2008 |
35 | EE | Yoshinori Dobashi,
Katsutoshi Kusumoto,
Tomoyuki Nishita,
Tsuyoshi Yamamoto:
Feedback control of cumuliform cloud formation based on computational fluid dynamics.
ACM Trans. Graph. 27(3): (2008) |
34 | EE | Yoshinori Dobashi,
Yasuhiro Matsuda,
Tsuyoshi Yamamoto,
Tomoyuki Nishita:
A Fast Simulation Method Using Overlapping Grids for Interactions between Smoke and Rigid Objects.
Comput. Graph. Forum 27(2): 477-486 (2008) |
33 | EE | Kei Iwasaki,
Yoshinori Dobashi,
Fujiichi Yoshimoto,
Tomoyuki Nishita:
GPU-based rendering of point-sampled water surfaces.
The Visual Computer 24(2): 77-84 (2008) |
2007 |
32 | EE | Yonghao Yue,
Kei Iwasaki,
Yoshinori Dobashi,
Tomoyuki Nishita:
Global Illumination for Interactive Lighting Design Using Light Path Pre-Computation and Hierarchical Histogram Estimation.
Pacific Conference on Computer Graphics and Applications 2007: 87-98 |
31 | EE | Yoshinori Dobashi,
Tsuyoshi Yamamoto,
Makoto Sato,
Shoichi Hasegawa,
Mitsuaki Kato,
Tomoyuki Nishita:
A Precomputed Approach for Real-Time Haptic Interaction with Fluids.
IEEE Computer Graphics and Applications 27(3): 90-92 (2007) |
30 | EE | Yoshinori Dobashi,
Yoshihiro Enjyo,
Tsuyoshi Yamamoto,
Tomoyuki Nishita:
A fast rendering method for clouds illuminated by lightning taking into account multiple scattering.
The Visual Computer 23(9-11): 697-705 (2007) |
2006 |
29 | EE | Kei Iwasaki,
Yoshinori Dobashi,
Fujiichi Yoshimoto,
Tomoyuki Nishita:
Real-Time Rendering of Point Based Water Surfaces.
Computer Graphics International 2006: 102-114 |
28 | EE | Yoshinori Dobashi,
Makoto Sato,
Shoichi Hasegawa,
Tsuyoshi Yamamoto,
Mitsuaki Kato,
Tomoyuki Nishita:
A fluid resistance map method for real-time haptic interaction with fluids.
VRST 2006: 91-99 |
2005 |
27 | EE | Kei Iwasaki,
Fujiichi Yoshimoto,
Yoshinori Dobashi,
Tomoyuki Nishita:
A Method for Fast Rendering of Caustics from Refraction by Transparent Objects.
IEICE Transactions 88-D(5): 904-911 (2005) |
2004 |
26 | EE | Kei Iwasaki,
Fujiichi Yoshimoto,
Tomoyuki Nishita,
Yoshinori Dobashi:
A Rapid Rendering Method for Caustics Arising from Refraction by Transparent Objects.
CW 2004: 39-44 |
25 | EE | Tomoya Sato,
Yoshinori Dobashi,
Tsuyoshi Yamamoto,
Katsumi Takao,
Ken Anjyo:
Extracting 3D Stylized Accentuation Effects from a Painted Image.
Computer Graphics International 2004: 222-229 |
24 | EE | Yoshinori Dobashi,
Tsuyoshi Yamamoto,
Tomoyuki Nishita:
Radiosity for Point-Sampled Geometry.
Pacific Conference on Computer Graphics and Applications 2004: 152-159 |
23 | EE | Yoshinori Dobashi,
Tsuyoshi Yamamoto,
Tomoyuki Nishita:
Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation.
Comput. Graph. Forum 23(3): 539-546 (2004) |
22 | EE | Ryoichi Mizuno,
Yoshinori Dobashi,
Tomoyuki Nishita:
Modeling of Volcanic Clouds using CML.
J. Inf. Sci. Eng. 20(2): 219-232 (2004) |
2003 |
21 | EE | Ryoichi Mizuno,
Yoshinori Dobashi,
Bing-Yu Chen,
Tomoyuki Nishita:
Physics Motivated Modeling of Volcanic Clouds as a Two Fluids Model.
Pacific Conference on Computer Graphics and Applications 2003: 440-444 |
20 | EE | Kei Iwasaki,
Yoshinori Dobashi,
Tomoyuki Nishita:
A Volume Rendering Approach for Sea Surfaces Taking into Account Second Order Scattering Using Scattering Maps.
Volume Graphics 2003: 129-136 |
19 | EE | Yoshinori Dobashi,
Tsuyoshi Yamamoto,
Tomoyuki Nishita:
Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics.
ACM Trans. Graph. 22(3): 732-740 (2003) |
18 | EE | Kei Iwasaki,
Yoshinori Dobashi,
Tomoyuki Nishita:
A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces.
Comput. Graph. Forum 22(3): 601-610 (2003) |
2002 |
17 | | Tomoya Sato,
Yoshinori Dobashi,
Tsuyoshi Yamamoto:
A method for real-time rendering of water droplets taking into account interactive depth of field effects.
IWEC 2002: 125-132 |
2001 |
16 | EE | Tomoyuki Nishita,
Yoshinori Dobashi:
Modeling and Rendering of Various Natural Phenomena Consisting of Particles.
Computer Graphics International 2001: 149-158 |
15 | EE | Ryo Miyazaki,
Satoru Yoshida,
Tomoyuki Nishita,
Yoshinori Dobashi:
A Method for Modeling Clouds Based on Atmospheric Fluid Dynamics.
Pacific Conference on Computer Graphics and Applications 2001: 363-373 |
14 | EE | Kei Iwasaki,
Tomoyuki Nishita,
Yoshinori Dobashi:
Efficient Rendering of Optical Effects within Water Using Graphics Hardware.
Pacific Conference on Computer Graphics and Applications 2001: 374-383 |
13 | EE | Yoshinori Dobashi,
Tsuyoshi Yamamoto,
Tomoyuki Nishita:
Efficient Rendering of Lightning Taking into Account Scattering Effects due to Cloud and Atmospheric Particles.
Pacific Conference on Computer Graphics and Applications 2001: 390-400 |
2000 |
12 | EE | Yoshinori Dobashi,
Tsuyoshi Yamamoto,
Tomoyuki Nishita:
Interactive Rendering Method for Displaying Shafts of Light.
Pacific Conference on Computer Graphics and Applications 2000: 31- |
11 | EE | Yoshinori Dobashi,
Kazufumi Kaneda,
Hideo Yamashita,
Tsuyoshi Okita,
Tomoyuki Nishita:
A simple, efficient method for realistic animation of clouds.
SIGGRAPH 2000: 19-28 |
1999 |
10 | EE | Tomoyuki Nishita,
Yoshinori Dobashi:
Modeling and Rendering Methods of Clouds.
Pacific Conference on Computer Graphics and Applications 1999: 218- |
9 | EE | Yoshinori Dobashi,
Tomoyuki Nishita,
Hideo Yamashita,
Tsuyoshi Okita:
Using metaballs to modeling and animate clouds from satellite images.
The Visual Computer 15(9): 471-482 (1999) |
1998 |
8 | EE | Yoshinori Dobashi,
Tomoyuki Nishita,
Hideo Yamashita,
Tsuyoshi Okita:
Modeling of Clouds from Satellite Images using Metaballs.
Pacific Conference on Computer Graphics and Applications 1998: 53-60 |
1997 |
7 | | Tomoyuki Nishita,
H. Iwasaki,
Yoshinori Dobashi,
Eihachiro Nakamae:
A Modeling and Rendering Method for Snow by Using Metaballs.
Comput. Graph. Forum 16(3): 357-364 (1997) |
6 | | Yoshinori Dobashi,
Tomoyuki Nishita,
Kazufumi Kaneda,
Hideo Yamashita:
A Fast Display Method of Sky Colour Using Basis Functions.
Journal of Visualization and Computer Animation 8(2): 115-127 (1997) |
1996 |
5 | EE | Tomoyuki Nishita,
Yoshinori Dobashi,
Eihachiro Nakamae:
Display of Clouds Taking into Account Multiple Anisotropic Scattering and Sky Light.
SIGGRAPH 1996: 379-386 |
4 | EE | Kazufumi Kaneda,
Yoshinori Dobashi,
Kazunori Yamamoto,
Hideo Yamashita:
Fast Volume Rendering with Adjustable Color Maps.
VVS 1996: 7- |
3 | EE | Yoshinori Dobashi,
Kazufumi Kaneda,
Hideo Yamashita,
Tomoyuki Nishita:
Method for Calculation of Sky Light Luminance Aiming at an Interactive Architectural Design.
Comput. Graph. Forum 15(3): 109-118 (1996) |
1995 |
2 | | Yoshinori Dobashi,
Kazufumi Kaneda,
Hideki Nakatani,
Hideo Yamashita:
A Quick Rendering Method Using Basis Functions for Interactive Lighting Design.
Comput. Graph. Forum 14(3): 229-240 (1995) |
1994 |
1 | | Yoshinori Dobashi,
Kazufumi Kaneda,
T. Nakashima,
Hideo Yamashita,
Tomoyuki Nishita,
Katsumi Tadamura:
Skylight for Interior Lighting Design.
Comput. Graph. Forum 13(3): 85-96 (1994) |