27. SIGGRAPH 2000:
New Orleans,
Louisiana,
USA
SIGGRAPH 2000,
Proceedings of the 27th Annual Conference on Computer Graphics,
New Orleans,
Louisiana,
USA,
July 23-28,
2000. ACM
- Oliver Deussen, Thomas Strothotte:
Computer-generated pen-and-ink illustration of trees.
13-18
Electronic Edition (link) BibTeX
- Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita, Tsuyoshi Okita, Tomoyuki Nishita:
A simple, efficient method for realistic animation of clouds.
19-28
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- Gary D. Yngve, James F. O'Brien, Jessica K. Hodgins:
Animating explosions.
29-36
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- Paul Fearing:
Computer modelling of fallen snow.
37-46
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- Sumanta N. Pattanaik, Jack Tumblin, Yangli Hector Yee, Donald P. Greenberg:
Time-dependent visual adaptation for fast realistic image display.
47-54
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- Fabio Pellacini, James A. Ferwerda, Donald P. Greenberg:
Toward a psychophysically-based light reflection model for image synthesis.
55-64
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- Michael Ashikhmin, Simon Premoze, Peter Shirley:
A microfacet-based BRDF generator.
65-74
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- Matt Pharr, Pat Hanrahan:
Monte Carlo evaluation of non-linear scattering equations for subsurface reflection.
75-84
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- Aaron W. F. Lee, Henry P. Moreton, Hugues Hoppe:
Displaced subdivision surfaces.
85-94
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- Igor Guskov, Kiril Vidimce, Wim Sweldens, Peter Schröder:
Normal meshes.
95-102
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- Leif Kobbelt:
3-subdivision.
103-112
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- Henning Biermann, Adi Levin, Denis Zorin:
Piecewise smooth division surfaces with normal control.
113-120
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- Yung-Yu Chuang, Douglas E. Zongker, Joel Hindorff, Brian Curless, David Salesin, Richard Szeliski:
Environment matting extensions: towards higher accuracy and real-time capture.
121-130
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- Marc Levoy, Kari Pulli, Brian Curless, Szymon Rusinkiewicz, David Koller, Lucas Pereira, Matt Ginzton, Sean E. Anderson, James Davis, Jeremy Ginsberg, Jonathan Shade, Duane Fulk:
The digital Michelangelo project: 3D scanning of large statues.
131-144
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- Paul E. Debevec, Tim Hawkins, Chris Tchou, Haarm-Pieter Duiker, Westley Sarokin, Mark Sagar:
Acquiring the reflectance field of a human face.
145-156
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- Marc Alexa, Daniel Cohen-Or, David Levin:
As-rigid-as-possible shape interpolation.
157-164
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- John P. Lewis, Matt Cordner, Nickson Fong:
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation.
165-172
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- Diane M. Chi, Monica Costa, Liwei Zhao, Norman I. Badler:
The EMOTE model for effort and shape.
173-182
Electronic Edition (link) BibTeX
- Matthew Brand, Aaron Hertzmann:
Style machines.
183-192
Electronic Edition (link) BibTeX
- Brian Mirtich:
Timewarp rigid body simulation.
193-200
Electronic Edition (link) BibTeX
- Joseph Laszlo, Michiel van de Panne, Eugene Fiume:
Interactive control for physically-based animation.
201-208
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- Jovan Popovic, Steven M. Seitz, Michael Erdmann, Zoran Popovic, Andrew P. Witkin:
Interactive manipulation of rigid body simulations.
209-217
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- Stephen Chenney, David A. Forsyth:
Sampling plausible solutions to multi-body constraint problems.
219-228
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- Gernot Schaufler, Julie Dorsey, Xavier Décoret, François X. Sillion:
Conservative volumetric visibility with occluder fusion.
229-238
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- Frédo Durand, George Drettakis, Joëlle Thollot, Claude Puech:
Conservative visibility preprocessing using extended projections.
239-248
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- Sarah F. Frisken Gibson, Ronald N. Perry, Alyn P. Rockwood, Thouis R. Jones:
Adaptively sampled distance fields: a general representation of shape for computer graphics.
249-254
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- Jörg Peters:
Patching Catmull-Clark meshes.
255-258
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- Peter Lindstrom:
Out-of-core simplification of large polygonal models.
259-262
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- Martin Isenburg, Jack Snoeyink:
Face fixer: compressing polygon meshes with properties.
263-270
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- Andrei Khodakovsky, Peter Schröder, Wim Sweldens:
Progressive geometry compression.
271-278
Electronic Edition (link) BibTeX
- Zachi Karni, Craig Gotsman:
Spectral compression of mesh geometry.
279-286
Electronic Edition (link) BibTeX
- Daniel N. Wood, Daniel I. Azuma, Ken Aldinger, Brian Curless, Tom Duchamp, David Salesin, Werner Stuetzle:
Surface light fields for 3D photography.
287-296
Electronic Edition (link) BibTeX
- Aaron Isaksen, Leonard McMillan, Steven J. Gortler:
Dynamically reparameterized light fields.
297-306
Electronic Edition (link) BibTeX
- Jinxiang Chai, Shing-Chow Chan, Heung-Yeung Shum, Xin Tong:
Plenoptic sampling.
307-318
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- Ken Perlin, Salvatore Paxia, Joel S. Kollin:
An autostereoscopic display.
319-326
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- Pedro V. Sander, Xianfeng Gu, Steven J. Gortler, Hugues Hoppe, John Snyder:
Silhouette clipping.
327-334
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- Hanspeter Pfister, Matthias Zwicker, Jeroen van Baar, Markus H. Gross:
Surfels: surface elements as rendering primitives.
335-342
Electronic Edition (link) BibTeX
- Szymon Rusinkiewicz, Marc Levoy:
QSplat: a multiresolution point rendering system for large meshes.
343-352
Electronic Edition (link) BibTeX
- Reid Gershbein, Pat Hanrahan:
A fast relighting engine for interactive cinematic lighting design.
353-358
Electronic Edition (link) BibTeX
- Manuel M. Oliveira, Gary Bishop, David F. McAllister:
Relief texture mapping.
359-368
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- Wojciech Matusik, Chris Buehler, Ramesh Raskar, Steven J. Gortler, Leonard McMillan:
Image-based visual hulls.
369-374
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- Maneesh Agrawala, Ravi Ramamoorthi, Alan Heirich, Laurent Moll:
Efficient image-based methods for rendering soft shadows.
375-384
Electronic Edition (link) BibTeX
- Tom Lokovic, Eric Veach:
Deep shadow maps.
385-392
Electronic Edition (link) BibTeX
- David Anderson, James L. Frankel, Joe Marks, Aseem Agarwala, Paul A. Beardsley, Jessica K. Hodgins, Darren Leigh, Kathy Ryall, Eddie Sullivan, Jonathan S. Yedidia:
Tangible interaction + graphical interpretation: a new approach to 3D modeling.
393-402
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- Tom Ngo, Doug Cutrell, Jenny Dana, Bruce Randall Donald, Lorie Loeb, Shunhui Zhu:
Accessible animation and customizable graphics via simplicial configuration modeling.
403-410
Electronic Edition (link) BibTeX
- Douglas E. Zongker, Geraldine Wade, David Salesin:
Example-based hinting of true type fonts.
411-416
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- Marcelo Bertalmío, Guillermo Sapiro, Vicent Caselles, Coloma Ballester:
Image inpainting.
417-424
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- Mark S. Peercy, Marc Olano, John Airey, P. Jeffrey Ungar:
Interactive multi-pass programmable shading.
425-432
Electronic Edition (link) BibTeX
- Voicu Popescu, John G. Eyles, Anselmo Lastra, Joshua Steinhurst, Nick England, Lars S. Nyland:
The WarpEngine: an architecture for the post-polygonal age.
433-442
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- Matthew Eldridge, Homan Igehy, Pat Hanrahan:
Pomegranate: a fully scalable graphics architecture.
443-454
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- Wolfgang Heidrich, Katja Daubert, Jan Kautz, Hans-Peter Seidel:
Illuminating micro geometry based on precomputed visibility.
455-464
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- Emil Praun, Adam Finkelstein, Hugues Hoppe:
Lapped textures.
465-470
Electronic Edition (link) BibTeX
- Dan Piponi, George Borshukov:
Seamless texture mapping of subdivision surfaces by model pelting and texture blending.
471-478
Electronic Edition (link) BibTeX
- Li-Yi Wei, Marc Levoy:
Fast texture synthesis using tree-structured vector quantization.
479-488
Electronic Edition (link) BibTeX
- Arno Schödl, Richard Szeliski, David Salesin, Irfan A. Essa:
Video textures.
489-498
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- Craig S. Kaplan, David Salesin:
Escherization.
499-510
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- Lena Petrovic, Brian Fujito, Lance Williams, Adam Finkelstein:
Shadows for cel animation.
511-516
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- Aaron Hertzmann, Denis Zorin:
Illustrating smooth surfaces.
517-526
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- Allison Klein, Wilmot Li, Michael M. Kazhdan, Wagner Toledo Corrêa, Adam Finkelstein, Thomas A. Funkhouser:
Non-photorealistic virtual environments.
527-534
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Copyright © Sat May 16 23:38:16 2009
by Michael Ley (ley@uni-trier.de)