| 2009 |
| 29 | EE | Ilya D. Rosenberg,
Alexander Grau,
Charles Hendee,
Nadim Awad,
Ken Perlin:
IMPAD: an inexpensive multi-touchpressure acquisition device.
CHI Extended Abstracts 2009: 3217-3222 |
| 28 | EE | Mitchel Resnick,
Mary Flanagan,
Caitlin Kelleher,
Matthew MacLaurin,
Yoshiki Ohshima,
Ken Perlin,
Robert Torres:
Growing up programming: democratizing the creation of dynamic, interactive media.
CHI Extended Abstracts 2009: 3293-3296 |
| 2008 |
| 27 | EE | Ken Perlin,
Gerry Seidman:
Autonomous Digital Actors.
MIG 2008: 246-255 |
| 2006 |
| 26 | | Ken Perlin:
Computer graphics and the illusion of life.
GRAPP 2006 |
| 25 | | Ken Perlin:
Computer graphics and the illusion of life.
VISAPP (1) 2006: 1-2 |
| 2005 |
| 24 | EE | Ken Perlin:
Toward Interactive Narrative.
International Conference on Virtual Storytelling 2005: 135-147 |
| 23 | EE | Ken Perlin,
Mary Flanagan,
Andrea Hollingshead:
The Rapunsel Project.
International Conference on Virtual Storytelling 2005: 251-259 |
| 2004 |
| 22 | EE | Dan Rosenfeld,
Michael Zawadzki,
Jeremi Sudol,
Ken Perlin:
Physical Objects as Bidirectional User Interface Elements.
IEEE Computer Graphics and Applications 24(1): 44-49 (2004) |
| 2003 |
| 21 | EE | Ken Perlin:
Building Virtual Actors Who Can Really Act.
International Conference on Virtual Storytelling 2003: 127-134 |
| 20 | EE | Jefferson Y. Han,
Ken Perlin:
Measuring bidirectional texture reflectance with a kaleidoscope.
ACM Trans. Graph. 22(3): 741-748 (2003) |
| 2002 |
| 19 | EE | Ken Perlin:
Improving noise.
SIGGRAPH 2002: 681-682 |
| 18 | EE | Ken Perlin:
Improving noise.
ACM Trans. Graph. 21(3): 681-682 (2002) |
| 17 | EE | Ken Perlin:
Better acting in computer games: the use of procedural methods.
Computers & Graphics 26(1): 3-11 (2002) |
| 16 | EE | Luiz Velho,
Ken Perlin,
Henning Biermann,
Lexing Ying:
Algorithmic shape modeling with subdivision surfaces.
Computers & Graphics 26(6): 865-875 (2002) |
| 2001 |
| 15 | EE | Luiz Velho,
Ken Perlin,
Lexing Ying,
Henning Biermann:
Procedural Shape Synthesis on Subdivision Surfaces.
SIBGRAPI 2001: 146-153 |
| 2000 |
| 14 | EE | Aaron Hertzmann,
Ken Perlin:
Painterly rendering for video and interaction.
NPAR 2000: 7-12 |
| 13 | EE | Ken Perlin,
Salvatore Paxia,
Joel S. Kollin:
An autostereoscopic display.
SIGGRAPH 2000: 319-326 |
| 12 | EE | Ken Perlin:
Creating Emotive Responsive Characters Within Virtual Worlds.
Virtual Worlds 2000: 99-106 |
| 1999 |
| 11 | EE | Ken Perlin,
Jon Meyer:
Nested User Interface Components.
ACM Symposium on User Interface Software and Technology 1999: 11-18 |
| 10 | EE | David Anderson,
Emily Anderson,
Neal Lesh,
Joe Marks,
Ken Perlin,
David Ratajczak,
Kathy Ryall:
Human-Guided Greedy Search: Combining Information Visualization and Heuristic Search.
Workshop on New Paradigms in Information Visualization and Manipulation 1999: 21-25 |
| 1998 |
| 9 | EE | Ken Perlin:
Quikwriting: Continuous Stylus-Based Text Entry.
ACM Symposium on User Interface Software and Technology 1998: 215-216 |
| 1996 |
| 8 | EE | Ken Perlin,
Athomas Goldberg:
Improv: A System for Scripting Interactive Actors in Virtual Worlds.
SIGGRAPH 1996: 205-216 |
| 7 | | Benjamin B. Bederson,
James D. Hollan,
Ken Perlin,
Jonathan Meyer,
David Bacon,
George W. Furnas:
Pad++: A Zoomable Graphical Sketchpad For Exploring Alternate Interface Physics.
J. Vis. Lang. Comput. 7(1): 3-32 (1996) |
| 1995 |
| 6 | EE | Ken Perlin,
Luiz Velho:
Live paint: painting with procedural multiscale textures.
SIGGRAPH 1995: 153-160 |
| 5 | EE | Ken Perlin:
Real Time Responsive Animation with Personality.
IEEE Trans. Vis. Comput. Graph. 1(1): 5-15 (1995) |
| 1994 |
| 4 | EE | Allison Druin,
Ken Perlin:
Immersive environments: a physical approach to the computer interface.
CHI Conference Companion 1994: 325-328 |
| 1993 |
| 3 | EE | Ken Perlin,
David Fox:
Pad: an alternative approach to the computer interface.
SIGGRAPH 1993: 57-64 |
| 1989 |
| 2 | EE | Ken Perlin,
Eric M. Hoffert:
Hypertexture.
SIGGRAPH 1989: 253-262 |
| 1985 |
| 1 | EE | Ken Perlin:
An image synthesizer.
SIGGRAPH 1985: 287-296 |