMSP 2008: 892-896 |
240 | EE | Daniel Thalmann:
Crowd Simulation.
Wiley Encyclopedia of Computer Science and Engineering 2008 |
239 | EE | Nadia Magnenat-Thalmann,
Daniel Thalmann,
Gurminder Singh,
George Papagiannakis:
Editorial.
Journal of Visualization and Computer Animation 19(1): 1-2 (2008) |
238 | EE | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 19(2): (2008) |
237 | EE | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 19(5): (2008) |
236 | EE | Achille Peternier,
Frédéric Vexo,
Daniel Thalmann:
The Mental Vision Framework - A Platform for Teaching, Practicing and Researching with Computer Graphics and Virtual Reality.
T. Edutainment 1: 242-260 (2008) |
235 | EE | Barbara Yersin,
Jonathan Maïm,
Fiorenzo Morini,
Daniel Thalmann:
Real-time crowd motion planning.
The Visual Computer 24(10): 859-870 (2008) |
234 | EE | Tolga K. Çapin,
Selim Balcisoy,
Daniel Thalmann,
Nadia Magnenat-Thalmann,
Tat-Seng Chua:
Editorial.
The Visual Computer 24(7-9): 463 (2008) |
233 | EE | Alejandra García-Rojas,
Mario Gutiérrez,
Daniel Thalmann:
Visual creation of inhabited 3D environments.
The Visual Computer 24(7-9): 719-726 (2008) |
232 | EE | Nadia Magnenat-Thalmann,
Achille Peternier,
Xavier Righetti,
Mingyu Lim,
George Papagiannakis,
Tasos Fragopoulos,
Kyriaki Lambropoulou,
Paolo Barsocchi,
Daniel Thalmann:
A virtual 3D mobile guide in the INTERMEDIA project.
The Visual Computer 24(7-9): 827-836 (2008) |
2007 |
231 | | Michael Gleicher,
Daniel Thalmann:
Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA 2007, San Diego, California, USA, August 2-4, 2007
Eurographics Association 2007 |
230 | EE | Patrick Salamin,
Daniel Thalmann,
Frédéric Vexo:
Visualization Learning for Visually Impaired People.
Edutainment 2007: 171-181 |
229 | | Achille Peternier,
Sylvain Cardin,
Frédéric Vexo,
Daniel Thalmann:
Practical design and implementation of a cave system - high quality four walls cave howto.
GRAPP (AS/IE) 2007: 129-136 |
228 | EE | Bruno Herbelin,
Helena Grillon,
Pablo de Heras Ciechomski,
Daniel Thalmann:
Coding gaze tracking data with chromatic gradients for VR Exposure Therapy.
ICAT 2007: 7-14 |
227 | EE | Julien Pettré,
Helena Grillon,
Daniel Thalmann:
Crowds of Moving Objects: Navigation Planning and Simulation.
ICRA 2007: 3062-3067 |
226 | EE | Héctor Rafael Orozco,
Félix Ramos,
Jaime Zaragoza,
Daniel Thalmann:
Avatars Animation using Reinforcement Learning in 3D Distributed Dynamic Virtual Environments.
LAPTEC 2007: 67-84 |
225 | EE | Achille Peternier,
Xavier Righetti,
Mathieu Hopmann,
Daniel Thalmann,
Matteo Repettoy,
George Papagiannakis,
Pierre Davy,
Mingyu Lim,
Nadia Magnenat-Thalmann,
Paolo Barsocchi,
Tasos Fragopoulos,
Dimitrios N. Serpanos,
Yiannis Gialelis,
Anna Kirykou:
Chloe@University: an indoor, mobile mixed reality guidance system.
VRST 2007: 227-228 |
224 | EE | Manuel Peinado,
Daniel Meziat,
Damien Maupu,
Daniel Raunhardt,
Daniel Thalmann,
Ronan Boulic:
Accurate on-line avatar control with collision anticipation.
VRST 2007: 89-97 |
223 | EE | Anderson Maciel,
Ronan Boulic,
Daniel Thalmann:
Efficient Collision Detection within Deforming Spherical Sliding Contact.
IEEE Trans. Vis. Comput. Graph. 13(3): 518-529 (2007) |
222 | EE | Alejandra García-Rojas,
Frédéric Vexo,
Daniel Thalmann:
Semantic Representation of Individualized Reaction Movements for Virtual Humans.
IJVR 6(1): 25-33 (2007) |
221 | EE | Schubert R. Carvalho,
Ronan Boulic,
Daniel Thalmann:
Interactive low-dimensional human motion synthesis by combining motion models and PIK.
Journal of Visualization and Computer Animation 18(4-5): 493-503 (2007) |
220 | EE | Sylvain Cardin,
Daniel Thalmann,
Frédéric Vexo:
A wearable system for mobility improvement of visually impaired people.
The Visual Computer 23(2): 109-118 (2007) |
219 | EE | Mario Gutiérrez,
Alejandra García-Rojas,
Daniel Thalmann,
Frédéric Vexo,
Laurent Moccozet,
Nadia Magnenat-Thalmann,
Michela Mortara,
Michela Spagnuolo:
An ontology of virtual humans.
The Visual Computer 23(3): 207-218 (2007) |
218 | EE | Daniel Thalmann,
Alexei Sourin:
Editorial.
The Visual Computer 23(5): 297-298 (2007) |
217 | EE | Daniel Thalmann,
Soraia Raupp Musse:
Editorial.
The Visual Computer 23(9-11): 619 (2007) |
216 | EE | Renaud Ott,
Daniel Thalmann,
Frédéric Vexo:
Haptic feedback in mixed-reality environment.
The Visual Computer 23(9-11): 843-849 (2007) |
2006 |
215 | EE | Toni Conde,
Daniel Thalmann:
Learnable behavioural model for autonomous virtual agents: low-level learning.
AAMAS 2006: 89-96 |
214 | EE | Mario A. Gutierrez A.,
Frédéric Vexo,
Daniel Thalmann:
Standardized Virtual Reality, Are We There Yet?
CW 2006: 191-197 |
213 | EE | Achille Peternier,
Daniel Thalmann,
Frédéric Vexo:
Mental Vision: A Computer Graphics Teaching Platform.
Edutainment 2006: 223-232 |
212 | EE | Alejandra García-Rojas,
Frédéric Vexo,
Daniel Thalmann:
Individualized reaction movements for virtual humans.
GRAPHITE 2006: 79-85 |
211 | EE | Daniel Thalmann,
Patrick Salamin,
Renaud Ott,
Mario Gutiérrez,
Frédéric Vexo:
Advanced Mixed Reality Technologies for Surveillance and Risk Prevention Applications.
ISCIS 2006: 13-23 |
210 | EE | Laurent Moccozet,
Alejandra García-Rojas,
Frédéric Vexo,
Daniel Thalmann,
Nadia Magnenat-Thalmann:
In Search for Your Own Virtual Individual.
SAMT 2006: 26-40 |
209 | EE | Patrick Salamin,
Daniel Thalmann,
Frédéric Vexo:
The benefits of third-person perspective in virtual and augmented reality?
VRST 2006: 27-30 |
208 | EE | Alejandra García-Rojas,
Frédéric Vexo,
Daniel Thalmann,
Amaryllis Raouzaiou,
Kostas Karpouzis,
Stefanos D. Kollias,
Laurent Moccozet,
Nadia Magnenat-Thalmann:
Emotional face expression profiles supported by virtual human ontology.
Journal of Visualization and Computer Animation 17(3-4): 259-269 (2006) |
207 | EE | Julien Pettré,
Pablo de Heras Ciechomski,
Jonathan Maïm,
Barbara Yersin,
Jean-Paul Laumond,
Daniel Thalmann:
Real-time navigating crowds: scalable simulation and rendering.
Journal of Visualization and Computer Animation 17(3-4): 445-455 (2006) |
206 | EE | Toni Conde,
Daniel Thalmann:
An integrated perception for autonomous virtual agents: active and predictive perception.
Journal of Visualization and Computer Animation 17(3-4): 457-468 (2006) |
205 | EE | Pascal Glardon,
Ronan Boulic,
Daniel Thalmann:
Robust on-line adaptive footplant detection and enforcement for locomotion.
The Visual Computer 22(3): 194-209 (2006) |
204 | EE | Pascal Glardon,
Ronan Boulic,
Daniel Thalmann:
Dynamic obstacle avoidance for real-time character animation.
The Visual Computer 22(6): 399-414 (2006) |
2005 |
203 | EE | Sofiane Sarni,
Anderson Maciel,
Ronan Boulic,
Daniel Thalmann:
A Spreadsheet Framework for Visual Exploration of Biomedical Datasets.
CBMS 2005: 159-164 |
202 | EE | Toni Conde,
Daniel Thalmann:
Autonomous Virtual Agents Learning a Cognitive Model and Evolving.
IVA 2005: 88-98 |
201 | EE | Alejandra García-Rojas,
Mario Gutiérrez,
Daniel Thalmann,
Frédéric Vexo:
Multimodal Authoring Tool for Populating a Database of Emotional Reactive Animations.
MLMI 2005: 206-217 |
200 | EE | Mario Gutiérrez,
Daniel Thalmann,
Frédéric Vexo:
Semantic Virtual Environments with Adaptive Multimodal Interfaces.
MMM 2005: 277-283 |
199 | EE | Renaud Ott,
Mario Gutiérrez,
Daniel Thalmann,
Frédéric Vexo:
Improving User Comfort in Haptic Virtual Environments through Gravity Compensation.
WHC 2005: 401-409 |
198 | | Tolga Abaci,
Ján Cíger,
Daniel Thalmann:
Planning with Smart Objects.
WSCG (Short Papers) 2005: 25-28 |
197 | | Mario Gutiérrez,
Frédéric Vexo,
Daniel Thalmann:
Semantics-based representation of virtual environments.
IJCAT 23(2-4): 229-238 (2005) |
196 | EE | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 16(1): (2005) |
195 | EE | George Papagiannakis,
Sébastien Schertenleib,
Brian O'Kennedy,
Marlene Arevalo-Poizat,
Nadia Magnenat-Thalmann,
Andrew J. Stoddart,
Daniel Thalmann:
Mixing virtual and real scenes in the site of ancient Pompeii.
Journal of Visualization and Computer Animation 16(1): 11-24 (2005) |
194 | EE | George Baciu,
Ming Lin,
Rynson W. H. Lau,
Daniel Thalmann:
Foreword.
Journal of Visualization and Computer Animation 16(3-4): 137-139 (2005) |
193 | | Bruno Herbelin,
Michal Ponder,
Daniel Thalmann:
Building Exposure: Synergy of Interaction and Narration through Social Channel.
Presence 14(2): 234-246 (2005) |
192 | EE | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Virtual humans: thirty years of research, what next?
The Visual Computer 21(12): 997-1015 (2005) |
2004 |
191 | EE | Tolga Abaci,
Ján Cíger,
Daniel Thalmann:
Speculative Planning With Delegation.
CW 2004: 100-106 |
190 | EE | Mario Gutiérrez,
Daniel Thalmann,
Frédéric Vexo:
Creating Cyberworlds: Experiences in Computer Science Education.
CW 2004: 401-408 |
189 | EE | Pascal Glardon,
Ronan Boulic,
Daniel Thalmann:
PCA-Based Walking Engine Using Motion Capture Data.
Computer Graphics International 2004: 292-298 |
188 | EE | Etienne de Sevin,
Daniel Thalmann:
The Complexity of Testing a Motivational Model of Action Selection for Virtual Humans.
Computer Graphics International 2004: 540-543 |
187 | EE | Daniel Thalmann:
Control and Autonomy for Intelligent Virtual Agent Behaviour.
SETN 2004: 515-524 |
186 | EE | Mario Gutiérrez,
Frédéric Vexo,
Daniel Thalmann:
Reflex Movements for a Virtual Human: A Biology Inspired Approach.
SETN 2004: 525-534 |
185 | EE | Sofiane Sarni,
Anderson Maciel,
Ronan Boulic,
Daniel Thalmann:
Evaluation and Visualization of Stress and Strain on Soft Biological Tissues in Contact.
SMI 2004: 255-262 |
184 | EE | Sofiane Sarni,
Anderson Maciel,
Ronan Boulic,
Daniel Thalmann:
Evaluation and Visualization of Stress and Strain on Soft Biological Tissues in Contact (Figure 7).
SMI 2004: 394 |
183 | EE | Pablo de Heras Ciechomski,
Branislav Ulicny,
Rachel Cetre,
Daniel Thalmann:
A case study of a virtual audience in a reconstruction of an ancient Roman odeon in Aphrodisias.
VAST 2004: 9-17 |
182 | EE | Mario Gutiérrez,
Frédéric Vexo,
Daniel Thalmann:
The Mobile Animator: Interactive Character Animation in Collaborative Virtual Environment.
VR 2004: 125-132 |
181 | EE | Mario Gutiérrez,
Frédéric Vexo,
Daniel Thalmann:
Colorplate: The Mobile Animator: Interactive Character Animation in Collaborative Virtual Environments.
VR 2004: 284 |
180 | EE | Mario Gutiérrez,
Patrick Lemoine,
Daniel Thalmann,
Frédéric Vexo:
Telerehabilitation: controlling haptic virtual environments through handheld interfaces.
VRST 2004: 195-200 |
179 | EE | Raquel Urtasun,
Pascal Glardon,
Ronan Boulic,
Daniel Thalmann,
Pascal Fua:
Style-Based Motion Synthesis.
Comput. Graph. Forum 23(4): 799-812 (2004) |
178 | EE | Tolga Abaci,
Rachel de Bondeli,
Ján Cíger,
Mireille Clavien,
Fatih Erol,
Mario Gutiérrez,
Stéphanie Noverraz,
Olivier Renault,
Frédéric Vexo,
Daniel Thalmann:
Magic wand and the Enigma of the Sphinx.
Computers & Graphics 28(4): 477-484 (2004) |
177 | EE | Sébastien Schertenleib,
Mario Gutiérrez,
Frédéric Vexo,
Daniel Thalmann:
Conducting a Virtual Orchestra.
IEEE MultiMedia 11(3): 40-49 (2004) |
176 | EE | Amaury Aubel,
Daniel Thalmann:
MuscleBuilder: A Modeling Tool for Human Anatomy.
J. Comput. Sci. Technol. 19(5): 585-595 (2004) |
175 | EE | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 15(1): (2004) |
174 | EE | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 15(2): (2004) |
173 | EE | Toni Conde,
Daniel Thalmann:
An artificial life environment for autonomous virtual agents with multi-sensorial and multi-perceptive features.
Journal of Visualization and Computer Animation 15(3-4): 311-318 (2004) |
172 | EE | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 15(5): (2004) |
2003 |
171 | EE | Luca Vacchetti,
Vincent Lepetit,
George Papagiannakis,
Michal Ponder,
Pascal Fua,
Daniel Thalmann,
Nadia Magnenat-Thalmann:
Stable Real-Time Interaction Between Virtual Humans And Real Scenes .
3DIM 2003: 449-457 |
170 | EE | Ik Soo Lim,
Sofiane Sarni,
Daniel Thalmann:
Colored Visualization of Shape Differences between Bones.
CBMS 2003: 273-278 |
169 | EE | Ik Soo Lim,
Pablo de Heras Ciechomski,
Sofiane Sarni,
Daniel Thalmann:
Planar Arrangement of High-Dimensional Biomedical Data Sets by Isomap Coordinates.
CBMS 2003: 50-55 |
168 | EE | Daniel Thalmann:
Believable Cyberpeople: A True Challenge for the Decade.
CW 2003 |
167 | EE | Tolga Abaci,
Rachel de Bondeli,
Ján Cíger,
Mireille Clavien,
Fatih Erol,
Mario Gutiérrez,
Stéphanie Noverraz,
Olivier Renault,
Frédéric Vexo,
Daniel Thalmann:
The Enigma of the Sphinx.
CW 2003: 106-113 |
166 | EE | Marcelo Kallmann,
Patrick Lemoine,
Daniel Thalmann,
Frederic Cordier,
Nadia Magnenat-Thalmann,
Cecilia Ruspa,
Silvia Quattrocolo:
Immersive Vehicle Simulators for Prototyping, Training and Ergonomics.
Computer Graphics International 2003: 90-95 |
165 | EE | Michal Ponder,
George Papagiannakis,
Tom Molet,
Nadia Magnenat-Thalmann,
Daniel Thalmann:
VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies.
Computer Graphics International 2003: 96-104 |
164 | EE | Anderson Maciel,
Ronan Boulic,
Daniel Thalmann:
Deformable Tissue Parameterized by Properties of Real Biological Tissue.
IS4TH 2003: 74-87 |
163 | EE | Vincent Lepetit,
Luca Vacchetti,
Daniel Thalmann,
Pascal Fua:
Real-Time Augmented Face.
ISMAR 2003: 346-347 |
162 | EE | Vincent Lepetit,
Luca Vacchetti,
Daniel Thalmann,
Pascal Fua:
Fully Automated and Stable Registration for Augmented Reality Applications.
ISMAR 2003: 93-102 |
161 | EE | Toni Conde,
William Tambellini,
Daniel Thalmann:
Behavioural Animation of Autonomous Virtual Agents Helped by Reinforcement Learning.
IVA 2003: 175-180 |
160 | | Mario Gutiérrez,
Frédéric Vexo,
Daniel Thalmann:
Controlling Virtual Humans Using PDAs.
MMM 2003: 150- |
159 | EE | Daniel Thalmann,
Nadia Magnenat-Thalmann,
Daniel Thalmann:
Virtual Humans for Virtual Reality and Augmented Reality.
VR 2003: 300 |
158 | EE | Daniel Thalmann,
Nadia Magnenat-Thalmann,
Daniel Thalmann:
Virtual Humans for Virtual Reality and Augmented Reality.
VR 2003: 300 |
157 | EE | Marcelo Kallmann,
Amaury Aubel,
Tolga Abaci,
Daniel Thalmann:
Planning Collision-Free Reaching Motions for Interactive Object Manipulation and Grasping.
Comput. Graph. Forum 22(3): 313-322 (2003) |
156 | EE | Rynson W. H. Lau,
Frederick W. B. Li,
Tosiyasu L. Kunii,
Baining Guo,
Bo Zhang,
Nadia Magnenat-Thalmann,
Sumedha Kshirsagar,
Daniel Thalmann,
Mario Gutiérrez:
Emerging Web Graphics Standards and Technologies.
IEEE Computer Graphics and Applications 23(1): 66-75 (2003) |
155 | EE | Grigore C. Burdea,
Daniel Thalmann:
Editorial: Virtual Reality in Mental Health and Rehabilitation.
Journal of Visualization and Computer Animation 14(5): (2003) |
154 | | Daniel Thalmann,
Frédéric Vexo:
MPEG-4 Character Animation.
KI 17(4): 39- (2003) |
2002 |
153 | EE | Anthony Guye-Vuillème,
Daniel Thalmann:
Specifying MPEG-4 Body Behaviors.
CA 2002: 126-132 |
152 | EE | Daniel Thalmann,
Jean-Sébastien Monzani:
Behavioural Animation of Virtual Humans: What Kind of Laws and Rules?
CA 2002: 144-153 |
151 | EE | Luiz M. G. Gonçalves,
Marcelo Kallmann,
Daniel Thalmann:
Defining behaviors for autonomous agents based on local perception and smart objects.
Computers & Graphics 26(6): 887-897 (2002) |
150 | EE | Marcelo Kallmann,
Daniel Thalmann:
Modeling Behaviors of Interactive Objects for Real-Time Virtual Environments.
J. Vis. Lang. Comput. 13(2): 177-195 (2002) |
149 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 13(1): (2002) |
148 | EE | Daniel Ballin,
Jeff Rickel,
Daniel Thalmann:
Graphical Autonomous Virtual Humans - Editorial.
Journal of Visualization and Computer Animation 13(5): (2002) |
2001 |
147 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Deformable Avatars, IFIP TC5/WG5.10 DEFORM'2000 Workshop, November 29-30, 2000, Geneva, Switzerland and AVATARS'2000 Workshop, November 30-December 1, 2000, Lausanne, Switzerland
Kluwer 2001 |
146 | EE | Etienne de Sevin,
Marcelo Kallmann,
Daniel Thalmann:
Towards Real Time Virtual Human Life Simulations.
Computer Graphics International 2001: 31-37 |
145 | | Daniel Thalmann:
Why computerized models to control virtual Humans?
HERCMA 2001: 74-79 |
144 | EE | Daniel Thalmann:
The Foundations to Build a Virtual Human Society.
IVA 2001: 1-14 |
143 | EE | Luiz M. G. Gonçalves,
Marcelo Kallmann,
Daniel Thalmann:
Programming Behaviors with Local Perception and Smart Objects: An Approach to Solve Autonomous Agents Tasks.
SIBGRAPI 2001: 184-191 |
142 | | Jean-Sébastien Monzani,
Angela Caicedo,
Daniel Thalmann:
Integrating Behavioural Animation Techniques.
Comput. Graph. Forum 20(3): (2001) |
141 | EE | Chris Joslin,
Tom Molet,
Nadia Magnenat-Thalmann,
Joaquim Esmerado,
Daniel Thalmann,
Ian Palmer,
Nicholas Chilton,
Rae A. Earnshaw:
Sharing Attractions on the Net with VPark.
IEEE Computer Graphics and Applications 21(1): 61-71 (2001) |
140 | EE | Soraia Raupp Musse,
Daniel Thalmann:
Hierarchical Model for Real Time Simulation of Virtual Human Crowds.
IEEE Trans. Vis. Comput. Graph. 7(2): 152-164 (2001) |
139 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 12(2): (2001) |
138 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 12(3): (2001) |
137 | | Igor S. Pandzic,
Christian Babski,
Tolga K. Capin,
Won-Sook Lee,
Nadia Magnenat-Thalmann,
Soraia Raupp Musse,
Laurent Moccozet,
Hyewon Seo,
Daniel Thalmann:
Simulating Virtual Humans in Networked Virtual Environments.
Presence 10(6): 632-646 (2001) |
2000 |
136 | | Ronan Boulic,
Marius-Calin Silaghi,
Daniel Thalmann:
Visualization of Local Movements for Optimal Marker Positioning.
AMDO 2000: 133-144 |
135 | | Daniel Thalmann:
The Virtual Human as a Multimodal Interface.
Advanced Visual Interfaces 2000: 14-20 |
134 | EE | Jean-Sébastien Monzani,
Daniel Thalmann:
Verbal communication: using approximate sound propagation to design an inter-agents communication language.
Agents 2000: 235-236 |
133 | EE | Anthony Guye-Vuillème,
Daniel Thalmann:
Requirements for an architecture for believable social agents.
Agents 2000: 48-49 |
132 | EE | Soraia Raupp Musse,
Daniel Thalmann:
From one virtual actor to virtual crowds: requirements and constraints.
Agents 2000: 52-53 |
131 | EE | Daniel Thalmann:
Individual and Group Behaviors for Virtual Humans.
CA 2000: 122- |
130 | EE | Lorna Herda,
Pascal Fua,
Ralf Plänkers,
Ronan Boulic,
Daniel Thalmann:
Skeleton-based Motion Capture for Robust Reconstruction of Human Motion.
CA 2000: 77- |
129 | EE | Selim Balcisoy,
Remy Torre,
Michal Ponder,
Pascal Fua,
Daniel Thalmann:
Augmented Reality for Real and Virtual Humans.
Computer Graphics International 2000: 303-308 |
128 | EE | Hyewon Seo,
Chris Joslin,
Uwe Berner,
Nadia Magnenat-Thalmann,
Maja Jovovic,
Joaquim Esmerado,
Daniel Thalmann,
Ian Palmer:
VPARK - A Windows NT Software Platform for a Virtual Networked Amusement Park.
Computer Graphics International 2000: 309- |
127 | | Amaury Aubel,
Daniel Thalmann:
Efficient Muscle Shape Deformation.
DEFORM/AVATARS 2000: 132-142 |
126 | | Ik Soo Lim,
Daniel Thalmann:
A Vector-Space Representation of Motion Data for Example-based Motion Synthesis.
DEFORM/AVATARS 2000: 169-179 |
125 | | Angela Caicedo,
Jean-Sébastien Monzani,
Daniel Thalmann:
Communicative Autonomous Agents.
DEFORM/AVATARS 2000: 217-227 |
124 | | Marcelo Kallmann,
Etienne de Sevin,
Daniel Thalmann:
Constructing Virtual Human Life Simulations.
DEFORM/AVATARS 2000: 240- |
123 | | Ik Soo Lim,
Daniel Thalmann:
Solve Customers' Problems: Interactive Evolution for Tinkering with Computer Animation.
SAC (1) 2000: 404-407 |
122 | | Ik Soo Lim,
Daniel Thalmann:
Tournament Selection for Browsing Temporal Signals.
SAC (2) 2000: 570-573 |
121 | EE | Michael V. Capps,
Michael R. Macedonia,
Keith McCurdy,
Daniel Thalmann:
The Future of Shared Virtual Environments (Panel).
VR 2000: 79- |
120 | EE | Selim Balcisoy,
Marcelo Kallmann,
Pascal Fua,
Daniel Thalmann:
A framework for rapid evaluation of prototypes with augmented reality.
VRST 2000: 61-66 |
119 | EE | Jean-Sébastien Monzani,
Daniel Thalmann:
A Sound Propagation Model for Interagents Communication.
Virtual Worlds 2000: 135-146 |
118 | EE | Hansrudi Noser,
Christian Stern,
Peter Stucki,
Daniel Thalmann:
Generic 3D Ball Animation Model for Networked Interactive VR Environments.
Virtual Worlds 2000: 77-90 |
117 | | Nathalie Farenc,
F. Sidler,
A. Ferrando,
Daniel Thalmann:
Database and Modelling Strategy: A Compliant Way for Display Optimisation.
WISE 2000: 320-327 |
116 | EE | Christian Babski,
Daniel Thalmann:
Real-time animation and motion capture in Web human director (WHD).
Web3D 2000: 139-145 |
115 | | Nathalie Farenc,
Soraia Raupp Musse,
Elsa Schweiss,
Marcelo Kallmann,
Olivier Aune,
Ronan Boulic,
Daniel Thalmann:
A Paradigm for Controlling Virtual Humans in Urban Environment Simulations.
Applied Artificial Intelligence 14(1): 69-91 (2000) |
114 | | Srikanth Bandi,
Daniel Thalmann:
Path finding for human motion in virtual environments.
Comput. Geom. 15(1-3): 103-127 (2000) |
113 | | Jean-Sébastien Monzani,
Paolo Baerlocher,
Ronan Boulic,
Daniel Thalmann:
Using an Intermediate Skeleton and Inverse Kinematics for Motion Retargeting.
Comput. Graph. Forum 19(3): (2000) |
112 | | Luc Emering,
Ronan Boulic,
Tom Molet,
Daniel Thalmann:
Versatile Tuning of Humanoid Agent Activity.
Comput. Graph. Forum 19(4): 231-242 (2000) |
111 | EE | Walter Maurel,
Daniel Thalmann:
Human shoulder modeling including scapulo-thoracic constraint and joint sinus cones.
Computers & Graphics 24(2): 203-218 (2000) |
110 | EE | Steven Feiner,
Daniel Thalmann:
Guest Editors' Introduction: Virtual Reality.
IEEE Computer Graphics and Applications 20(6): 24-25 (2000) |
109 | | Amaury Aubel,
Ronan Boulic,
Daniel Thalmann:
Real-time display of virtual humans: levels of details and impostors.
IEEE Trans. Circuits Syst. Video Techn. 10(2): 207-217 (2000) |
108 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 11(1): 1 (2000) |
107 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 11(2): 67 (2000) |
106 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 11(4): 167 (2000) |
105 | | Christian Babski,
Daniel Thalmann:
3D graphics define virtual humans on the web.
Software Focus 1(1): 6-14 (2000) |
104 | EE | Luciana Porcher Nedel,
Daniel Thalmann:
Anatomic modeling of deformable human bodies.
The Visual Computer 16(6): 306-321 (2000) |
1999 |
103 | EE | Elsa Schweiss,
Soraia Raupp Musse,
Fabien Garat,
Daniel Thalmann:
An Architecture to Guide Crowds Using a Rule-Based Behavior System.
Agents 1999: 334-335 |
102 | EE | Marcelo Kallmann,
Daniel Thalmann:
A Behavioral Interface to Simulate Agent-Object Interactions in Real-Time.
CA 1999: 138- |
101 | EE | Yoshihiro Okada,
Kenro Shinpo,
Yuzuru Tanaka,
Daniel Thalmann:
Virtual Input Devices based on Motion Capture and Collision Detection.
CA 1999: 201- |
100 | EE | Pascal Fua,
Ralf Plänkers,
Daniel Thalmann:
From Synthesis to Analysis: Fitting Human Animation Models to Image Data.
Computer Graphics International 1999: 4-11 |
99 | EE | Daniel Thalmann,
Nathalie Farenc,
Ronan Boulic:
Virtual Human Life Simulation and Database: Why and How.
DANTE 1999: 471- |
98 | | Daniel Thalmann:
Populating the Virtual Worlds with Interactive Perceptive Virtual Actors.
ECAL 1999: 344 |
97 | | Soraia Raupp Musse,
Marcelo Kallmann,
Daniel Thalmann:
Level of Autonomy for Virtual Human Agents.
ECAL 1999: 345-349 |
96 | EE | Christian Babski,
Daniel Thalmann:
A Seamless Shape for HANIM Compliant Bodies.
VRML 1999: 21-28 |
95 | EE | Marcelo Kallmann,
Daniel Thalmann:
Direct 3D interaction with smart objects.
VRST 1999: 124-130 |
94 | EE | Daniel Thalmann,
Hansrudi Noser:
Towards Autonomous, Perceptive, and Intelligent Virtual Actors.
Artificial Intelligence Today 1999: 457-471 |
93 | EE | Luc Emering,
Ronan Boulic,
Daniel Thalmann:
Conferring Human Action Recognition Skills to Life-Like Agents.
Applied Artificial Intelligence 13(4-5): 539-565 (1999) |
92 | | Christophe Bordeux,
Ronan Boulic,
Daniel Thalmann:
An Efficient and Flexible Perception Pipeline for Autonomous Agents.
Comput. Graph. Forum 18(3): 23-30 (1999) |
91 | | Nathalie Farenc,
Ronan Boulic,
Daniel Thalmann:
An Informed Environment Dedicated to the Simulation of Virtual Humans in Urban Context.
Comput. Graph. Forum 18(3): 309-318 (1999) |
90 | EE | Hansrudi Noser,
Daniel Thalmann:
A Rule-Based Interactive Behavioral Animation System for Humanoids.
IEEE Trans. Vis. Comput. Graph. 5(4): 281-307 (1999) |
89 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 10(1): 1 (1999) |
88 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 10(2): 55 (1999) |
87 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 10(3): 121 (1999) |
86 | | Tom Molet,
Amaury Aubel,
Tolga K. Capin,
Stéphane Carion,
Elwin Lee,
Nadia Magnenat-Thalmann,
Hansrudi Noser,
Igor S. Pandzic,
Gaël Sannier,
Daniel Thalmann:
Anyone for Tennis?
Presence 8(2): 140-156 (1999) |
85 | | Tom Molet,
Ronan Boulic,
Daniel Thalmann:
Human Motion Capture Driven by Orientation Measurements.
Presence 8(2): 187-203 (1999) |
84 | EE | Gaël Sannier,
Selim Balcisoy,
Nadia Magnenat-Thalmann,
Daniel Thalmann:
VHD: a system for directing real-time virtual actors.
The Visual Computer 15(7/8): 320-329 (1999) |
1998 |
83 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Modelling and Motion Capture Techniques for Virtual Environments, International Workshop, CAPTECH'98, Geneva, Switzerland
Springer 1998 |
82 | EE | Srikanth Bandi,
Daniel Thalmann:
The Use of Space Discretization for Autonomous Virtual Humans.
Agents 1998: 336-337 |
81 | EE | Luciana Porcher Nedel,
Daniel Thalmann:
Modeling and Deformation of the Human Body using an Anatomically-Based Approach.
CA 1998: 34-40 |
80 | EE | Tolga K. Capin,
Maja Jovovic,
Joaquim Esmerado,
Amaury Aubel,
Daniel Thalmann:
Efficient Network Transmission of Virtual Human Bodies.
CA 1998: 41-48 |
79 | EE | Marius-Calin Silaghi,
Ralf Plänkers,
Ronan Boulic,
Pascal Fua,
Daniel Thalmann:
Local and Global Skeleton Fitting Techniques for Optical Motion Capture.
CAPTECH 1998: 26-40 |
78 | EE | Luciana Porcher Nedel,
Daniel Thalmann:
Real Time Muscle Deformations using Mass-Spring Systems.
Computer Graphics International 1998: 156-165 |
77 | EE | Selim Balcisoy,
Daniel Thalmann:
Hybrid Participant Embodiments in Networked Collaborative Virtual Environment.
MMM 1998: 130-137 |
76 | EE | Igor S. Pandzic,
Tolga K. Capin,
Elwin Lee,
Nadia Magnenat-Thalmann,
Daniel Thalmann:
Autonomous Actors in Networked Collaborative Virtual Environments.
MMM 1998: 138- |
75 | EE | Ik Soo Lim,
Daniel Thalmann:
Indexed Memory as a Generic Protocol for Handling Vectors of Data in Genetic Programming.
PPSN 1998: 325-334 |
74 | EE | Soraia Raupp Musse,
Christian Babski,
Tolga K. Capin,
Daniel Thalmann:
Crowd modelling in collaborative virtual environments.
VRST 1998: 115-123 |
73 | EE | Amaury Aubel,
Ronan Boulic,
Daniel Thalmann:
Animated Impostors for Real-Time Display of Numerous Virtual Humans.
Virtual Worlds 1998: 14-28 |
72 | | Srikanth Bandi,
Daniel Thalmann:
Space Discretization for Efficient Human Navigation.
Comput. Graph. Forum 17(3): 195-206 (1998) |
71 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 9(1): 1 (1998) |
70 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 9(2): 51 (1998) |
69 | | Nadia Magnenat-Thalmann,
Daniel Thalmann,
Yeong-Gil Shin,
James K. Hahn:
Editorial.
Journal of Visualization and Computer Animation 9(3): 111-112 (1998) |
68 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 9(4): 183 (1998) |
67 | EE | Hansrudi Noser,
Daniel Thalmann:
Sensor-based synthetic actors in a tennis game simulation.
The Visual Computer 14(4): 193-205 (1998) |
1997 |
66 | | Luc Emering,
Ronan Boulic,
Selim Balcisoy,
Daniel Thalmann:
Real-Time Interactions with Virtual Agents Driven by Human Action Identification.
Agents 1997: 476-477 |
65 | | Ramon Mas,
Ronan Boulic,
Daniel Thalmann:
Extended Grasping Behavior for Autonomous Human Agents.
Agents 1997: 494-495 |
64 | | Luc Emering,
Ronan Boulic,
Selim Balcisoy,
Daniel Thalmann:
Multi-Level Modeling and Recognition of Human Actions Involving Full Body Motion.
Agents 1997: 504-505 |
63 | EE | Selim Balcisoy,
Daniel Thalmann:
Interaction between Real and Virtual Humans in Augmented Reality.
CA 1997: 31-38 |
62 | EE | Tom Molet,
Zhiyong Huang,
Ronan Boulic,
Daniel Thalmann:
An Animation Interface Designed for Motion Capture.
CA 1997: 77- |
61 | EE | Hansrudi Noser,
Daniel Thalmann:
Sensor Based Synthetic Actors in a Tennis Game Simulation.
Computer Graphics International 1997: 189- |
60 | | Daniel Thalmann,
Hansrudi Noser,
Zhiyong Huang:
Autonomous Virtual Actors Based on Virtual Sensors.
Creating Personalities for Synthetic Actors 1997: 25-42 |
59 | EE | Luc Emering,
Ronan Boulic,
Daniel Thalmann:
Live Participant's Action Recognition for Virtual Reality Interactions.
Pacific Conference on Computer Graphics and Applications 1997: 15- |
58 | EE | Ronan Boulic,
Pascal Bécheiraz,
Luc Emering,
Daniel Thalmann:
Integration of motion control techniques for virtual human and avatar real-time animation.
VRST 1997: 111-118 |
57 | EE | Igor S. Pandzic,
Tolga K. Capin,
Nadia Magnenat-Thalmann,
Daniel Thalmann:
A versatile navigation interface for virtual humans in collaborative virtual environments.
VRST 1997: 45-49 |
56 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Computer Animation.
The Computer Science and Engineering Handbook 1997: 1300-1318 |
55 | | Igor S. Pandzic,
Tolga K. Capin,
Elwin Lee,
Nadia Magnenat-Thalmann,
Daniel Thalmann:
A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments.
Comput. Graph. Forum 16(3): 177-188 (1997) |
54 | EE | Ronan Boulic,
Ramon Mas-Sanso,
Daniel Thalmann:
Complex Character Positioning Based on a Compatible Flow Model of Multiple Supports.
IEEE Trans. Vis. Comput. Graph. 3(3): 245-261 (1997) |
53 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 8(1): 1 (1997) |
52 | | Nadia Magnenat-Thalmann,
Daniel Thalmann,
Sung Yong Shin,
Tosiyasu L. Kunii,
Myung-Soo Kim:
Editorial: Special Issue of Pacific Graphics 95.
Journal of Visualization and Computer Animation 8(2): 67-68 (1997) |
51 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 8(3): 129 (1997) |
50 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 8(4): 189 (1997) |
49 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Animating Virtual Actors in Real Environments.
Multimedia Syst. 5(2): 113-125 (1997) |
48 | | Igor S. Pandzic,
Tolga K. Capin,
Nadia Magnenat-Thalmann,
Daniel Thalmann:
Virtual Life Network: a Body-Centered Networked Virtual Environment.
Presence 6(6): 676-686 (1997) |
1996 |
47 | EE | Hansrudi Noser,
Daniel Thalmann:
The Animation of Autonomous Actors Based on Production Rules.
CA 1996: 47-57 |
46 | EE | Pascal Bécheiraz,
Daniel Thalmann:
A Model of Nonverbal Communication and Interpersonal Relationship Between Virtual Actors.
CA 1996: 58- |
45 | EE | Daniel Thalmann,
Jianhua Shen,
Eric Chauvineau:
Fast Realistic Human Body Deformations for Animation and VR Applications.
Computer Graphics International 1996: 166- |
44 | | Serge Rezzonico,
Daniel Thalmann:
Browsing 3D bookmarks in BED.
WebNet 1996 |
43 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Computer Animation.
ACM Comput. Surv. 28(1): 161-163 (1996) |
42 | | Gurminder Singh,
Steven Feiner,
Daniel Thalmann:
Virtual Reality Software and Technology (Introduction to the Special Section).
Commun. ACM 39(5): 33-36 (1996) |
41 | EE | Pierre Beylot,
P. Gingins,
Prem Kalra,
Nadia Magnenat-Thalmann,
Walter Maurel,
Daniel Thalmann,
J. Fasel:
3D Interactive Topological Modeling using Visible Human Dataset.
Comput. Graph. Forum 15(3): 33-44 (1996) |
40 | EE | Ronan Boulic,
Ramon Mas,
Daniel Thalmann:
A robust approach for the control of the center of mass with inverse kinetics.
Computers & Graphics 20(5): 693-701 (1996) |
39 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 7(1): 1 (1996) |
38 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 7(2): (1996) |
37 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Editorial.
Journal of Visualization and Computer Animation 7(4): 191 (1996) |
1995 |
36 | EE | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Virtual actors living in a real world.
CA 1995: 19-29 |
35 | | Srikanth Bandi,
Daniel Thalmann:
An Adaptive Spatial Subdivision of the Object Space for Fast Collision Detection of Animated Rigid Bodies.
Comput. Graph. Forum 14(3): 259-270 (1995) |
34 | | Hansrudi Noser,
Daniel Thalmann:
Synthetic Vision and Audition for Digital Actors.
Comput. Graph. Forum 14(3): 325-336 (1995) |
33 | | Ronan Boulic,
Tolga K. Capin,
Zhiyong Huang,
Prem Kalra,
B. Linterrnann,
Nadia Magnenat-Thalmann,
Laurent Moccozet,
Tom Molet,
Igor S. Pandzic,
Kurt Saar,
Alfred Schmitt,
J. Shen,
Daniel Thalmann:
The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters.
Comput. Graph. Forum 14(3): 337-348 (1995) |
32 | EE | Hansrudi Noser,
Olivier Renault,
Daniel Thalmann,
Nadia Magnenat-Thalmann:
Navigation for digital actors based on synthetic vision, memory, and learning.
Computers & Graphics 19(1): 7-19 (1995) |
1994 |
31 | | Daniel Thalmann:
Animating Autonomous Virtual Humans in Virtual Reality.
IFIP Congress (3) 1994: 177-184 |
30 | | R. M. Sanso,
Daniel Thalmann:
A Hand Control and Automatic Grasping System for Synthetic Actors.
Comput. Graph. Forum 13(3): 167-177 (1994) |
29 | EE | Ronan Boulic,
Zhiyong Huang,
Nadia Magnenat-Thalmann,
Daniel Thalmann:
Goal-oriented design and correction of articulated figure motion with the TRACK system.
Computers & Graphics 18(4): 443-452 (1994) |
1993 |
28 | EE | Enrico Gobbetti,
Jean-Francis Balaguer,
Daniel Thalmann:
VB2: An Architecture for Interaction in Synthetic Worlds.
ACM Symposium on User Interface Software and Technology 1993: 167-178 |
27 | | Hans M. Werner,
Nadia Magnenat-Thalmann,
Daniel Thalmann:
User Interface for Fashion Design.
ICCG 1993: 197-204 |
26 | | Agnes Daldegan,
Nadia Magnenat-Thalmann,
Tsuneya Kurihara,
Daniel Thalmann:
An Integrated System for Modeling, Animating and Rendering Hair.
Comput. Graph. Forum 12(3): 211-221 (1993) |
1992 |
25 | EE | Michel Carignan,
Ying Yang,
Nadia Magnenat-Thalmann,
Daniel Thalmann:
Dressing animated synthetic actors with complex deformable clothes.
SIGGRAPH 1992: 99-104 |
24 | EE | Prem Kalra,
Angelo Mangili,
Nadia Magnenat-Thalmann,
Daniel Thalmann:
Simulation of Facial Muscle Actions Based on Rational Free Form Deformations.
Comput. Graph. Forum 11(3): 59-69 (1992) |
23 | EE | Ronan Boulic,
Daniel Thalmann:
Combined Direct and Inverse Kinematic Control for Articulated Figure Motion Editing.
Comput. Graph. Forum 11(4): 189-202 (1992) |
1991 |
22 | EE | Jean Paul Gourret,
Nadia Magnenat-Thalmann,
Daniel Thalmann:
Modeling of contact deformations between a synthetic human and its environment.
Computer-Aided Design 23(7): 514-520 (1991) |
1990 |
21 | | Ronan Boulic,
Nadia Magnenat-Thalmann,
Daniel Thalmann:
A global human walking model with real-time kinematic personification.
The Visual Computer 6(6): 344-358 (1990) |
1989 |
20 | EE | Jean Paul Gourret,
Nadia Magnenat-Thalmann,
Daniel Thalmann:
Simulation of object and human skin formations in a grasping task.
SIGGRAPH 1989: 21-30 |
19 | EE | Nadia Magnenat-Thalmann,
Daniel Thalmann:
The Problematics of Human Prototyping and Animation.
Comput. Graph. Forum 8(2): 115-123 (1989) |
18 | | Nadia Magnenat-Thalmann,
H. T. Minh,
M. de Angelis,
Daniel Thalmann:
Design, transformation and animation of human faces.
The Visual Computer 5(1&2): 32-39 (1989) |
1988 |
17 | | Nadia Magnenat-Thalmann,
E. Primeau,
Daniel Thalmann:
Abstract muscle action procedures for human face animation.
The Visual Computer 3(5): 290-297 (1988) |
1987 |
16 | | Nadia Magnenat-Thalmann,
M. Burgess,
L. Forest,
Daniel Thalmann:
A geometric study of parameters for the recursive midpoint subdivision.
The Visual Computer 3(3): 145-151 (1987) |
1986 |
15 | | Daniel Thalmann:
A "lifegame" approach to surface modeling and rendering.
The Visual Computer 2(6): 384-390 (1986) |
1985 |
14 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Introduction à l'Informatique Graphique.
Advances in Computer Graphics 1985: 3-51 |
13 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Area, spline-based and structural models for generating and animating 3D characters and logos.
The Visual Computer 1(1): 15-23 (1985) |
12 | | Daniel Thalmann,
O. Ratib,
Nadia Magnenat-Thalmann,
A. Righetti:
A model for the three-dimensional reconstruction and animation of the human heart.
The Visual Computer 1(4): 241-248 (1985) |
1984 |
11 | EE | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Computer animated scenes.
Computers & Graphics 8(3): 331-333 (1984) |
10 | | Daniel Thalmann:
An Interactive Data Visualization System.
Softw., Pract. Exper. 14(3): 277-290 (1984) |
1983 |
9 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
MIRA-3D: A Three-Dimensional Graphical Extension of Pascal.
Softw., Pract. Exper. 13(9): 797-808 (1983) |
1982 |
8 | EE | Nadia Magnenat-Thalmann,
Daniel Thalmann,
André Larouche,
Louis Lorrain:
GRAFEDIT: An interactive general-purpose graphics editor.
Computers & Graphics 6(1): 41-46 (1982) |
7 | EE | Nadia Magnenat-Thalmann,
Daniel Thalmann:
Some unusual primitives in the mira graphical extension of PASCAL.
Computers & Graphics 6(3): 127-139 (1982) |
6 | EE | Nadia Magnenat-Thalmann,
Daniel Thalmann,
André Larouche:
A multilevel graphics system based on top-down methodology.
Computers & Graphics 6(3): 97-100 (1982) |
1981 |
5 | | Nadia Magnenat-Thalmann,
Daniel Thalmann:
A Graphical Pascal Extension Based on Graphical Types.
Softw., Pract. Exper. 11(1): 53-62 (1981) |
1979 |
4 | | Daniel Thalmann,
Nadia Magnenat-Thalmann:
Design and Implementation of Abstract Graphical Data Types.
COMPSAC 1979 |
3 | EE | Nadia Magnenat-Thalmann,
Daniel Thalmann:
A Problem-Oriented Analysis of Database Models.
Journal of Chemical Information and Computer Sciences 19(2): 86-89 (1979) |
1978 |
2 | | Daniel Thalmann:
Evolution in the Design of Abstract Machines for Software Portability.
ICSE 1978: 333-340 |
1977 |
1 | | Daniel Thalmann,
Bernard Levrat:
SPIP: A Way of Writing Portable Operating Systems.
International Computing Symposium 1977: 451-459 |