2008 |
96 | EE | Yoshihiro Kanamori,
Eiji Takaoki,
Tomoyuki Nishita:
Eccentric radial basis functions and its applications.
SIGGRAPH Posters 2008: 106 |
95 | EE | Yoshinori Dobashi,
Katsutoshi Kusumoto,
Tomoyuki Nishita,
Tsuyoshi Yamamoto:
Feedback control of cumuliform cloud formation based on computational fluid dynamics.
ACM Trans. Graph. 27(3): (2008) |
94 | EE | Yosuke Bando,
Bing-Yu Chen,
Tomoyuki Nishita:
Extracting depth and matte using a color-filtered aperture.
ACM Trans. Graph. 27(5): 134 (2008) |
93 | EE | Yoshihiro Kanamori,
Zoltan Szego,
Tomoyuki Nishita:
GPU-based Fast Ray Casting for a Large Number of Metaballs.
Comput. Graph. Forum 27(2): 351-360 (2008) |
92 | EE | Yoshinori Dobashi,
Yasuhiro Matsuda,
Tsuyoshi Yamamoto,
Tomoyuki Nishita:
A Fast Simulation Method Using Overlapping Grids for Interactions between Smoke and Rigid Objects.
Comput. Graph. Forum 27(2): 477-486 (2008) |
91 | EE | Witawat Rungjiratananon,
Zoltan Szego,
Yoshihiro Kanamori,
Tomoyuki Nishita:
Real-time Animation of Sand-Water Interaction.
Comput. Graph. Forum 27(7): 1887-1893 (2008) |
90 | EE | Kei Iwasaki,
Yoshinori Dobashi,
Fujiichi Yoshimoto,
Tomoyuki Nishita:
GPU-based rendering of point-sampled water surfaces.
The Visual Computer 24(2): 77-84 (2008) |
89 | EE | Naoto Okaichi,
Henry Johan,
Takashi Imagire,
Tomoyuki Nishita:
A virtual painting knife.
The Visual Computer 24(7-9): 753-763 (2008) |
2007 |
88 | EE | Yosuke Bando,
Tomoyuki Nishita:
Towards Digital Refocusing from a Single Photograph.
Pacific Conference on Computer Graphics and Applications 2007: 363-372 |
87 | EE | Yonghao Yue,
Kei Iwasaki,
Yoshinori Dobashi,
Tomoyuki Nishita:
Global Illumination for Interactive Lighting Design Using Light Path Pre-Computation and Hierarchical Histogram Estimation.
Pacific Conference on Computer Graphics and Applications 2007: 87-98 |
86 | EE | Masanori Kakimoto,
Tomoaki Tatsukawa,
Yukiteru Mukai,
Tomoyuki Nishita:
Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses.
Comput. Graph. Forum 26(3): 627-636 (2007) |
85 | EE | Yoshinori Dobashi,
Tsuyoshi Yamamoto,
Makoto Sato,
Shoichi Hasegawa,
Mitsuaki Kato,
Tomoyuki Nishita:
A Precomputed Approach for Real-Time Haptic Interaction with Fluids.
IEEE Computer Graphics and Applications 27(3): 90-92 (2007) |
84 | EE | Yoshinori Dobashi,
Yoshihiro Enjyo,
Tsuyoshi Yamamoto,
Tomoyuki Nishita:
A fast rendering method for clouds illuminated by lightning taking into account multiple scattering.
The Visual Computer 23(9-11): 697-705 (2007) |
83 | EE | Takashi Imagire,
Henry Johan,
Naoki Tamura,
Tomoyuki Nishita:
Anti-aliased and real-time rendering of scenes with light scattering effects.
The Visual Computer 23(9-11): 935-944 (2007) |
2006 |
82 | | Tomoyuki Nishita,
Qunsheng Peng,
Hans-Peter Seidel:
Advances in Computer Graphics, 24th Computer Graphics International Conference, CGI 2006, Hangzhou, China, June 26-28, 2006, Proceedings
Springer 2006 |
81 | EE | Kazuyo Kojima,
Shigeo Takahashi,
Tomoyuki Nishita:
Creating quadrilateral mosaics from image topographic features.
APGV 2006: 144 |
80 | EE | Kenichi Yoshida,
Shigeo Takahashi,
Tomoyuki Nishita:
Designing nonperspective projection through screen-space manipulation.
APGV 2006: 145 |
79 | EE | Kei Iwasaki,
Yoshinori Dobashi,
Fujiichi Yoshimoto,
Tomoyuki Nishita:
Real-Time Rendering of Point Based Water Surfaces.
Computer Graphics International 2006: 102-114 |
78 | EE | Yoshinori Dobashi,
Makoto Sato,
Shoichi Hasegawa,
Tsuyoshi Yamamoto,
Mitsuaki Kato,
Tomoyuki Nishita:
A fluid resistance map method for real-time haptic interaction with fluids.
VRST 2006: 91-99 |
77 | EE | Seunghyup Shin,
Tomoyuki Nishita,
Sung Yong Shin:
On pixel-based texture synthesis by non-parametric sampling.
Computers & Graphics 30(5): 767-778 (2006) |
76 | EE | Shigeo Takahashi,
Kenichi Yoshida,
Kenji Shimada,
Tomoyuki Nishita:
Occlusion-Free Animation of Driving Routes for Car Navigation Systems.
IEEE Trans. Vis. Comput. Graph. 12(5): 1141-1148 (2006) |
75 | EE | Henry Johan,
Tomoyuki Nishita:
Clustering Environment Lights for an Efficient All-Frequency Relighting.
IEICE Transactions 89-D(9): 2562-2571 (2006) |
74 | EE | Naoki Tamura,
Henry Johan,
Bing-Yu Chen,
Tomoyuki Nishita:
A practical and fast rendering algorithm for dynamic scenes using adaptive shadow fields.
The Visual Computer 22(9-11): 702-712 (2006) |
2005 |
73 | EE | Shigeo Takahashi,
Issei Fujishiro,
Yuriko Takeshima,
Tomoyuki Nishita:
A Feature-Driven Approach to Locating Optimal Viewpoints for Volume Visualization.
IEEE Visualization 2005: 63 |
72 | EE | Koichi Onoue,
Tomoyuki Nishita:
An Interactive Deformation System for Granular Material.
Comput. Graph. Forum 24(1): 51-60 (2005) |
71 | EE | Masanori Kakimoto,
Kaoru Matsuoka,
Tomoyuki Nishita,
Takeshi Naemura,
Hiroshi Harashima:
Glare Generation Based on Wave Optics.
Comput. Graph. Forum 24(2): 185-193 (2005) |
70 | EE | Kei Iwasaki,
Fujiichi Yoshimoto,
Yoshinori Dobashi,
Tomoyuki Nishita:
A Method for Fast Rendering of Caustics from Refraction by Transparent Objects.
IEICE Transactions 88-D(5): 904-911 (2005) |
69 | EE | Bongcheol Park,
Heejin Chung,
Tomoyuki Nishita,
Sung Yong Shin:
A feature-based approach to facial expression cloning.
Journal of Visualization and Computer Animation 16(3-4): 291-303 (2005) |
68 | EE | Naoki Tamura,
Henry Johan,
Tomoyuki Nishita:
Deferred shadowing for real-time rendering of dynamic scenes under environment illumination.
Journal of Visualization and Computer Animation 16(3-4): 475-486 (2005) |
67 | EE | Bing-Yu Chen,
Yutaka Ono,
Tomoyuki Nishita:
Character animation creation using hand-drawn sketches.
The Visual Computer 21(8-10): 551-558 (2005) |
2004 |
66 | EE | Yutaka Ono,
Bing-Yu Chen,
Tomoyuki Nishita:
3D Character Model Creation from Cel Animation.
CW 2004: 210-215 |
65 | EE | Koichi Onoue,
Nelson Max,
Tomoyuki Nishita:
Real-Time Rendering of Bumpmap Shadows Taking Account of Surface Curvature.
CW 2004: 312-318 |
64 | EE | Kei Iwasaki,
Fujiichi Yoshimoto,
Tomoyuki Nishita,
Yoshinori Dobashi:
A Rapid Rendering Method for Caustics Arising from Refraction by Transparent Objects.
CW 2004: 39-44 |
63 | EE | Kei Iwasaki,
Keichi Matsuzawa,
Tomoyuki Nishita:
Real-Time Rendering of Soap Bubbles Taking into Account Light Interference.
Computer Graphics International 2004: 344-348 |
62 | EE | Masanori Kakimoto,
Kaoru Matsuoka,
Tomoyuki Nishita,
Takeshi Naemura,
Hiroshi Harashima:
Glare Generation Based on Wave Optics.
Pacific Conference on Computer Graphics and Applications 2004: 133-142 |
61 | EE | Yoshinori Dobashi,
Tsuyoshi Yamamoto,
Tomoyuki Nishita:
Radiosity for Point-Sampled Geometry.
Pacific Conference on Computer Graphics and Applications 2004: 152-159 |
60 | EE | Henry Johan,
Tomoyuki Nishita:
A Progressive Refinement Approach for Image Magnification.
Pacific Conference on Computer Graphics and Applications 2004: 351-360 |
59 | EE | Wan-Chun Ma,
Sung-Hsiang Chao,
Bing-Yu Chen,
Chun-Fa Chang,
Ming Ouhyoung,
Tomoyuki Nishita:
An efficient representation of complex materials for real-time rendering.
VRST 2004: 150-153 |
58 | | Nelson Max,
Greg Schussman,
Ryo Miyazaki,
Kei Iwasaki,
Tomoyuki Nishita:
Diffusion and Multiple Anisotropic Scattering for Global Illumination in Clouds.
WSCG 2004: 277-284 |
57 | EE | Yoshinori Dobashi,
Tsuyoshi Yamamoto,
Tomoyuki Nishita:
Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation.
Comput. Graph. Forum 23(3): 539-546 (2004) |
56 | EE | Ryoichi Mizuno,
Yoshinori Dobashi,
Tomoyuki Nishita:
Modeling of Volcanic Clouds using CML.
J. Inf. Sci. Eng. 20(2): 219-232 (2004) |
2003 |
55 | EE | Ryota Hashimoto,
Henry Johan,
Tomoyuki Nishita:
Creating Various Styles of Animations Using Example-Based Filtering.
Computer Graphics International 2003: 312-317 |
54 | EE | Bing-Yu Chen,
Tomoyuki Nishita:
An Efficient Mesh Simplification Method with Feature Detection for Unstructured Meshes and Web Graphics.
Computer Graphics International 2003: 34-43 |
53 | EE | Koichi Onoue,
Tomoyuki Nishita:
Virtual Sandbox.
Pacific Conference on Computer Graphics and Applications 2003: 252- |
52 | EE | Henry Johan,
Tomoyuki Nishita:
Blending Multiple Polygonal Shapes.
Pacific Conference on Computer Graphics and Applications 2003: 434-439 |
51 | EE | Ryoichi Mizuno,
Yoshinori Dobashi,
Bing-Yu Chen,
Tomoyuki Nishita:
Physics Motivated Modeling of Volcanic Clouds as a Two Fluids Model.
Pacific Conference on Computer Graphics and Applications 2003: 440-444 |
50 | EE | Kei Iwasaki,
Yoshinori Dobashi,
Tomoyuki Nishita:
A Volume Rendering Approach for Sea Surfaces Taking into Account Second Order Scattering Using Scattering Maps.
Volume Graphics 2003: 129-136 |
49 | EE | Yoshinori Dobashi,
Tsuyoshi Yamamoto,
Tomoyuki Nishita:
Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics.
ACM Trans. Graph. 22(3): 732-740 (2003) |
48 | EE | Yosuke Bando,
Tomoyuki Nishita,
Bing-Yu Chen:
Animating Hair with Loosely Connected Particles.
Comput. Graph. Forum 22(3): 411-418 (2003) |
47 | EE | Kei Iwasaki,
Yoshinori Dobashi,
Tomoyuki Nishita:
A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces.
Comput. Graph. Forum 22(3): 601-610 (2003) |
46 | EE | Bing-Yu Chen,
Tomoyuki Nishita:
Development of 3D graphics and VRML libraries for Web3D platform by using Java.
Systems and Computers in Japan 34(10): 47-55 (2003) |
2002 |
45 | EE | Pizzanu Kanonchayos,
Tomoyuki Nishita,
Yoshihisa Shinagawa,
Tosiyasu L. Kunii:
Topological Morphing Using Reeb Graphs.
CW 2002: 465-471 |
44 | EE | Yutaka Ono,
Bing-Yu Chen,
Tomoyuki Nishita,
Jieqing Feng:
Free-Form Deformation with Automatically Generated Multiresolution Lattices.
CW 2002: 472-479 |
43 | EE | Yosuke Bando,
Takaaki Kuratate,
Tomoyuki Nishita:
A Simple Method for Modeling Wrinkles on Human Skin.
Pacific Conference on Computer Graphics and Applications 2002: 166-175 |
42 | EE | Bing-Yu Chen,
Tomoyuki Nishita:
Adaptive Solid Texturing for Web3D Applications.
Pacific Conference on Computer Graphics and Applications 2002: 433-434 |
41 | EE | Bing-Yu Chen,
Tomoyuki Nishita:
Multiresolution streaming mesh with shape preserving and QoS-like controlling.
Web3D 2002: 35-42 |
40 | EE | Jieqing Feng,
Tomoyuki Nishita,
Xiaogang Jin,
Qunsheng Peng:
B-spline free-form deformation of polygonal object as trimmed Bézier surfaces.
The Visual Computer 18(8): 493-510 (2002) |
2001 |
39 | EE | Tomoyuki Nishita,
Yoshinori Dobashi:
Modeling and Rendering of Various Natural Phenomena Consisting of Particles.
Computer Graphics International 2001: 149-158 |
38 | EE | Ryo Miyazaki,
Satoru Yoshida,
Tomoyuki Nishita,
Yoshinori Dobashi:
A Method for Modeling Clouds Based on Atmospheric Fluid Dynamics.
Pacific Conference on Computer Graphics and Applications 2001: 363-373 |
37 | EE | Kei Iwasaki,
Tomoyuki Nishita,
Yoshinori Dobashi:
Efficient Rendering of Optical Effects within Water Using Graphics Hardware.
Pacific Conference on Computer Graphics and Applications 2001: 374-383 |
36 | EE | Yoshinori Dobashi,
Tsuyoshi Yamamoto,
Tomoyuki Nishita:
Efficient Rendering of Lightning Taking into Account Scattering Effects due to Cloud and Atmospheric Particles.
Pacific Conference on Computer Graphics and Applications 2001: 390-400 |
35 | EE | Bing-Yu Chen,
Tomoyuki Nishita:
jGL and its applications as a Web3D platform.
Web3D 2001: 85-92 |
2000 |
34 | EE | Satoru Yoshida,
Tomoyuki Nishita:
Modeling of Smoke Flow Taking Obstacles into Account.
Pacific Conference on Computer Graphics and Applications 2000: 135- |
33 | EE | Yoshinori Dobashi,
Tsuyoshi Yamamoto,
Tomoyuki Nishita:
Interactive Rendering Method for Displaying Shafts of Light.
Pacific Conference on Computer Graphics and Applications 2000: 31- |
32 | EE | Henry Johan,
Yuichi Koiso,
Tomoyuki Nishita:
Morphing Using Curves and Shape Interpolation Techniques.
Pacific Conference on Computer Graphics and Applications 2000: 348-358 |
31 | EE | Koichi Onoue,
Tomoyuki Nishita:
A Method for Modeling and Rendering Dunes with Wind-Ripples.
Pacific Conference on Computer Graphics and Applications 2000: 427-428 |
30 | EE | Yoshinori Dobashi,
Kazufumi Kaneda,
Hideo Yamashita,
Tsuyoshi Okita,
Tomoyuki Nishita:
A simple, efficient method for realistic animation of clouds.
SIGGRAPH 2000: 19-28 |
1999 |
29 | EE | Tomoyuki Nishita,
Yoshinori Dobashi:
Modeling and Rendering Methods of Clouds.
Pacific Conference on Computer Graphics and Applications 1999: 218- |
28 | EE | Tomoyuki Nishita,
Henry Johan:
A Scan Line Algorithm for Rendering Curved Tubular Objects.
Pacific Conference on Computer Graphics and Applications 1999: 92- |
27 | EE | Yoshinori Dobashi,
Tomoyuki Nishita,
Hideo Yamashita,
Tsuyoshi Okita:
Using metaballs to modeling and animate clouds from satellite images.
The Visual Computer 15(9): 471-482 (1999) |
1998 |
26 | EE | Yoshinori Dobashi,
Tomoyuki Nishita,
Hideo Yamashita,
Tsuyoshi Okita:
Modeling of Clouds from Satellite Images using Metaballs.
Pacific Conference on Computer Graphics and Applications 1998: 53-60 |
25 | | Tomoyuki Nishita:
Light Scattering Models for the Realistic Rendering of Natural Scenes.
Rendering Techniques 1998: 1-10 |
1997 |
24 | | Tomoyuki Nishita,
H. Iwasaki,
Yoshinori Dobashi,
Eihachiro Nakamae:
A Modeling and Rendering Method for Snow by Using Metaballs.
Comput. Graph. Forum 16(3): 357-364 (1997) |
23 | | Yoshinori Dobashi,
Tomoyuki Nishita,
Kazufumi Kaneda,
Hideo Yamashita:
A Fast Display Method of Sky Colour Using Basis Functions.
Journal of Visualization and Computer Animation 8(2): 115-127 (1997) |
1996 |
22 | EE | Tomoyuki Nishita,
Yoshinori Dobashi,
Eihachiro Nakamae:
Display of Clouds Taking into Account Multiple Anisotropic Scattering and Sky Light.
SIGGRAPH 1996: 379-386 |
21 | EE | Yoshinori Dobashi,
Kazufumi Kaneda,
Hideo Yamashita,
Tomoyuki Nishita:
Method for Calculation of Sky Light Luminance Aiming at an Interactive Architectural Design.
Comput. Graph. Forum 15(3): 109-118 (1996) |
1994 |
20 | EE | Tomoyuki Nishita,
Eihachiro Nakamae:
Method of displaying optical effects within water using accumulation buffer.
SIGGRAPH 1994: 373-379 |
19 | | Tomoyuki Nishita,
Eihachiro Nakamae:
A Method for Displaying Metaballs by using Bézier Clipping.
Comput. Graph. Forum 13(3): 271-280 (1994) |
18 | | Yoshinori Dobashi,
Kazufumi Kaneda,
T. Nakashima,
Hideo Yamashita,
Tomoyuki Nishita,
Katsumi Tadamura:
Skylight for Interior Lighting Design.
Comput. Graph. Forum 13(3): 85-96 (1994) |
1993 |
17 | EE | Tomoyuki Nishita,
Takao Sirai,
Katsumi Tadamura,
Eihachiro Nakamae:
Display of the earth taking into account atmospheric scattering.
SIGGRAPH 1993: 175-182 |
16 | | Katsumi Tadamura,
Eihachiro Nakamae,
Kazufumi Kaneda,
Masshi Baba,
Hideo Yamashita,
Tomoyuki Nishita:
Modeling of Skylight and Rendering of Outdoor Scenes.
Comput. Graph. Forum 12(3): 189-200 (1993) |
15 | | Tomoyuki Nishita,
Eihachiro Nakamae:
A New Radiosity Apporach Using Area Sampling for Parametric Patches.
Comput. Graph. Forum 12(3): 385-398 (1993) |
1991 |
14 | EE | Thomas W. Sederberg,
Tomoyuki Nishita:
Geometric hermite approximation of surface patch intersection curves.
Computer Aided Geometric Design 8(2): 97-114 (1991) |
13 | | Eihachiro Nakamae,
Kazufumi Kaneda,
Koichi Harada,
Toshihide Miwa,
Tomoyuki Nishita,
Ryoichi Saiki:
Reliability of computer graphic images for visual assessment.
The Visual Computer 7(2): 138-148 (1991) |
12 | | Kazufumi Kaneda,
Takashi Okamoto,
Eihachiro Nakamae,
Tomoyuki Nishita:
Photorealistic image synthesis for outdoor scenery under various atmospheric conditions.
The Visual Computer 7(5&6): 247-258 (1991) |
11 | | Shinichi Takita,
Kazufumi Kaneda,
Toshio Akinobu,
Haruhiko Iriyama,
Eihachiro Nakamae,
Tomoyuki Nishita:
A simple method for rendering penumbrae caused by sunlight.
The Visual Computer 7(5&6): 259-268 (1991) |
10 | | Tomoyuki Nishita,
Kazufumi Kaneda,
Eihachiro Nakamae:
A scanline algorithm for displaying trimmed surfaces by using Bézier clipping.
The Visual Computer 7(5&6): 269-279 (1991) |
1990 |
9 | EE | Tomoyuki Nishita,
Thomas W. Sederberg,
Masanori Kakimoto:
Ray tracing trimmed rational surface patches.
SIGGRAPH 1990: 337-345 |
8 | EE | Eihachiro Nakamae,
Kazufumi Kaneda,
Takashi Okamoto,
Tomoyuki Nishita:
A lighting model aiming at drive simulators.
SIGGRAPH 1990: 395-404 |
7 | EE | Thomas W. Sederberg,
Tomoyuki Nishita:
Curve intersection using Bézier clipping.
Computer-Aided Design 22(9): 538-549 (1990) |
1989 |
6 | EE | Kazufumi Kaneda,
Fujiwa Kato,
Eihachiro Nakamae,
Tomoyuki Nishita,
H. Tanaka,
Takao Noguchi:
Three dimensional Terrain modeling and display for environmental assessment.
SIGGRAPH 1989: 207-214 |
1987 |
5 | EE | Tomoyuki Nishita,
Yasuhiro Miyawaki,
Eihachiro Nakamae:
A shading model for atmospheric scattering considering luminous intensity distribution of light sources.
SIGGRAPH 1987: 303-310 |
1986 |
4 | EE | Tomoyuki Nishita,
Eihachiro Nakamae:
Continuous tone representation of three-dimensional objects illuminated by sky light.
SIGGRAPH 1986: 125-132 |
3 | EE | Eihachiro Nakamae,
Koichi Harada,
Takao Ishizaki,
Tomoyuki Nishita:
A montage method: the overlaying of the computer generated images onto a background photograph.
SIGGRAPH 1986: 207-214 |
1985 |
2 | EE | Tomoyuki Nishita,
Eihachiro Nakamae:
Continuous tone representation of three-dimensional objects taking account of shadows and interreflection.
SIGGRAPH 1985: 23-30 |
1 | EE | Tomoyuki Nishita,
I. Okamura,
Eihachiro Nakamae:
Shading Models for Point and Linear Sources.
ACM Trans. Graph. 4(2): 124-146 (1985) |