| 2008 |
| 30 | EE | Patrick Salamin,
Daniel Thalmann,
Frédéric Vexo,
Stéphanie Giroud:
Two-Arm Haptic Force-Feedbacked Aid for the Shoulder and Elbow Telerehabilitation.
Edutainment 2008: 381-390 |
| 29 | EE | Achille Peternier,
Frédéric Vexo,
Daniel Thalmann:
The Mental Vision Framework - A Platform for Teaching, Practicing and Researching with Computer Graphics and Virtual Reality.
T. Edutainment 1: 242-260 (2008) |
| 2007 |
| 28 | EE | Patrick Salamin,
Daniel Thalmann,
Frédéric Vexo:
Visualization Learning for Visually Impaired People.
Edutainment 2007: 171-181 |
| 27 | | Achille Peternier,
Sylvain Cardin,
Frédéric Vexo,
Daniel Thalmann:
Practical design and implementation of a cave system - high quality four walls cave howto.
GRAPP (AS/IE) 2007: 129-136 |
| 26 | EE | Alejandra García-Rojas,
Frédéric Vexo,
Daniel Thalmann:
Semantic Representation of Individualized Reaction Movements for Virtual Humans.
IJVR 6(1): 25-33 (2007) |
| 25 | EE | Sylvain Cardin,
Daniel Thalmann,
Frédéric Vexo:
A wearable system for mobility improvement of visually impaired people.
The Visual Computer 23(2): 109-118 (2007) |
| 24 | EE | Mario Gutiérrez,
Alejandra García-Rojas,
Daniel Thalmann,
Frédéric Vexo,
Laurent Moccozet,
Nadia Magnenat-Thalmann,
Michela Mortara,
Michela Spagnuolo:
An ontology of virtual humans.
The Visual Computer 23(3): 207-218 (2007) |
| 23 | EE | Renaud Ott,
Daniel Thalmann,
Frédéric Vexo:
Haptic feedback in mixed-reality environment.
The Visual Computer 23(9-11): 843-849 (2007) |
| 2006 |
| 22 | EE | Mario A. Gutierrez A.,
Frédéric Vexo,
Daniel Thalmann:
Standardized Virtual Reality, Are We There Yet?
CW 2006: 191-197 |
| 21 | EE | Achille Peternier,
Daniel Thalmann,
Frédéric Vexo:
Mental Vision: A Computer Graphics Teaching Platform.
Edutainment 2006: 223-232 |
| 20 | EE | Alejandra García-Rojas,
Frédéric Vexo,
Daniel Thalmann:
Individualized reaction movements for virtual humans.
GRAPHITE 2006: 79-85 |
| 19 | EE | Daniel Thalmann,
Patrick Salamin,
Renaud Ott,
Mario Gutiérrez,
Frédéric Vexo:
Advanced Mixed Reality Technologies for Surveillance and Risk Prevention Applications.
ISCIS 2006: 13-23 |
| 18 | EE | Laurent Moccozet,
Alejandra García-Rojas,
Frédéric Vexo,
Daniel Thalmann,
Nadia Magnenat-Thalmann:
In Search for Your Own Virtual Individual.
SAMT 2006: 26-40 |
| 17 | EE | Patrick Salamin,
Daniel Thalmann,
Frédéric Vexo:
The benefits of third-person perspective in virtual and augmented reality?
VRST 2006: 27-30 |
| 16 | EE | Alejandra García-Rojas,
Frédéric Vexo,
Daniel Thalmann,
Amaryllis Raouzaiou,
Kostas Karpouzis,
Stefanos D. Kollias,
Laurent Moccozet,
Nadia Magnenat-Thalmann:
Emotional face expression profiles supported by virtual human ontology.
Journal of Visualization and Computer Animation 17(3-4): 259-269 (2006) |
| 2005 |
| 15 | EE | Alejandra García-Rojas,
Mario Gutiérrez,
Daniel Thalmann,
Frédéric Vexo:
Multimodal Authoring Tool for Populating a Database of Emotional Reactive Animations.
MLMI 2005: 206-217 |
| 14 | EE | Mario Gutiérrez,
Daniel Thalmann,
Frédéric Vexo:
Semantic Virtual Environments with Adaptive Multimodal Interfaces.
MMM 2005: 277-283 |
| 13 | EE | Renaud Ott,
Mario Gutiérrez,
Daniel Thalmann,
Frédéric Vexo:
Improving User Comfort in Haptic Virtual Environments through Gravity Compensation.
WHC 2005: 401-409 |
| 12 | | Mario Gutiérrez,
Frédéric Vexo,
Daniel Thalmann:
Semantics-based representation of virtual environments.
IJCAT 23(2-4): 229-238 (2005) |
| 11 | EE | Frédéric Vexo:
Virtual reality technology (2nd edn). Grigore C. Burdea and Philippe Coiffet, Wiley, New York, 2003. No. of pages: xvi+444. ISBN 0-471-36089-9.
Journal of Visualization and Computer Animation 16(5): 559-560 (2005) |
| 2004 |
| 10 | EE | Mario Gutiérrez,
Daniel Thalmann,
Frédéric Vexo:
Creating Cyberworlds: Experiences in Computer Science Education.
CW 2004: 401-408 |
| 9 | EE | Mario Gutiérrez,
Frédéric Vexo,
Daniel Thalmann:
Reflex Movements for a Virtual Human: A Biology Inspired Approach.
SETN 2004: 525-534 |
| 8 | EE | Mario Gutiérrez,
Frédéric Vexo,
Daniel Thalmann:
The Mobile Animator: Interactive Character Animation in Collaborative Virtual Environment.
VR 2004: 125-132 |
| 7 | EE | Mario Gutiérrez,
Frédéric Vexo,
Daniel Thalmann:
Colorplate: The Mobile Animator: Interactive Character Animation in Collaborative Virtual Environments.
VR 2004: 284 |
| 6 | EE | Mario Gutiérrez,
Patrick Lemoine,
Daniel Thalmann,
Frédéric Vexo:
Telerehabilitation: controlling haptic virtual environments through handheld interfaces.
VRST 2004: 195-200 |
| 5 | EE | Tolga Abaci,
Rachel de Bondeli,
Ján Cíger,
Mireille Clavien,
Fatih Erol,
Mario Gutiérrez,
Stéphanie Noverraz,
Olivier Renault,
Frédéric Vexo,
Daniel Thalmann:
Magic wand and the Enigma of the Sphinx.
Computers & Graphics 28(4): 477-484 (2004) |
| 4 | EE | Sébastien Schertenleib,
Mario Gutiérrez,
Frédéric Vexo,
Daniel Thalmann:
Conducting a Virtual Orchestra.
IEEE MultiMedia 11(3): 40-49 (2004) |
| 2003 |
| 3 | EE | Tolga Abaci,
Rachel de Bondeli,
Ján Cíger,
Mireille Clavien,
Fatih Erol,
Mario Gutiérrez,
Stéphanie Noverraz,
Olivier Renault,
Frédéric Vexo,
Daniel Thalmann:
The Enigma of the Sphinx.
CW 2003: 106-113 |
| 2 | | Mario Gutiérrez,
Frédéric Vexo,
Daniel Thalmann:
Controlling Virtual Humans Using PDAs.
MMM 2003: 150- |
| 1 | | Daniel Thalmann,
Frédéric Vexo:
MPEG-4 Character Animation.
KI 17(4): 39- (2003) |