| 2009 |
| 21 | EE | Ke Yang,
Yinan Li,
Qiong Luo,
Pedro V. Sander,
Jiaoying Shi:
I3DC: Interactive Three-Dimensional Cubes.
ICDE 2009: 1475-1478 |
| 20 | EE | Ke Yang,
Bingsheng He,
Qiong Luo,
Pedro V. Sander,
Jiaoying Shi:
Stack-based parallel recursion on graphics processors.
PPOPP 2009: 299-300 |
| 2008 |
| 19 | EE | Bingsheng He,
Ke Yang,
Rui Fang,
Mian Lu,
Naga K. Govindaraju,
Qiong Luo,
Pedro V. Sander:
Relational joins on graphics processors.
SIGMOD Conference 2008: 511-524 |
| 18 | EE | Pitchaya Sitthi-amorn,
Jason Lawrence,
Lei Yang,
Pedro V. Sander,
Diego Nehab,
Jiahe Xi:
Automated reprojection-based pixel shader optimization.
ACM Trans. Graph. 27(5): 127 (2008) |
| 17 | EE | Pedro V. Sander,
Diego Nehab,
Eden Chlamtac,
Hugues Hoppe:
Efficient traversal of mesh edges using adjacency primitives.
ACM Trans. Graph. 27(5): 144 (2008) |
| 16 | EE | Lei Yang,
Pedro V. Sander,
Jason Lawrence:
Geometry-Aware Framebuffer Level of Detail.
Comput. Graph. Forum 27(4): 1183-1188 (2008) |
| 2007 |
| 15 | EE | Ke Yang,
Bingsheng He,
Rui Fang,
Mian Lu,
Naga K. Govindaraju,
Qiong Luo,
Pedro V. Sander,
Jiaoying Shi:
In-memory grid files on graphics processors.
DaMoN 2007: 5 |
| 14 | EE | Diego F. Nehab,
Pedro V. Sander,
Jason Lawrence,
Natalya Tatarchuk,
John Isidoro:
Accelerating real-time shading with reverse reprojection caching.
Graphics Hardware 2007: 25-35 |
| 13 | EE | Christopher Oat,
Pedro V. Sander:
Ambient aperture lighting.
SI3D 2007: 61-64 |
| 12 | EE | Rui Fang,
Bingsheng He,
Mian Lu,
Ke Yang,
Naga K. Govindaraju,
Qiong Luo,
Pedro V. Sander:
GPUQP: query co-processing using graphics processors.
SIGMOD Conference 2007: 1061-1063 |
| 11 | EE | Pedro V. Sander,
Diego Nehab,
Joshua Barczak:
Fast triangle reordering for vertex locality and reduced overdraw.
ACM Trans. Graph. 26(3): 89 (2007) |
| 2006 |
| 10 | EE | Diego Nehab,
Joshua Barczak,
Pedro V. Sander:
Triangle order optimization for graphics hardware computation culling.
SI3D 2006: 207-211 |
| 2005 |
| 9 | | Pedro V. Sander,
Jason L. Mitchell:
Progressive Buffers: View-dependent Geometry and Texture for LOD Rendering.
Symposium on Geometry Processing 2005: 129-138 |
| 2004 |
| 8 | | Geetika Tewari,
John Snyder,
Pedro V. Sander,
Steven J. Gortler,
Hugues Hoppe:
Signal-Specialized Parameterization for Piecewise Linear Reconstruction.
Symposium on Geometry Processing 2004: 57-66 |
| 2003 |
| 7 | | Danil Kirsanov,
Pedro V. Sander,
Steven J. Gortler:
Simple Silhouettes for Complex Meshes.
Symposium on Geometry Processing 2003: 102-106 |
| 6 | | Pedro V. Sander,
Zoë J. Wood,
Steven J. Gortler,
John Snyder,
Hugues Hoppe:
Multi-Chart Geometry Images.
Symposium on Geometry Processing 2003: 146-155 |
| 2002 |
| 5 | EE | Pedro V. Sander,
Denis Peleshchuk,
Barbara J. Grosz:
A scalable, distributed algorithm for efficient task allocation.
AAMAS 2002: 1191-1198 |
| 4 | | Pedro V. Sander,
Steven J. Gortler,
John Snyder,
Hugues Hoppe:
Signal-Specialized Parametrization.
Rendering Techniques 2002: 87-98 |
| 2001 |
| 3 | EE | Pedro V. Sander,
Hugues Hoppe,
John Snyder,
Steven J. Gortler:
Discontinuity edge overdraw.
SI3D 2001: 167-174 |
| 2 | EE | Pedro V. Sander,
John Snyder,
Steven J. Gortler,
Hugues Hoppe:
Texture mapping progressive meshes.
SIGGRAPH 2001: 409-416 |
| 2000 |
| 1 | EE | Pedro V. Sander,
Xianfeng Gu,
Steven J. Gortler,
Hugues Hoppe,
John Snyder:
Silhouette clipping.
SIGGRAPH 2000: 327-334 |