22. SIGGRAPH 1995:
Los Angeles,
CA,
USA
SIGGRAPH '95,
Proceedings of the 22nd Annual Conference on Computer Graphics,
August 6-11,
1995,
Los Angeles,
CA,
USA
- Kurt Akeley:
Computer graphics achievement award.
10
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- José L. Encarnação:
Steven A. Coons award for outstanding creative contributions to computer graphics.
11-12
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- Michael Deering:
Geometry compression.
13-20
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- Marc Levoy:
Polygon-assisted JPEG and MPEG compression of synthetic images.
21-28
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- Shenchang Eric Chen:
QuickTime VR: an image-based approach to virtual environment navigation.
29-38
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- Leonard McMillan, Gary Bishop:
Plenoptic modeling: an image-based rendering system.
39-46
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- Bruce Blumberg, Tinsley A. Galyean:
Multi-level direction of autonomous creatures for real-time virtual environments.
47-54
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- Yuencheng Lee, Demetri Terzopoulos, Keith Waters:
Realistic modeling for facial animation.
55-62
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- Radek Grzeszczuk, Demetri Terzopoulos:
Automated learning of muscle-actuated locomotion through control abstraction.
63-70
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- Jessica K. Hodgins, Wayne L. Wooten, David C. Brogan, James F. O'Brien:
Animating human athletics.
71-78
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- Jean-Daniel Fekete, Érick Bizouarn, Eric Cournarie, Thierry Galas, Frédéric Taillefer:
TicTacToon: a paperless system for professional 2D animation.
79-90
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- Munetoshi Unuma, Ken-ichi Anjyo, Ryozo Takeuchi:
Fourier principles for emotion-based human figure animation.
91-96
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- Armin Bruderlin, Lance Williams:
Motion signal processing.
97-104
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- Andrew P. Witkin, Zoran Popovic:
Motion warping.
105-108
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- Chandrajit L. Bajaj, Fausto Bernardini, Guoliang Xu:
Automatic reconstruction of surfaces and scalar fields from 3D scans.
109-118
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- Jason Weber, Joseph Penn:
Creation and rendering of realistic trees.
119-128
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- Jos Stam, Eugene Fiume:
Depicting fire and other gaseous phenomena using diffusion processes.
129-136
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- Pascal Volino, Martin Courchesne, Nadia Magnenat-Thalmann:
Versatile and efficient techniques for simulating cloth and other deformable objects.
137-144
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- François X. Sillion, George Drettakis:
Feature-based control of visibility error: a multi-resolution clustering algorithm for global illumination.
145-152
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- Ken Perlin, Luiz Velho:
Live paint: painting with procedural multiscale textures.
153-160
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- Peter Schröder, Wim Sweldens:
Spherical wavelets: efficiently representing functions on the sphere.
161-172
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- Matthias Eck, Tony DeRose, Tom Duchamp, Hugues Hoppe, Michael Lounsbery, Werner Stuetzle:
Multiresolution analysis of arbitrary meshes.
173-182
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- Michael Gleicher:
Image snapping.
183-190
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- Eric N. Mortensen, William A. Barrett:
Intelligent scissors for image composition.
191-198
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- Mikako Harada, Andrew P. Witkin, David Baraff:
Interactive physically-based manipulation of discrete/continuous models.
199-208
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- John M. Snyder:
An interactive tool for placing curved surfaces without interpenetration.
209-218
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- Victor Ostromoukhov, Roger D. Hersch:
Artistic screening.
219-228
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- David J. Heeger, James R. Bergen:
Pyramid-based texture analysis/synthesis.
229-238
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- Kurt W. Fleischer, David H. Laidlaw, Bena L. Currin, Alan H. Barr:
Cellular texture generation.
239-248
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- Detlev Stalling, Hans-Christian Hege:
Fast and resolution independent line integral convolution.
249-256
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- Denis Zorin, Alan H. Barr:
Correction of geometric perceptual distortions in pictures.
257-264
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- Tomoo Mitsunaga, Taku Yokoyama, Takashi Totsuka:
AutoKey: human assisted key extraction.
265-272
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- Luiz Velho, Jonas Gomes:
Stochastic screening dithering with adaptive clustering.
273-276
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- Charles E. Jacobs, Adam Finkelstein, David Salesin:
Fast multiresolution image querying.
277-286
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- Mathieu Desbrun, Marie-Paule Gascuel:
Animating soft substances with implicit surfaces.
287-290
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- Hans Køhling Pedersen:
Decorating implicit surfaces.
291-300
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- Thomas W. Sederberg, Falai Chen:
Implicitization using moving curves and surfaces.
301-308
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- Jules Bloomenthal, Keith Ferguson:
Polygonization of non-manifold implicit surfaces.
309-316
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- Craig E. Kolb, Don P. Mitchell, Pat Hanrahan:
A realistic camera model for computer graphics.
317-324
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- Greg Spencer, Peter Shirley, Kurt Zimmerman, Donald P. Greenberg:
Physically-based glare effects for digital images.
325-334
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- James Arvo:
Applications of irradiance tensors to the simulation of non-Lambertian phenomena.
335-342
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- Brian K. Guenter, Todd B. Knoblock, Erik Ruf:
Specializing shaders.
343-350
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- Gabriel Taubin:
A signal processing approach to fair surface design.
351-358
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- Cindy Grimm, John F. Hughes:
Modeling surfaces of arbitrary topology using manifolds.
359-368
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- Myoung-Jun Kim, Myung-Soo Kim, Sung Yong Shin:
A general construction scheme for unit quaternion curves with simple high order derivatives.
369-376
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- Carole Blanc, Christophe Schlick:
X-splines: a spline model designed for the end-user.
377-386
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- Mark Lucente, Tinsley A. Galyean:
Rendering interactive holographic images.
387-394
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- Enrico Gobbetti, Jean-Francis Balaguer:
An integrated environment to visually construct 3D animations.
395-398
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- Randy F. Pausch, Tommy Burnette, Dan Brockway, Michael E. Weiblen:
Navigation and locomotion in virtual worlds via flight into hand-held miniatures.
399-400
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- Ronald Azuma, Gary Bishop:
A frequency-domain analysis of head-motion prediction.
401-408
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- Mark R. Bolin, Gary W. Meyer:
A frequency based ray tracer.
409-418
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- Eric Veach, Leonidas J. Guibas:
Optimally combining sampling techniques for Monte Carlo rendering.
419-428
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- Michael D. McCool:
Analytic antialiasing with prism splines.
429-436
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- James Arvo:
Stratified sampling of spherical triangles.
437-438
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- Seungyong Lee, Kyung-Yong Chwa, Sung Yong Shin:
Image metamorphosis using snakes and free-form deformations.
439-448
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- Apostolos Lerios, Chase D. Garfinkle, Marc Levoy:
Feature-based volume metamorphosis.
449-456
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- Jed Lengyel, Donald P. Greenberg, Richard Popp:
Time-dependent three-dimensional intravascular ultrasound.
457-464
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- Georgios Sakas, Stefan Walter:
Extracting surfaces from fuzzy 3D-ultrasound data.
465-474
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- Pauline Y. Ts'o, Theresa Ellis, Ralph Guggenheim, Brad Lewis, Ron Thornton:
David vs. Goliath or mice vs. men? production studio size in the entertainment industry (panel session).
475-476
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- Randy F. Pausch, Walter A. Aviles, Nathaniel I. Durlach, Warren Robinett, Michael Zyda:
A national research agenda for virtual reality: report by the National Research Council Committee on VR R&D (panel).
477-478
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- Jonathan Steinhart, Derrick Burns, James Gosling, Steve McGeady, Rob Short:
Set-top boxes - the next platform (panel).
479
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- Alonzo C. Addison, Douglas MacLeod, Gerald Margolis, Beit Hashoah, Michael Naimark, Hans-Peter Schwarz:
Museums without walls: new media for new museums (panel session).
480-481
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- Ruth E. Iskin, Mikki Halpin, Michael Nash, George Legrady, Rodney Alan Greenblat:
Interactive multimedia: a new creative frontier or just a new commodity? (panel session).
482-483
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- Theresa-Marie Rhyne, Eric Gidney, Tomasz Imielinski, Pattie Maes, Ronald J. Vetter:
Integrating interactive graphics techniques with future technologies (panel session).
484-485
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- Jane Veeder, Mark Stephen Pierce, Eugene Jarvis, John N. Latta, Heidi Therese Dangelmaier, Jez San:
Videogame industry overview: technology, markets, content, future (panel session).
486-487
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- Jane Veeder, Paul D. Lewis, Bob Zigado, Robert Stein, Craig Upson:
New developments in animation production for video games (panel session).
488-489
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- Christian Greuel, Patrice Caire, Janine Cirincione, Perry Hoberman, Michael Scroggins:
Aesthetics & tools in the virtual environment (panel session).
490-491
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- Nahum D. Gershon, Bran Ferren, James D. Foley, Joseph Hardin, Frank Kappe, William Ruh:
Visualizing the Internet: putting the user in the driver's seat (panel session).
492-494
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- Peter Beyls, Stephen Bell, Brian L. Evans, Jean-Pierre Hebert, F. Kenton Musgrave, Roman Verostko:
Algorithms and the artist (panel session).
495-496
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- Henry Sowizral, Ian G. Angus, Steve Bryson, Stefan Haas, Mark R. Mine, Randy F. Pausch:
Performing work within virtual environments (panel session).
497-498
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- David B. Arnold, Jack Bresenham, Ken Brodlie, George S. Carson, Jan Hardenbergh, Paul van Binst, Andries van Dam:
Standardisation - opportunity or constraint? (panel session).
499-501
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- Greg Garvey, Brenda Laurel, Rob Tow, Joan I. Staveley, Allucquère Rosanne Stone:
Grids, guys and gals: are you oppressed by the Cartesian coordinate system? (panel session).
503-505
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- Derek Spears, Scott Dyer, George Joblove, Charles Gibson, Lincoln Hu:
Visual effects technology - do we have any? (panel session).
506-507
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- Carl Machover, Gavin Bell, Tamara Munzner, Fabio Pettinati, Val Watson:
3D graphics through the Internet - a "shoot-out" (panel session).
508-509
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Copyright © Sat May 16 23:38:16 2009
by Michael Ley (ley@uni-trier.de)