2009 |
41 | EE | Tom Mertens,
Jan Kautz,
Frank Van Reeth:
Exposure Fusion: A Simple and Practical Alternative to High Dynamic Range Photography.
Comput. Graph. Forum 28(1): 161-171 (2009) |
2008 |
40 | EE | Thomas Annen,
Tom Mertens,
Hans-Peter Seidel,
Eddy Flerackers,
Jan Kautz:
Exponential shadow maps.
Graphics Interface 2008: 155-161 |
39 | EE | Tobias Ritschel,
Thorsten Grosch,
Jan Kautz,
Hans-Peter Seidel:
Interactive global illumination based on coherent surface shadow maps.
Graphics Interface 2008: 185-192 |
38 | EE | Thomas Annen,
Zhao Dong,
Tom Mertens,
Philippe Bekaert,
Hans-Peter Seidel,
Jan Kautz:
Real-time, all-frequency shadows in dynamic scenes.
ACM Trans. Graph. 27(3): (2008) |
37 | EE | Tobias Ritschel,
Thorsten Grosch,
Min H. Kim,
Hans-Peter Seidel,
Carsten Dachsbacher,
Jan Kautz:
Imperfect shadow maps for efficient computation of indirect illumination.
ACM Trans. Graph. 27(5): 129 (2008) |
36 | EE | Min H. Kim,
Jan Kautz:
Characterization for High Dynamic Range Imaging.
Comput. Graph. Forum 27(2): 691-697 (2008) |
2007 |
35 | EE | Oscar Kozlowski,
Jan Kautz:
Is accurate occlusion of glossy reflections necessary?
APGV 2007: 91-98 |
34 | EE | Solomon Boulos,
David Edwards,
J. Dylan Lacewell,
Joe Kniss,
Jan Kautz,
Peter Shirley,
Ingo Wald:
Packet-based whitted and distribution ray tracing.
Graphics Interface 2007: 177-184 |
33 | EE | Tom Mertens,
Jan Kautz,
Frank Van Reeth:
Exposure Fusion.
Pacific Conference on Computer Graphics and Applications 2007: 382-390 |
32 | EE | Zhao Dong,
Jan Kautz,
Christian Theobalt,
Hans-Peter Seidel:
Interactive Global Illumination Using Implicit Visibility.
Pacific Conference on Computer Graphics and Applications 2007: 77-86 |
31 | EE | Jan Kautz,
Solomon Boulos,
Frédo Durand:
Interactive editing and modeling of bidirectional texture functions.
ACM Trans. Graph. 26(3): 53 (2007) |
30 | EE | Paul Green,
Jan Kautz,
Frédo Durand:
Efficient Reflectance and Visibility Approximations for Environment Map Rendering.
Comput. Graph. Forum 26(3): 495-502 (2007) |
2006 |
29 | EE | Paul Green,
Jan Kautz,
Wojciech Matusik,
Frédo Durand:
View-dependent precomputed light transport using nonlinear Gaussian function approximations.
SI3D 2006: 7-14 |
2005 |
28 | EE | Tom Mertens,
Jan Kautz,
Philippe Bekaert,
Frank Van Reeth,
Hans-Peter Seidel:
Efficient Rendering of Local Subsurface Scattering.
Comput. Graph. Forum 24(1): 41-49 (2005) |
2004 |
27 | | Jan Kautz,
Mirko Sattler,
Ralf Sarlette,
Reinhard Klein,
Hans-Peter Seidel:
Decoupling BRDFs from Surface Mesostructures.
Graphics Interface 2004: 177-184 |
26 | | Tom Mertens,
Jan Kautz,
Philippe Bekaert,
Frank Van Reeth:
A Self-Shadow Algorithm for Dynamic Hair using Density Clustering.
Rendering Techniques 2004: 173-178 |
25 | | Jan Kautz,
Jaakko Lehtinen,
Timo Aila:
Hemispherical Rasterization for Self-Shadowing of Dynamic Objects.
Rendering Techniques 2004: 179-184 |
24 | | Thomas Annen,
Jan Kautz,
Frédo Durand,
Hans-Peter Seidel:
Spherical harmonic Gradients for Mid-Range Illumination.
Rendering Techniques 2004: 331-336 |
23 | | Martin Sunkel,
Jan Kautz,
Hans-Peter Seidel:
Rendering and Simulation of Liquid Foams.
VMV 2004: 263-269 |
22 | EE | Jan Kautz:
Hardware Lighting and Shading: a Survey.
Comput. Graph. Forum 23(1): 85-112 (2004) |
21 | EE | Jan Kautz,
Katja Daubert,
Hans-Peter Seidel:
Advanced environment mapping in VR applications.
Computers & Graphics 28(1): 99-104 (2004) |
2003 |
20 | EE | Hendrik P. A. Lensch,
Jan Kautz,
Michael Goesele,
Jochen Lang,
Hans-Peter Seidel:
Virtualizing Real-World Objects.
Computer Graphics International 2003: 134-143 |
19 | EE | Jan Kautz,
Hendrik P. A. Lensch,
Michael Goesele,
Jochen Lang,
Hans-Peter Seidel:
Modeling the world: the virtualization pipeline.
ICIAP 2003: 166-174 |
18 | EE | Tom Mertens,
Jan Kautz,
Philippe Bekaert,
Frank Van Reeth,
Hans-Peter Seidel:
Efficient Rendering of Local Subsurface Scattering.
Pacific Conference on Computer Graphics and Applications 2003: 51-58 |
17 | | Tom Mertens,
Jan Kautz,
Philippe Bekaert,
Hans-Peter Seidel,
Frank Van Reeth:
Interactive Rendering of Translucent Deformable Objects.
Rendering Techniques 2003: 130-140 |
16 | EE | Jaakko Lehtinen,
Jan Kautz:
Matrix radiance transfer.
SI3D 2003: 59-64 |
15 | EE | Tom Mertens,
Jan Kautz,
Philippe Bekaert,
Hans-Peter Seidel,
Frank Van Reeth:
Interactive rendering of translucent deformable objects.
SIGGRAPH 2003 |
14 | EE | Hendrik P. A. Lensch,
Jan Kautz,
Michael Goesele,
Wolfgang Heidrich,
Hans-Peter Seidel:
Image-based reconstruction of spatial appearance and geometric detail.
ACM Trans. Graph. 22(2): 234-257 (2003) |
13 | EE | Hendrik P. A. Lensch,
Michael Goesele,
Philippe Bekaert,
Jan Kautz,
Marcus A. Magnor,
Jochen Lang,
Hans-Peter Seidel:
Interactive Rendering of Translucent Objects.
Comput. Graph. Forum 22(2): 195-206 (2003) |
12 | EE | Katja Daubert,
Jan Kautz,
Hans-Peter Seidel,
Wolfgang Heidrich,
Jean-Michel Dischler:
Efficient Light Transport Using Precomputed Visibility.
IEEE Computer Graphics and Applications 23(3): 28-37 (2003) |
2002 |
11 | EE | Hendrik P. A. Lensch,
Michael Goesele,
Philippe Bekaert,
Jan Kautz,
Marcus A. Magnor,
Jochen Lang,
Hans-Peter Seidel:
Interactive Rendering of Translucent Objects.
Pacific Conference on Computer Graphics and Applications 2002: 214-224 |
10 | | Jan Kautz,
John Snyder,
Peter-Pike J. Sloan:
Fast Arbitrary BRDF Shading for Low-Frequency Lighting Using Spherical Harmonics.
Rendering Techniques 2002: 291-296 |
9 | EE | Peter-Pike J. Sloan,
Jan Kautz,
John Snyder:
Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments.
SIGGRAPH 2002: 527-536 |
8 | EE | Peter-Pike J. Sloan,
Jan Kautz,
John Snyder:
Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments.
ACM Trans. Graph. 21(3): 527-536 (2002) |
2001 |
7 | EE | Jan Kautz,
Hans-Peter Seidel:
Hardware Accelerated Displacement Mapping for Image Based Rendering.
Graphics Interface 2001: 61-70 |
6 | | Hendrik P. A. Lensch,
Michael Goesele,
Jan Kautz,
Wolfgang Heidrich,
Hans-Peter Seidel:
Image-Based Reconstruction of Spatially Varying Materials.
Rendering Techniques 2001: 103-114 |
2000 |
5 | EE | Jan Kautz,
Michael D. McCool:
Approximation of Glossy Reflection with Prefiltered Environment Maps.
Graphics Interface 2000: 119-126 |
4 | | Jan Kautz,
Pere-Pau Vázquez,
Wolfgang Heidrich,
Hans-Peter Seidel:
Unified Approach to Prefiltered Environment Maps.
Rendering Techniques 2000: 185-196 |
3 | EE | Wolfgang Heidrich,
Katja Daubert,
Jan Kautz,
Hans-Peter Seidel:
Illuminating micro geometry based on precomputed visibility.
SIGGRAPH 2000: 455-464 |
1999 |
2 | | Jan Kautz,
Michael D. McCool:
Interactive Rendering with Arbitrary BRDFs using Separable Approximations.
Rendering Techniques 1999: 247-260 |
1998 |
1 | | Wolfgang Heidrich,
Jan Kautz,
Philipp Slusallek,
Hans-Peter Seidel:
Canned Lightsources.
Rendering Techniques 1998: 293-300 |