2008 |
27 | EE | Paul Rosen,
Voicu Popescu:
The epipolar occlusion camera.
SI3D 2008: 115-122 |
26 | EE | Radu Dondera,
Chun Jia,
Voicu Popescu,
Cristina Nita-Rotaru,
Melissa Dark,
Cynthia S. York:
Virtual Classroom Extension for Effective Distance Education.
IEEE Computer Graphics and Applications 28(1): 64-74 (2008) |
25 | EE | Paul Rosen,
Voicu Popescu,
Christoph Hoffmann,
Ayhan Irfanoglu:
A High-Quality High-Fidelity Visualization of the September 11 Attack on the World Trade Center.
IEEE Trans. Vis. Comput. Graph. 14(4): 937-947 (2008) |
24 | EE | Mihai Mudure,
Voicu Popescu:
1001 Acquisition viewpoints: efficient and versatile view-dependent modeling of real-world scenes.
The Visual Computer 24(7-9): 669-678 (2008) |
2007 |
23 | | Chunhui Mei,
Voicu Popescu,
Elisha Sacks:
A hybrid backward-forward method for interactive reflections.
GRAPP (GM/R) 2007: 284-292 |
22 | EE | Qi Mo,
Voicu Popescu,
Chris Wyman:
The Soft Shadow Occlusion Camera.
Pacific Conference on Computer Graphics and Applications 2007: 189-198 |
21 | EE | Cristina Nita-Rotaru,
Melissa Dark,
Voicu Popescu:
A multi-expertise application-driven class.
SIGCSE 2007: 119-123 |
20 | EE | Daniel G. Aliaga,
Yi Xu,
Voicu Popescu:
Occlusion-Resistant Camera Design for Acquiring Active Environments.
IEEE Computer Graphics and Applications 27(5): 68-78 (2007) |
2006 |
19 | EE | Voicu Popescu,
Jordan Dauble,
Chunhui Mei,
Elisha Sacks:
An Efficient Error-Bounded General Camera Model.
3DPVT 2006: 121-128 |
18 | | Daniel G. Aliaga,
Yi Xu,
Voicu Popescu:
Lag camera: A moving multi-camera array for scene acquisition.
GRAPP 2006: 98-107 |
17 | EE | Voicu Popescu,
Christoph Hoffmann:
M10 - Realistic visualization for large-scale simulations.
SC 2006: 224 |
16 | EE | Voicu Popescu,
Daniel G. Aliaga:
The depth discontinuity occlusion camera.
SI3D 2006: 139-143 |
15 | EE | Voicu Popescu,
Paul Rosen:
Forward rasterization.
ACM Trans. Graph. 25(2): 375-411 (2006) |
14 | EE | Voicu Popescu,
Chunhui Mei,
Jordan Dauble,
Elisha Sacks:
Reflected-Scene Impostors for Realistic Reflections at Interactive Rates.
Comput. Graph. Forum 25(3): 313-322 (2006) |
13 | EE | Gleb Bahmutov,
Voicu Popescu,
Mihai Mudure:
Efficient Large Scale Acquisition of Building Interiors.
Comput. Graph. Forum 25(3): 655-662 (2006) |
12 | EE | Voicu Popescu,
Gleb Bahmutov,
Elisha Sacks,
Mihai Mudure:
The ModelCamera.
Graphical Models 68(5-6): 385-401 (2006) |
11 | EE | Voicu Popescu,
Elisha Sacks,
Chunhui Mei:
Sample-Based Cameras for Feed Forward Reflection Rendering.
IEEE Trans. Vis. Comput. Graph. 12(6): 1590-1600 (2006) |
2005 |
10 | EE | Chunhui Mei,
Voicu Popescu,
Elisha Sacks:
The Occlusion Camera.
Comput. Graph. Forum 24(3): 335-342 (2005) |
9 | EE | Voicu Popescu,
Christoph Hoffmann:
Fidelity in visualizing large-scale simulations.
Computer-Aided Design 37(1): 99-107 (2005) |
2004 |
8 | EE | Voicu Popescu,
Elisha Sacks,
Gleb Bahmutov:
Interactive Modeling from Dense Color and Sparse Depth.
3DPVT 2004: 430-437 |
7 | EE | Gleb Bahmutov,
Voicu Popescu,
Elisha Sacks:
Depth Enhanced Panoramas.
IEEE Visualization 2004: 11 |
2003 |
6 | EE | Voicu Popescu,
Elisha Sacks,
Gleb Bahmutov:
The ModelCamera: a Hand-Held Device for Interactive Modeling.
3DIM 2003: 285-292 |
5 | | Voicu Popescu,
Chris Hoffmann,
Sami Kilic,
Mete Sozen,
Scott Meador:
Producing High Quality Visualizations of Large-Scale Simulations.
IEEE Visualization 2003: 575-580 |
2001 |
4 | EE | Voicu Popescu,
Anselmo Lastra:
The vacuum buffer.
SI3D 2001: 73-76 |
2000 |
3 | EE | Voicu Popescu,
John G. Eyles,
Anselmo Lastra,
Joshua Steinhurst,
Nick England,
Lars S. Nyland:
The WarpEngine: an architecture for the post-polygonal age.
SIGGRAPH 2000: 433-442 |
1999 |
2 | | David K. McAllister,
Lars S. Nyland,
Voicu Popescu,
Anselmo Lastra,
Chris McCue:
Real-Time Rendering of Real World Environments.
Rendering Techniques 1999: 145-160 |
1998 |
1 | EE | Voicu Popescu,
Anselmo Lastra,
Daniel G. Aliaga,
Manuel Menezes de Oliveira Neto:
Efficient warping for architectural walkthroughs using layered depth images.
IEEE Visualization 1998: 211-215 |