2009 | ||
---|---|---|
41 | EE | Tom Mertens, Jan Kautz, Frank Van Reeth: Exposure Fusion: A Simple and Practical Alternative to High Dynamic Range Photography. Comput. Graph. Forum 28(1): 161-171 (2009) |
2008 | ||
40 | EE | Thomas Annen, Tom Mertens, Hans-Peter Seidel, Eddy Flerackers, Jan Kautz: Exponential shadow maps. Graphics Interface 2008: 155-161 |
39 | EE | Tobias Ritschel, Thorsten Grosch, Jan Kautz, Hans-Peter Seidel: Interactive global illumination based on coherent surface shadow maps. Graphics Interface 2008: 185-192 |
38 | EE | Thomas Annen, Zhao Dong, Tom Mertens, Philippe Bekaert, Hans-Peter Seidel, Jan Kautz: Real-time, all-frequency shadows in dynamic scenes. ACM Trans. Graph. 27(3): (2008) |
37 | EE | Tobias Ritschel, Thorsten Grosch, Min H. Kim, Hans-Peter Seidel, Carsten Dachsbacher, Jan Kautz: Imperfect shadow maps for efficient computation of indirect illumination. ACM Trans. Graph. 27(5): 129 (2008) |
36 | EE | Min H. Kim, Jan Kautz: Characterization for High Dynamic Range Imaging. Comput. Graph. Forum 27(2): 691-697 (2008) |
2007 | ||
35 | EE | Oscar Kozlowski, Jan Kautz: Is accurate occlusion of glossy reflections necessary? APGV 2007: 91-98 |
34 | EE | Solomon Boulos, David Edwards, J. Dylan Lacewell, Joe Kniss, Jan Kautz, Peter Shirley, Ingo Wald: Packet-based whitted and distribution ray tracing. Graphics Interface 2007: 177-184 |
33 | EE | Tom Mertens, Jan Kautz, Frank Van Reeth: Exposure Fusion. Pacific Conference on Computer Graphics and Applications 2007: 382-390 |
32 | EE | Zhao Dong, Jan Kautz, Christian Theobalt, Hans-Peter Seidel: Interactive Global Illumination Using Implicit Visibility. Pacific Conference on Computer Graphics and Applications 2007: 77-86 |
31 | EE | Jan Kautz, Solomon Boulos, Frédo Durand: Interactive editing and modeling of bidirectional texture functions. ACM Trans. Graph. 26(3): 53 (2007) |
30 | EE | Paul Green, Jan Kautz, Frédo Durand: Efficient Reflectance and Visibility Approximations for Environment Map Rendering. Comput. Graph. Forum 26(3): 495-502 (2007) |
2006 | ||
29 | EE | Paul Green, Jan Kautz, Wojciech Matusik, Frédo Durand: View-dependent precomputed light transport using nonlinear Gaussian function approximations. SI3D 2006: 7-14 |
2005 | ||
28 | EE | Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth, Hans-Peter Seidel: Efficient Rendering of Local Subsurface Scattering. Comput. Graph. Forum 24(1): 41-49 (2005) |
2004 | ||
27 | Jan Kautz, Mirko Sattler, Ralf Sarlette, Reinhard Klein, Hans-Peter Seidel: Decoupling BRDFs from Surface Mesostructures. Graphics Interface 2004: 177-184 | |
26 | Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth: A Self-Shadow Algorithm for Dynamic Hair using Density Clustering. Rendering Techniques 2004: 173-178 | |
25 | Jan Kautz, Jaakko Lehtinen, Timo Aila: Hemispherical Rasterization for Self-Shadowing of Dynamic Objects. Rendering Techniques 2004: 179-184 | |
24 | Thomas Annen, Jan Kautz, Frédo Durand, Hans-Peter Seidel: Spherical harmonic Gradients for Mid-Range Illumination. Rendering Techniques 2004: 331-336 | |
23 | Martin Sunkel, Jan Kautz, Hans-Peter Seidel: Rendering and Simulation of Liquid Foams. VMV 2004: 263-269 | |
22 | EE | Jan Kautz: Hardware Lighting and Shading: a Survey. Comput. Graph. Forum 23(1): 85-112 (2004) |
21 | EE | Jan Kautz, Katja Daubert, Hans-Peter Seidel: Advanced environment mapping in VR applications. Computers & Graphics 28(1): 99-104 (2004) |
2003 | ||
20 | EE | Hendrik P. A. Lensch, Jan Kautz, Michael Goesele, Jochen Lang, Hans-Peter Seidel: Virtualizing Real-World Objects. Computer Graphics International 2003: 134-143 |
19 | EE | Jan Kautz, Hendrik P. A. Lensch, Michael Goesele, Jochen Lang, Hans-Peter Seidel: Modeling the world: the virtualization pipeline. ICIAP 2003: 166-174 |
18 | EE | Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth, Hans-Peter Seidel: Efficient Rendering of Local Subsurface Scattering. Pacific Conference on Computer Graphics and Applications 2003: 51-58 |
17 | Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Peter Seidel, Frank Van Reeth: Interactive Rendering of Translucent Deformable Objects. Rendering Techniques 2003: 130-140 | |
16 | EE | Jaakko Lehtinen, Jan Kautz: Matrix radiance transfer. SI3D 2003: 59-64 |
15 | EE | Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Peter Seidel, Frank Van Reeth: Interactive rendering of translucent deformable objects. SIGGRAPH 2003 |
14 | EE | Hendrik P. A. Lensch, Jan Kautz, Michael Goesele, Wolfgang Heidrich, Hans-Peter Seidel: Image-based reconstruction of spatial appearance and geometric detail. ACM Trans. Graph. 22(2): 234-257 (2003) |
13 | EE | Hendrik P. A. Lensch, Michael Goesele, Philippe Bekaert, Jan Kautz, Marcus A. Magnor, Jochen Lang, Hans-Peter Seidel: Interactive Rendering of Translucent Objects. Comput. Graph. Forum 22(2): 195-206 (2003) |
12 | EE | Katja Daubert, Jan Kautz, Hans-Peter Seidel, Wolfgang Heidrich, Jean-Michel Dischler: Efficient Light Transport Using Precomputed Visibility. IEEE Computer Graphics and Applications 23(3): 28-37 (2003) |
2002 | ||
11 | EE | Hendrik P. A. Lensch, Michael Goesele, Philippe Bekaert, Jan Kautz, Marcus A. Magnor, Jochen Lang, Hans-Peter Seidel: Interactive Rendering of Translucent Objects. Pacific Conference on Computer Graphics and Applications 2002: 214-224 |
10 | Jan Kautz, John Snyder, Peter-Pike J. Sloan: Fast Arbitrary BRDF Shading for Low-Frequency Lighting Using Spherical Harmonics. Rendering Techniques 2002: 291-296 | |
9 | EE | Peter-Pike J. Sloan, Jan Kautz, John Snyder: Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments. SIGGRAPH 2002: 527-536 |
8 | EE | Peter-Pike J. Sloan, Jan Kautz, John Snyder: Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments. ACM Trans. Graph. 21(3): 527-536 (2002) |
2001 | ||
7 | EE | Jan Kautz, Hans-Peter Seidel: Hardware Accelerated Displacement Mapping for Image Based Rendering. Graphics Interface 2001: 61-70 |
6 | Hendrik P. A. Lensch, Michael Goesele, Jan Kautz, Wolfgang Heidrich, Hans-Peter Seidel: Image-Based Reconstruction of Spatially Varying Materials. Rendering Techniques 2001: 103-114 | |
2000 | ||
5 | EE | Jan Kautz, Michael D. McCool: Approximation of Glossy Reflection with Prefiltered Environment Maps. Graphics Interface 2000: 119-126 |
4 | Jan Kautz, Pere-Pau Vázquez, Wolfgang Heidrich, Hans-Peter Seidel: Unified Approach to Prefiltered Environment Maps. Rendering Techniques 2000: 185-196 | |
3 | EE | Wolfgang Heidrich, Katja Daubert, Jan Kautz, Hans-Peter Seidel: Illuminating micro geometry based on precomputed visibility. SIGGRAPH 2000: 455-464 |
1999 | ||
2 | Jan Kautz, Michael D. McCool: Interactive Rendering with Arbitrary BRDFs using Separable Approximations. Rendering Techniques 1999: 247-260 | |
1998 | ||
1 | Wolfgang Heidrich, Jan Kautz, Philipp Slusallek, Hans-Peter Seidel: Canned Lightsources. Rendering Techniques 1998: 293-300 |