2008 |
39 | EE | Jeff Pool,
Anselmo Lastra,
Montek Singh:
Energy-precision tradeoffs in mobile Graphics Processing Units.
ICCD 2008: 60-67 |
38 | EE | Joshua Steinhurst,
Greg Coombe,
Anselmo Lastra:
Reducing Photon-Mapping Bandwidth by Query Reordering.
IEEE Trans. Vis. Comput. Graph. 14(1): 13-24 (2008) |
2006 |
37 | EE | Chad Hantak,
Anselmo Lastra:
Metrics and Optimization Techniques for Registration of Color to Laser Range Scans.
3DPVT 2006: 551-558 |
36 | EE | Kok-Lim Low,
Anselmo Lastra:
Efficient Constraint Evaluation Algorithms for Hierarchical Next-Best-View Planning.
3DPVT 2006: 830-837 |
35 | | Greg Coombe,
Anselmo Lastra:
An incremental weighted least squares approach to surface lights fields.
GRAPP 2006: 84-91 |
2005 |
34 | | Anselmo Lastra,
Marc Olano,
David P. Luebke,
Hanspeter Pfister:
Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA
ACM 2005 |
33 | EE | Justin Hensley,
Anselmo Lastra,
Montek Singh:
A Scalable Counterflow-Pipelined Asynchronous Radix-4 Booth Multiplier.
ASYNC 2005: 128-137 |
32 | EE | Justin Hensley,
Montek Singh,
Anselmo Lastra:
A fast, energy-efficient z-comparator.
Graphics Hardware 2005: 41-44 |
31 | EE | Joshua Steinhurst,
Greg Coombe,
Anselmo Lastra:
Reordering for cache conscious photon mapping.
Graphics Interface 2005: 97-104 |
30 | EE | Greg Coombe,
Chad Hantak,
Anselmo Lastra,
Radek Grzeszczuk:
Online Construction of Surface Light Fields.
Rendering Techniques 2005: 83-90 |
29 | EE | Justin Hensley,
Thorsten Scheuermann,
Greg Coombe,
Montek Singh,
Anselmo Lastra:
Fast Summed-Area Table Generation and its Applications.
Comput. Graph. Forum 24(3): 547-555 (2005) |
28 | EE | Greg Welch,
Andrei State,
Adrian Ilie,
Kok-Lim Low,
Anselmo Lastra,
Bruce Cairns,
Herman Towles,
Henry Fuchs,
Ruigang Yang,
Sascha Becker,
Dan Russo,
Jesse Funaro,
Andries van Dam:
Immersive Electronic Books for Surgical Training.
IEEE MultiMedia 12(3): 22-35 (2005) |
2004 |
27 | | Greg Coombe,
Mark J. Harris,
Anselmo Lastra:
Radiosity on Graphics Hardware.
Graphics Interface 2004: 161-168 |
26 | EE | Justin Hensley,
Anselmo Lastra,
Montek Singh:
An Area- and Energy-Efficient Asynchronous Booth Multiplier for Mobile Devices.
ICCD 2004: 18-25 |
25 | EE | Nathaniel Williams,
Kok-Lim Low,
Chad Hantak,
Marc Pollefeys,
Anselmo Lastra:
Automatic Image Alignment for 3D Environment Modeling.
SIBGRAPI 2004: 388-395 |
24 | | Adrian Ilie,
Kok-Lim Low,
Greg Welch,
Anselmo Lastra,
Henry Fuchs,
Bruce Cairns:
Combining Head-Mounted and Projector-Based Displays for Surgical Training.
Presence 13(2): 128-145 (2004) |
2003 |
23 | EE | Kok-Lim Low,
Anselmo Lastra:
Reliable and Rapidly-Converging ICP Algorithm Using Multiresolution Smoothing.
3DIM 2003: 171-178 |
22 | EE | Mark J. Harris,
William V. Baxter,
Thorsten Scheuermann,
Anselmo Lastra:
Simulation of cloud dynamics on graphics hardware.
Graphics Hardware 2003: 92-101 |
21 | EE | Wei-Chao Chen,
Lars S. Nyland,
Anselmo Lastra,
Henry Fuchs:
Acquisition of large-scale surface light fields.
SIGGRAPH 2003 |
20 | EE | Kok-Lim Low,
Adrian Ilie,
Greg Welch,
Anselmo Lastra:
Combining Head-Mounted and Projector-Based Displays for Surgical Training.
VR 2003: 110- |
2002 |
19 | EE | Celso Setsuo Kurashima,
Ruigang Yang,
Anselmo Lastra:
Combining Approximate Geometry with View-Dependent Texture Mapping - A Hybrid Approach to 3D Video Teleconferencing.
SIBGRAPI 2002: 112-119 |
2001 |
18 | EE | Voicu Popescu,
Anselmo Lastra:
The vacuum buffer.
SI3D 2001: 73-76 |
17 | EE | Kok-Lim Low,
Greg Welch,
Anselmo Lastra,
Henry Fuchs:
Life-sized projector-based dioramas.
VRST 2001: 93-101 |
16 | | Mark J. Harris,
Anselmo Lastra:
Real-Time Cloud Rendering.
Comput. Graph. Forum 20(3): (2001) |
15 | EE | Lars S. Nyland,
Anselmo Lastra:
Visualizing the Real World.
IEEE Computer Graphics and Applications 21(5): 6-10 (2001) |
2000 |
14 | EE | Voicu Popescu,
John G. Eyles,
Anselmo Lastra,
Joshua Steinhurst,
Nick England,
Lars S. Nyland:
The WarpEngine: an architecture for the post-polygonal age.
SIGGRAPH 2000: 433-442 |
1999 |
13 | | David K. McAllister,
Lars S. Nyland,
Voicu Popescu,
Anselmo Lastra,
Chris McCue:
Real-Time Rendering of Real World Environments.
Rendering Techniques 1999: 145-160 |
12 | EE | Rui Bastos,
Kenneth E. Hoff III,
William C. Wynn,
Anselmo Lastra:
Increased photorealism for interactive architectural walkthroughs.
SI3D 1999: 183-190 |
11 | EE | Chun-Fa Chang,
Gary Bishop,
Anselmo Lastra:
LDI Tree: A Hierarchical Representation for Image-Based Rendering.
SIGGRAPH 1999: 291-298 |
10 | EE | Daniel G. Aliaga,
Anselmo Lastra:
Automatic Image Placement to Provide a Guaranteed Frame Rate.
SIGGRAPH 1999: 307-316 |
1998 |
9 | EE | Voicu Popescu,
Anselmo Lastra,
Daniel G. Aliaga,
Manuel Menezes de Oliveira Neto:
Efficient warping for architectural walkthroughs using layered depth images.
IEEE Visualization 1998: 211-215 |
8 | EE | Marc Olano,
Anselmo Lastra:
A Shading Language on Graphics Hardware: The Pixelflow Shading System.
SIGGRAPH 1998: 159-168 |
7 | EE | Daniel G. Aliaga,
Anselmo Lastra:
Smooth transitions in texture-based simplification.
Computers & Graphics 22(1): 71-81 (1998) |
1997 |
6 | EE | Daniel G. Aliaga,
Anselmo Lastra:
Architectural walkthroughs using portal textures.
IEEE Visualization 1997: 355-362 |
1996 |
5 | EE | Merlin Hughes,
Anselmo Lastra,
Edward Saxe:
Simplification of Global-Illumination Meshes.
Comput. Graph. Forum 15(3): 339-345 (1996) |
4 | EE | Subodh Kumar,
Dinesh Manocha,
Anselmo Lastra:
Interactive Display of Large NURBS Models.
IEEE Trans. Vis. Comput. Graph. 2(4): 323-336 (1996) |
1995 |
3 | EE | Subodh Kumar,
Dinesh Manocha,
Anselmo Lastra:
Interactive Display of Large-Scale NURBS Models.
SI3D 1995: 51-58, 206 |
2 | EE | Anselmo Lastra,
Steven Molnar,
Marc Olano,
Yulan Wang:
Real-Time Programmable Shading.
SI3D 1995: 59-66, 207 |
1988 |
1 | | Anselmo Lastra,
C. Frank Starmer:
POET: A Tool for the Analysis of the Performance of Parallel Algorithms.
ICPP (1) 1988: 126-129 |