2008 |
83 | EE | Nuria Pelechano,
Catherine Stocker,
Jan M. Allbeck,
Norman I. Badler:
Being a part of the crowd: towards validating VR crowds using presence.
AAMAS (1) 2008: 136-142 |
82 | EE | Funda Durupinar,
Jan M. Allbeck,
Nuria Pelechano,
Norman I. Badler:
Creating crowd variation with the OCEAN personality model.
AAMAS (3) 2008: 1217-1220 |
81 | EE | Aaron Bloomfield,
Norman I. Badler:
Virtual Training via Vibrotactile Arrays.
Presence 17(2): 103-120 (2008) |
2007 |
80 | EE | Durell Bouchard,
Norman I. Badler:
Semantic Segmentation of Motion Capture Using Laban Movement Analysis.
IVA 2007: 37-44 |
79 | EE | Nuria Pelechano,
Jan M. Allbeck,
Norman I. Badler:
Controlling individual agents in high-density crowd simulation.
Symposium on Computer Animation 2007: 99-108 |
78 | EE | Aaron Bloomfield,
Norman I. Badler:
Collision Awareness Using Vibrotactile Arrays.
VR 2007: 163-170 |
77 | EE | Erdan Gu,
Jingbin Wang,
Norman I. Badler:
Generating Sequence of Eye Fixations Using Decision-Theoretic Attention Model.
WAPCV 2007: 277-292 |
2006 |
76 | EE | Erdan Gu,
Norman I. Badler:
Visual Attention and Eye Gaze During Multiparty Conversations with Distractions.
IVA 2006: 193-204 |
75 | | Kristinn R. Thórisson,
Hannes Högni Vilhjálmsson,
Catherine Pelachaud,
Stefan Kopp,
Norman I. Badler,
W. Lewis Johnson,
Stacy Marsella,
Brigitte Krenn:
Representations for Multimodal Generation: A Workshop Report.
AI Magazine 27(1): 108- (2006) |
74 | EE | Nuria Pelechano,
Norman I. Badler:
Modeling Crowd and Trained Leader Behavior during Building Evacuation.
IEEE Computer Graphics and Applications 26(6): 80-86 (2006) |
73 | EE | Yu Zhang,
Norman I. Badler:
Synthesis of 3D faces using region-based morphing under intuitive control.
Journal of Visualization and Computer Animation 17(3-4): 421-432 (2006) |
2005 |
72 | EE | Erdan Gu,
Catherine Stocker,
Norman I. Badler:
Do You See What Eyes See? Implementing Inattentional Blindness.
IVA 2005: 178-190 |
71 | EE | Liwei Zhao,
Norman I. Badler:
Acquiring and validating motion qualities from live limb gestures.
Graphical Models 67(1): 1-16 (2005) |
2004 |
70 | EE | Norman I. Badler:
Embodied Agents and Meaningful Motion.
TIDSE 2004: 1-2 |
2003 |
69 | EE | Ying Liu,
Norman I. Badler:
Real-Time Reach Planning for Animated Characters Using Hardware Acceleration.
CASA 2003: 86-93 |
68 | EE | Koji Ashida,
Norman I. Badler:
Feature preserving manifold mesh from an octree.
Symposium on Solid Modeling and Applications 2003: 292-297 |
67 | EE | Aaron Bloomfield,
Yu Deng,
Jeff Wampler,
Pascale Rondot,
Dina Harth,
Mary McManus,
Norman I. Badler:
A Taxonomy and Comparison of Haptic Actions for Disassembly Tasks.
VR 2003: 225-231 |
2002 |
66 | EE | Jan M. Allbeck,
Karin Kipper,
Charles Adams,
William Schuler,
Elena Zoubanova,
Norman I. Badler,
Martha Stone Palmer,
Aravind K. Joshi:
ACUMEN: amplifying control and understanding of multiple entities.
AAMAS 2002: 191-198 |
65 | EE | Norman I. Badler,
Jan M. Allbeck,
Liwei Zhao,
Meeran Byun:
Representing and Parameterizing Agent Behaviors.
CA 2002: 133-143 |
64 | EE | Sooha Park Lee,
Jeremy B. Badler,
Norman I. Badler:
Eyes alive.
SIGGRAPH 2002: 637-644 |
63 | EE | Sooha Park Lee,
Jeremy B. Badler,
Norman I. Badler:
Eyes alive.
ACM Trans. Graph. 21(3): 637-644 (2002) |
62 | EE | Norman I. Badler,
Charles A. Erignac,
Ying Liu:
Virtual humans for validating maintenance procedures.
Commun. ACM 45(7): 56-63 (2002) |
61 | EE | Jonathan Gratch,
Jeff Rickel,
Elisabeth André,
Justine Cassell,
Eric Petajan,
Norman I. Badler:
Creating Interactive Virtual Humans: Some Assembly Required.
IEEE Intelligent Systems 17(4): 54-63 (2002) |
2001 |
60 | | Sonu Chopra-Khullar,
Norman I. Badler:
Where to Look? Automating Attending Behaviors of Virtual Human Characters.
Autonomous Agents and Multi-Agent Systems 4(1/2): 9-23 (2001) |
59 | EE | Norman I. Badler:
Virtual beings.
Commun. ACM 44(3): 33-35 (2001) |
58 | EE | Hyeong-Seok Ko,
Norman I. Badler:
The International Workshop on Human Modeling and Animation in Graphical Models.
Graphical Models 63(2): 65 (2001) |
2000 |
57 | EE | Liwei Zhao,
Karin Kipper,
William Schuler,
Christian Vogler,
Norman I. Badler,
Martha Stone Palmer:
A Machine Translation System from English to American Sign Language.
AMTA 2000: 54-67 |
56 | EE | Rama Bindiganavale,
William Schuler,
Jan M. Allbeck,
Norman I. Badler,
Aravind K. Joshi,
Martha Stone Palmer:
Dynamically altering agent behaviors using natural language instructions.
Agents 2000: 293-300 |
55 | EE | Yilun Dianna Xu,
Norman I. Badler:
Algorithms for Generating Motion Trajectories Described by Prepositions.
CA 2000: 30-35 |
54 | EE | Liwei Zhao,
Monica Costa,
Norman I. Badler:
Interpreting Movement Manner.
CA 2000: 98-103 |
53 | EE | Norman I. Badler,
Monica Costa,
Liwei Zhao,
Diane M. Chi:
To Gesture or Not to Gesture: What is the Question?
Computer Graphics International 2000: 3-10 |
52 | | Jan M. Allbeck,
Norman I. Badler:
Towards Behavioral Consistency in Animated Agents.
DEFORM/AVATARS 2000: 191-205 |
51 | EE | Diane M. Chi,
Monica Costa,
Liwei Zhao,
Norman I. Badler:
The EMOTE model for effort and shape.
SIGGRAPH 2000: 173-182 |
50 | | Deepak Tolani,
Ambarish Goswami,
Norman I. Badler:
Real-Time Inverse Kinematics Techniques for Anthropomorphic Limbs.
Graphical Models 62(5): 353-388 (2000) |
49 | EE | Norman I. Badler:
Animation 2000++.
IEEE Computer Graphics and Applications 20(1): 28-29 (2000) |
48 | EE | Tsukasa Noma,
Liwei Zhao,
Norman I. Badler:
Design of a Virtual Human Presenter.
IEEE Computer Graphics and Applications 20(4): 79-85 (2000) |
1999 |
47 | EE | Sonu Chopra-Khullar,
Norman I. Badler:
Where to Look? Automating Attending Behaviors of Virtual Human Characters.
Agents 1999: 16-23 |
46 | EE | Norman I. Badler,
Diane M. Chi,
Sonu Chopra-Khullar:
Virtual Human Animation based on Movement Observation and Cognitive Behavior Models.
CA 1999: 128-137 |
45 | EE | Jianping Shi,
Thomas J. Smith,
John P. Granieri,
Norman I. Badler:
Smart Avatars in JackMOO.
VR 1999: 156-163 |
44 | EE | Norman I. Badler,
Martha Stone Palmer,
Rama Bindiganavale:
Animation Control for Real-Time Virtual Humans.
Commun. ACM 42(8): 64-73 (1999) |
1998 |
43 | EE | Jan M. Allbeck,
Norman I. Badler:
Avatars á la Snow Crash.
CA 1998: 19-24 |
42 | EE | Rama Bindiganavale,
Norman I. Badler:
Motion Abstraction and Mapping with Spatial Constraints.
CAPTECH 1998: 70-82 |
41 | EE | Liwei Zhao,
Norman I. Badler:
Gesticulation Behaviors for Virtual Humans.
Pacific Conference on Computer Graphics and Applications 1998: 161-168 |
1997 |
40 | | Norman I. Badler,
Barry D. Reich,
Bonnie L. Webber:
Towards Personalities for Animated Agents with Reactive and Planning Behaviors.
Creating Personalities for Synthetic Actors 1997: 43-57 |
39 | EE | Norman I. Badler:
Real-time virtual humans.
Pacific Conference on Computer Graphics and Applications 1997: 4- |
38 | EE | Paul J. Diefenbach,
Norman I. Badler:
Multi-Pass Pipeline Rendering: Realism for Dynamic Environments.
SI3D 1997: 59-70, 186-187 |
37 | EE | Dimitris N. Metaxas,
Eunyoung Koh,
Norman I. Badler:
Multi-Level Shape Representation Using Global Deformations and Locally Adaptive Finite Elements.
International Journal of Computer Vision 25(1): 49-61 (1997) |
1996 |
36 | EE | Evangelos Kokkevis,
Dimitris N. Metaxas,
Norman I. Badler:
User-Controlled Physics-Based Animation for Articulated Figures.
CA 1996: 16-26 |
35 | | Catherine Pelachaud,
Norman I. Badler,
Mark Steedman:
Generating Facial Expressions for Speech.
Cognitive Science 20(1): 1-46 (1996) |
34 | | Diane M. Chi,
John R. Clarke,
Bonnie L. Webber,
Norman I. Badler:
Casualty Modeling for Real-Time Medical Training.
Presence 5(4): 359-366 (1996) |
33 | | Deepak Tolani,
Norman I. Badler:
Real-Time Inverse Kinematics of the Human Arm.
Presence 5(4): 393-401 (1996) |
32 | | Brett Douville,
Libby Levison,
Norman I. Badler:
Task-Level Object Grasping for Simulated Agents.
Presence 5(4): 416-430 (1996) |
1995 |
31 | EE | Catherine Pelachaud,
Justine Cassell,
Norman I. Badler,
Mark Steedman,
Scott Prevost,
Matthew Stone:
Synthesizing Cooperative Conversation.
Multimodal Human-Computer Communication 1995: 68-88 |
30 | EE | John P. Granieri,
Welton Becket,
Barry D. Reich,
Jonathan Crabtree,
Norman I. Badler:
Behavioral Control for Real-Time Simulated Human Agents.
SI3D 1995: 173-180 |
29 | EE | John P. Granieri,
Jonathan Crabtree,
Norman I. Badler:
Production and Playback of Human Figure Motion for Visual Simulation.
ACM Trans. Model. Comput. Simul. 5(3): 222-241 (1995) |
28 | EE | Bonnie L. Webber,
Norman I. Badler,
Barbara Di Eugenio,
Christopher W. Geib,
Libby Levison,
Michael Moore:
Instructions, Intentions and Expectations.
Artif. Intell. 73(1-2): 253-269 (1995) |
27 | | Norman I. Badler,
Dimitris N. Metaxas,
Bonnie L. Webber,
Mark Steedman:
The Center for Human Modeling and Simulation.
Presence 4(1): 81-96 (1995) |
26 | | Jeffry Nimeroff,
Eero P. Simoncelli,
Julie Dorsey,
Norman I. Badler:
Rendering Spaces for Architectural Environments.
Presence 4(3): 286-296 (1995) |
1994 |
25 | | Eunyoung Koh,
Dimitris N. Metaxas,
Norman I. Badler:
Hierarchical Shape Representation Using Locally Adaptive Finite Elements.
ECCV (1) 1994: 441-446 |
24 | EE | Justine Cassell,
Catherine Pelachaud,
Norman I. Badler,
Mark Steedman,
Brett Achorn,
Tripp Becket,
Brett Douville,
Scott Prevost,
Matthew Stone:
Animated conversation: rule-based generation of facial expression, gesture & spoken intonation for multiple conversational agents.
SIGGRAPH 1994: 413-420 |
23 | EE | Jianmin Zhao,
Norman I. Badler:
Inverse kinematics positioning using nonlinear programming for highly articulated figures.
ACM Trans. Graph. 13(4): 313-336 (1994) |
22 | EE | Xinmin Zhao,
Norman I. Badler:
Interactive body awareness.
Computer-Aided Design 26(12): 861-867 (1994) |
1993 |
21 | | Norman I. Badler:
Graphical Behaviors and Animated Agents.
Comput. Graph. Forum 12(3): 513- (1993) |
20 | | Norman I. Badler,
Michael J. Hollick,
John P. Granieri:
Real-Time Control of a Virtual Human Using Minimal Sensors.
Presence 2(1): 82-86 (1993) |
1992 |
19 | EE | Cary B. Phillips,
Norman I. Badler,
John P. Granieri:
Automatic Viewing Control for 3D Direct Manipulation.
SI3D 1992: 71-74 |
1991 |
18 | | Jugal K. Kalita,
Norman I. Badler:
Interpreting Prepositions Physically.
AAAI 1991: 105-110 |
17 | EE | Cary B. Phillips,
Norman I. Badler:
Interactive behaviors for bipedal articulated figures.
SIGGRAPH 1991: 359-362 |
16 | EE | Moon Ryul Jung,
Jugal K. Kalita,
Norman I. Badler,
Wallace Ching:
Simulating human tasks using simple natural language instructions.
Winter Simulation Conference 1991: 1049-1057 |
15 | | Norman I. Badler,
Bonnie L. Webber:
Task Communication Through Natural Language and Graphics - Workshop Report.
AI Magazine 11(5): 71-73 (1991) |
1990 |
14 | EE | Philip Lee,
Susanna Wei,
Jianmin Zhao,
Norman I. Badler:
Strength guided motion.
SIGGRAPH 1990: 253-262 |
1989 |
13 | EE | Gerald M. Radack,
Norman I. Badler:
Local matching of surfaces using a boundary-centered radial decomposition.
Computer Vision, Graphics, and Image Processing 45(3): 380-396 (1989) |
1988 |
12 | EE | Cary B. Phillips,
Norman I. Badler:
JACK: A Toolkit for Manipulating Articulated Figures.
ACM Symposium on User Interface Software and Technology 1988: 221-229 |
1987 |
11 | | Norman I. Badler:
Computer Animation Techniques.
Wissensbasierte Systeme 1987: 22-34 |
1985 |
10 | | Norman I. Badler,
Ingrid Carlbom:
Overview of Raster Graphics Hardware.
Advances in Computer Graphics 1985: 153-157 |
9 | | Norman I. Badler:
Scan Conversion.
Advances in Computer Graphics 1985: 159-168 |
8 | | Norman I. Badler:
Design of a Human Movement Representation Incorporating Dynamics.
Advances in Computer Graphics 1985: 499-512 |
7 | EE | Scott N. Steketee,
Norman I. Badler:
Parametric keyframe interpolation incorporating kinetic adjustment and phrasing control.
SIGGRAPH 1985: 255-262 |
6 | | Norman I. Badler,
Jonathan D. Korein,
James U. Korein,
Gerald M. Radack,
Lynne Shapiro Brotman:
Positioning and animating human figures in a task-oriented environment.
The Visual Computer 1(4): 212-220 (1985) |
1984 |
5 | EE | Norman I. Badler,
Tamar E. Granor:
The Window Controller.
ACM Trans. Graph. 3(4): 312-315 (1984) |
1980 |
4 | | Norman I. Badler,
Joseph O'Rourke,
Stephen Platt,
Mary A. Morris:
Human Movement Understanding: A Variety of Perspectives.
AAAI 1980: 53-55 |
1979 |
3 | | Norman I. Badler,
Stephen W. Smoliar:
Digital Representations of Human Movement.
ACM Comput. Surv. 11(1): 19-38 (1979) |
1978 |
2 | EE | Lynne Weber,
Stephen W. Smoliar,
Norman I. Badler:
An architecture for the simulation of human movement.
ACM Annual Conference (2) 1978: 737-745 |
1973 |
1 | | John Mylopoulos,
Norman I. Badler,
L. Melli,
Nick Roussopoulos:
l.Pak: A SNOBOL-Dased Programming Language for Artificial Intelligence Applications.
IJCAI 1973: 691-696 |