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Jan Kautz

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2009
41EETom Mertens, Jan Kautz, Frank Van Reeth: Exposure Fusion: A Simple and Practical Alternative to High Dynamic Range Photography. Comput. Graph. Forum 28(1): 161-171 (2009)
2008
40EEThomas Annen, Tom Mertens, Hans-Peter Seidel, Eddy Flerackers, Jan Kautz: Exponential shadow maps. Graphics Interface 2008: 155-161
39EETobias Ritschel, Thorsten Grosch, Jan Kautz, Hans-Peter Seidel: Interactive global illumination based on coherent surface shadow maps. Graphics Interface 2008: 185-192
38EEThomas Annen, Zhao Dong, Tom Mertens, Philippe Bekaert, Hans-Peter Seidel, Jan Kautz: Real-time, all-frequency shadows in dynamic scenes. ACM Trans. Graph. 27(3): (2008)
37EETobias Ritschel, Thorsten Grosch, Min H. Kim, Hans-Peter Seidel, Carsten Dachsbacher, Jan Kautz: Imperfect shadow maps for efficient computation of indirect illumination. ACM Trans. Graph. 27(5): 129 (2008)
36EEMin H. Kim, Jan Kautz: Characterization for High Dynamic Range Imaging. Comput. Graph. Forum 27(2): 691-697 (2008)
2007
35EEOscar Kozlowski, Jan Kautz: Is accurate occlusion of glossy reflections necessary? APGV 2007: 91-98
34EESolomon Boulos, David Edwards, J. Dylan Lacewell, Joe Kniss, Jan Kautz, Peter Shirley, Ingo Wald: Packet-based whitted and distribution ray tracing. Graphics Interface 2007: 177-184
33EETom Mertens, Jan Kautz, Frank Van Reeth: Exposure Fusion. Pacific Conference on Computer Graphics and Applications 2007: 382-390
32EEZhao Dong, Jan Kautz, Christian Theobalt, Hans-Peter Seidel: Interactive Global Illumination Using Implicit Visibility. Pacific Conference on Computer Graphics and Applications 2007: 77-86
31EEJan Kautz, Solomon Boulos, Frédo Durand: Interactive editing and modeling of bidirectional texture functions. ACM Trans. Graph. 26(3): 53 (2007)
30EEPaul Green, Jan Kautz, Frédo Durand: Efficient Reflectance and Visibility Approximations for Environment Map Rendering. Comput. Graph. Forum 26(3): 495-502 (2007)
2006
29EEPaul Green, Jan Kautz, Wojciech Matusik, Frédo Durand: View-dependent precomputed light transport using nonlinear Gaussian function approximations. SI3D 2006: 7-14
2005
28EETom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth, Hans-Peter Seidel: Efficient Rendering of Local Subsurface Scattering. Comput. Graph. Forum 24(1): 41-49 (2005)
2004
27 Jan Kautz, Mirko Sattler, Ralf Sarlette, Reinhard Klein, Hans-Peter Seidel: Decoupling BRDFs from Surface Mesostructures. Graphics Interface 2004: 177-184
26 Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth: A Self-Shadow Algorithm for Dynamic Hair using Density Clustering. Rendering Techniques 2004: 173-178
25 Jan Kautz, Jaakko Lehtinen, Timo Aila: Hemispherical Rasterization for Self-Shadowing of Dynamic Objects. Rendering Techniques 2004: 179-184
24 Thomas Annen, Jan Kautz, Frédo Durand, Hans-Peter Seidel: Spherical harmonic Gradients for Mid-Range Illumination. Rendering Techniques 2004: 331-336
23 Martin Sunkel, Jan Kautz, Hans-Peter Seidel: Rendering and Simulation of Liquid Foams. VMV 2004: 263-269
22EEJan Kautz: Hardware Lighting and Shading: a Survey. Comput. Graph. Forum 23(1): 85-112 (2004)
21EEJan Kautz, Katja Daubert, Hans-Peter Seidel: Advanced environment mapping in VR applications. Computers & Graphics 28(1): 99-104 (2004)
2003
20EEHendrik P. A. Lensch, Jan Kautz, Michael Goesele, Jochen Lang, Hans-Peter Seidel: Virtualizing Real-World Objects. Computer Graphics International 2003: 134-143
19EEJan Kautz, Hendrik P. A. Lensch, Michael Goesele, Jochen Lang, Hans-Peter Seidel: Modeling the world: the virtualization pipeline. ICIAP 2003: 166-174
18EETom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth, Hans-Peter Seidel: Efficient Rendering of Local Subsurface Scattering. Pacific Conference on Computer Graphics and Applications 2003: 51-58
17 Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Peter Seidel, Frank Van Reeth: Interactive Rendering of Translucent Deformable Objects. Rendering Techniques 2003: 130-140
16EEJaakko Lehtinen, Jan Kautz: Matrix radiance transfer. SI3D 2003: 59-64
15EETom Mertens, Jan Kautz, Philippe Bekaert, Hans-Peter Seidel, Frank Van Reeth: Interactive rendering of translucent deformable objects. SIGGRAPH 2003
14EEHendrik P. A. Lensch, Jan Kautz, Michael Goesele, Wolfgang Heidrich, Hans-Peter Seidel: Image-based reconstruction of spatial appearance and geometric detail. ACM Trans. Graph. 22(2): 234-257 (2003)
13EEHendrik P. A. Lensch, Michael Goesele, Philippe Bekaert, Jan Kautz, Marcus A. Magnor, Jochen Lang, Hans-Peter Seidel: Interactive Rendering of Translucent Objects. Comput. Graph. Forum 22(2): 195-206 (2003)
12EEKatja Daubert, Jan Kautz, Hans-Peter Seidel, Wolfgang Heidrich, Jean-Michel Dischler: Efficient Light Transport Using Precomputed Visibility. IEEE Computer Graphics and Applications 23(3): 28-37 (2003)
2002
11EEHendrik P. A. Lensch, Michael Goesele, Philippe Bekaert, Jan Kautz, Marcus A. Magnor, Jochen Lang, Hans-Peter Seidel: Interactive Rendering of Translucent Objects. Pacific Conference on Computer Graphics and Applications 2002: 214-224
10 Jan Kautz, John Snyder, Peter-Pike J. Sloan: Fast Arbitrary BRDF Shading for Low-Frequency Lighting Using Spherical Harmonics. Rendering Techniques 2002: 291-296
9EEPeter-Pike J. Sloan, Jan Kautz, John Snyder: Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments. SIGGRAPH 2002: 527-536
8EEPeter-Pike J. Sloan, Jan Kautz, John Snyder: Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments. ACM Trans. Graph. 21(3): 527-536 (2002)
2001
7EEJan Kautz, Hans-Peter Seidel: Hardware Accelerated Displacement Mapping for Image Based Rendering. Graphics Interface 2001: 61-70
6 Hendrik P. A. Lensch, Michael Goesele, Jan Kautz, Wolfgang Heidrich, Hans-Peter Seidel: Image-Based Reconstruction of Spatially Varying Materials. Rendering Techniques 2001: 103-114
2000
5EEJan Kautz, Michael D. McCool: Approximation of Glossy Reflection with Prefiltered Environment Maps. Graphics Interface 2000: 119-126
4 Jan Kautz, Pere-Pau Vázquez, Wolfgang Heidrich, Hans-Peter Seidel: Unified Approach to Prefiltered Environment Maps. Rendering Techniques 2000: 185-196
3EEWolfgang Heidrich, Katja Daubert, Jan Kautz, Hans-Peter Seidel: Illuminating micro geometry based on precomputed visibility. SIGGRAPH 2000: 455-464
1999
2 Jan Kautz, Michael D. McCool: Interactive Rendering with Arbitrary BRDFs using Separable Approximations. Rendering Techniques 1999: 247-260
1998
1 Wolfgang Heidrich, Jan Kautz, Philipp Slusallek, Hans-Peter Seidel: Canned Lightsources. Rendering Techniques 1998: 293-300

Coauthor Index

1Timo Aila [25]
2Thomas Annen [24] [38] [40]
3Philippe Bekaert [11] [13] [15] [17] [18] [26] [28] [38]
4Solomon Boulos [31] [34]
5Carsten Dachsbacher [37]
6Katja Daubert [3] [12] [21]
7Jean-Michel Dischler [12]
8Zhao Dong [32] [38]
9Frédo Durand [24] [29] [30] [31]
10David Edwards [34]
11Eddy Flerackers [40]
12Michael Goesele [6] [11] [13] [14] [19] [20]
13Paul Green [29] [30]
14Thorsten Grosch [37] [39]
15Wolfgang Heidrich [1] [3] [4] [6] [12] [14]
16Min H. Kim [36] [37]
17Reinhard Klein [27]
18Joe Michael Kniss (Joe Kniss) [34]
19Oscar Kozlowski [35]
20J. Dylan Lacewell [34]
21Jochen Lang [11] [13] [19] [20]
22Jaakko Lehtinen [16] [25]
23Hendrik P. A. Lensch [6] [11] [13] [14] [19] [20]
24Marcus A. Magnor [11] [13]
25Wojciech Matusik [29]
26Michael D. McCool [2] [5]
27Tom Mertens [15] [17] [18] [26] [28] [33] [38] [40] [41]
28Frank Van Reeth [15] [17] [18] [26] [28] [33] [41]
29Tobias Ritschel [37] [39]
30Ralf Sarlette [27]
31Mirko Sattler [27]
32Hans-Peter Seidel [1] [3] [4] [6] [7] [11] [12] [13] [14] [15] [17] [18] [19] [20] [21] [23] [24] [27] [28] [32] [37] [38] [39] [40]
33Peter Shirley [34]
34Peter-Pike J. Sloan [8] [9] [10]
35Philipp Slusallek [1]
36John Snyder [8] [9] [10]
37Martin Sunkel [23]
38Christian Theobalt [32]
39Pere-Pau Vázquez [4]
40Ingo Wald [34]

Colors in the list of coauthors

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)