2008 | ||
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246 | Steven Feiner, Daniel Thalmann, Pascal Guitton, Bernd Fröhlich, Ernst Kruijff, Martin Hachet: Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2008, Bordeaux, France, October 27-29, 2008 ACM 2008 | |
245 | EE | Alejandra García-Rojas, Mario Gutiérrez, Daniel Thalmann: Simulation of individual spontaneous reactive behavior. AAMAS (1) 2008: 143-150 |
244 | EE | Xavier Righetti, Achille Peternier, Mathieu Hopmann, Daniel Thalmann: Design and implementation of a wearable, context-aware MR framework for the Chloe@University application. ETFA 2008: 1362-1369 |
243 | EE | Patrick Salamin, Daniel Thalmann, Frédéric Vexo, Stéphanie Giroud: Two-Arm Haptic Force-Feedbacked Aid for the Shoulder and Elbow Telerehabilitation. Edutainment 2008: 381-390 |
242 | EE | Daniel Thalmann: Motion Modeling: Can We Get Rid of Motion Capture?. MIG 2008: 121-131 |
241 | EE | Sylvain Cardin, Daniel Thalmann: Vibrotactile jacket for perception enhancement. MMSP 2008: 892-896 |
240 | EE | Daniel Thalmann: Crowd Simulation. Wiley Encyclopedia of Computer Science and Engineering 2008 |
239 | EE | Nadia Magnenat-Thalmann, Daniel Thalmann, Gurminder Singh, George Papagiannakis: Editorial. Journal of Visualization and Computer Animation 19(1): 1-2 (2008) |
238 | EE | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 19(2): (2008) |
237 | EE | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 19(5): (2008) |
236 | EE | Achille Peternier, Frédéric Vexo, Daniel Thalmann: The Mental Vision Framework - A Platform for Teaching, Practicing and Researching with Computer Graphics and Virtual Reality. T. Edutainment 1: 242-260 (2008) |
235 | EE | Barbara Yersin, Jonathan Maïm, Fiorenzo Morini, Daniel Thalmann: Real-time crowd motion planning. The Visual Computer 24(10): 859-870 (2008) |
234 | EE | Tolga K. Çapin, Selim Balcisoy, Daniel Thalmann, Nadia Magnenat-Thalmann, Tat-Seng Chua: Editorial. The Visual Computer 24(7-9): 463 (2008) |
233 | EE | Alejandra García-Rojas, Mario Gutiérrez, Daniel Thalmann: Visual creation of inhabited 3D environments. The Visual Computer 24(7-9): 719-726 (2008) |
232 | EE | Nadia Magnenat-Thalmann, Achille Peternier, Xavier Righetti, Mingyu Lim, George Papagiannakis, Tasos Fragopoulos, Kyriaki Lambropoulou, Paolo Barsocchi, Daniel Thalmann: A virtual 3D mobile guide in the INTERMEDIA project. The Visual Computer 24(7-9): 827-836 (2008) |
2007 | ||
231 | Michael Gleicher, Daniel Thalmann: Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA 2007, San Diego, California, USA, August 2-4, 2007 Eurographics Association 2007 | |
230 | EE | Patrick Salamin, Daniel Thalmann, Frédéric Vexo: Visualization Learning for Visually Impaired People. Edutainment 2007: 171-181 |
229 | Achille Peternier, Sylvain Cardin, Frédéric Vexo, Daniel Thalmann: Practical design and implementation of a cave system - high quality four walls cave howto. GRAPP (AS/IE) 2007: 129-136 | |
228 | EE | Bruno Herbelin, Helena Grillon, Pablo de Heras Ciechomski, Daniel Thalmann: Coding gaze tracking data with chromatic gradients for VR Exposure Therapy. ICAT 2007: 7-14 |
227 | EE | Julien Pettré, Helena Grillon, Daniel Thalmann: Crowds of Moving Objects: Navigation Planning and Simulation. ICRA 2007: 3062-3067 |
226 | EE | Héctor Rafael Orozco, Félix Ramos, Jaime Zaragoza, Daniel Thalmann: Avatars Animation using Reinforcement Learning in 3D Distributed Dynamic Virtual Environments. LAPTEC 2007: 67-84 |
225 | EE | Achille Peternier, Xavier Righetti, Mathieu Hopmann, Daniel Thalmann, Matteo Repettoy, George Papagiannakis, Pierre Davy, Mingyu Lim, Nadia Magnenat-Thalmann, Paolo Barsocchi, Tasos Fragopoulos, Dimitrios N. Serpanos, Yiannis Gialelis, Anna Kirykou: Chloe@University: an indoor, mobile mixed reality guidance system. VRST 2007: 227-228 |
224 | EE | Manuel Peinado, Daniel Meziat, Damien Maupu, Daniel Raunhardt, Daniel Thalmann, Ronan Boulic: Accurate on-line avatar control with collision anticipation. VRST 2007: 89-97 |
223 | EE | Anderson Maciel, Ronan Boulic, Daniel Thalmann: Efficient Collision Detection within Deforming Spherical Sliding Contact. IEEE Trans. Vis. Comput. Graph. 13(3): 518-529 (2007) |
222 | EE | Alejandra García-Rojas, Frédéric Vexo, Daniel Thalmann: Semantic Representation of Individualized Reaction Movements for Virtual Humans. IJVR 6(1): 25-33 (2007) |
221 | EE | Schubert R. Carvalho, Ronan Boulic, Daniel Thalmann: Interactive low-dimensional human motion synthesis by combining motion models and PIK. Journal of Visualization and Computer Animation 18(4-5): 493-503 (2007) |
220 | EE | Sylvain Cardin, Daniel Thalmann, Frédéric Vexo: A wearable system for mobility improvement of visually impaired people. The Visual Computer 23(2): 109-118 (2007) |
219 | EE | Mario Gutiérrez, Alejandra García-Rojas, Daniel Thalmann, Frédéric Vexo, Laurent Moccozet, Nadia Magnenat-Thalmann, Michela Mortara, Michela Spagnuolo: An ontology of virtual humans. The Visual Computer 23(3): 207-218 (2007) |
218 | EE | Daniel Thalmann, Alexei Sourin: Editorial. The Visual Computer 23(5): 297-298 (2007) |
217 | EE | Daniel Thalmann, Soraia Raupp Musse: Editorial. The Visual Computer 23(9-11): 619 (2007) |
216 | EE | Renaud Ott, Daniel Thalmann, Frédéric Vexo: Haptic feedback in mixed-reality environment. The Visual Computer 23(9-11): 843-849 (2007) |
2006 | ||
215 | EE | Toni Conde, Daniel Thalmann: Learnable behavioural model for autonomous virtual agents: low-level learning. AAMAS 2006: 89-96 |
214 | EE | Mario A. Gutierrez A., Frédéric Vexo, Daniel Thalmann: Standardized Virtual Reality, Are We There Yet? CW 2006: 191-197 |
213 | EE | Achille Peternier, Daniel Thalmann, Frédéric Vexo: Mental Vision: A Computer Graphics Teaching Platform. Edutainment 2006: 223-232 |
212 | EE | Alejandra García-Rojas, Frédéric Vexo, Daniel Thalmann: Individualized reaction movements for virtual humans. GRAPHITE 2006: 79-85 |
211 | EE | Daniel Thalmann, Patrick Salamin, Renaud Ott, Mario Gutiérrez, Frédéric Vexo: Advanced Mixed Reality Technologies for Surveillance and Risk Prevention Applications. ISCIS 2006: 13-23 |
210 | EE | Laurent Moccozet, Alejandra García-Rojas, Frédéric Vexo, Daniel Thalmann, Nadia Magnenat-Thalmann: In Search for Your Own Virtual Individual. SAMT 2006: 26-40 |
209 | EE | Patrick Salamin, Daniel Thalmann, Frédéric Vexo: The benefits of third-person perspective in virtual and augmented reality? VRST 2006: 27-30 |
208 | EE | Alejandra García-Rojas, Frédéric Vexo, Daniel Thalmann, Amaryllis Raouzaiou, Kostas Karpouzis, Stefanos D. Kollias, Laurent Moccozet, Nadia Magnenat-Thalmann: Emotional face expression profiles supported by virtual human ontology. Journal of Visualization and Computer Animation 17(3-4): 259-269 (2006) |
207 | EE | Julien Pettré, Pablo de Heras Ciechomski, Jonathan Maïm, Barbara Yersin, Jean-Paul Laumond, Daniel Thalmann: Real-time navigating crowds: scalable simulation and rendering. Journal of Visualization and Computer Animation 17(3-4): 445-455 (2006) |
206 | EE | Toni Conde, Daniel Thalmann: An integrated perception for autonomous virtual agents: active and predictive perception. Journal of Visualization and Computer Animation 17(3-4): 457-468 (2006) |
205 | EE | Pascal Glardon, Ronan Boulic, Daniel Thalmann: Robust on-line adaptive footplant detection and enforcement for locomotion. The Visual Computer 22(3): 194-209 (2006) |
204 | EE | Pascal Glardon, Ronan Boulic, Daniel Thalmann: Dynamic obstacle avoidance for real-time character animation. The Visual Computer 22(6): 399-414 (2006) |
2005 | ||
203 | EE | Sofiane Sarni, Anderson Maciel, Ronan Boulic, Daniel Thalmann: A Spreadsheet Framework for Visual Exploration of Biomedical Datasets. CBMS 2005: 159-164 |
202 | EE | Toni Conde, Daniel Thalmann: Autonomous Virtual Agents Learning a Cognitive Model and Evolving. IVA 2005: 88-98 |
201 | EE | Alejandra García-Rojas, Mario Gutiérrez, Daniel Thalmann, Frédéric Vexo: Multimodal Authoring Tool for Populating a Database of Emotional Reactive Animations. MLMI 2005: 206-217 |
200 | EE | Mario Gutiérrez, Daniel Thalmann, Frédéric Vexo: Semantic Virtual Environments with Adaptive Multimodal Interfaces. MMM 2005: 277-283 |
199 | EE | Renaud Ott, Mario Gutiérrez, Daniel Thalmann, Frédéric Vexo: Improving User Comfort in Haptic Virtual Environments through Gravity Compensation. WHC 2005: 401-409 |
198 | Tolga Abaci, Ján Cíger, Daniel Thalmann: Planning with Smart Objects. WSCG (Short Papers) 2005: 25-28 | |
197 | Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann: Semantics-based representation of virtual environments. IJCAT 23(2-4): 229-238 (2005) | |
196 | EE | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 16(1): (2005) |
195 | EE | George Papagiannakis, Sébastien Schertenleib, Brian O'Kennedy, Marlene Arevalo-Poizat, Nadia Magnenat-Thalmann, Andrew J. Stoddart, Daniel Thalmann: Mixing virtual and real scenes in the site of ancient Pompeii. Journal of Visualization and Computer Animation 16(1): 11-24 (2005) |
194 | EE | George Baciu, Ming Lin, Rynson W. H. Lau, Daniel Thalmann: Foreword. Journal of Visualization and Computer Animation 16(3-4): 137-139 (2005) |
193 | Bruno Herbelin, Michal Ponder, Daniel Thalmann: Building Exposure: Synergy of Interaction and Narration through Social Channel. Presence 14(2): 234-246 (2005) | |
192 | EE | Nadia Magnenat-Thalmann, Daniel Thalmann: Virtual humans: thirty years of research, what next? The Visual Computer 21(12): 997-1015 (2005) |
2004 | ||
191 | EE | Tolga Abaci, Ján Cíger, Daniel Thalmann: Speculative Planning With Delegation. CW 2004: 100-106 |
190 | EE | Mario Gutiérrez, Daniel Thalmann, Frédéric Vexo: Creating Cyberworlds: Experiences in Computer Science Education. CW 2004: 401-408 |
189 | EE | Pascal Glardon, Ronan Boulic, Daniel Thalmann: PCA-Based Walking Engine Using Motion Capture Data. Computer Graphics International 2004: 292-298 |
188 | EE | Etienne de Sevin, Daniel Thalmann: The Complexity of Testing a Motivational Model of Action Selection for Virtual Humans. Computer Graphics International 2004: 540-543 |
187 | EE | Daniel Thalmann: Control and Autonomy for Intelligent Virtual Agent Behaviour. SETN 2004: 515-524 |
186 | EE | Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann: Reflex Movements for a Virtual Human: A Biology Inspired Approach. SETN 2004: 525-534 |
185 | EE | Sofiane Sarni, Anderson Maciel, Ronan Boulic, Daniel Thalmann: Evaluation and Visualization of Stress and Strain on Soft Biological Tissues in Contact. SMI 2004: 255-262 |
184 | EE | Sofiane Sarni, Anderson Maciel, Ronan Boulic, Daniel Thalmann: Evaluation and Visualization of Stress and Strain on Soft Biological Tissues in Contact (Figure 7). SMI 2004: 394 |
183 | EE | Pablo de Heras Ciechomski, Branislav Ulicny, Rachel Cetre, Daniel Thalmann: A case study of a virtual audience in a reconstruction of an ancient Roman odeon in Aphrodisias. VAST 2004: 9-17 |
182 | EE | Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann: The Mobile Animator: Interactive Character Animation in Collaborative Virtual Environment. VR 2004: 125-132 |
181 | EE | Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann: Colorplate: The Mobile Animator: Interactive Character Animation in Collaborative Virtual Environments. VR 2004: 284 |
180 | EE | Mario Gutiérrez, Patrick Lemoine, Daniel Thalmann, Frédéric Vexo: Telerehabilitation: controlling haptic virtual environments through handheld interfaces. VRST 2004: 195-200 |
179 | EE | Raquel Urtasun, Pascal Glardon, Ronan Boulic, Daniel Thalmann, Pascal Fua: Style-Based Motion Synthesis. Comput. Graph. Forum 23(4): 799-812 (2004) |
178 | EE | Tolga Abaci, Rachel de Bondeli, Ján Cíger, Mireille Clavien, Fatih Erol, Mario Gutiérrez, Stéphanie Noverraz, Olivier Renault, Frédéric Vexo, Daniel Thalmann: Magic wand and the Enigma of the Sphinx. Computers & Graphics 28(4): 477-484 (2004) |
177 | EE | Sébastien Schertenleib, Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann: Conducting a Virtual Orchestra. IEEE MultiMedia 11(3): 40-49 (2004) |
176 | EE | Amaury Aubel, Daniel Thalmann: MuscleBuilder: A Modeling Tool for Human Anatomy. J. Comput. Sci. Technol. 19(5): 585-595 (2004) |
175 | EE | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 15(1): (2004) |
174 | EE | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 15(2): (2004) |
173 | EE | Toni Conde, Daniel Thalmann: An artificial life environment for autonomous virtual agents with multi-sensorial and multi-perceptive features. Journal of Visualization and Computer Animation 15(3-4): 311-318 (2004) |
172 | EE | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 15(5): (2004) |
2003 | ||
171 | EE | Luca Vacchetti, Vincent Lepetit, George Papagiannakis, Michal Ponder, Pascal Fua, Daniel Thalmann, Nadia Magnenat-Thalmann: Stable Real-Time Interaction Between Virtual Humans And Real Scenes . 3DIM 2003: 449-457 |
170 | EE | Ik Soo Lim, Sofiane Sarni, Daniel Thalmann: Colored Visualization of Shape Differences between Bones. CBMS 2003: 273-278 |
169 | EE | Ik Soo Lim, Pablo de Heras Ciechomski, Sofiane Sarni, Daniel Thalmann: Planar Arrangement of High-Dimensional Biomedical Data Sets by Isomap Coordinates. CBMS 2003: 50-55 |
168 | EE | Daniel Thalmann: Believable Cyberpeople: A True Challenge for the Decade. CW 2003 |
167 | EE | Tolga Abaci, Rachel de Bondeli, Ján Cíger, Mireille Clavien, Fatih Erol, Mario Gutiérrez, Stéphanie Noverraz, Olivier Renault, Frédéric Vexo, Daniel Thalmann: The Enigma of the Sphinx. CW 2003: 106-113 |
166 | EE | Marcelo Kallmann, Patrick Lemoine, Daniel Thalmann, Frederic Cordier, Nadia Magnenat-Thalmann, Cecilia Ruspa, Silvia Quattrocolo: Immersive Vehicle Simulators for Prototyping, Training and Ergonomics. Computer Graphics International 2003: 90-95 |
165 | EE | Michal Ponder, George Papagiannakis, Tom Molet, Nadia Magnenat-Thalmann, Daniel Thalmann: VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies. Computer Graphics International 2003: 96-104 |
164 | EE | Anderson Maciel, Ronan Boulic, Daniel Thalmann: Deformable Tissue Parameterized by Properties of Real Biological Tissue. IS4TH 2003: 74-87 |
163 | EE | Vincent Lepetit, Luca Vacchetti, Daniel Thalmann, Pascal Fua: Real-Time Augmented Face. ISMAR 2003: 346-347 |
162 | EE | Vincent Lepetit, Luca Vacchetti, Daniel Thalmann, Pascal Fua: Fully Automated and Stable Registration for Augmented Reality Applications. ISMAR 2003: 93-102 |
161 | EE | Toni Conde, William Tambellini, Daniel Thalmann: Behavioural Animation of Autonomous Virtual Agents Helped by Reinforcement Learning. IVA 2003: 175-180 |
160 | Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann: Controlling Virtual Humans Using PDAs. MMM 2003: 150- | |
159 | EE | Daniel Thalmann, Nadia Magnenat-Thalmann, Daniel Thalmann: Virtual Humans for Virtual Reality and Augmented Reality. VR 2003: 300 |
158 | EE | Daniel Thalmann, Nadia Magnenat-Thalmann, Daniel Thalmann: Virtual Humans for Virtual Reality and Augmented Reality. VR 2003: 300 |
157 | EE | Marcelo Kallmann, Amaury Aubel, Tolga Abaci, Daniel Thalmann: Planning Collision-Free Reaching Motions for Interactive Object Manipulation and Grasping. Comput. Graph. Forum 22(3): 313-322 (2003) |
156 | EE | Rynson W. H. Lau, Frederick W. B. Li, Tosiyasu L. Kunii, Baining Guo, Bo Zhang, Nadia Magnenat-Thalmann, Sumedha Kshirsagar, Daniel Thalmann, Mario Gutiérrez: Emerging Web Graphics Standards and Technologies. IEEE Computer Graphics and Applications 23(1): 66-75 (2003) |
155 | EE | Grigore C. Burdea, Daniel Thalmann: Editorial: Virtual Reality in Mental Health and Rehabilitation. Journal of Visualization and Computer Animation 14(5): (2003) |
154 | Daniel Thalmann, Frédéric Vexo: MPEG-4 Character Animation. KI 17(4): 39- (2003) | |
2002 | ||
153 | EE | Anthony Guye-Vuillème, Daniel Thalmann: Specifying MPEG-4 Body Behaviors. CA 2002: 126-132 |
152 | EE | Daniel Thalmann, Jean-Sébastien Monzani: Behavioural Animation of Virtual Humans: What Kind of Laws and Rules? CA 2002: 144-153 |
151 | EE | Luiz M. G. Gonçalves, Marcelo Kallmann, Daniel Thalmann: Defining behaviors for autonomous agents based on local perception and smart objects. Computers & Graphics 26(6): 887-897 (2002) |
150 | EE | Marcelo Kallmann, Daniel Thalmann: Modeling Behaviors of Interactive Objects for Real-Time Virtual Environments. J. Vis. Lang. Comput. 13(2): 177-195 (2002) |
149 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 13(1): (2002) | |
148 | EE | Daniel Ballin, Jeff Rickel, Daniel Thalmann: Graphical Autonomous Virtual Humans - Editorial. Journal of Visualization and Computer Animation 13(5): (2002) |
2001 | ||
147 | Nadia Magnenat-Thalmann, Daniel Thalmann: Deformable Avatars, IFIP TC5/WG5.10 DEFORM'2000 Workshop, November 29-30, 2000, Geneva, Switzerland and AVATARS'2000 Workshop, November 30-December 1, 2000, Lausanne, Switzerland Kluwer 2001 | |
146 | EE | Etienne de Sevin, Marcelo Kallmann, Daniel Thalmann: Towards Real Time Virtual Human Life Simulations. Computer Graphics International 2001: 31-37 |
145 | Daniel Thalmann: Why computerized models to control virtual Humans? HERCMA 2001: 74-79 | |
144 | EE | Daniel Thalmann: The Foundations to Build a Virtual Human Society. IVA 2001: 1-14 |
143 | EE | Luiz M. G. Gonçalves, Marcelo Kallmann, Daniel Thalmann: Programming Behaviors with Local Perception and Smart Objects: An Approach to Solve Autonomous Agents Tasks. SIBGRAPI 2001: 184-191 |
142 | Jean-Sébastien Monzani, Angela Caicedo, Daniel Thalmann: Integrating Behavioural Animation Techniques. Comput. Graph. Forum 20(3): (2001) | |
141 | EE | Chris Joslin, Tom Molet, Nadia Magnenat-Thalmann, Joaquim Esmerado, Daniel Thalmann, Ian Palmer, Nicholas Chilton, Rae A. Earnshaw: Sharing Attractions on the Net with VPark. IEEE Computer Graphics and Applications 21(1): 61-71 (2001) |
140 | EE | Soraia Raupp Musse, Daniel Thalmann: Hierarchical Model for Real Time Simulation of Virtual Human Crowds. IEEE Trans. Vis. Comput. Graph. 7(2): 152-164 (2001) |
139 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 12(2): (2001) | |
138 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 12(3): (2001) | |
137 | Igor S. Pandzic, Christian Babski, Tolga K. Capin, Won-Sook Lee, Nadia Magnenat-Thalmann, Soraia Raupp Musse, Laurent Moccozet, Hyewon Seo, Daniel Thalmann: Simulating Virtual Humans in Networked Virtual Environments. Presence 10(6): 632-646 (2001) | |
2000 | ||
136 | Ronan Boulic, Marius-Calin Silaghi, Daniel Thalmann: Visualization of Local Movements for Optimal Marker Positioning. AMDO 2000: 133-144 | |
135 | Daniel Thalmann: The Virtual Human as a Multimodal Interface. Advanced Visual Interfaces 2000: 14-20 | |
134 | EE | Jean-Sébastien Monzani, Daniel Thalmann: Verbal communication: using approximate sound propagation to design an inter-agents communication language. Agents 2000: 235-236 |
133 | EE | Anthony Guye-Vuillème, Daniel Thalmann: Requirements for an architecture for believable social agents. Agents 2000: 48-49 |
132 | EE | Soraia Raupp Musse, Daniel Thalmann: From one virtual actor to virtual crowds: requirements and constraints. Agents 2000: 52-53 |
131 | EE | Daniel Thalmann: Individual and Group Behaviors for Virtual Humans. CA 2000: 122- |
130 | EE | Lorna Herda, Pascal Fua, Ralf Plänkers, Ronan Boulic, Daniel Thalmann: Skeleton-based Motion Capture for Robust Reconstruction of Human Motion. CA 2000: 77- |
129 | EE | Selim Balcisoy, Remy Torre, Michal Ponder, Pascal Fua, Daniel Thalmann: Augmented Reality for Real and Virtual Humans. Computer Graphics International 2000: 303-308 |
128 | EE | Hyewon Seo, Chris Joslin, Uwe Berner, Nadia Magnenat-Thalmann, Maja Jovovic, Joaquim Esmerado, Daniel Thalmann, Ian Palmer: VPARK - A Windows NT Software Platform for a Virtual Networked Amusement Park. Computer Graphics International 2000: 309- |
127 | Amaury Aubel, Daniel Thalmann: Efficient Muscle Shape Deformation. DEFORM/AVATARS 2000: 132-142 | |
126 | Ik Soo Lim, Daniel Thalmann: A Vector-Space Representation of Motion Data for Example-based Motion Synthesis. DEFORM/AVATARS 2000: 169-179 | |
125 | Angela Caicedo, Jean-Sébastien Monzani, Daniel Thalmann: Communicative Autonomous Agents. DEFORM/AVATARS 2000: 217-227 | |
124 | Marcelo Kallmann, Etienne de Sevin, Daniel Thalmann: Constructing Virtual Human Life Simulations. DEFORM/AVATARS 2000: 240- | |
123 | Ik Soo Lim, Daniel Thalmann: Solve Customers' Problems: Interactive Evolution for Tinkering with Computer Animation. SAC (1) 2000: 404-407 | |
122 | Ik Soo Lim, Daniel Thalmann: Tournament Selection for Browsing Temporal Signals. SAC (2) 2000: 570-573 | |
121 | EE | Michael V. Capps, Michael R. Macedonia, Keith McCurdy, Daniel Thalmann: The Future of Shared Virtual Environments (Panel). VR 2000: 79- |
120 | EE | Selim Balcisoy, Marcelo Kallmann, Pascal Fua, Daniel Thalmann: A framework for rapid evaluation of prototypes with augmented reality. VRST 2000: 61-66 |
119 | EE | Jean-Sébastien Monzani, Daniel Thalmann: A Sound Propagation Model for Interagents Communication. Virtual Worlds 2000: 135-146 |
118 | EE | Hansrudi Noser, Christian Stern, Peter Stucki, Daniel Thalmann: Generic 3D Ball Animation Model for Networked Interactive VR Environments. Virtual Worlds 2000: 77-90 |
117 | Nathalie Farenc, F. Sidler, A. Ferrando, Daniel Thalmann: Database and Modelling Strategy: A Compliant Way for Display Optimisation. WISE 2000: 320-327 | |
116 | EE | Christian Babski, Daniel Thalmann: Real-time animation and motion capture in Web human director (WHD). Web3D 2000: 139-145 |
115 | Nathalie Farenc, Soraia Raupp Musse, Elsa Schweiss, Marcelo Kallmann, Olivier Aune, Ronan Boulic, Daniel Thalmann: A Paradigm for Controlling Virtual Humans in Urban Environment Simulations. Applied Artificial Intelligence 14(1): 69-91 (2000) | |
114 | Srikanth Bandi, Daniel Thalmann: Path finding for human motion in virtual environments. Comput. Geom. 15(1-3): 103-127 (2000) | |
113 | Jean-Sébastien Monzani, Paolo Baerlocher, Ronan Boulic, Daniel Thalmann: Using an Intermediate Skeleton and Inverse Kinematics for Motion Retargeting. Comput. Graph. Forum 19(3): (2000) | |
112 | Luc Emering, Ronan Boulic, Tom Molet, Daniel Thalmann: Versatile Tuning of Humanoid Agent Activity. Comput. Graph. Forum 19(4): 231-242 (2000) | |
111 | EE | Walter Maurel, Daniel Thalmann: Human shoulder modeling including scapulo-thoracic constraint and joint sinus cones. Computers & Graphics 24(2): 203-218 (2000) |
110 | EE | Steven Feiner, Daniel Thalmann: Guest Editors' Introduction: Virtual Reality. IEEE Computer Graphics and Applications 20(6): 24-25 (2000) |
109 | Amaury Aubel, Ronan Boulic, Daniel Thalmann: Real-time display of virtual humans: levels of details and impostors. IEEE Trans. Circuits Syst. Video Techn. 10(2): 207-217 (2000) | |
108 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 11(1): 1 (2000) | |
107 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 11(2): 67 (2000) | |
106 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 11(4): 167 (2000) | |
105 | Christian Babski, Daniel Thalmann: 3D graphics define virtual humans on the web. Software Focus 1(1): 6-14 (2000) | |
104 | EE | Luciana Porcher Nedel, Daniel Thalmann: Anatomic modeling of deformable human bodies. The Visual Computer 16(6): 306-321 (2000) |
1999 | ||
103 | EE | Elsa Schweiss, Soraia Raupp Musse, Fabien Garat, Daniel Thalmann: An Architecture to Guide Crowds Using a Rule-Based Behavior System. Agents 1999: 334-335 |
102 | EE | Marcelo Kallmann, Daniel Thalmann: A Behavioral Interface to Simulate Agent-Object Interactions in Real-Time. CA 1999: 138- |
101 | EE | Yoshihiro Okada, Kenro Shinpo, Yuzuru Tanaka, Daniel Thalmann: Virtual Input Devices based on Motion Capture and Collision Detection. CA 1999: 201- |
100 | EE | Pascal Fua, Ralf Plänkers, Daniel Thalmann: From Synthesis to Analysis: Fitting Human Animation Models to Image Data. Computer Graphics International 1999: 4-11 |
99 | EE | Daniel Thalmann, Nathalie Farenc, Ronan Boulic: Virtual Human Life Simulation and Database: Why and How. DANTE 1999: 471- |
98 | Daniel Thalmann: Populating the Virtual Worlds with Interactive Perceptive Virtual Actors. ECAL 1999: 344 | |
97 | Soraia Raupp Musse, Marcelo Kallmann, Daniel Thalmann: Level of Autonomy for Virtual Human Agents. ECAL 1999: 345-349 | |
96 | EE | Christian Babski, Daniel Thalmann: A Seamless Shape for HANIM Compliant Bodies. VRML 1999: 21-28 |
95 | EE | Marcelo Kallmann, Daniel Thalmann: Direct 3D interaction with smart objects. VRST 1999: 124-130 |
94 | EE | Daniel Thalmann, Hansrudi Noser: Towards Autonomous, Perceptive, and Intelligent Virtual Actors. Artificial Intelligence Today 1999: 457-471 |
93 | EE | Luc Emering, Ronan Boulic, Daniel Thalmann: Conferring Human Action Recognition Skills to Life-Like Agents. Applied Artificial Intelligence 13(4-5): 539-565 (1999) |
92 | Christophe Bordeux, Ronan Boulic, Daniel Thalmann: An Efficient and Flexible Perception Pipeline for Autonomous Agents. Comput. Graph. Forum 18(3): 23-30 (1999) | |
91 | Nathalie Farenc, Ronan Boulic, Daniel Thalmann: An Informed Environment Dedicated to the Simulation of Virtual Humans in Urban Context. Comput. Graph. Forum 18(3): 309-318 (1999) | |
90 | EE | Hansrudi Noser, Daniel Thalmann: A Rule-Based Interactive Behavioral Animation System for Humanoids. IEEE Trans. Vis. Comput. Graph. 5(4): 281-307 (1999) |
89 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 10(1): 1 (1999) | |
88 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 10(2): 55 (1999) | |
87 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 10(3): 121 (1999) | |
86 | Tom Molet, Amaury Aubel, Tolga K. Capin, Stéphane Carion, Elwin Lee, Nadia Magnenat-Thalmann, Hansrudi Noser, Igor S. Pandzic, Gaël Sannier, Daniel Thalmann: Anyone for Tennis? Presence 8(2): 140-156 (1999) | |
85 | Tom Molet, Ronan Boulic, Daniel Thalmann: Human Motion Capture Driven by Orientation Measurements. Presence 8(2): 187-203 (1999) | |
84 | EE | Gaël Sannier, Selim Balcisoy, Nadia Magnenat-Thalmann, Daniel Thalmann: VHD: a system for directing real-time virtual actors. The Visual Computer 15(7/8): 320-329 (1999) |
1998 | ||
83 | Nadia Magnenat-Thalmann, Daniel Thalmann: Modelling and Motion Capture Techniques for Virtual Environments, International Workshop, CAPTECH'98, Geneva, Switzerland Springer 1998 | |
82 | EE | Srikanth Bandi, Daniel Thalmann: The Use of Space Discretization for Autonomous Virtual Humans. Agents 1998: 336-337 |
81 | EE | Luciana Porcher Nedel, Daniel Thalmann: Modeling and Deformation of the Human Body using an Anatomically-Based Approach. CA 1998: 34-40 |
80 | EE | Tolga K. Capin, Maja Jovovic, Joaquim Esmerado, Amaury Aubel, Daniel Thalmann: Efficient Network Transmission of Virtual Human Bodies. CA 1998: 41-48 |
79 | EE | Marius-Calin Silaghi, Ralf Plänkers, Ronan Boulic, Pascal Fua, Daniel Thalmann: Local and Global Skeleton Fitting Techniques for Optical Motion Capture. CAPTECH 1998: 26-40 |
78 | EE | Luciana Porcher Nedel, Daniel Thalmann: Real Time Muscle Deformations using Mass-Spring Systems. Computer Graphics International 1998: 156-165 |
77 | EE | Selim Balcisoy, Daniel Thalmann: Hybrid Participant Embodiments in Networked Collaborative Virtual Environment. MMM 1998: 130-137 |
76 | EE | Igor S. Pandzic, Tolga K. Capin, Elwin Lee, Nadia Magnenat-Thalmann, Daniel Thalmann: Autonomous Actors in Networked Collaborative Virtual Environments. MMM 1998: 138- |
75 | EE | Ik Soo Lim, Daniel Thalmann: Indexed Memory as a Generic Protocol for Handling Vectors of Data in Genetic Programming. PPSN 1998: 325-334 |
74 | EE | Soraia Raupp Musse, Christian Babski, Tolga K. Capin, Daniel Thalmann: Crowd modelling in collaborative virtual environments. VRST 1998: 115-123 |
73 | EE | Amaury Aubel, Ronan Boulic, Daniel Thalmann: Animated Impostors for Real-Time Display of Numerous Virtual Humans. Virtual Worlds 1998: 14-28 |
72 | Srikanth Bandi, Daniel Thalmann: Space Discretization for Efficient Human Navigation. Comput. Graph. Forum 17(3): 195-206 (1998) | |
71 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 9(1): 1 (1998) | |
70 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 9(2): 51 (1998) | |
69 | Nadia Magnenat-Thalmann, Daniel Thalmann, Yeong-Gil Shin, James K. Hahn: Editorial. Journal of Visualization and Computer Animation 9(3): 111-112 (1998) | |
68 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 9(4): 183 (1998) | |
67 | EE | Hansrudi Noser, Daniel Thalmann: Sensor-based synthetic actors in a tennis game simulation. The Visual Computer 14(4): 193-205 (1998) |
1997 | ||
66 | Luc Emering, Ronan Boulic, Selim Balcisoy, Daniel Thalmann: Real-Time Interactions with Virtual Agents Driven by Human Action Identification. Agents 1997: 476-477 | |
65 | Ramon Mas, Ronan Boulic, Daniel Thalmann: Extended Grasping Behavior for Autonomous Human Agents. Agents 1997: 494-495 | |
64 | Luc Emering, Ronan Boulic, Selim Balcisoy, Daniel Thalmann: Multi-Level Modeling and Recognition of Human Actions Involving Full Body Motion. Agents 1997: 504-505 | |
63 | EE | Selim Balcisoy, Daniel Thalmann: Interaction between Real and Virtual Humans in Augmented Reality. CA 1997: 31-38 |
62 | EE | Tom Molet, Zhiyong Huang, Ronan Boulic, Daniel Thalmann: An Animation Interface Designed for Motion Capture. CA 1997: 77- |
61 | EE | Hansrudi Noser, Daniel Thalmann: Sensor Based Synthetic Actors in a Tennis Game Simulation. Computer Graphics International 1997: 189- |
60 | Daniel Thalmann, Hansrudi Noser, Zhiyong Huang: Autonomous Virtual Actors Based on Virtual Sensors. Creating Personalities for Synthetic Actors 1997: 25-42 | |
59 | EE | Luc Emering, Ronan Boulic, Daniel Thalmann: Live Participant's Action Recognition for Virtual Reality Interactions. Pacific Conference on Computer Graphics and Applications 1997: 15- |
58 | EE | Ronan Boulic, Pascal Bécheiraz, Luc Emering, Daniel Thalmann: Integration of motion control techniques for virtual human and avatar real-time animation. VRST 1997: 111-118 |
57 | EE | Igor S. Pandzic, Tolga K. Capin, Nadia Magnenat-Thalmann, Daniel Thalmann: A versatile navigation interface for virtual humans in collaborative virtual environments. VRST 1997: 45-49 |
56 | Nadia Magnenat-Thalmann, Daniel Thalmann: Computer Animation. The Computer Science and Engineering Handbook 1997: 1300-1318 | |
55 | Igor S. Pandzic, Tolga K. Capin, Elwin Lee, Nadia Magnenat-Thalmann, Daniel Thalmann: A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments. Comput. Graph. Forum 16(3): 177-188 (1997) | |
54 | EE | Ronan Boulic, Ramon Mas-Sanso, Daniel Thalmann: Complex Character Positioning Based on a Compatible Flow Model of Multiple Supports. IEEE Trans. Vis. Comput. Graph. 3(3): 245-261 (1997) |
53 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 8(1): 1 (1997) | |
52 | Nadia Magnenat-Thalmann, Daniel Thalmann, Sung Yong Shin, Tosiyasu L. Kunii, Myung-Soo Kim: Editorial: Special Issue of Pacific Graphics 95. Journal of Visualization and Computer Animation 8(2): 67-68 (1997) | |
51 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 8(3): 129 (1997) | |
50 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 8(4): 189 (1997) | |
49 | Nadia Magnenat-Thalmann, Daniel Thalmann: Animating Virtual Actors in Real Environments. Multimedia Syst. 5(2): 113-125 (1997) | |
48 | Igor S. Pandzic, Tolga K. Capin, Nadia Magnenat-Thalmann, Daniel Thalmann: Virtual Life Network: a Body-Centered Networked Virtual Environment. Presence 6(6): 676-686 (1997) | |
1996 | ||
47 | EE | Hansrudi Noser, Daniel Thalmann: The Animation of Autonomous Actors Based on Production Rules. CA 1996: 47-57 |
46 | EE | Pascal Bécheiraz, Daniel Thalmann: A Model of Nonverbal Communication and Interpersonal Relationship Between Virtual Actors. CA 1996: 58- |
45 | EE | Daniel Thalmann, Jianhua Shen, Eric Chauvineau: Fast Realistic Human Body Deformations for Animation and VR Applications. Computer Graphics International 1996: 166- |
44 | Serge Rezzonico, Daniel Thalmann: Browsing 3D bookmarks in BED. WebNet 1996 | |
43 | Nadia Magnenat-Thalmann, Daniel Thalmann: Computer Animation. ACM Comput. Surv. 28(1): 161-163 (1996) | |
42 | Gurminder Singh, Steven Feiner, Daniel Thalmann: Virtual Reality Software and Technology (Introduction to the Special Section). Commun. ACM 39(5): 33-36 (1996) | |
41 | EE | Pierre Beylot, P. Gingins, Prem Kalra, Nadia Magnenat-Thalmann, Walter Maurel, Daniel Thalmann, J. Fasel: 3D Interactive Topological Modeling using Visible Human Dataset. Comput. Graph. Forum 15(3): 33-44 (1996) |
40 | EE | Ronan Boulic, Ramon Mas, Daniel Thalmann: A robust approach for the control of the center of mass with inverse kinetics. Computers & Graphics 20(5): 693-701 (1996) |
39 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 7(1): 1 (1996) | |
38 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 7(2): (1996) | |
37 | Nadia Magnenat-Thalmann, Daniel Thalmann: Editorial. Journal of Visualization and Computer Animation 7(4): 191 (1996) | |
1995 | ||
36 | EE | Nadia Magnenat-Thalmann, Daniel Thalmann: Virtual actors living in a real world. CA 1995: 19-29 |
35 | Srikanth Bandi, Daniel Thalmann: An Adaptive Spatial Subdivision of the Object Space for Fast Collision Detection of Animated Rigid Bodies. Comput. Graph. Forum 14(3): 259-270 (1995) | |
34 | Hansrudi Noser, Daniel Thalmann: Synthetic Vision and Audition for Digital Actors. Comput. Graph. Forum 14(3): 325-336 (1995) | |
33 | Ronan Boulic, Tolga K. Capin, Zhiyong Huang, Prem Kalra, B. Linterrnann, Nadia Magnenat-Thalmann, Laurent Moccozet, Tom Molet, Igor S. Pandzic, Kurt Saar, Alfred Schmitt, J. Shen, Daniel Thalmann: The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters. Comput. Graph. Forum 14(3): 337-348 (1995) | |
32 | EE | Hansrudi Noser, Olivier Renault, Daniel Thalmann, Nadia Magnenat-Thalmann: Navigation for digital actors based on synthetic vision, memory, and learning. Computers & Graphics 19(1): 7-19 (1995) |
1994 | ||
31 | Daniel Thalmann: Animating Autonomous Virtual Humans in Virtual Reality. IFIP Congress (3) 1994: 177-184 | |
30 | R. M. Sanso, Daniel Thalmann: A Hand Control and Automatic Grasping System for Synthetic Actors. Comput. Graph. Forum 13(3): 167-177 (1994) | |
29 | EE | Ronan Boulic, Zhiyong Huang, Nadia Magnenat-Thalmann, Daniel Thalmann: Goal-oriented design and correction of articulated figure motion with the TRACK system. Computers & Graphics 18(4): 443-452 (1994) |
1993 | ||
28 | EE | Enrico Gobbetti, Jean-Francis Balaguer, Daniel Thalmann: VB2: An Architecture for Interaction in Synthetic Worlds. ACM Symposium on User Interface Software and Technology 1993: 167-178 |
27 | Hans M. Werner, Nadia Magnenat-Thalmann, Daniel Thalmann: User Interface for Fashion Design. ICCG 1993: 197-204 | |
26 | Agnes Daldegan, Nadia Magnenat-Thalmann, Tsuneya Kurihara, Daniel Thalmann: An Integrated System for Modeling, Animating and Rendering Hair. Comput. Graph. Forum 12(3): 211-221 (1993) | |
1992 | ||
25 | EE | Michel Carignan, Ying Yang, Nadia Magnenat-Thalmann, Daniel Thalmann: Dressing animated synthetic actors with complex deformable clothes. SIGGRAPH 1992: 99-104 |
24 | EE | Prem Kalra, Angelo Mangili, Nadia Magnenat-Thalmann, Daniel Thalmann: Simulation of Facial Muscle Actions Based on Rational Free Form Deformations. Comput. Graph. Forum 11(3): 59-69 (1992) |
23 | EE | Ronan Boulic, Daniel Thalmann: Combined Direct and Inverse Kinematic Control for Articulated Figure Motion Editing. Comput. Graph. Forum 11(4): 189-202 (1992) |
1991 | ||
22 | EE | Jean Paul Gourret, Nadia Magnenat-Thalmann, Daniel Thalmann: Modeling of contact deformations between a synthetic human and its environment. Computer-Aided Design 23(7): 514-520 (1991) |
1990 | ||
21 | Ronan Boulic, Nadia Magnenat-Thalmann, Daniel Thalmann: A global human walking model with real-time kinematic personification. The Visual Computer 6(6): 344-358 (1990) | |
1989 | ||
20 | EE | Jean Paul Gourret, Nadia Magnenat-Thalmann, Daniel Thalmann: Simulation of object and human skin formations in a grasping task. SIGGRAPH 1989: 21-30 |
19 | EE | Nadia Magnenat-Thalmann, Daniel Thalmann: The Problematics of Human Prototyping and Animation. Comput. Graph. Forum 8(2): 115-123 (1989) |
18 | Nadia Magnenat-Thalmann, H. T. Minh, M. de Angelis, Daniel Thalmann: Design, transformation and animation of human faces. The Visual Computer 5(1&2): 32-39 (1989) | |
1988 | ||
17 | Nadia Magnenat-Thalmann, E. Primeau, Daniel Thalmann: Abstract muscle action procedures for human face animation. The Visual Computer 3(5): 290-297 (1988) | |
1987 | ||
16 | Nadia Magnenat-Thalmann, M. Burgess, L. Forest, Daniel Thalmann: A geometric study of parameters for the recursive midpoint subdivision. The Visual Computer 3(3): 145-151 (1987) | |
1986 | ||
15 | Daniel Thalmann: A "lifegame" approach to surface modeling and rendering. The Visual Computer 2(6): 384-390 (1986) | |
1985 | ||
14 | Nadia Magnenat-Thalmann, Daniel Thalmann: Introduction à l'Informatique Graphique. Advances in Computer Graphics 1985: 3-51 | |
13 | Nadia Magnenat-Thalmann, Daniel Thalmann: Area, spline-based and structural models for generating and animating 3D characters and logos. The Visual Computer 1(1): 15-23 (1985) | |
12 | Daniel Thalmann, O. Ratib, Nadia Magnenat-Thalmann, A. Righetti: A model for the three-dimensional reconstruction and animation of the human heart. The Visual Computer 1(4): 241-248 (1985) | |
1984 | ||
11 | EE | Nadia Magnenat-Thalmann, Daniel Thalmann: Computer animated scenes. Computers & Graphics 8(3): 331-333 (1984) |
10 | Daniel Thalmann: An Interactive Data Visualization System. Softw., Pract. Exper. 14(3): 277-290 (1984) | |
1983 | ||
9 | Nadia Magnenat-Thalmann, Daniel Thalmann: MIRA-3D: A Three-Dimensional Graphical Extension of Pascal. Softw., Pract. Exper. 13(9): 797-808 (1983) | |
1982 | ||
8 | EE | Nadia Magnenat-Thalmann, Daniel Thalmann, André Larouche, Louis Lorrain: GRAFEDIT: An interactive general-purpose graphics editor. Computers & Graphics 6(1): 41-46 (1982) |
7 | EE | Nadia Magnenat-Thalmann, Daniel Thalmann: Some unusual primitives in the mira graphical extension of PASCAL. Computers & Graphics 6(3): 127-139 (1982) |
6 | EE | Nadia Magnenat-Thalmann, Daniel Thalmann, André Larouche: A multilevel graphics system based on top-down methodology. Computers & Graphics 6(3): 97-100 (1982) |
1981 | ||
5 | Nadia Magnenat-Thalmann, Daniel Thalmann: A Graphical Pascal Extension Based on Graphical Types. Softw., Pract. Exper. 11(1): 53-62 (1981) | |
1979 | ||
4 | Daniel Thalmann, Nadia Magnenat-Thalmann: Design and Implementation of Abstract Graphical Data Types. COMPSAC 1979 | |
3 | EE | Nadia Magnenat-Thalmann, Daniel Thalmann: A Problem-Oriented Analysis of Database Models. Journal of Chemical Information and Computer Sciences 19(2): 86-89 (1979) |
1978 | ||
2 | Daniel Thalmann: Evolution in the Design of Abstract Machines for Software Portability. ICSE 1978: 333-340 | |
1977 | ||
1 | Daniel Thalmann, Bernard Levrat: SPIP: A Way of Writing Portable Operating Systems. International Computing Symposium 1977: 451-459 |