2006 |
7 | EE | HyungSeok Kim,
Chris Joslin,
Thomas Di Giacomo,
Stephane Garchery,
Nadia Magnenat-Thalmann:
Device-based decision-making for adaptation of three-dimensional content.
The Visual Computer 22(5): 332-345 (2006) |
2005 |
6 | EE | Nadia Magnenat-Thalmann,
HyungSeok Kim,
Arjan Egges,
Stephane Garchery:
Believability and Interaction in Virtual Worlds.
MMM 2005: 2-9 |
2004 |
5 | EE | HyungSeok Kim,
Chris Joslin,
Thomas Di Giacomo,
Stephane Garchery,
Nadia Magnenat-Thalmann:
Adaptation Mechanism for Three Dimensional Content within the MPEG-21 Framework.
Computer Graphics International 2004: 462-469 |
4 | | HyungSeok Kim,
Chris Joslin,
Thomas Di Giacomo,
Stephane Garchery,
Nadia Magnenat-Thalmann:
Multi-resolution meshes for multiple target, single content adaptation within the MPEG-21 framework.
ICME 2004: 1699-1702 |
3 | EE | Thomas Di Giacomo,
Chris Joslin,
Stephane Garchery,
HyungSeok Kim,
Nadia Magnenat-Thalmann:
Adaptation of virtual human animation and representation for MPEG.
Computers & Graphics 28(4): 485-495 (2004) |
2003 |
2 | EE | Thomas Di Giacomo,
Chris Joslin,
Stephane Garchery,
Nadia Magnenat-Thalmann:
Adaptation of Facial and Body Animation for MPEG-based Architectures.
CW 2003: 221-228 |
2000 |
1 | | Sumedha Kshirsagar,
Stephane Garchery,
Nadia Magnenat-Thalmann:
Feature Point Based Mesh Deformation Applied to MPEG-4 Facial Animation.
DEFORM/AVATARS 2000: 24-34 |